Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - davidor

Pages: [1]
1
Bug reports / You can only get 1 unit of young leaves regardless patch size
« on: November 11, 2018, 10:20:30 AM »
title

2
Bug reports / A somewhat bug related to deconstruction
« on: November 07, 2018, 05:55:17 PM »
As title this "bug" should be a variation of a well-known issue of deconstructing door.

When deconstructing those "tier 2" building (that have prerequisite other than material to be built. e.g.: door, fireplace, table, etc.) the game will return a new terrain because the old one was not stored.

So if you build "Inside of a building" with materials with qualities and then build fireplace, etc. on it (except door that return the ground)
You will get normal boards after deconstructing the "new" Inside of a building generated by remove of tier 2 building.

3
Bug reports / The song of robbers
« on: November 06, 2018, 01:11:19 PM »
Encounter this on the world map.

Code: [Select]
You hear Kaumolais robber singing nearby in the north-east.
Which you shouldn't be able to identify who the singer is.

4
Bug reports / Village invertory system taking your food
« on: June 09, 2018, 08:07:54 PM »
This was first noticed when I drop one elk(butchered) in village and left for the second. When I came back next day I cannot found the fat of first elk during tanning.
This isn't a great deal but the thing really caught my attention is that when I collect the dried/smoked meat I when for 'donate' 20% as using fee and found the calculation isn't right, some meats are missing.

At first I thought it could be wildlife but it happened so often and I went for some testing. Turns out if you left food (meat/fat, not sure about fish/veg/bread/etc) in the village, the inventory will consider them as the property of the village and consume 1 from each stack.
I tested it with leaving 5*5 smoked cut in a house, 5*5 outside that house, 10*2 in another house and 10*2 outside that house. I returned in an month and a half and each stack have a missing cut(4*10+9*4).
The other effect is that the inv system will treat those tiles as food storage and spawn new foods on those tiles.

Not sure if dropping weapons/clothes/furs will trigger similar effects.

5
Gameplay questions / Player's sex and spells
« on: June 09, 2018, 06:01:20 PM »
Just curious, if the player is female will the fox trap spell and forest maid spell work?

I can test them myself but getting the quests isn't guaranteed and if anyone got a female character with the spells I would love to hear the results.

6
Not bugs / [not a bug] Unable to resize window at some occasions
« on: June 08, 2018, 03:35:17 PM »
When choosing target or having the small info panel using F3/herblore.
3.50 using win 8

