Difference between revisions of "Prices"
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Although jewellery can be an effective way of carrying a lot of wealth, it is limited as a currency by its low availability and by the difficulty of matching its value in a trade. | Although jewellery can be an effective way of carrying a lot of wealth, it is limited as a currency by its low availability and by the difficulty of matching its value in a trade. | ||
| + | Since version 3.70, [[bone fishhook]]s have also become a good source of portable currency. They are worth 0.5 squirrel hides each but weigh very little. They are not found for purchase, but easily craftable from bones. | ||
| + | |||
| + | Since version 3.80, arrows have become more difficult to craft and are no longer an easy source of infinite wealth. However they still work very well as portable currency, and are commonly carried by hunters, woodsmen and adventurers who are happy to exchange them for other goods. [[Blunt arrow]]s have, on the other hand, become easier to craft, requiring only slender tree trunks and being worth 0.5 squirrel hides each. However they have the drawback of weighing a significant amount, making bone fishhooks a better craftable trade good so long as bone is available. | ||
==Value Modifiers== | ==Value Modifiers== | ||
| Line 80: | Line 83: | ||
(both value multiplier and spoil time need verification) | (both value multiplier and spoil time need verification) | ||
| + | |||
| + | ===Winter Furs=== | ||
| + | |||
| + | In winter, animals have thicker coats and tanned hides will produce winter furs. Furs available in villages in winter will also be the winter versions. They are labeled clearly as, for example, "winter elk fur". Their value is significantly increased from that of the summer fur; a "winter fox fur" is worth 16.5 squirrel hides whereas a normal "fox fur" is worth 10. | ||
| + | |||
| + | {| border="1" cellpadding="1" cellspacing="1" | ||
| + | ! scope="col"|Fur Type | ||
| + | ! scope="col"|Value Multiplier | ||
| + | |- | ||
| + | |Normal fur | ||
| + | |1.0x | ||
| + | |- | ||
| + | |Winter fur | ||
| + | |1.65x | ||
| + | |} | ||
===Villager Opinion=== | ===Villager Opinion=== | ||
| Line 89: | Line 107: | ||
===Market Saturation=== | ===Market Saturation=== | ||
| − | For | + | For bulk items such as boards and raw meat cuts, villagers will only accept them for trade when the village does not have a surplus. Attempting to trade more of these items when the village already has enough stockpiled will be refused. It may sometimes be worth trading as many of these as possible initially, so that they do not decide they don't need any more in between one trade and the next. |
| − | + | ||
=Current Price List= | =Current Price List= | ||
| Line 106: | Line 123: | ||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
| − | |[[Cord|Cord (15ft)]] | + | |[[Staff]], [[Cord|Cord (15ft)]] |
|0.1 | |0.1 | ||
| | | | ||
| Line 116: | Line 133: | ||
|exact value differs according to animal | |exact value differs according to animal | ||
|- | |- | ||
| − | | | + | |[[Javelin]], [[Club]] |
|0.25 | |0.25 | ||
| | | | ||
| | | | ||
|- | |- | ||
| − | |[[Yarn|Yarn (150ft)]], [[Leather|Bird leather]], [[Loop snare]], [[ | + | |[[Yarn|Yarn (150ft)]], [[Leather|Bird leather]], [[Loop snare]], [[Blunt arrow]], [[Bone fishhook]] |
|0.5 | |0.5 | ||
| | | | ||
| Line 136: | Line 153: | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[Fishing rod]], [[Broadhead arrow]], [[Fur|Hare/Ermine/Weasel fur]] |
|2 | |2 | ||
| | | | ||
