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Messages - davidor

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16
Modding / Re: Coffee - alcohol - drugs to work longer without sleeping
« on: October 21, 2018, 07:29:17 PM »
Bear/Mother pipe will get you real high, try them.

17
No it does not. Weapon weight is not a consideration in damage calculation.

18
I think you should move this to off topic board

19
Gameplay questions / Re: sacrificing
« on: October 15, 2018, 05:12:08 PM »
Just the cap, nothing bad will happen.

20
Suggestions / Re: Wild boars can be very aggressive
« on: October 15, 2018, 09:19:47 AM »
sow is just a female boar

21
Gameplay questions / Re: Defence bonus, disarming and blocking tactics
« on: October 13, 2018, 05:56:00 PM »
With counter attacks you get tired faster and more easier to get hurt. Blocking will not tire you and safer, but keep blocking and try to exhaust your opponent isn't a legit strategy as your opponent is most likely to end you up with lucky hits.

22
Gameplay questions / Re: Defence bonus, disarming and blocking tactics
« on: October 13, 2018, 05:11:36 AM »
Blocking. There is no such thing as parrying. Counter attacking will use attack bonus.

The best way to disarm your opponent is to attack their arms. Or just keep in combat whey their are heavily wounded and exhausted, they will have higher way to failed an attack and may drop their weapons. An successful block vs clumsy attack can also disarm their weapon. It is all about the roll of [your skill + your weapon bonus - you stat] vs [opponent skill + opponent weapon bonus - opponent stat]

23
Modding / Re: Edit zoommaps.dat
« on: October 13, 2018, 05:02:11 AM »
you should have all info in this post now. it is just simple copy and delete stuffs. try explore by yourself.

24
Modding / Re: Edit zoommaps.dat
« on: October 12, 2018, 06:31:51 PM »
380200000d060000

25
Modding / Re: Edit zoommaps.dat
« on: October 10, 2018, 11:46:23 AM »
record all the co-ordanates for places you want to keep by reading msglog
and here is the file structure of ZOOMMAPS.DAT
Spoiler: show

5. open ZOOMMAPS.DAT
6. search for that number
7. the structure of this file is
first 8 bytes global location <<< the same thing in msglog
next 4096 for buildings
next 4096 discovered
next 4096 terrain
next 4096 steepness
next 72000 things

EDIT: Just delete them for every single location you want to reset, or you just search for the place you want to keep and make a new file to replace the old one. Think it as binding a new book with few pages from an old one.
you also should delete locations in ZOOMINDEX.DAT

26
Modding / Re: Edit zoommaps.dat
« on: October 10, 2018, 09:31:41 AM »
*facepalm*

Go use a hex editor and open ZOOMMAPS.DAT, each data chunk is 88392 bytes. Just keep those you want + visited settlements and delete others.
You also need to delete related data in ZOOMINDEX.DAT. Deleting visited settlements will create new villagers on next visit but may have unknown consequences.

27
Modding / Re: Edit zoommaps.dat
« on: October 09, 2018, 08:54:52 AM »
Now you confused me. How come you know the way to keep only one? If you can keep one part you shouldn't have problem keeping others and delete all unwanted maps.

28
Modding / Re: Edit zoommaps.dat
« on: October 08, 2018, 07:31:16 PM »
Technically you can just manually wipe the file clean and only keeping data chunks of the location that you want to keep. you also don't want to do it with settlements. Most other places should respawn once you zoom in.

29
Modding / Re: How to spawn an animal?
« on: July 08, 2018, 06:43:39 PM »
Same. Don't think you can spawn one unless you have debug tools.
At most you can do is to save edit to make the bear(or other npc) reappear.

30
Suggestions / Re: Linseed, woolens, metal
« on: July 08, 2018, 06:40:32 PM »
Why are people testing their AI at game forums :-\

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anything