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Messages - Privateer

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1
Suggestions / Re: Fixing fishing nets
« on: March 18, 2023, 08:41:40 PM »
 But then wouldn't nets need to potentially fail more catastrophically? Not just wear, but tear, snag, tangle. Requiring potentially many hours of repairs.

2
Bug reports / Re: Game loading bug
« on: March 16, 2023, 05:38:02 AM »
From recent Steam thread with similar topic:
Quote
Sounds like new SDL library issues, as the 3.63 uses the old (and on some systems more reliable) libraries.

Firstly, please try disabling the audio from the game setup -> AUDIO: NO.
Then restart the game, and see if it helps.
If it does, then we can pinpoint this down to audio libraries failing - for a reason, not yet understood.

Hope that helps

3
Modding / Re: Some dumb modding questions
« on: March 10, 2023, 07:17:01 PM »
1) Flora_ created mod items could be set to be sold by NPCs

2) A 'craft' can have one output (can be multiples of item). With 'Optional' usage a single task can make some variation in the resulting output.

3) You can not 'create' building items. You can replace sprites for a different look, In certain spots you can add/expose 'world tiles' that exist, like rapids, or road.

4
Development News / Re: Blacksmith NPCs and ordering their products
« on: March 05, 2023, 07:20:19 PM »
Great! Could villages loaded from old saves eventually get these blacksmiths? I mean, I have an old save from version 3.62 and the villages loaded from there still have gender-neutral kids and sauna scoops.

 I may be mistaken but, historically changes like this DO migrate in to old saves, appearing only in villages/settlements the player has not entered/visited.

5
 This is old 'magic' (which used to work also) where words (that indicate some sounds) used as names cause URW to to spark the sound.

 Been a year or more since I've seen these :D

6
Suggestions / Re: "Liking" posts in the Modding Forum
« on: December 13, 2022, 02:47:48 AM »
I was referring to the hard-working modders.





I'm actually not sure why  :D

7
Suggestions / Re: "Liking" posts in the Modding Forum
« on: December 12, 2022, 10:21:37 PM »
 You can 'like' in the Modding sub forum but not in the Mod releases sub. For me the 'downloads' number has been more important than a 'like' per say in there. jmo

8
Mod Releases / Re: ModernNorseman's Portrait Mod 1.0 (AI Portraits)
« on: December 10, 2022, 07:34:16 PM »
Hi, @ModernNorseman !

 I understand why they put a watermark, but considering this is for personal use to mod a game we're all just playing by ourselves,

 Since you understand why the watermark is placed, I think changing them for your own personal use is fine. However, "Distributing" the images with the watermark removed may open a remote chance at a copywrite violation?

9
Gameplay questions / Re: Clothing Quality Limit?
« on: December 06, 2022, 09:15:41 PM »
 I recall this being a thing but a fast search of news turned up nothing. That high quality items are only available via trade. Could be wrong..

10
Gameplay questions / Re: How to heat a building?
« on: November 29, 2022, 09:01:56 PM »
Put some furs on his bed and burn some wood for God sake! :D

tbh firewood is kind of a tool to waste time not a method to warm your home. Put the parent wood item in your fireplace.

11
Modding / Re: Preparation time
« on: November 20, 2022, 11:07:02 AM »

 I checked some of my old code and seems I always used \1\
so can't verify legacy of 0

12
Gameplay questions / Re: Sauna start
« on: November 16, 2022, 12:52:01 AM »
 I think now you have to use sauna in settlement.
Not remember if "Sauna Stove" is currently makable.

13
Gameplay questions / Re: green color
« on: October 18, 2022, 07:29:25 PM »
Hi . thank you for your answer . I didn't add sprite to my game
I just put a box and I gave it a media material with "webm" format.
while all the colors are correct , non of green colors appear in my media

Ah, "Unreal World' is a roguelike survival game (this forum)

"Unreal Engine" is a development platform (https://docs.unrealengine.com/4.26/en-US/Basics/HowTo/FindingHelp/)

GL  ;)

14
Gameplay questions / Re: green color
« on: October 17, 2022, 06:31:30 PM »
I'll take a guess;
Are you adding 'sprites' to the game?
pixel 0 x 0 defines what will be the transparent color.

15
Off-topic / Re: A humble request
« on: October 16, 2022, 03:21:17 AM »
Good for (7 days)
https://discord.gg/U5Yh5zmQ

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anything