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Messages - trowftd

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31
Development News / Re: The Moon and The Crust
« on: March 29, 2021, 10:02:18 PM »
Wow! It sounds like the new update is coming along nicely. The immersion in nights will be a lot better. And the fact that stuff like snow crust will be simulated is amazing, it should make night time hunting way more interesting. I love the attention to the detail in nature in this game.

32
General Discussion / Re: Need some help with Unreal World please
« on: March 27, 2021, 11:31:39 AM »
Ahh... you guys need to give me some tips on how to find copied posts man. I actually did search this but couldn't find any copies.

33
General Discussion / Re: Need some help with Unreal World please
« on: March 27, 2021, 11:25:01 AM »
Tracking does work in zoomed out map but I don't use it at all, it does not give enough information to actually track animals imo. It is too vague, so I would recommend using tracking in zoomed in map.

The way you encounter animals is usually by spotting them. Go to high grounds like mountains, hills or open areas like mires. You will see the animal on the zoomed out map. Go to the same tile and boom.

You can also use tracking skill if you are close to some tracks but haven't found them yet. Game will say something like "you found some tracks around here" and then you can inspect them further. I should also mention that the tracking is actually kind of confusing and the animals tend to go in circles a lot, so the footprints you track may be fresh but the animal can go to another direction.You can come across a crowd of footprints that goes to all 8 directions even if you track only 1 animal. But it shouldn't be hard to get the hang of it.

For the ropes and cords, there is actually a update on the way that will add a way to make cords and yarns from nettles and hemps. But for right now, you can also use birch trees to make ropes out of their barks. Just go next to a birch tree use your TIMBERCRAFT skill ("ALT+M" or "press S and then M"). You can then craft further stuff from the bark, they are pretty useful.

34
Development News / Re: Textilecraft continued
« on: March 24, 2021, 11:42:46 PM »
Looks real good! How did Kuitu managed to get himself injured while spinning yarns though? ;D

35
This also got me thinking, how the already active characters will get their skills?

36
General Discussion / Re: 1070 Hours
« on: March 18, 2021, 10:09:58 AM »
Some impressive hours there ;D. Do you guys play for that actively or just have the game running on the background, I tend to do that quite often. The game is running, I play some turns alt-tab back to whatever else I'm doing, and repeat the cycle.

And even then I only have 300hrs :o

37
Well, not as much as in extra content and stuff but there is actually a big change that would change your gameplay.
Quote
added: smoking requires continuous maintaining of fire
In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process.

There is also a dedicated sauna stove (different than normal fireplace), other than that there isn't too much difference but there are little things that are nice to have like milking reindeers and njerpez(the bad guys) travelling in groups and stuff like that. But I would still prefer to be on the latest versions, because of the maintained mods usually working towards the steam version rather than free (although the steam versions eventually become free).

Here is the full patch note of 3.63 https://www.unrealworld.fi/forums/index.php?topic=5628.0

38
Gameplay questions / Re: Mercy for Elk mummy?
« on: March 09, 2021, 11:29:03 AM »
It would be very hard for the mother to survive with an injured leg anyway, you gotta do what you gotta do man. :'(

39
Suggestions / Re: Widescreen
« on: March 08, 2021, 03:24:48 PM »
Yep. This would be my biggest suggestion too. It would make it easier to spot stuff and whatnot. I wrote this before in a General Discussion post, but I think here is a lot more appropriate and I also support this. Your GUI mock up also doesn't look bad, I wouldn't mind the game looking that way tbh.

40
Suggestions / Re: More ancient weapons.
« on: March 01, 2021, 08:33:18 PM »
Oh yes, of course the atlatl was better for hunting big animals. But after the mega animals have died off slowly, bow was able to creep up to the top over atlatl. Maybe iron age Finns used it for elk hunting or animals that are similar size I don't know about that one. The reason I said this was because the Finns were not living purely as hunter-gatherers, so it seems a lot rarer to see atlatls in settled societies.

But disregarding all that, I would be pretty hyped if I were to see atlatls added into the game. ;D

41
Development News / Re: Lots of angling improvements on their way
« on: March 01, 2021, 06:13:56 PM »
It's pain to update, and I completely forget it at times, and it's constantly under construction.
Sorry about that.
Oh man I can only imagine going through 140,000 lines of C code I would probably go crazy.

42
Suggestions / Re: More ancient weapons.
« on: March 01, 2021, 06:08:59 PM »
I don't think atlatl stood around that long in Finland, considering they already have iron broad heads and all kind of bows tells me that they probably have forgotten it already. It is only the Aztecs and Australian aborigines that used it till the modern times if I'm not mistaken.
I did not do any research on this but slings should be around that time considering at least the northern tribes were animal herders all the populations that have done herding are known to use it. Modding the sling is actually pretty decent, primitive world mod is good I would also recommend it.

43
Gameplay questions / Re: Does killing dogs have consequences?
« on: February 22, 2021, 02:42:20 PM »
To be safe, I'd have three tiles between my camp and the village, ie. moving at least to 1, - 4

Wow. I did not realise that their ownership of lands extend that much. So this means if I build a cabin between their farmlands, they will continue to bother me? Because I did not have any penalties for stealing all of their crops (It was for the test I promise).

44
Gameplay questions / Re: Does killing dogs have consequences?
« on: February 22, 2021, 02:12:24 PM »
To be safe put a tile between you and the village (on the bigger map). So that you need to move 2 tiles on the bigger map. I think you can get away with half a tile but, you don't need to be that close to villages imo. If you look at the top of screen while in the village, it changes when you are outside the village borders.

45
Suggestions / Re: Simplifying keystrokes?
« on: February 14, 2021, 12:14:19 AM »
I think what you want is closer to a customisable keyboard shortcuts option, because in contrast to what you wrote, I don't use the arrow keys for moving. And moving the "Look" command to shift would require me to lift my hand again anyway.

It is really hard to create a layout for such a game that has so much functionality. If you played Cataclysm:Dark Days Ahead or Dwarf Fortress, it is not uncommon to see such keyboard layouts. So rather than trying to create "comfortable" shortcuts, it is much more reasonable to create easier to remember keystrokes. Like Alt+H for Hide working and Alt+F for Fishing and such.

Another thing to regard is how shortcuts are actually coded in the game. It can be a really long and tedious task if shortcuts were not created with the intention of customizing in mind.

For the menu navigation, I feel the same that user experience can be better. In my humble opinion, Unreal World still stands as the friendliest option when it comes to user interfaces though(this might change with the Dwarf Fortress Steam release, the UI looks crisp, but there is a whole team working on it).

So if Sami decides that it is time to give a widescreen support for the game(Sami pls), then it would be a good time to talk about some easier navigation in menus. Which is not an easy task by any means.

Just wanted to write out my thoughts about the interface as I think it is a lot easier for Sami to read different thoughts in a single topic rather than trying to find numerous topics one by one.

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