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Messages - Kouvostoliitto

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1
Modding / Re: Romance/Husband/Wife Quest Mod Idea
« on: July 07, 2025, 08:13:39 AM »
i mean it would certinly help with getting lost in the Finnish woods
They say, "If you get lost, then you just have to go home."

2
Suggestions / Re: Strenght 0 problem
« on: June 19, 2025, 06:20:47 PM »
I have done it, though it was many years ago.  I traded poisoned bread with the villagers, then after a couple of weeks they were dead.

I think if you leave the poisoned food lying around on their stockpiles, they will eventually pick some up and eat it, though I'm not sure.  I also suspect that some things happen in the game only when your are in the area, so you may have to visit a village every few days to make them eat things.  Much the same as dogs only eat when you can see them.This is all just suspicion though, I've not done any testing.
If I do that, the reason is valid: the target is any blacksmith who doesn't make good or best quality tools.
Thanks for the tip.

3
Bug reports / The fortified village wasn't fortified.
« on: June 14, 2025, 12:12:03 PM »
Just a house and a sauna.

4
Suggestions / Re: Strenght 0 problem
« on: June 13, 2025, 04:56:31 PM »
I think how much you can carry depends on how much you weigh, nothing to do with strength.  Yeah, it is a little odd.

You can make poison.  Use sand mushrooms in a stew or bread or something, then gift it to your victim et voila!

I would like to see sages training herblore.

Tailors to buy custom made clothes from would also be nice.

The game is designed to be hard.  Re-rolling stats is allowed, but not encouraged!

"You can make poison. Use sand mushrooms in a stew or bread or something, then gift it to your victim et voila!"

Have you done it? I haven't tried it myself. On the other hand, I don't know how to poison enemies, for example. Should I leave the poisoned food in their storage? You could imagine them wondering who brought the food.
It would be easier to make poisoned food through a separate teaching received from a shaman - the principle is the same as when making food, or as when performing a ritual.

Hard to say. As you know, it requires programming, and everything is done by Sami and through the hands of his friends.

5
Suggestions / Re: Strenght 0 problem
« on: June 13, 2025, 04:40:16 PM »
"The game is designed to be hard."

Maybe not hard, but just... so realistic that it feels difficult, even if the character is strong and knows things at a master level.
The difficulty will increase if the person gets married, and it will be time to feed the children too. Then you can't live as an adventurer, but you have to know how to take responsibility.
However, this game is exceptional and good, even though it is a primitive old game.

6
Suggestions / Strenght 0 problem
« on: June 07, 2025, 03:16:19 PM »
Strength 0 can carry a load of about 160 lbs. Needs some tweaking.
I suggest adjusting it to be able to carry 10 kg.

Also, making poison would be an interesting ability. It could go under the physician skill. It would be able to poison enemies' food to either death or serious illness.
I suggest that a sage etc. teach. But at what cost? For example, ordering a bird to hunt, to tell the spell to a good intention is a good idea. Teaching poisoning is another matter.
It could be like this: Sage goes to the healers in neighboring villages to ask about the reputation of the player character. If that's ok, he can teach for free, or if he or the village needs something, he can ask to get it?

Another suggestion for a new character:
Female healers.
Master craftsmen/-women who you can ask for new clothes - same as with a blacksmith.

Expert swimming skill allows for diving skills? So the ability to protect yourself from arrows and rocks?

The most frustrating problem in the game is finding a suitable physical profile. If the skills menu can be adjusted reasonably, it would be nice to be able to adjust physical information as well. Pressing the N key for over 10 minutes... it's not worth it.

7
Bug reports / Free grains if you build on the border
« on: May 07, 2025, 02:00:22 PM »
As the topic goes, if you build a house etc. in the village boundary, you get some free grains.
Either a bug, or it's a gift from the village?
Secondly, the villagers will start storing their own grains in the house, and if you take them and leave the house outside the boundary, the villagers, of course, will accuse you of stealing.

8
Bug reports / the site does not work in links
« on: May 03, 2025, 03:06:16 PM »
Thoth's UrW Page not working. Maybe deleted.

9
Suggestions / Re: Bigger settlements and warfare?
« on: April 26, 2025, 12:45:27 PM »
By the way, speaking of warfare... I went to fight in the Njerp camp with a couple of villagers, and I escaped. When I returned, to my surprise, the enemies hadn't taken anything from the dead.

I would like a few improvements to the villagers and enemies' actions: the ability to throw something. If you don't have a weapon, you can also throw rocks and sticks. Rather than a child going up against someone armed with a sword, they would resort to throwing.

If I remember correctly, in one battle I saw a child carrying a crossbow. Did he think he would take it to some man? Hardly. Maybe he thought it would work without arrows? But it was good! The child had gotten the weapon on his own.