7
Bug reports / 3.50 skin degrade without warning
« on: May 16, 2018, 12:18:29 PM »
one of my two fine skin downgraded to harsh skin without notice.
Code: [Select]
(143270):25h6:[#]{01D503DB}      | Things that are here:
>>>(000000):25h6:[f]{01D503DB}      | fine rinsed mallard-skin<<<
>>>(000000):25h6:[f]{01D503DB}      | fine rinsed mallard-skin<<<
(143270):25h6:[#]{01D503DB}      | Using: HIDEWORKING
(143270):25h6:[#]{01D503DB}      | Hidework option: Clean the skin
(147870):25h6:[?]{01D503DB}      | (1) You need cutting weapon - preferably a broad knife.
(AB5700):25h6:[+]{01D503DB}      | The hunting knife in your inventory will be used.
(147870):25h6:[?]{01D503DB}      | (2) You need 1.94 Lbs of water.
(000000):25h6:[T]{01D503DB}      | There is plenty of water nearby.
(000000):25h6:[O]{01D503DB}      | Ok, you have all the necessary equipment!
(143270):25h6:[#]{01D503DB}      | You start to scrape and rinse the skin clean from any remaining flesh and fat.
(3C5A98):25h6:[:]{01D503DB}      | Meanwhile, black grouse enters your view...
(147870):25h6:[?]{01D503DB}      | Abort task?
(000000):25h6:[Y]{01D503DB}      | You hear black grouse cooing in the north-east.
(000000):25h6:[Y]{01D503DB}      | You hear mallard calling in the south-east.
(000000):25h6:[Y]{01D503DB}      | You hear black grouse cooing in the east.
(AB5700):25h6:[+]{01D503DB}      | You obtained a fine clean wolf-skin which can be now processed further, or cured for preservation.
(143270):25h6:[#]{01D503DB}      | Using: HIDEWORKING
(143270):25h6:[#]{01D503DB}      | Hidework option: Tan the skin
(143270):25h6:[#]{01D503DB}      | Tanning process now requires you to apply tanning material.
(147870):25h6:[?]{01D503DB}      | (1) You need 1.94 Lbs of water.
(000000):25h6:[T]{01D503DB}      | There is plenty of water nearby.
(147870):25h6:[?]{01D503DB}      | (2) You need 0.39 Lbs of tanning material.
(575757):25h6:[_]{01D503DB}      | (Either alder/willow bark (peeled by using timbercraft skill) or animal fat can be used as a tanning material.)
(A80000):25h6:[!]{01D503DB}      | Canceled.
>>>(3C5A98):25h6:[:]{01D503DB}      | You pick up the fine rinsed mallard-skin.<<<
(663333):25h6:[&]{01D503DB}      | You are getting hungry.
(A80000):25h6:[!]{01D503DB}      | There's a fence blocking your way!
(3C5A98):25h6:[:]{01D503DB}      | You climbed successfully.
(000000):25h6:[Y]{01D503DB}      | You hear black grouse cooing in the east.
(143270):25h6:[#]{01D503DB}      | Using: HIDEWORKING
(143270):25h6:[#]{01D503DB}      | Hidework option: Tan the skin
(143270):25h6:[#]{01D503DB}      | Tanning process now requires you to apply tanning material.
(147870):25h6:[?]{01D503DB}      | (1) You need 1.94 Lbs of water.
(000000):25h6:[T]{01D503DB}      | There is plenty of water nearby.
(147870):25h6:[?]{01D503DB}      | (2) You need 0.39 Lbs of tanning material.
(575757):25h6:[_]{01D503DB}      | (Either alder/willow bark (peeled by using timbercraft skill) or animal fat can be used as a tanning material.)
(000000):25h6:[O]{01D503DB}      | Ok, you have all the necessary equipment!
(143270):25h6:[#]{01D503DB}      | You start to rub the tanning material on the skin.
(000000):25h6:[Y]{01D503DB}      | You hear mallard calling in the north.
(000000):25h6:[Y]{01D503DB}      | You hear black grouse cooing in the north-east.
(143270):25h7:[#]{01D503DB}      | The skin is now left alone for the tanning material to get working.
(575757):25h7:[_]{01D503DB}      | This step is complete by late morning. After that, continue tanning the skin until the whole process is finished off.
(143270):25h7:[#]{01D503DB}      | Tanning process now requires you to soften the skin.
(147870):25h7:[?]{01D503DB}      | (1) You need workbench or working surface.
(575757):25h7:[_]{01D503DB}      | (A table, bench or even a big tree trunk will do as a workbench at which manual work is done.)
(AB5700):25h7:[+]{01D503DB}      | The tree trunk nearby will be used.
(147870):25h7:[?]{01D503DB}      | (2) You need beater.
(AB5700):25h7:[+]{01D503DB}      | The fine club nearby will be used.
(000000):25h7:[O]{01D503DB}      | Ok, you have all the necessary equipment!
(143270):25h7:[#]{01D503DB}      | You start softening the skin by pounding, stretching, squeezing and cursing - the final and the most laborious stage of tanning.
(000000):25h7:[T]{01D503DB}      | The sheep bleats.
(000000):25h7:[Y]{01D503DB}      | You hear rustle of wings from the north-west.
(000000):25h8:[T]{01D503DB}      | The bull wakes up.
(000000):25h8:[T]{01D503DB}      | The cow wakes up.
>>>(AB5700):25h8:[+]{01D503DB}      | You finish the tanning process and obtained a fine mallard leather.<<<
(CC3333):25h8:[&]{01D503DB}      | You are very hungry!
(000000):25h8:[I]{01D503DB}      | It's very tasty and is devoured with great appetite.
(3C5A98):25h8:[:]{01D503DB}      | Meanwhile, hazel grouse enters your view...
(147870):25h8:[?]{01D503DB}      | Abort task?
(A80000):25h8:[!]{01D503DB}      | Task cancelled!
(000000):25h8:[I]{01D503DB}      | It's very tasty and is devoured with great appetite.
(000000):25h8:[H]{01D503DB}      | Hazel grouse flees.
(000000):25h8:[T]{01D503DB}      | The bull bellows.
(3C5A98):25h8:[:]{01D503DB}      | You finish eating the tasty roasted mallard cut.
(143270):25h8:[#]{01D503DB}      | Using: HIDEWORKING
>>>from this point I noticed the skin downgraded<<<
>>>(143270):25h8:[#]{01D503DB}      | Hidework option: Tan the skin<<<
(143270):25h8:[#]{01D503DB}      | Tanning process now requires you to soften the skin.
(147870):25h8:[?]{01D503DB}      | (1) You need workbench or working surface.
(575757):25h8:[_]{01D503DB}      | (A table, bench or even a big tree trunk will do as a workbench at which manual work is done.)
(AB5700):25h8:[+]{01D503DB}      | The tree trunk nearby will be used.
(147870):25h8:[?]{01D503DB}      | (2) You need beater.
(AB5700):25h8:[+]{01D503DB}      | The fine club nearby will be used.
(000000):25h8:[O]{01D503DB}      | Ok, you have all the necessary equipment!
(143270):25h8:[#]{01D503DB}      | You start softening the skin by pounding, stretching, squeezing and cursing - the final and the most laborious stage of tanning.
(000000):25h8:[T]{01D503DB}      | The bull bellows.
(000000):25h8:[Y]{01D503DB}      | You hear mallard calling in the north-west.
(000000):25h8:[T]{01D503DB}      | The sheep bleats.
>>>(AB5700):25h8:[+]{01D503DB}      | You finish the tanning process and obtained a harsh mallard leather.<<<
(575757):25h8:[_]{01D503DB}      | You could have done better, but can't make good out of bad.
save is available after the point of getting harsh leather

8
As title, they should be 'Inside of a kota' and made with fur but not boards

9
Bug reports / Short list of unresolved reported bugs
« on: May 22, 2017, 12:26:10 PM »
A list of recent bugs(starting from 2016) still confirmed in 3.40 stable
rare bugs that lack info to reproduce are not include in this list
link:http://z3.invisionfree.com/UrW_forum/index.php?showtopic=xxxx

Double log with companion
7506

Bad kota building system
7692

Filling hole of trap pit
7685

Force swimming in shallow water and stuck after 100% fatigue
7679
related, wade on land due to swim in shore
8200

Inside of building don't display correctly on rocky terrain during snowing
7430

birds flying in house
7789

quick burn of tree/wall with small fire
7740

resuming doesn't keep hiding
7987

Transport stuck in middle of thin ice in early winter
7991
related,pick transport on thin ice
8219
related,zoom out at thin ford and stuck in river
8243,8510

Threshing weight
8289

Naming of unidentified flour
8220,8522

Often reported 'issues'
   snake in winter
   inaccessible cave
   shutter alignment
   emptying container in attempt to take item out

Pages: [1]