| Line 166: | Line 183: | ||
| | | | ||
|- | |- | ||
| − | |[[Fur|Elk/Reindeer | + | |[[Fur|Elk/Reindeer fur]] |
|25 | |25 | ||
| | | | ||
| Line 176: | Line 193: | ||
| | | | ||
|} | |} | ||
| − | |||
==Craftable Items== | ==Craftable Items== | ||
| Line 217: | Line 233: | ||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
| − | |[[Spruce quick-bow]], [[Stone knife]] | + | |[[Spruce quick-bow]], [[Stone knife]], [[Stone tipped arrow]] |
|0 | |0 | ||
|v3.71 | |v3.71 | ||
|not accepted for trade | |not accepted for trade | ||
|- | |- | ||
| − | |[[Stone Axe]] | + | |[[Staff]], [[Stone Axe]] |
|0.1 | |0.1 | ||
|v3.40 | |v3.40 | ||
| | | | ||
|- | |- | ||
| − | |[[Club]], [[ | + | |[[Club]], [[Javelin]], [[Bone tipped arrow]] |
|0.25 | |0.25 | ||
|v3.71 | |v3.71 | ||
| Line 235: | Line 251: | ||
|0.5 | |0.5 | ||
|v3.71 | |v3.71 | ||
| + | | | ||
| + | |- | ||
| + | |[[Arrowhead]] | ||
| + | |0.8 | ||
| + | |v3.84 | ||
| | | | ||
|- | |- | ||
| Line 240: | Line 261: | ||
|1 | |1 | ||
|v3.71 | |v3.71 | ||
| + | | | ||
| + | |- | ||
| + | |[[Broadhead]] | ||
| + | |1.3 | ||
| + | |v3.86 | ||
| + | | | ||
| + | |- | ||
| + | |[[Broadhead arrow]] | ||
| + | |2 | ||
| + | | | ||
| | | | ||
|- | |- | ||
| Line 246: | Line 277: | ||
| | | | ||
|could be 5.2? needs verification | |could be 5.2? needs verification | ||
| + | |- | ||
| + | |[[Longbow]] | ||
| + | |10 | ||
| + | |v3.86 | ||
| + | | | ||
|} | |} | ||
| Line 291: | Line 327: | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[Wooden canteen]] |
|2 | |2 | ||
| − | |v3. | + | |v3.86 |
| + | | | ||
| + | |- | ||
| + | |[[Bag]] | ||
| + | |2 | ||
| + | |v3.84 | ||
| | | | ||
|- | |- | ||
| Line 581: | Line 622: | ||
|0.08/lb | |0.08/lb | ||
|v3.71 | |v3.71 | ||
| − | |at 0. | + | |at 0.662lb each, 1 arrow will buy around 18.8 turnips |
|- | |- | ||
|[[Nettle]] | |[[Nettle]] | ||
| Line 714: | Line 755: | ||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
| − | |[[Paddle]], [[ | + | |[[Paddle]], [[Bone fishhook]] |
|0.5 | |0.5 | ||
| − | |v3. | + | |v3.86 |
| | | | ||
|- | |- | ||
| − | |[[Wooden tub]], [[Hunting horn]] | + | |[[Wooden tub]], [[Hunting horn]]. [[Iron fishhook]] |
|1 | |1 | ||
| + | |v3.86 | ||
| | | | ||
| − | |||
|- | |- | ||
| − | |[[ | + | |[[Lippo]], [[Fishing rod]], [[Wooden canteen]] |
|2 | |2 | ||
| − | | | + | |v3.86 |
| − | | | + | |fishing rods seem to have the same value regardless of fishhook |
|- | |- | ||
|[[Punt]] | |[[Punt]] | ||
| Line 740: | Line 781: | ||
|- | |- | ||
|[[Net]] | |[[Net]] | ||
| − | | | + | |24 |
| | | | ||
| | | | ||
| Line 754: | Line 795: | ||
| | | | ||
|} | |} | ||
| − | |||
==[[Weapons]]== | ==[[Weapons]]== | ||
| Line 963: | Line 1,003: | ||
|117 cuts + 9 lbs fur | |117 cuts + 9 lbs fur | ||
| | | | ||
| − | | | + | |Gives milk |
|- | |- | ||
|[[Cow]] | |[[Cow]] | ||
| Line 1,074: | Line 1,114: | ||
| | | | ||
|- | |- | ||
| − | | | + | |[[Elk]] |
|25 | |25 | ||
|20 | |20 | ||
| Line 1,111: | Line 1,151: | ||
|} | |} | ||
| − | + | ==Valuables== | |
| − | == | + | |
{| border="1" cellpadding="1" cellspacing="1" | {| border="1" cellpadding="1" cellspacing="1" | ||
| Line 1,126: | Line 1,165: | ||
|- | |- | ||
|Small Bronze Brooch | |Small Bronze Brooch | ||
| − | | | + | |20 |
| | | | ||
|needs verifying | |needs verifying | ||
| Line 1,139: | Line 1,178: | ||
| | | | ||
|needs verifying | |needs verifying | ||
| + | |- | ||
| + | |Silver Ring | ||
| + | |40 | ||
| + | |v3.86 | ||
| + | | | ||
|- | |- | ||
|Silver Bird Pendant | |Silver Bird Pendant | ||
Latest revision as of 10:40, 16 May 2025
see also Trading.
