Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Privateer

Pages: [1] 2 3 ... 14
1
Mod Releases / Re: Finnish Cheese Mod v1.0
« on: Today at 01:55:05 AM »
Can you use the cheese or any of the other recipes to trade with?

In my inventory I had 3 entries for cheese. 2 of those entries only had 1 quantity and the last one had 4.

I tried to use them to trade but I would get the "The x is unworthy in this barter." even for the stack of 4 cheese.

 Just a guess, the npc in question may not have been accepting food(s) in trade for whatever you were bartering for.

2
Gameplay questions / Re: Stay!... Hey, that's on you!
« on: October 14, 2018, 05:14:03 AM »
 We used to keep our companions in pit traps with broken legs.. but you can't do that anymore. Those were barbaric times  ;)

3
 I remember reading a series of deaths from time back,
Curious if any of the legacy multi-player survivors are still alive?

Thanks for the post  :D

4
yes, blunt attacks saves hides best

5
Gameplay questions / Re: All About Fishing
« on: October 08, 2018, 10:28:31 PM »
While I worked on a primitive fishing gorge mod for the game, I had the opportunity to ask Sami some questions.

Fishing rods and nets "can" target multiple fish of varied size.
Rocks (clubs), spears/javalins and (maybe) trident all target a single large fish.

Do you know, or have you experienced any difference between different objects of the same quality that aren't nets or fishing rods?

I do not know, things like rocks and stones as you know are decent quality 50~60%. a better quality jav etc. may more quickly catch a fish 'If" a fish is there to be caught. Though the fishing timer runs pretty fast for me to do compares.

As mentioned I did make a gorge, which was a rock in game, of high quality and it did seem to catch fish faster than with a rock. Coud just be my perception, not based on facts.

6
Gameplay questions / Re: Ski exploit?
« on: October 08, 2018, 04:05:49 AM »
No and the Northern spear works as a ski pole :O

7
Gameplay questions / Re: All About Fishing
« on: October 06, 2018, 09:18:14 PM »
While I worked on a primitive fishing gorge mod for the game, I had the opportunity to ask Sami some questions.

Fishing rods and nets "can" target multiple fish of varied size.
Rocks (clubs), spears/javalins and (maybe) trident all target a single large fish.

8
Gameplay questions / Re: Where the heck are the axes?
« on: September 26, 2018, 09:22:07 PM »
Code: [Select]
.Handaxe.

9
Gameplay questions / Re: Which skill affects trap creation quality?
« on: September 26, 2018, 08:23:28 PM »
There is no fixed number that I am aware of.
From (0) zero skill it may take 1~5 skill attempts to get a gain.
From (25) twenty five skill it may take from 1~100+ tries?
I think I tried to make some sense of it once, and gave up.
It's pretty random, probably because skill grinding is not in the main focus of the game.

How it works is each craft etc has a skill associated.
Common = 50~60% and can not be increased.
Each recipe "supports" a parameter displayed with a number between two pipes |-1|
Not all recipies contain this and they default to |0|
The number in the pipe determines the increase OR decrease of the chance for a skill up to occur.

The supported values are from |-2| ~|2| with positive numbers providing higher chance for a skill up.

Hope this helps

10
Gameplay questions / Re: Which skill affects trap creation quality?
« on: September 26, 2018, 07:51:19 PM »
Short bow and skis are the best to raise carpentry.

 To your question paddle and bowl are better than cup for skill.

11
Modding / Re: Can someone create pickaxe mod?
« on: September 24, 2018, 07:23:02 PM »
Bosses of the game don't want pickaxe. So i wonder if modders can create it.
Pickaxe can be used for craft bricks from stones. Bricks can be used for building house. Pickaxe can be used for fighting too with axe skill.

 The pickaxe would be not to difficult to make.
 Making bricks out of stones or from large rocks, again not to hard.
 Using bricks as ingredient to build a house, no problem.
 You will however still have the original building image.

Pickaxe, no materials, ingredients or tools are defined;
Code: [Select]
.Pickaxe. "Throwing axe" *COMMON* /60/
[TYPE:weapon]
[WEIGHT:9]
[PRICE:6]
[EDGE_ATTACK:-]
[POINT_ATTACK:4]
[BLUNT_ATTACK:2]
[MATERIAL:iron]
[SKILL:axe]
[1H_PENALTY:50]

Stone to brick
Code: [Select]
.Brick. "Rock" *COMMON* /60/
{Stone} #1.2# [remove]
{Pickaxe}
[NAME:Brick]

To use bricks, the vanilla building code would need to be modified. (Backup original files before you change them)
Code: [Select]
.North-west corner. [effort3] *BUILDING* [GFX_X:0] [GFX_Y:0] |-1| /320/
.Northern wall.     [effort:3] *BUILDING* [GFX_X:1] [GFX_Y:0] |-1| /320/
.North-east corner. [effort:3] *BUILDING* [GFX_X:3] [GFX_Y:0]  |-1|   /320/
.Western wall.     [effort:3] *BUILDING* [GFX_X:0] [GFX_Y:1] |-1| /320/
.Eastern wall.     [effort:3] *BUILDING* [GFX_X:3] [GFX_Y:1]  |-1|   /320/
.South-west corner. [effort:3] *BUILDING* [GFX_X:0] [GFX_Y:2] |-1| /320/
.Southern wall.     [effort:3] *BUILDING* [GFX_X:2] [GFX_Y:2]  |-1|     /320/
.South-east corner. [effort:3] *BUILDING* [GFX_X:3] [GFX_Y:2]  |-1|   /320/
{Brick} (66) [remove] [ground]
{Axe} <Carving axe> '+for carving the logs'
{Axe} <Broad axe> '+for finishing the walls'

12
Gameplay questions / Re: Trying to smoke meat
« on: September 17, 2018, 08:35:25 AM »
If you attach a save I wouldn't mind having a look at it as it is now. like tinyupload or something

GL

13
Mod Releases / Re: URW sufficiency mod
« on: September 17, 2018, 04:19:00 AM »
Looks like it should be in lumber menu.

14
Gameplay questions / Re: Trying to smoke meat
« on: September 16, 2018, 08:29:54 PM »
tells me I DON'T have a heated room.

This message does indicate that some part of the building is unfinished, not sealed, not enclosed.
OR
That your room is to large to be heated properly, though with a 3x4 this is obviously not the issue.

15
Title says everything.
If answer is "wtf are u talking about" then let me explain:  i wonder if i can expect new items, animals and people if i go to the same village after e. g. 1 game-year.
If answer is "yes" then i ask: How often changes happen?
If answer is "no" then this is my suggestion. I would also like this: to ask a craftman villager that i need an item and this villager could craft me this. I should pay in advance.


Yes and no, If you wonder "wtf are u talking about"

Items for sale in settlements are restocked at a trickle, there is no known schedule and it is NOT a refresh all at once.
Animals stocks are not replaced.

Pages: [1] 2 3 ... 14