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Messages - Privateer

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1
General Discussion / Re: Village Restocking
« on: June 02, 2022, 05:08:22 AM »
Do villages ever "Re-Stock?"

Yes, but not in bulk. Items slowly trickle in.

Edit: Not animals

2
General Discussion / Re: How to get Warflail?
« on: May 26, 2022, 01:12:18 AM »
This was a recent discussion on the URW discord.
AFAIK

version: 3.10
released: 22-Apr-2008
-  warflail  have been completely removed because they actually belong to an entirely
   different historic era.

However, a character created in v 3.20 (I think is right) can get one and then migrate to 3.30  and then to 3.7 current version.
I did recently to verify for the afore mentioned discussion.

3
General Discussion / Re: Activity list
« on: May 19, 2022, 08:57:48 PM »
"Flashy Dresser"
 Make and wear snake skin leather boots.

I’ve made hazel grouse cuirass once. It took a while of trapping. Over a year IIRC
I can only shudder at the thought how long it would take to hunt down enough snakes. (To make shoes… no leather boots in vanilla)

You're right... Leather boots not player craftable in vanilla, but they are in game (- changed: 'laced leather shoes' replaced with 'leather boots') So I guess it's Snake skin leather shoes ;D

Edit: I just realized that the vanilla game doesn't bother with the originating fur/skin name anymore in player craft :(

4
General Discussion / Re: Activity list
« on: May 19, 2022, 07:41:58 PM »
"Flashy Dresser"
 Make and wear snake skin leather boots.

5
You should have poured some into a cup  8)

6
Modding / Re: Modding Tutorial and Help
« on: May 14, 2022, 07:23:40 PM »
Hello all.

I just have a quick question regarding modding.

Can new items be added to the game with no ingredients attached? E.g. new types of stone, ore, etc?

Cheers.

Yes - Something like a new type of stone, ore, GOLD! You still need to perform some action 'to create the item in the world' because it's new.

No - Something like a new type of stone, ore, GOLD! Item just laying on the floor in a spawned world*.
* - Items you define in 'flora' can be new and will be able to spawn on the floor without any further player action.

7
General Discussion / Re: Can you improve Dodge Skill?
« on: May 03, 2022, 05:15:59 AM »
Yes, by dodging attacks (a lot)

8
At worst it's a "let it be" imo

9
There's a Hunter that has a Battleaxe who i wanna kill, by hiring and bringing him away the village, but he keeps on refusing, what can i do for him to finally come with me?

He obviously, is a good judge of character. Sami musta worked on the AI  ;D

10
General Discussion / Re: Hideworking
« on: April 22, 2022, 12:03:28 AM »
Fell a full size tree and drag it to the waters' edge and use that, or pick a spot with a big rock next to the water.

12
General Discussion / Re: Trivia Question
« on: April 19, 2022, 07:29:04 PM »
Well here's the join list for this (the newest UnrealWorld forum)

13
General Discussion / Re: How to make Leather?
« on: April 19, 2022, 03:28:53 AM »

Catch birds!

Spoiler: show

Hit F1, then space bar, then type hideworking

14
General Discussion / Re: EMERGENCY
« on: April 18, 2022, 10:16:55 PM »
WHAT DO I DO?

Poor doggo, leash him/her, go home, put doggo in your bed/house/pen, untie, drop a stack of raw food on the floor close by.

Check back is a couple days.

15
General Discussion / Re: How to improve Sword Skill?
« on: April 17, 2022, 08:28:30 AM »
Weld the sword, hit t, it asks what to throw, pick sword, select a spot about 6 spaces away and throw it {Repeat{a lot}}

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anything