Weapons

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A good weapon, and enough skill with it, can save your life. Unless your character is a complete pacifist you should invest a skill point into at least one weapon skill of your choice (Spears and bows are recommended for new players). Generally, weapons that weigh more do more damage, and some weapons have additional abilities.

Different cultures have their advantage and disadvantage for a certain kind of weapon. Note that different NPCs have their inherent level of weapon skills, pay attention to it when you are going to hire a companion or fight with someone.

In addition to using your fists and feet for defence or to kill your prey - be it man or beast - you may choose from a wide range of weapons. Additionally, most tools double as weapons (and vice versa).

Quality Modifier

Weapons have a quality modifier as follows:

crude: -1 impact, -10% skill
rough: -1 impact
decent (no change - standard 'nonamed type')
fine: +1 impact
masterwork: +1 impact, +10% skill

(What is impact?) Damage value maybe?

Educated guess Think of impact as a number of dice. When you hit with a weapon with 2 impact, you roll 2d2. When you hit with a weapon with 6 impact, you roll 6d2. The result is the number of delivered damage. Protection gets subtracted from that number, and you end up with another, usually smaller number. That new number is applied to a table that includes hit location and damage type. That is how you get minor puncture, serious puncture, deep puncture etc.

Type of Damage

Weapons can cause differing amounts of damage according to the aspect (blunt, edge etc) selected and to the target's armour. In general 'point' attacks do better against targets wearing furs, cloth and leather, naturally including animals, and blunt attacks do better on targets wearing metallic armour. The tables below describe the base damage associated with each type of weapon/aspect.

(These tables are confirmed on version 3.4 and produced using a modified version of Smilediver object dumper:[1])

Throwing weapons

Since at least 3.4, throwing weapons are not governed by the accuracy value (like bows, for example). So we don't have any information on thrown weapon accuracy. See forum post from developer Sami for details.

Axes

Image Item Blunt Edge Point Attack Bonus Defense Bonus One-handed penalty Weight Value Val/lbs Comments
Battleaxe.png
Battleaxe 5 9 0 4 2 15 3.5 lbs. 640 182.85 Two-handed large axe, useful in combat.
Broad Axe.png
Broad Axe 5 6 0 1 1 0 5.5 lbs. 240 43.64 Best for carving logs and wall building
Handaxe.png
Throwing Axe 3 5 0 1 1 0 2 lbs. 200 100 Throwing weapon. Note: Listed in OBJ file, but maybe not present in game? Can be found in Runaway slave -start Njerpitz Camp.
Splitting Axe.png
Splitting Axe 5 5 0 2 1 15 6 lbs. 200 33.33 Two-handed, best for splitting boards.
Woodsman's Axe.png
Woodsman's Axe 4 7 0 2 1 25 6 lbs. 160 26.66 Two-handed, best for felling trees.
Carving axe.png
Carving Axe 3 3 4 2 1 0 4.5 lbs. 144 32 Best crafting and carving axe.
Sickle.png
Sickle 1 4 3 1 1 0 1 lbs. 136 136 Best for harvesting rye and barley. (Technically not an axe, but treated as one.)
Handaxe.png
Handaxe 3/4 6 5/4 1 1 0 3 lbs. 112 37.33 Best for making wooden shovels, both sets of values in 3.4.
Stone Axe.png
Stone Axe 5 2 0 2 (v3.4), 1 (v3.5) 1 0 4 lbs. 0.8 0.2 A very unhandy tool, but can be crafted.

Swords

Image Item Blunt Edge Point Attack Bonus Defense Bonus One-handed penalty Weight Value Val/lbs Comments
Battlesword.png
Battlesword 5 8 4 5 2 30 8 lbs. 1400 175 Two-handed
Bastard Sword.png
Bastard Sword 4 6 4 4 2 10 5 lbs. 1200 240 Two-handed
Broadsword.png
Broadsword 3 5 3 3 2 0 3 lbs. 920 306.66
Scimitar.png
Njerpeziläis Scimitar 3 5 0 3 2 0 3 lbs. 640 213.33 Cultural item of Njerpez, causes bleeding (to verify in 3.4)
Shortsword.png
Shortsword 2 4 4 2 1 0 2 lbs. 600 300
Scimitar.png
Scimitar 2 5 0 2 2 0 2 lbs. 480 240

Knives

Image Item Blunt Edge Point Attack Bonus Defense Bonus Weight Value Val/lbs Comments
Skramasaksi.png
Skramasaksi 2 3 4 2 1 1.2 lbs. 344 286.66 Cultural item of Sartolaiset 
Northern Knife.png
Northern Knife 2 2 5 2 (v3.4), 1 (v3.5) 1 0.39 lbs. 320 805.33 Cultural item of Northern tribes 
Kaumolais Knife.png
Kaumolais Knife 2 2 5 2 (v3.4), 1 (v3.5) 1 0.35 lbs. 200 566.25 Cultural item of Kaumolaiset 
Hunting Knife.png
Hunting Knife 2 2 5 1 1 (v3.4), 0 (v3.5) 0.35 lbs. 160 453
Broad Knife.png
Broad Knife 1 2 4 1 1 (v3.4), 0 (v3.5) 0.3 lbs. 136 440.05 Best hideworking tool (tanning and clothing)
Fisher's Knife.png
Fisher's Knife 1 2 4 1 0 0.28 lbs. 120 418.15
Small Knife.png
Small Knife 0 1 2 0 0 0.24 lbs. 24 98.83 Best crafting knife
Knife.png
Knife 0 1 3 1 (v3.4), 0 (v3.5) 0 0.28 lbs. 48 20.09
Stone knife.png
Stone knife 0 1 1 1 0 0.66 lbs. 0 0 Barely better than nothing.

