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Messages - trowftd

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Suggestions / Re: An Easy(?) way to replace lost trees?
« on: May 28, 2021, 12:37:58 PM »
This would definitely be hard, another member Buoidda was making a mod in which it had custom flora with trees, and I was helping him draw the tree models. In a post Sami wrote:
Tree modding isn’t truly really possible, and I don’t know if it ever will be. Within the game mechanics and internal structures the trees are handled completely differently than the flora_* plants. Even if those tags would be added, the things generated wouldn’t really be trees for the game.
So there isn't really a way, at least right now, to add a new "real" tree. In the mod Buoidda's Craft, the trees were mostly berries and mushrooms, just very cleverly edited by Buoidda to behave like a tree.

But Night's URW Mod Extender looks very promising, maybe you can request a way to add trees into the game and see if its possible or not, if you come to URW Modding discord channel. There should be a link in the forums somewhere. ;D

Cheers to everyone involved in the project. You guys are the best dev team ever. ;D

I looked over the news.txt in the game files, CTRL+F "sleep" and couldn't find anything that points to a patch note mentioning an advantage. But I still make a bed and even put some skin over it as it kind of makes sense in my head in a roleplaying perspective. I would want some soft stuff to lay down on. ;D

Can you use boiling water for faster retting? Or is it too much work and not much improvement over it? I think this could add another functionality for pots in game but I have no idea if you can even do this.

Gameplay questions / Re: What exactly do the attributes affect?
« on: May 12, 2021, 12:50:01 AM »
They affect the skills you have, if you want to learn which affects which, you can look at it in ini_skills.txt file in the game folder. I personally don't know the formula in how the numbers affect the skills.

Things like strength also affect how much you can carry(if there is anything more correct me on that).
This turned out to be wrong

Edit: And eyesight should help with your view distance in both zoomed in and zoomed out map.

Okay, it is a little over a year I first found this game so I wanted to write my story about it. ;D

I've always liked survival games, mostly played arcadey games like Don't Starve, Minecraft and so on. At the end of 2019 I've become interested in indigenous cultures and survival skills. While I was doing little projects of mine, I wanted a deeper and more realistic survival game too. I remember exactly searching "Hunter gatherer sim" in google. Led me to a reddit post which one user was suggesting Unreal World. It was a indie game subreddit If I remember correctly. To be honest, I was kind of dissapointed at first. I was not expecting a turn based rogue-like game. I watched some videos, saw the devs and how "real" they were about the whole atmosphere of the game. The videos which they have uploaded made me change my opinions about the game and I didn't even try the free version, I just bought it off Steam at full price :D (The price was very pocket friendly for my currency even at full). And later I bought one for my friend at sale. Now I don't even look back as I stray further away from video games, URW became the only game I still play and it is the only game which I actually joined its community. I first joined because I wanted to try some mods, but after seeing the other users were pretty chill overall, I decided to join.

I don't really know why but URW is really a special game for me, the theme the message in the outro everything is just perfect. Thank you Sami and Erkka for this amazing game.

I am personally fine with how the save system works right now. I had to format my pc and I just copied my save files to not lose my characters. And it is nice to be able to copy the save if I wanna get really far with my characters. This game gets very hard sometimes. :P
Overall, cheating or save scumming in this case, in singleplayer games are completely fine IMO. I am not affecting anybodies game experience. If the game is multiplayer however, that's another case.

Off-topic / Re: Hunting by car
« on: April 09, 2021, 09:50:59 PM »
I think what Homocommando thought about the post is that the hunter is just going on a wasteful spree of hunting animals. It kind of gives that vibe too at first but at the end if you don't waste the meat and actually have a good use for it I don't think it matters if you kill the animal with weapons or stick and stones aboriginal style. This has been the cycle of life for many years.

Gameplay questions / Re: Trapping advice
« on: March 31, 2021, 12:42:29 AM »
Thanks for the advice PALU, do you just completely encircle your crops in traps?

I have a trap fence that I'm working on along a treeline, so far no dice, but I will try and incorporate more than just trap pits in that trap fence line
One thing to also keep in mind is that the game's mechanic of how to handle the animal spawns and such is written in news.txt in game folder.

To summarise, if you have a successful trap set, you will no longer have animals spawned automatically in that area just for the sake of the trap you set. Game will check if there are animals in the area that you set the trap in and then check if your trapping is successful and will attract animals to that trap. Now this doesn't mean your traps will always be empty, animals do move quite long distances and if one stumbles upon your trap lines, you should get a chance.

So in order to have some success in trapping, find a place where there are visible wildlife. That way you'll get result a lot quicker and if you find some reindeers you may not even be able to butcher them all ;D

Hope these are useful, I personally don't go all that much into trapping but it is super fun too just planning out where to and how to build traps and you can get lots of furs quite easily.

Development News / Re: The Moon and The Crust
« on: March 29, 2021, 10:02:18 PM »
Wow! It sounds like the new update is coming along nicely. The immersion in nights will be a lot better. And the fact that stuff like snow crust will be simulated is amazing, it should make night time hunting way more interesting. I love the attention to the detail in nature in this game.

General Discussion / Re: Need some help with Unreal World please
« on: March 27, 2021, 11:31:39 AM »
Ahh... you guys need to give me some tips on how to find copied posts man. I actually did search this but couldn't find any copies.

General Discussion / Re: Need some help with Unreal World please
« on: March 27, 2021, 11:25:01 AM »
Tracking does work in zoomed out map but I don't use it at all, it does not give enough information to actually track animals imo. It is too vague, so I would recommend using tracking in zoomed in map.

The way you encounter animals is usually by spotting them. Go to high grounds like mountains, hills or open areas like mires. You will see the animal on the zoomed out map. Go to the same tile and boom.

You can also use tracking skill if you are close to some tracks but haven't found them yet. Game will say something like "you found some tracks around here" and then you can inspect them further. I should also mention that the tracking is actually kind of confusing and the animals tend to go in circles a lot, so the footprints you track may be fresh but the animal can go to another direction.You can come across a crowd of footprints that goes to all 8 directions even if you track only 1 animal. But it shouldn't be hard to get the hang of it.

For the ropes and cords, there is actually a update on the way that will add a way to make cords and yarns from nettles and hemps. But for right now, you can also use birch trees to make ropes out of their barks. Just go next to a birch tree use your TIMBERCRAFT skill ("ALT+M" or "press S and then M"). You can then craft further stuff from the bark, they are pretty useful.

Development News / Re: Textilecraft continued
« on: March 24, 2021, 11:42:46 PM »
Looks real good! How did Kuitu managed to get himself injured while spinning yarns though? ;D

This also got me thinking, how the already active characters will get their skills?

General Discussion / Re: 1070 Hours
« on: March 18, 2021, 10:09:58 AM »
Some impressive hours there ;D. Do you guys play for that actively or just have the game running on the background, I tend to do that quite often. The game is running, I play some turns alt-tab back to whatever else I'm doing, and repeat the cycle.

And even then I only have 300hrs :o

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