Contents
Value
All tradeable items in UnReal World have a fixed intrinsic value. An NPC will accept a trade if the total value of the player's offer is equal to or greater than the total value of the items the NPC is trading. They will trade items at equal value, but will not trade at a loss. Values on this page are listed in squirrel hides or arrows, both of these having an equal base value of 1.
As Sami states in the development notes for version 3.15:
With the help of various historical sources and a few modern studies all the
item prices have been checked and balanced. Item prices are now linked and
relative to value of a squirrel hide, which is kind of a basic "currency". This
"squirrel hide currency" stays a hidden factor, but now gives us a historically
accurate base for item pricing.
The value in squirrel hides is also used for modded items in the "PRICE" tag.
Currency
In versions prior to v3.14, torches were often used as a player currency and for listing prices. Since then the value of torches has decreased significantly while arrow value has increased. Arrows are now the most convenient unit of currency, being commonly available and easily carried in bulk. One arrow is equal in value to one squirrel hide.
The more valuable animal furs can also be considered a form of portable currency. A fox fur is worth 10 squirrel hides, and a lynx fur is worth 50. Foreign traders in particular will only accept animal furs for trade.
Although jewellery can be an effective way of carrying a lot of wealth, it is limited as a currency by its low availability and by the difficulty of matching its value in a trade.
Since version 3.70, bone fishhooks have also become a good source of portable currency. They are worth 0.5 squirrel hides each but weigh very little. They are not found for purchase, but easily craftable from bones.
Since version 3.80, arrows have become more difficult to craft and are no longer an easy source of infinite wealth. However they still work very well as portable currency, and are commonly carried by hunters, woodsmen and adventurers who are happy to exchange them for other goods. Blunt arrows have, on the other hand, become easier to craft, requiring only slender tree trunks and being worth 0.5 squirrel hides each. However they have the drawback of weighing a significant amount, making bone fishhooks a better craftable trade good so long as bone is available.
Value Modifiers
Values listed on this page refer to the base item with no other modifiers in play. Actual trade value can depend on several factors.
Item Quality
Low or high quality items have their value modified according to a simple multiplier. This applies to all items with a quality modifier.
| Quality | Value |
|---|---|
| Crude / Awful / Poor / Ragged | 0.25x |
| Rough / Bland / Inferior / Harsh | 0.5x |
| Fine / Tasty | 1.25x |
| Masterwork / Delicious / Perfect / Superior | 1.5x |
Villagers will generally refuse to accept items of the lowest quality level (crude / awful / poor / ragged) for trade.
Food Preservation
Smoked, dried and salted foods are more valuable than raw foods.
| Food Preservation | Value Multiplier | Shelf Life |
|---|---|---|
| Raw | 1x | 2 days |
| Roasted | 1.1x? | 3 days |
| Salted | 1.75x? | 6 days? |
| Smoked | 1.25x? | 40 days? |
| Dried | 1.5x? | 1 year? |
(both value multiplier and spoil time need verification)
Winter Furs
In winter, animals have thicker coats and tanned hides will produce winter furs. Furs available in villages in winter will also be the winter versions. They are labeled clearly as, for example, "winter elk fur". Their value is significantly increased from that of the summer fur; a "winter fox fur" is worth 16.5 squirrel hides whereas a normal "fox fur" is worth 10.
| Fur Type | Value Multiplier |
|---|---|
| Normal fur | 1.0x |
| Winter fur | 1.65x |
Villager Opinion
If villagers have a good opinion of the character, they will have more leeway in trade value and may accept trades that are not in their favour. Villager opinion can be increased by beneficial trades, gift giving, and possibly in other ways as well.
When the player makes a trade that has significantly more value than the villager expects they will comment on the player's generosity. As villager opinion increases, the way the villagers greet or interact with the character will change to indicate their changed opinion.
