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Messages - trowftd

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Solved'n'fixed bug reports / Re: Forum having issues?
« on: July 12, 2022, 03:25:17 PM »
It says the connection is not secure, I think it was always like that not sure though, but the error page is not shown anymore.

Bug reports / Re: Punts on Dogs (or other pack animals)
« on: December 24, 2021, 09:38:52 PM »

Dogs in game ;D

Gameplay questions / Re: Is trading for food the easy way out?
« on: October 28, 2021, 09:59:13 PM »
My experience fishing amounted to something I named "The Javelin Trap" in which I slowly starved to death while catching just enough fish to keep active fishing, not ideal haha.

Yep that is exactly my first moments with fishing as well ;D I mostly try to turn it around by trying to fish not more than twice in a day and try to find some village to ideally trade for some nets or fishing rods. But yeah, spear fishing is definitely not a way you can thrive with hehe.

Gameplay questions / Re: Is trading for food the easy way out?
« on: October 28, 2021, 01:53:50 PM »
I wouldn't say it is a crutch ;D. Before the fishing update the easiest way was to fish as you didn't need any bait and your hook didn't break. But with 3.70version it changed so I definitely did trade for food in my newest characters as well.

Still, fishing saved one of my newest characters from 40% starvation (with a trident :o. Although he was a pretty good fisher.) so definitely look into fishing but don't rely on it too much like versions before 3.70.

General Discussion / Re: How far do you travel at start?
« on: October 12, 2021, 09:21:33 AM »
With regards to your situation ("when I try to travel a long distance at the start I always seem to lack food"): personally I have had the same problem before when I did not test and know the limits but after testing it (a lot), now for me it is really hard to fully starve in this game. To actually starve you need to plan the starvation pretty well (start at worst season, drop your gear, intentionally not create any new gear etc.)

Yeah it is usually pretty tough to die what I meant was that the characters get to a point where it is mostly a chore to get them full again. If I start getting starvation penalties, it seems to go downhill a little and become annoying to do skill check tasks.

Usually I don't have too much trouble with food, but I think that's partly because I like to build characters with good eyesight who can get a bird or squirrel with a good throw of a rock.

My character's attributes are also on the hunter side. It seems from both of your answers that it is manageable, if I just have to plan ahead and go logical distances in a day, it is likely I guess.

Sometimes not at all. I start my toons in Spring and need to get some firewood, shelter et cetera for the possibly lethally frigid nights.

This has been the path most of my successful characters took. I decided to be a nomad but I always messed up the resource management side while moving, and I thought maybe I needed to gather up some food before travelling. Maybe a good hunter can pull it off.

General Discussion / How far do you travel at start?
« on: October 11, 2021, 04:31:26 PM »
I am curious to hear the answers. Because, when I try to travel a long distance at the start I always seem to lack food and can not really get the characters on their feet again. How far do you travel first starting out?

Mod Releases / Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
« on: September 19, 2021, 01:44:23 PM »
As (if, for other subscribers) you’ve bought the Steam version of the game, you can contact Sami/Erkka for “Lifetime supporter” status on this forum. Then simply download the standalone version you need. And keep your Steam setup as is.
I might do that as well. How early the standalone versions go? I would like to have some retro URW experience. ;D

Mod Releases / Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
« on: September 18, 2021, 03:54:42 PM »
I assume the solution is to uninstall 3.70, reinstall 3.63, make the character, then uninstall 3.63 and reinstall 3.70 again.  I think I am correct in saying that as long as I back up my character folders before doing this, I should be able to go back to 3.70 without any problems.  Can anyone confirm this?  I would be gutted if it messed up the characters I am already playing.

I did this and it seems to work but I would create a copy of my characters just in case something bad happens. My character did not have any of the new added items in 3.70b for example. So I can not say anything about the items you have on your character, they might get deleted when you downgrade from 3.70b to 3.63. You can view your game location by right clicking on the game, Manage and the Browse local files. You should see a folder same name with your character, copy it somewhere else and you should be fine.

