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Messages - Kouvostoliitto

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1
Suggestions / Ability to know language?
« on: June 04, 2024, 02:52:01 PM »
I got an idea. Ability to know the language. I think there are 4 cultures with different languages ​​in the area: merchants, Sámi, Finns, and Njerpez. Everyone knows sign language, but to have better contact would it be good to know a foreign language?

2
Bug reports / Re: teleported to field
« on: May 20, 2024, 11:27:46 AM »
True, there’s some quirky behavior when it comes to passed NPCs belongings. Sometimes even slender logs are ‘village property’ yet at other times they’re “free for the taking”

I tend to pick up things, then drop, tab unpaid, to see if the villagers believe I owe something. Or alternatively chat with villager and choose trade. If they tell you that they don’t have anything to barter, or they want you to pay for the goods picked up; is good choice too.

Since last few versions, the villagers tend to prowl several hundred yards/meters from their village, if they drop anything, you pick it up and bee line to the village: the villagers will get livid and call you out on “do not dare to try to leave with those goods”… when you’re returning them to the village.

Thankless bastards.
What I would like is to start as Njerpez, or have the opportunity to switch to their side. If they come, they might ask if you've hunted here. They wouldn't tolerate being hunted by outsiders. But this is not programmed.
How easy it is to destroy a village at sea: buy arrows from hunters and adventurers. Take the stuff, get on the boat, shoot/stone the protesters.
Take their clothes and goods, make new fur and woolen clothes, and exchange them for furs in the north. Buy weapons from the south, and take them to the njerpez. But they don't make friends in the east.

3
Bug reports / Re: teleported to field
« on: May 20, 2024, 11:09:32 AM »
Most of this sounds like the normal punishment for stealing, the villagers attack you to try to get you to give their stuff back -- a long time ago the clothes of dead villagers were not marked as village property but this was fixed many versions ago. and ifyou still don't drop it,they'll try to knock you unconscious and throw you out of the village (teleporting you, just like when the robbers knock you unconscious)

But you're saying maybe you got teleported when the villager man entered a trap and maybe he lost consciousness?
Yes, I know that. I have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.

4
Bug reports / teleported to field
« on: May 18, 2024, 06:34:47 PM »
I took the two clothes of the boy who fell into the trap and died. The woman noticed it, and demanded that I come back with the things I took. I started walking towards the southern border of the village, where there was a trap, because the others had been triggered, and there was no time to start fixing them.
When stepping past the trap, the villager man following me, stepped into the trap, causing the program to "crash". The other half of the field of vision turned into empty terrain, and soon the program teleported me to a field, on the east side of the village. After this, the game seemed to work normally. 0_o

5
Development News / Re: Spring things, pausable things, future things
« on: April 10, 2024, 07:10:31 AM »
I suggest a new ability "assassin", which could be attached to the same menu as the strikes. This would be most effective against a target that has not yet noticed the attacker, or has turned its back. It could also include the art of poisoning. But since it is a relatively rare activity, I suggest that you can go and study it. And that reminded me that wandering merchants have a base somewhere in the middle of the world, from where it is a short distance to everywhere.
I have attacked the enemy with his back to me with the best sword, but I have only wounded him.
The possibility of killing the target at once is only possible for animals to be slaughtered, although understandably it is not always possible even in those cases.
I suggest changing the physical characteristics that can be searched with Random to be self-selectable - up to the length.
Hopefully ww3 won't start before these are done...

6
Solved'n'fixed bug reports / Re: Arrows from island to another do not fly.
« on: February 16, 2024, 09:57:50 PM »
Can you post a screenshot about the situation?
At first I'd think there's some elevation in between that causes the confusion.

Too late. I forgot that prt scr. Death came, and i didn't have save version. Next time i try to remember.

7
Solved'n'fixed bug reports / Arrows from island to another do not fly.
« on: February 08, 2024, 05:21:02 PM »
The arrows do not fly from one island to another, but fall into the water. Also rocks.
And there's only 2-4 m to fly.

8
General Discussion / Re: What's Going On In Your Unreal World?
« on: December 29, 2023, 11:42:12 AM »
Just conquered a Njerp village (5x warrior, a peasant, two craftsmen, a maiden, a woman, a housewife and a child) and carried away my spoils on Conquest, Victory, Triumph, Honour, Glory and Pride, which are the two bulls and four cows those dead Njerpez certainly need no longer.

I encountered a Vagabond hunter in the forest. The man was probably hunting a bird, because - i decided to continue my journey when suddenly I noticed a bird that took off. It had probably been the target of a hunter, because in his anger he attacked me from behind and struck me dead with an axe. =L

9
Okay, so now we have found and fixed an issue here that might have caused the blacksmith order failures mentioned in some other reports as well.

The thing is that in this case the blacksmith failed to carry the ordered finished item because he was carrying too much load in his inventory.
The excess inventory then is a result of the fact that blacksmiths don't seem to restock the items they receive in trades - at least not in a swift manner.
It's fixed now so that blacksmiths will restock their carried inventory before attempting to carry the finished ordered item.

This is probably an inadvertent oversight - when you tear down the building and rebuild it, the notches on the logs are gone, so you have to re-notch the logs.
If you want to help the blacksmith to ease their burden before the next version is out then the solutions are to wait for a long time and hope that they'll eventually drop the excess items, or to trade the heavy items back from them.

Fixed - persists in 3.80.

I went to a small settlement (owned by a family). I put a northern bow and a broadhead arrow ready in hand (to shoot). I saved. When I started the game again, a cliff had appeared around the village (arund like in fortified villages), which you couldn't climb down.
I killed the old man wandering around to get out of the village (enter), and when I zoomed south of the village to see if the cliff was still there, the plants were gone, but the cliff and the village on it remained. Part of the forest remained elsewhere.

