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Messages - davidor

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1
Not bugs / Re: Aptitude not updating
« on: January 05, 2019, 04:25:12 PM »
0-9 *
10-13 **
14-18 ***
just increase 1 may not give you an extra *
also there is no solid evidence proofing skill improve rate is depend on number of * or the average value of attributes

2
General Discussion / Re: Base for Rules System
« on: December 29, 2018, 04:34:16 AM »
Quote
UnReal World combat mechanics are greatly inspired by HarnMaster roleplaying system, but seriously customized and tweaked further over the years.
https://steamcommunity.com/app/351700/discussions/4/360670708796039617/#c360671727318200914

3
Bug reports / Re: Item duplication
« on: December 03, 2018, 01:43:50 PM »
can you post the msglog?

4
General Discussion / Re: Well...shiite!
« on: November 28, 2018, 12:56:33 PM »
There should be
Code: [Select]
You are shivering all over from the cold and feel confused.
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You've become drowsy and confused from the cold and can barely remain conscious!If not, can you post your msglog.txt? (in ANCESTORS folder)

5
General Discussion / Re: Well...shiite!
« on: November 27, 2018, 04:16:01 PM »
Yup, hypothermia death is no longer limit to "frozen to death" temperature. If the game give you a warning, take it seriously.

6
Not bugs / Re: sacrificing dried fish pleases the forest, not the water
« on: November 16, 2018, 04:42:44 PM »
Interesting, can confirm the same thing, but the new encyclopedia entry suggest there is a sacrifice for "right after killing a significiant game animal". It could also be the problem of lacking other spells as there is the line
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When combined with detailed instructions of other known spells, the general sacrifice becomes more specialized, offering to a named spirit for a specific purpose.

7
Not bugs / Re: sacrificing dried fish pleases the forest, not the water
« on: November 14, 2018, 04:29:08 PM »
Did you caught some fish?
It seems after 3.51 now you can perform 4 types of general sacrifices:
1. common sacrifice
2. silver on ant nest
3. sacrifice of fresh butchered
4. sacrifice of fresh fish

Code: [Select]
- fixed: only one sacrifice allowed per day

        If any kind of sacrifice to any spirit was performed even the different kind of sacrifices during the
        same day were considered excess. This was not intentional, and is now fixed back to normal:
        You can perform multiple sacrifices on daily basis as long as they are targeted at different
        spirits, ie. forest or water spirit, or if the act of sacrificing is a part of unique spell.

I think not making sacrifice is the reason of "The waters around feel extremely hostile to you." :-[ not overfishing

9
Gameplay questions / Re: Grandmaster bowman never hitting target. Why?
« on: November 08, 2018, 03:48:30 PM »
Fine bow and arrows of do more damage and don't help accuracy.

98% skill and 5 tile distance should be enough to hit human size target, as long as you don't try aiming at tricky spots. Also keep your injury, fatigue and encumbrance close to 0%

If your dogs are standing in the trajectory, there is a very high chance of hitting the dog instead of the target so try not to let them get in the way.

10
Bug reports / A somewhat bug related to deconstruction
« on: November 07, 2018, 05:55:17 PM »
As title this "bug" should be a variation of a well-known issue of deconstructing door.

When deconstructing those "tier 2" building (that have prerequisite other than material to be built. e.g.: door, fireplace, table, etc.) the game will return a new terrain because the old one was not stored.

So if you build "Inside of a building" with materials with qualities and then build fireplace, etc. on it (except door that return the ground)
You will get normal boards after deconstructing the "new" Inside of a building generated by remove of tier 2 building.

11
Not bugs / [let it be] The song of robbers
« on: November 06, 2018, 01:11:19 PM »
Encounter this on the world map.

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You hear Kaumolais robber singing nearby in the north-east.
Which you shouldn't be able to identify who the singer is.

12
Modding / Re: "Make" trees and animal kids
« on: November 02, 2018, 08:18:48 AM »
On second thought, you are going to accuse me of making things hard to understand and not giving exact steps. Also I know you are that type of guy who like instant result. This is specally for you. tedomedo.
Spoiler: show

Add this line to the end of biy file
Code: [Select]
.Pine. *BUILDING*

13
Modding / Re: "Make" trees and animal kids
« on: November 02, 2018, 08:09:03 AM »
Animal husbandry is in the to-do list already so I'll leave that to Sami

You can just *Build* trees. You can make pine/spruce cones *grow* in autumn with flora file and grow them into sapling with \365d\ or whatever time period you want in diy then use it for biy material.

14
Villages are not shopping malls... You are getting to comfy with today's economy and logistics.
Things in village inventory are the stocks they are willing to part with but not some "for sale" displays.

15
Gameplay questions / Re: Kaumolais Weapons shortage?
« on: October 27, 2018, 06:29:28 AM »
Check the villagers instead. They usually have one or two Kaumo weapon in the inventories. Will they sell you is another problem.

Kaumos are a poor tribe so they don't have much weapons in their village stock and sometime it is hard to even find a handaxe.

On the other hand, it is possible to find Kaumo or Northern weapons in rich tribe like Driik.

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anything