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Messages - Privateer

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1
Suggestions / Re: Defense in a building
« on: April 19, 2018, 10:39:38 PM »
There used to be a few methods in previous versions, I've had similar encounters with; robbers, and bears entering my cabin while I slept.
Dogs are the one true home defender.

 Where and how you use them could be detailed or as simple as having at least one dog inside while you sleep.

2
Bug reports / Re: After power outage bug
« on: April 18, 2018, 11:37:05 PM »
TBH, I'm sorry to say you're probably best off to just start a new character.

Curruption due to stopping the game by choice or happenstance can cause problems both immediate and unforseen.

3
Bug reports / Re: My cellar is magically generating bags of grain
« on: April 09, 2018, 11:13:20 PM »
My guess;

 You are playing and used the first tutorial, the seeds and such are gifted for agriculture task??

Nah that can't be it, you'd get a message at start that the agriculture task is running...

I'm out

4
Gameplay questions / Re: Utility knives and axes in 3.50
« on: April 09, 2018, 06:48:03 AM »
 Inside of the task(s) there is an optional property which more or less controls this.
a task with {Knife} as a requirement does not care what knife is used.
a task with {Cutting weapon} <Knife> will allow any edged tool but knife is preferred.
a task with {Knife} <Fisher's knife> will use any knife but fisherman's knife is preferred.

TBH I don't know if there is bonus or disadvantage to using preferred and if so how much.

Inside the game are some additional bits; you get more cuts with a knife than an axe, etc.
The news file has some details

** Changelog for 3.15-beta2 released on Dec-1-2012
~snip~
* tool usefulness

       Some tools are more handy for certain tasks than the others. This is
          a good old, and clear game mechanism, and player is always informed
          when certain type of tool is preferred for the task.
          Usefulness of the tool foremostly affects to how long it will take to
          complete the task, but now it also affects to quality of crafted item.
          If an item is crafted with an unhandy tool the maximum possible
          quality is degraded according to tool used. The more unhandy the tool,
          the less perfect the resulting item can be expected to be.

          For example: you can't carve fine wooden bowls with a stone-axe any
          more. However, with a good quality stone-axe you may still succeed
          better than with one of average quality.

5
Modding / Re: Making Your Own Sprites
« on: April 08, 2018, 07:10:11 PM »
PNG transparency of images can be an issue on Apple systems (the background color shows instead of being transparent)
For windows creators there a few options, like https://www.microsoft.com/en-us/store/p/transparent-png-generator/9wzdncrdxxm0

6
Modding / Re: Making Your Own Sprites
« on: April 07, 2018, 11:34:41 PM »
Yes you can now make your own sprites without having to replace vanilla sprites.
 Paint and notepad are what I use.

look in the truetile folder and there is a readme about some graphic specifics.
In the game folder is the news file, here you can find the game (script) tags and options eg; graphics, weight, value etc.etc.

In the news file it describes modification of weapon properties and tags as mentioned before.

7
Modding / Re: Giving a "pause" tag?
« on: March 30, 2018, 03:49:40 AM »
Tasks/processes being "continue-able" are limited to some internal game functions and are not exposed at this time.

8
Gameplay questions / Re: Robbers ruin my early game
« on: March 29, 2018, 06:41:08 AM »
How do you get "robbed?" Is that a special mission event? I encounter, Finns, Njerps, and foreign traders on the overland map. Only the Njerps are immediately hostile, and even then not always.

 Robbers, they also roam the world

9
Bug reports / Re: Extreme Slowdowns
« on: March 28, 2018, 10:02:53 PM »
downloaded and ran in standalone 3.50b2 windows 10.
I don't se any issue; zooming in, zooming out, or moving then zooming in/out

no other suggestion though.

10
Compatible with previous beta version saves?

Yes

11
General Discussion / Re: My challenge
« on: March 26, 2018, 07:26:06 AM »
I think the biggest hurdle I've encountered in self inflicted challenge is to never use or view the overland map.
Do you mean the fast travel map or the F6 map?

Yes no world view (f6) and no travel map (enter)

12
General Discussion / Re: My challenge
« on: March 26, 2018, 06:55:52 AM »
I think the biggest hurdle I've encountered in self inflicted challenge is to never use or view the overland map.


13
Gameplay questions / Re: Short Questions/Quick Answers
« on: March 25, 2018, 03:06:52 AM »
Sorry, there is no easy way

14
Gameplay questions / Re: Feeding animals?
« on: March 24, 2018, 03:00:27 AM »
I'll try to help if I can. Dogs will eventually eat corpses but very spotty and I'm not sure of the threshold.

Raw meat in any stage of decay can feed dogs and be used as bait for carnivores. For fox I often use a small fish as bait.

Cooked/processed meats are ineffective as bait, but can be used for dogs until it spoils. Spoiled cooked foods have little value.

The inability to cut human flesh, prior to yourself being starving, limits uses for corpses. They will eventually decay to just bones
at which point the dogs will love those ;)

15
Modding / Re: @Privateer
« on: March 22, 2018, 07:26:35 PM »
@Faatal  I've verified compatibility of the modules you requested and posted them to the forum.

 Let me know if there is .. well anything ;)

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