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Messages - Privateer

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Gameplay questions / Re: Stuck on an island?
« on: August 19, 2019, 10:43:16 PM »
Wow, that does sound like a tough challenge.
So many things.. Depend but
Depending on the size of the island.. Maybe lay some random pits, in the hope of trapping some robbers.
You could fight them and see where they dump you.
You could stock up on rocks and javelins and stone axes and mount an attack throwing everything at them.

Just spit balling
Good luck!

Stories / Re: Best start ever!
« on: August 19, 2019, 04:13:57 AM »
How did you manage to get most of those to roll 0%?

I actually would like to try playing a character that started from 0% in most skills, but I don't know if the game acts appropriately if you simply mod your skills and stats that low.

 Here's an old thread which describes how to do it, it's not hard.

Makes for a good challenge, you do have to place the 5 points though.

Stories / Best start ever!
« on: August 17, 2019, 12:30:11 AM »

 I've considered similar things to what you suggested, mainly for other mods. However, unfortunately you can not 'detect' NPC's through the provided mod interface at this time.

 Probably the main reason there is no wool collection in game (via mod) yet.

Maybe to many different item slots vs weight limit?

I can help you find them. What are their names?

~if~ you have a fireplace you can smoke the meat which takes about 10 days less to complete.
~if~ a village is close by you can also smoke meat at their fireplace.
(smoking and drying both require cord)
You can roast the cuts but will loose some to spoil, figure you can eat about 9 cuts a day and roasted spoils fastest of cooked food.

~if~ you have a cellar you can place raw or cooked food in to make it last longer before spoiling.

As for the hide; curing is generally used to preserve hide(s) to be processed later (preventing spoilage)
Both leather and fur can be used for cordage. A hide can be worked into a fur 'OR' leather but not both.

I tried to comment on every file that was changed.  I'm sure I still have a mistake or two left in there somewhere, too :P

Nice work! Always felt more decor would be a great add.

Modding / Re: Shaman_mod_pack_for3.30
« on: July 13, 2019, 07:09:04 PM »
Nice to see this after being absent from the forum for a few years!

Hope you are well mate :D

Bug reports / Re: Dog leash disappeared
« on: July 13, 2019, 07:05:27 PM »
Have you tried to pick up from the spot? What is the message?
I understand that the leash is not visible. If you examine the tile what does it say?

Bug reports / Re: Dog leash disappeared
« on: July 13, 2019, 06:19:41 PM »
Sorry to hear your problem. Though there is no bug here.

You have to 'pick' the leash from remote tile. try ';' key standing at tree and pick tree direction.

Shutter on north wall by the NE corner was fine (running east to west) until I built a regular North Wall right beside it, now it's turned north to south

 @MattHatter42 Not sure why you posted that here, but;
This is a known 'feature' of a shutter wall. The wall does not know which way to face. Once you build floor/ceiling it will snap to the correct orientation.

Modding / Re: Shaman_mod_pack_for3.30
« on: June 26, 2019, 05:38:30 AM »
for psychoactive effects "fermentation" to occur you need to boil the honey combs first, then the end product will have the affect. Least that's how I designed it.

Mod Releases / Re: URW sufficiency mod
« on: June 08, 2019, 03:31:34 AM »
Hey, I'm trying to make a birch-bark canoe but it tells me I am in the wrong setting when I'm not. I've stood by a pond, a river, rapids and several tubs of water. None of the fixes here work for me. Somebody please help. Thanks.

 Though the files I looked at may be out of date, it appears you need to be next to a tile which on F3 examination says "Water".

Solved'n'fixed bug reports / Re: [3.52]Big Boar(d)
« on: June 04, 2019, 02:25:04 AM »
This has been reported and a fix will be in place, the problem does remain in 3.52

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