Note: All knives have zero one-handed penalty.

Bows

Image Item Power Weight Value Val/lbs. Comments
Northern Bow.png
Northern Bow 8 3 lbs. 176 58,66 Cultural item of the Northern tribes.
Hunting Bow.png
Hunting Bow 7 4 lbs. 144 36
Longbow.png
Long Bow 8 4 lbs. 80 20
Shortbow.png
Shortbow 6 2 lbs. 40 20 Can be crafted.
Juniper Bow.png
Juniper Bow (Primitive Bow) 6 2 lbs. 16 8 Can be crafted (called Primitive Bow).

Crossbows

Image Item Power Weight Value Val/lbs. Reloading Time Comments
Crossbow.png
Crossbow 8 6 lbs. 320 53.33 30 sec Governed by a separate skill.
Crossbow.png
Heavy Crossbow 9 10 lbs. 400 40 1 min Governed by a separate skill.

Arrows

Image Item Blunt Edge Point Weight Value Val/lbs. Comments
Arrow.png
Arrow 0 0 8 0.1 lbs. 8 80 Can be crafted up to "fine" and "superior".
Blunt arrow.png
Blunt arrow 6 0 0 0.44 lbs. 4 9.06 Can be crafted.
Broadhead arrow.png
Broadhead arrow 0 6 0 0.17 lbs. 14,4 81.54 Bladed iron arrowhead, causes bleeding. Needs to be traded.

Note: Archery equipment have no attack and defense bonus.

Shields

Image Item Blunt Edge Point Attack Bonus Defense Bonus Weight Value Val/lbs. Comments
Roundshield.png
Roundshield 2 N/A N/A 1 6 6 lbs. 96 16
Buckler.png
Buckler 1 N/A N/A 0 0 3 lbs. 32 10.66 Object reader shows no defence bonus?

Spears

Image Item Blunt Edge Point Attack Bonus Defense Bonus One-handed penalty Weight Value Val/lbs. Comments
Ango.png
Ango 3 0 8 5 1 35 8 lbs. 480 60 Two-handed, generally found among Islanders
Kaumolais Spear.png
Kaumolais Spear 4 4 8 5 2 30 7 lbs. 400 51.42 Two-handed, cultural item of Kaumolaiset 
Northern Spear.png
Northern Spear 4 0 8 3 2 10 7 lbs. 360 57.14 Two-handed, skiing weapon, cultural item of Northern tribes 
Spear.png
Spear 4 0 7 4 2 20 5 lbs. 344 68.8 Two-handed
Wide Trident.png
Wide Trident 4 0 6 4 2 20 8 lbs. 200 25 Two-handed
Trident.png
Trident 4 0 5 4 3 10 6 lbs. 160 26.66 Two-handed
Small Trident.png
Small Trident 3 0 4 3 1 0 5 lbs. 120 24 One-handed
Hard Staff.png
Hard Staff 4 0 0 4 3 25 5 lbs. 16 3.2 Two-handed
Javelin.png
Javelin 2 0 6 3 1 0 3 lbs. 2 0.66 Throwing weapon. One-handed. Can be crafted from a staff.
Staff.png
Staff 3 0 0 4 3 20 4 lbs. 2 0.5 Two-handed, can be crafted

NOTE: Considering fishing, spears are better than clubs, but still inferior to fishing rods.

Flails

Image Item Blunt Edge Point Attack Bonus Defense Bonus One-handed penalty Weight Value Val/lbs. Comments
Grainflail.png
Grainflail 6 0 0 3 2 30 2 lbs. 16 8 Two-handed, can be crafted, agricultural tool for threshing
Small Flail.png
Small Flail 2 0 0 3 1 0 1 lbs. 8 8

Clubs

Image Item Blunt Edge Point Attack Bonus Defense Bonus One-handed penalty Weight Value Val/lbs. Comments
Tba image.png
Mace 5 0 0 3 1 0 4 lbs. 400 100 One-handed
Tba image.png
Maul 5 0 0 4 1 30 7 lbs. 24 3.42 Two-handed
Club.png
Club 3 0 0 2 1 0 3 lbs. 2 0.66 Various usage, can be crafted
Rock.png
Rock 1 0 0 0 0 0 1 lbs. 0 0 Various usage, no quality tags
Stone.png
Stone 1 0 0 0 0 0 14 lbs. 0 0 Various usage, no quality tags