Market Saturation
For bulk items such as boards and raw meat cuts, villagers will only accept them for trade when the village does not have a surplus. Attempting to trade more of these items when the village already has enough stockpiled will be refused. It may sometimes be worth trading as many of these as possible initially, so that they do not decide they don't need any more in between one trade and the next.
Current Price List
Values are given in squirrel hides / arrows. Please help by verifying prices that have not been recently verified.
Common Trade Items
These items are commonly found, desired, or used for trade. Similar items will often have similar values.
| Item | Value | Verified | Notes |
|---|---|---|---|
| Staff, Cord (15ft) | 0.1 | ||
| Raw Meat Cut | 0.125 | exact value differs according to animal | |
| Javelin, Club | 0.25 | ||
| Yarn (150ft), Bird leather, Loop snare, Blunt arrow, Bone fishhook | 0.5 | ||
| Squirrel Hide, Arrow, Birch-bark rope (15ft), Board, Paw-board fox trap | 1 | ||
| Leather rope (15ft) | 1.5 | ||
| Fishing rod, Broadhead arrow, Hare/Ermine/Weasel fur | 2 | ||
| Small Knife | 3 | ||
| Knife | 6 | ||
| Fox fur | 10 | ||
| Handaxe, Arctic Fox fur | 14 | ||
| Woodsman's Axe, Hunting Knife | 20 | ||
| Elk/Reindeer fur | 25 | ||
| Bear fur | 45 |
Craftable Items
Tying Equipment
| Item | Value | Verified | Notes |
|---|---|---|---|
| Cord (15ft) | 0.1 | v3.40 | |
| Yarn (150ft) | 0.5 | v3.71 | |
| Birch-Bark Rope (15ft) | 1 | v3.71 | |
| Leather Rope (15ft) | 1.5 | v3.71 |
Weapons
| Item | Value | Verified | Notes |
|---|---|---|---|
| Spruce quick-bow, Stone knife, Stone tipped arrow | 0 | v3.71 | not accepted for trade |
| Staff, Stone Axe | 0.1 | v3.40 | |
| Club, Javelin, Bone tipped arrow | 0.25 | v3.71 | |
| Blunt arrow | 0.5 | v3.71 | |
| Arrowhead | 0.8 | v3.84 | |
| Arrow, Bowstring | 1 | v3.71 | |
| Broadhead | 1.3 | v3.86 | |
| Broadhead arrow | 2 | ||
| Shortbow | 5? | could be 5.2? needs verification | |
| Longbow | 10 | v3.86 |
Utility
| Item | Value | Verified | Notes |
|---|---|---|---|
| Bandage | 0 | v3.40 | |
| Torch | 0.06 | v3.40 | |
| Birch-bark box | 0.25 | v3.71 | |
| Wooden cup | 0.3 | v3.40 | |
| Wooden bowl | 0.4 | v3.71 | |
| Birch-bark basket | 0.8 | v3.71 | |
| Wooden shovel | 1 | v3.40 | |
| Wooden canteen | 2 | v3.86 | |
| Bag | 2 | v3.84 | |
| Grainflail | 3.2? | v3.40 | needs verification |
| Vasta | ? |
Transport
| Item | Value | Verified | Notes |
|---|---|---|---|
| Sesta | 0.024 | v3.40 | a sesta (0.024) and stone axe (0.1) has value slightly less than a rough staff (0.125) |
| Ski stick | 0.1 | v3.40 | |
| Paddle | 0.5 | v3.71 | |
| Raft | 4 | v3.40 | |
| Skis | 5 | v3.40 |
Clothing
| Item | Value | Verified | Notes |
|---|---|---|---|
| Fur hood | 4 | ? | second best value for fur (1.1 lbs) (needs verification) |
| Leather shoes | 5 | ? | best value for 1.5 lbs leather (needs verification) |
| Fur footwear | 12 | ? | best value for 2.8 lbs fur (needs verification) |
| Fur leggings | 26 | v3.16 | needs verification |
Other
| Item | Value | Verified | Notes |
|---|---|---|---|
| Wooden stake, Spindle | 0 | v3.71 | |
| Loop snare | 0.5 | v3.71 | |
| Board | 1 | v3.71 | |
| Paw-board fox trap | 1 | v3.71 |
Food
Raw food prices are directly proportional to nutrition. If a food were made up 100% of carbohydrates fat and protein, the price would be 0.5/lb. In practice foods range from 6% nutritive (mushrooms) to 73% (barley).