It has sometimes happened that an adventurer wounded by a beast does not need help. I think it might be because you go into the tent and leave without asking anything?
Once in the case of the blacksmith "Something happened"... he had put the arrowheads in the tent. This is probably not a bug?
But if the 2 kids don't run away, but attack and defeat the 96% Grandmaster swordsman... not a bug, but have to reprogrammed.

And when you tear down the building and rebuild it, the notches on the logs are gone, so you have to re-notch the logs.

10
General Discussion / Re: What's Going On In Your Unreal World?
« on: July 13, 2023, 10:34:31 PM »
Following a fairly peaceful first two years in the URW, my Finn decided to spice things up a little and wreak genocide upon the Njerps.  This had been going splendidly, until the last camp I hit turned out to be filled with Njerp archers, who turned out to be rather good shots.  I took over 20 arrows, nine of which penetrated my armour.  I was 60% wounded and unable to move, with the last remaining Njerp (who was not having a good day either) at under 20 yards away.  We spent a hilarious ten minutes exchanging arrows, which we loosed off in all directions due to our wounds and fatigue.  Finally I got the bugger in the neck, and the job was done.  My hands were still shaking for a while after!

Now I can look forward to a couple of weeks making stakes and withes while I heal up.  Still, only three Njerp camps left to deal with, two of which are close to Reemi villages.  Hopefully I can recruit some likely lads from them to help me out with the battles.  I've never got this close to removing the Reds before, wish me luck!
I destroyed almost all the Reemi villages, because I want to see if Njerp will come to live in the area, or what will happen. At least a few villages have been repopulated by vagabonds.

11
Bug reports / Re: Too much cold
« on: March 21, 2023, 05:57:38 PM »
Quote
I was fighting against the enemies, and I saw: the branch flying in the air, the enemy had shot it with his bow. Possible bug?

This has been reported and should be fixed already, but I'd guess the fix is not yet in the latest version, but will be in the next release.
Okay, thanks! (Well...stones and boards flying too)

I dreamed: the number of fallen big tree trunks could double, as well as the number of ant nests.
But then: Assasin skills... Destroying the Njerpezies in the dark would be more comfortable. The skill requires you to be able to sneak silently. Then, when approaching from behind, you know where to strike, and the victim dies silently. When you are behind the victim, there could be an opportunity to drag the body into the forest after killing...
And of course the ability to start as an enemy.

I dreamed of combining the graphics of red dead Redemption and especially Stalker (especially the evening skies) with a future URW game.
https://www.youtube.com/watch?v=CamRFKPwNrQ&t=711s

12
Bug reports / Re: Too much cold
« on: March 21, 2023, 05:56:46 PM »

The third problem is, that the villagers don't know how to throw anything. I'd be in trouble if they know how to throw rocks. Instead, they try to hit with a rock.

Another problems:

- You can fill (partly) a drinking vessel with dried meat.
- Salt spoils.

NPCs using throwing weapons is not a thing yet.  You are right, it would increase the challenge if they did.  I would think twice before chucking a javelin at that Vagabond woodsman if I thought he might chuck it back!

Containers are always treated as if they are filled with liquid, it seems to work okay though it is a little odd keeping your milk in a birch bark basket!

Do you mean that a bag of salt spoiled (which I don't think it is meant to), or that some salted meat spoiled (which it is meant to)?
Yes, "bag of salt spoiled"

13
Bug reports / Re: Too much cold
« on: March 15, 2023, 12:22:40 PM »
Uh... I'm sleeping in a village house steps away from the fire, waking up shivering from the coldness. Not great protection from the cold, but I'm in a heated room....

Something isn't quite right here.

Errr... another problem... I was fighting against the enemies, and I saw: the branch flying in the air, the enemy had shot it with his bow. Possible bug?
"His branch flies past you" =D

14
Gameplay questions / Re: Unworthy trade items
« on: November 08, 2022, 10:55:32 AM »
A bag of salt is also one of the more expensive things you buy in game. It must be worth dozens of squirrel furs.
One disadvantage is that the salt spoils...
One villager was ready to sell his handaxe, and another the broadhead arrows, but wanted to keep his shortbow.
Ownership should be: (these are not for sale)

Fur shirt
Fur leggings
Fur shoes
Fur hood
Fur mittens
Fur cap
Woollen undershirt
Woollen leggings / trousers
Woollen mittens
Woollen socks

Villagers:
Knife
Axe

With hunters also:
Bow and arrows
Loopsnare
Net
Fishingrod

This should be:
- A worse substance is agreed to be exchanged for a better one.
- The villagers give the surplus to whoever needs it, or take it to the house among the others for sale.

- If you let a villager suggest an item to exchange, he might choose the clothes you're wearing. Therefore, it should be possible to mark the clothes and equipment that you don't give in the barter.

- Moving by pointing with the mouse. (no need to always keep pressing the key)
- The small knife does not seem to have a significant place, so decoration and carving work back, and the value of wooden objects increases if they are decorated. At the same time, spending free time becomes more meaningful. (shaping the bone into a fishing hook was already a good idea)

And those enemies... You can't go to the village because they will attack. It would be good if there were more enemy tribes, and if there were more land.

Although there are flaws, the game is still one of the best I've played.

15
Gameplay questions / Re: Unworthy trade items
« on: November 08, 2022, 10:33:09 AM »
A bag of salt is also one of the more expensive things you buy in game. It must be worth dozens of squirrel furs.
One disadvantage is that the salt spoils...

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