So does this mean that the quality of bows will be dynamic? Such as turning a fine bow into a masterwork bow by putting masterwork bowstrings on it.

General Discussion / Re: Hunting gripe
« on: August 08, 2021, 01:53:54 PM »
Honestly, I don't think active hunting is that bad. But the caveat here is that you are somewhat "forced" (quotes are emphasized) to build your character in a certain way. You need fast character with high eyesight with bow or spear skill high, good endurance. Which makes sense, these are fundamental for hunting in wild. I tried to tackle this with trying out some crossbow builds with a Driik character, but creating a Kaumo is way easier. You don't need to push it too much, I honestly left some game after I missed the first shot. If I am in a thick forest, I look to hit them on the first shot otherwise tracking them is not my priority unless I need the meat or the skin badly.

One thing that irritated me when I was active hunting, was the damage. It always felt like my grandmaster bowman was just not able to get a critical hit on a game, I always resorted to endurance hunting because the arrow did almost no damage, but looking at the game as a whole, masterwork bow and arrow needs an edge so that they are a lot more preferable. I realized that my initial reaction to the problem was stemming from the fact that my hunting tactic almost completely revolves around getting the first hit. So damage annoyed me more than it should because I relied on it too much. In a similar manner, I think depending on a single style often results in frustration.

As for the graphical limitations, I think the game would benefit greatly from a widescreen support. This is no easy task by any means but I think it would greatly improve player's time spent in a thick forest or searching for arrows. There are some graphical edits you can make to get tracks and arrows stand out more but these are rather "hacks" more than anything. But don't let this make your game experience worse for you. If you find yourself squinting way too much and you get eye fatigue, why not do the graphical mods. It is not multiplayer, you are not taking away anyone else's game experience, so why not.

Gameplay questions / Re: squeezing damage?
« on: July 26, 2021, 09:01:09 PM »
I've seen squeeze damage from bears versions ago but since then I only fight bears who are trapped by throwing stones at them so I haven't been hugged recently.

Ah, okay then. I didn't know such a specific type of attack existed. Fortunately, I haven't experienced any bear hugs. ;D

Gameplay questions / Re: squeezing damage?
« on: July 26, 2021, 08:16:06 PM »
Hmm... Are you by any chance meant to say "blunt" damage? If you are using a translation website it might have got lost in the translation. If what you mean is "blunt" damage; clubs, maces, blunt arrows, staves (staff for singular), throwing rocks and stones, grainflail and small flails, although flails are not used that much in fighting, are great for blunt damage attacks.

You can also choose to attack with the (B)lunt option of any weapon, but don't expect a tiny knife to do much blunt damage. I hope I could help.

Not bugs / Re: [3.63] "NUMPAD 0" registering as "0"
« on: June 29, 2021, 11:48:29 AM »
Ah I see... I read about some specific keyboards registering numpads as rows no matter what. But that was a standalone tenkey keyboard. I should keep in mind to try this at other games that use SDL2 just to see what happens.

Oooh, this is very interesting. After reading this post, I also turned the music off and fullscreened the game and got the same result as you. I am using the Steam version, but I don't think this matters. After I force closed the game and opened it, it opened without any problems though. So this exists in steam as well.

Edit: To add more context, I have not changed the fullscreen and music settings after downloading 3.70b. I've only done it after reading this post. Turning the fullscreen option to no does not create the same problem. Changing the fullscreen after the initial crash does not create any other problems.

Not bugs / Re: [3.63] "NUMPAD 0" registering as "0"
« on: June 28, 2021, 11:23:04 PM »
Yeah, this problem seems to stem from the fact that keyboard do count numpad keys as number rows, this looks like something Sami can't fix as it looks like keyboard brand related. Can you tell me your keyboard brand? @ineedcords I should add mine on the possible solution post as it would be helpful to know.

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