Processing such as drying, smoking, or grinding to flour will generally increase the value of the product.
Fish
| Fish | Value per pound | Value per fish (appoximate) | Verified | Notes |
|---|---|---|---|---|
| Roach | 0.110 | 0.04 | ||
| Perch | 0.095 | 0.13 | ||
| Lavaret | 0.100 | 0.22 | ||
| Burbot | 0.085 | 0.23 | ||
| Bream | 0.105 | 0.23 | ||
| Pike-perch | 0.085 | 0.30 | ||
| Pike | 0.095 | 0.63 | ||
| Trout | 0.115 | 0.89 | ||
| Salmon | 0.105 | 0.93 |
Meat
| Meat | Value | Verified | Notes |
|---|---|---|---|
| Generic Meat Cuts | 0.125 |
Some meats (such as bear meat) are significantly more valuable than others. Accurate data for the current game version is needed.
Mushrooms
All mushrooms have the same nutritional value, and thus price per pound.
| Mushroom | Value per pound | Verified | Notes |
|---|---|---|---|
| All | 0.03/lb |
Berries
Berries are valued according to their nutritional value, but picking time accounts for the number of berries picked not their weight. Thus the larger berries (cloudberries and raspberries) are the best to pick for trade. The smallest and least nutritive berries (cranberries) will take 800 minutes to pick enough for one pound of nutrition (half a squirrel hide of value), whereas the largest and most nutritive (cloudberries) require only 91 minutes of picking for that same value.
| Berry | Value per pound | Berry Weight (fistful) | Verified | Notes |
|---|---|---|---|---|
| Northern Bilberry | 0.02/lb | 0.1 | lowest nutrition and value | |
| Cranberry | 0.025/lb | 0.05 | very low nutrition and value, and very slow to pick | |
| Raspberry | 0.03/lb | 0.2 | low nutrition and value, but fast to pick. Second best berry to pick for trade | |
| Blueberry, Lingonberry, Crowberry | 0.04/lb | 0.1 | ||
| Strawberry, Black currant | 0.045/lb | 0.1 | ||
| Cloudberry | 0.055/lb | 0.2 | Adequate nutrition and fast to pick. The best for both trade and eating |
Crops
The base prices listed here are for seeds, even for plants that do not produce seeds. For flour-producing crops, flour value is 1.5x seed value. For root crops, root value is 2x seed value.
| Crop | Seed Value | Flour Value | Root Value | Verified | Notes |
|---|---|---|---|---|---|
| Yarrow | 0.01/lb | 0.015/lb | - | ||
| Sorrel | 0.02/lb | 0.03/lb | - | ||
| Turnip | 0.04/lb | 0.06/lb | 0.08/lb | v3.71 | at 0.662lb each, 1 arrow will buy around 18.8 turnips |
| Nettle | 0.045/lb | 0.0675/lb | - | ||
| Pea | 0.1425/lb | - | - | cannot be used to produce flour | |
| Broad bean | 0.2025/lb | - | - | cannot be used to produce flour | |
| Hemp | 0.21/lb | 0.315/lb | - | ||
| Bogbean, Marsh calla | (0.24/lb) | 0.36/lb | - | does not produce seeds, harvested wild | |
| Lake reed | (0.3/lb) | 0.45/lb | - | does not produce seeds, harvested wild | |
| Clayweed | 0.285/lb | 0.4275/lb | - | ||
| Rye | 0.33/lb | 0.495/lb | - | ||
| Barley | 0.365/lb | 0.5475/lb | - |
Tools
Weaponlike
While these tools can also be considered weapons, this is not usually their primary purpose.
