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Messages - davidor

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1
Bug reports / Re: sacrificing dried fish pleases the forest, not the water
« on: November 14, 2018, 04:29:08 PM »
Did you caught some fish?
It seems after 3.51 now you can perform 4 types of general sacrifices:
1. common sacrifice
2. silver on ant nest
3. sacrifice of fresh butchered
4. sacrifice of fresh fish

Code: [Select]
- fixed: only one sacrifice allowed per day

        If any kind of sacrifice to any spirit was performed even the different kind of sacrifices during the
        same day were considered excess. This was not intentional, and is now fixed back to normal:
        You can perform multiple sacrifices on daily basis as long as they are targeted at different
        spirits, ie. forest or water spirit, or if the act of sacrificing is a part of unique spell.

I think not making sacrifice is the reason of "The waters around feel extremely hostile to you." :-[ not overfishing

2
Bug reports / You can only get 1 unit of young leaves regardless patch size
« on: November 11, 2018, 10:20:30 AM »
title

3
Gameplay questions / Re: Grandmaster bowman never hitting target. Why?
« on: November 08, 2018, 03:48:30 PM »
Fine bow and arrows of do more damage and don't help accuracy.

98% skill and 5 tile distance should be enough to hit human size target, as long as you don't try aiming at tricky spots. Also keep your injury, fatigue and encumbrance close to 0%

If your dogs are standing in the trajectory, there is a very high chance of hitting the dog instead of the target so try not to let them get in the way.

4
Bug reports / A somewhat bug related to deconstruction
« on: November 07, 2018, 05:55:17 PM »
As title this "bug" should be a variation of a well-known issue of deconstructing door.

When deconstructing those "tier 2" building (that have prerequisite other than material to be built. e.g.: door, fireplace, table, etc.) the game will return a new terrain because the old one was not stored.

So if you build "Inside of a building" with materials with qualities and then build fireplace, etc. on it (except door that return the ground)
You will get normal boards after deconstructing the "new" Inside of a building generated by remove of tier 2 building.

5
Bug reports / The song of robbers
« on: November 06, 2018, 01:11:19 PM »
Encounter this on the world map.

Code: [Select]
You hear Kaumolais robber singing nearby in the north-east.
Which you shouldn't be able to identify who the singer is.

6
Modding / Re: "Make" trees and animal kids
« on: November 02, 2018, 08:18:48 AM »
On second thought, you are going to accuse me of making things hard to understand and not giving exact steps. Also I know you are that type of guy who like instant result. This is specally for you. tedomedo.
Spoiler: show

Add this line to the end of biy file
Code: [Select]
.Pine. *BUILDING*

7
Modding / Re: "Make" trees and animal kids
« on: November 02, 2018, 08:09:03 AM »
Animal husbandry is in the to-do list already so I'll leave that to Sami

You can just *Build* trees. You can make pine/spruce cones *grow* in autumn with flora file and grow them into sapling with \365d\ or whatever time period you want in diy then use it for biy material.

8
Villages are not shopping malls... You are getting to comfy with today's economy and logistics.
Things in village inventory are the stocks they are willing to part with but not some "for sale" displays.

9
Gameplay questions / Re: Kaumolais Weapons shortage?
« on: October 27, 2018, 06:29:28 AM »
Check the villagers instead. They usually have one or two Kaumo weapon in the inventories. Will they sell you is another problem.

Kaumos are a poor tribe so they don't have much weapons in their village stock and sometime it is hard to even find a handaxe.

On the other hand, it is possible to find Kaumo or Northern weapons in rich tribe like Driik.

10
Modding / Re: Coffee - alcohol - drugs to work longer without sleeping
« on: October 21, 2018, 07:29:17 PM »
Bear/Mother pipe will get you real high, try them.

11
No it does not. Weapon weight is not a consideration in damage calculation.

12
I think you should move this to off topic board

13
Gameplay questions / Re: sacrificing
« on: October 15, 2018, 05:12:08 PM »
Just the cap, nothing bad will happen.

14
Suggestions / Re: Wild boars can be very aggressive
« on: October 15, 2018, 09:19:47 AM »
sow is just a female boar

15
Gameplay questions / Re: Defence bonus, disarming and blocking tactics
« on: October 13, 2018, 05:56:00 PM »
With counter attacks you get tired faster and more easier to get hurt. Blocking will not tire you and safer, but keep blocking and try to exhaust your opponent isn't a legit strategy as your opponent is most likely to end you up with lucky hits.

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