| Item | Value | Verified | Notes |
|---|---|---|---|
| Small Knife | 3 | ||
| Knife | 6 | ||
| Handaxe | 14 | ||
| Fisher's Knife, Small Trident | 15 | ||
| Broad Knife, Sickle | 17 | ||
| Carving Axe | 18 | ||
| Hunting Knife, Woodsman's Axe, Trident | 20 | ||
| Splitting Axe, Wide Trident | 25 | ||
| Broad Axe | 30 |
Miscellaneous
| Item | Value | Verified | Notes |
|---|---|---|---|
| Paddle, Bone fishhook | 0.5 | v3.86 | |
| Wooden tub, Hunting horn. Iron fishhook | 1 | v3.86 | |
| Lippo, Fishing rod, Wooden canteen | 2 | v3.86 | fishing rods seem to have the same value regardless of fishhook |
| Punt | 12 | ||
| Shovel | 15 | ||
| Net | 24 | ||
| Pot | 28 | ||
| Bag of Salt (12 lbs) | 36 |
Weapons
For a more detailed list See Weapons.
Melee
| Item | Value | Verified | Notes |
|---|---|---|---|
| Hard Staff | 2 | ||
| Buckler | 4 | ||
| Light Spear | 6 | ||
| Roundshield | 12 | ||
| Dagger | 20 | ||
| Kaumolais Knife | 25 | ||
| Northern Knife | 40 | ||
| Skramasaksi | 43 | ||
| Spear | 43 | ||
| Northern Spear | 45 | ||
| Kaumolais Spear | 50 | ||
| Ango | 60 | ||
| Scimitar | 60 | ||
| Shortsword | 75 | ||
| Battleaxe | 80 | ||
| Broadsword | 115 | ||
| Bastard Sword | 150 | ||
| Battlesword | 175 |
Ranged
| Item | Value | Verified | Notes |
|---|---|---|---|
| Arrow | 1 | ||
| Broadhead arrow | 2 | ||
| Shortbow | 5 | ||
| Longbow | 10 | ||
| Hunting Bow | 18 | ||
| Northern Bow | 22 | ||
| Crossbow | 40 | ||
| Heavy Crossbow | 50 |
Clothing and Armour
See Clothing.
Animals
Animal value will vary depending on the size of animal, time of year, and you'll generally see higher values the less of each animal a settlement has.
All values here need verifying.
| Animal | Value | Can carry | Yields when butchered | Verified | Notes |
|---|---|---|---|---|---|
| Ewe | 12? | 24 lbs | Gives milk | ||
| Ram | 16? | 33 lbs | 32 cuts + 4 lbs fur | ||
| Dog | 30? | 71 lbs | Helps hunting | ||
| Pig | 45? | 86 lbs | 79cuts +3 lbs leather | ||
| Reindeer | 50? | 128lbs | 117 cuts + 9 lbs fur | Gives milk | |
| Cow | 80? | 170lbs | 170cuts + 18lbs leather | Gives milk | |
| Bull | 150? | 360lbs | 330cuts +22lbs leather |
Animal Hides
Leathers
| Animal | Fur Value | Fur Weight | Verified | Notes |
|---|---|---|---|---|
| Any bird | 0.5 | |||
| Pig | 3 | |||
| Cow, Sheep | 4 |
Furs
| Animal | Fur Value | Fur Weight | Verified | Notes |
|---|---|---|---|---|
| Squirrel | 1 | 0.3 | ||
| Ermine, Hare, Weasel | 2 | 0.5 | ||
| Badger | 4 | 2 | ||
| Fox | 10 | 0.8 | ||
| Arctic Fox | 14 | 0.8 | ||
| Pine-marten | 15 | 0.5 | ||
| Beaver | 20 | 2 | ||
| Ringed Seal | 20 | 3 | ||
| Grey seal | 22 | 5 | ||
| Elk | 25 | 20 | ||
| Reindeer | 25 | 10 | ||
| Wolf | 30 | 4 | ||
| Bear | 45 | 24 | ||
| Glutton | 45 | 3 | ||
| Lynx | 50 | 3 |
Valuables
| Item | Value | Verified | Notes |
|---|---|---|---|
| Bronze Ball Pendant | 14? | needs verifying | |
| Small Bronze Brooch | 20 | needs verifying | |
| Small Bronze Bracelet | 20 | ||
| Bronze Brooch | 35? | needs verifying | |
| Silver Ring | 40 | v3.86 | |
| Silver Bird Pendant | 64? | ||
| Silver Sun-symbol Pendant | 80 |