10
Bug reports / he ate whole trout or salmon
« on: December 25, 2024, 04:45:46 PM »
The first time a character ate a whole trout (or was it salmon?) was when I bought a lot of dogs and was traveling with them. I was surprised that it takes about 40 minutes to eat.
Now, while traveling north (in a new game without dogs), the same thing happened again - a man ate a whole smoked trout.

11
Solved'n'fixed bug reports / Re: teleported to field
« on: July 14, 2024, 07:21:40 PM »
Hmm. So it's a crash related teleport. At first I'd thought the crash was a result of some overflow, which then corrupted the character coordinates as well.
In cases like this is always best to .zip up the character folder after the incident, so that it can be checked out.
Now I don't know how long you've played after this incident, but in any case if your character happens to be nearby the said village could you .zip up the folder an e-mail it over to me?

Quote
I have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.

:D Actually, and really, of course it is a game.
Game, be it electronic or physical, is often defined as an activity described by a set of rules, especially for the purpose of entertainment. Winning is optional in many games. And well, a computer game is then a game played using a computer.
I managed to die in the game. It is okay. I will try to repeat the same if possible.
Now in the new game I took 2 old owl men on a hunting trip. I shot another with a bow, but the men did not react. I shot again, and one attacked the other, and they continued to fight each other, even though I shot both (they didn't attack me), until they died.
These actions may seem cruel, but deviant actions are one way to find out strange problems.

I suspect there is something wrong with the game timing.
I came from the sea to the land in the Driik area, and I noticed (it was seed time) that the autumn plants were already ready. When I returned to the boat, the food there (dried and smoked fish) had spoiled.

12
Suggestions / Re: Ability to know language?
« on: July 12, 2024, 12:51:21 PM »
I would have thought that everyone in the game simply speaks Finnish (translated to English for the convenience of us players). CMIIW?
Another new idea: clothes and wisdom.
- Nowadays, it is easy to kill a guy who went hunting etc. as a friend, and take his things, and exchange them for other things, for example in his own village. So the problem is that today the villagers don't recognize their friend's clothes.
- Wisdom could be added to the villagers' dialogues. Insofar as, for example, there is more than one person saved from the claws of the beast, whose belongings would have to be picked up, there would be a short piece of wisdom for everyone to share.
It would be nice to be able to ask old people for teachable wisdom as well.
- But the language... would mean that the conversation with the njerpez would be in Russian? Well, if someone wants to learn that language, or understand it, like me.

https://www.unrealworld.fi/forums/index.php?topic=7310.0

Yes, this what i also mean.

13
Solved'n'fixed bug reports / Re: teleported to field
« on: June 29, 2024, 01:02:40 PM »
Hmm. So it's a crash related teleport. At first I'd thought the crash was a result of some overflow, which then corrupted the character coordinates as well.
In cases like this is always best to .zip up the character folder after the incident, so that it can be checked out.
Now I don't know how long you've played after this incident, but in any case if your character happens to be nearby the said village could you .zip up the folder an e-mail it over to me?

Quote
I have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.

:D Actually, and really, of course it is a game.
Game, be it electronic or physical, is often defined as an activity described by a set of rules, especially for the purpose of entertainment. Winning is optional in many games. And well, a computer game is then a game played using a computer.
I managed to die in the game. It is okay. I will try to repeat the same if possible.
Now in the new game I took 2 old owl men on a hunting trip. I shot another with a bow, but the men did not react. I shot again, and one attacked the other, and they continued to fight each other, even though I shot both (they didn't attack me), until they died.
These actions may seem cruel, but deviant actions are one way to find out strange problems.

14
Suggestions / Ability to know language?
« on: June 04, 2024, 02:52:01 PM »
I got an idea. Ability to know the language. I think there are 4 cultures with different languages ​​in the area: merchants, Sámi, Finns, and Njerpez. Everyone knows sign language, but to have better contact would it be good to know a foreign language?

15
Solved'n'fixed bug reports / Re: teleported to field
« on: May 20, 2024, 11:27:46 AM »
True, there’s some quirky behavior when it comes to passed NPCs belongings. Sometimes even slender logs are ‘village property’ yet at other times they’re “free for the taking”

I tend to pick up things, then drop, tab unpaid, to see if the villagers believe I owe something. Or alternatively chat with villager and choose trade. If they tell you that they don’t have anything to barter, or they want you to pay for the goods picked up; is good choice too.

Since last few versions, the villagers tend to prowl several hundred yards/meters from their village, if they drop anything, you pick it up and bee line to the village: the villagers will get livid and call you out on “do not dare to try to leave with those goods”… when you’re returning them to the village.

Thankless bastards.
What I would like is to start as Njerpez, or have the opportunity to switch to their side. If they come, they might ask if you've hunted here. They wouldn't tolerate being hunted by outsiders. But this is not programmed.
How easy it is to destroy a village at sea: buy arrows from hunters and adventurers. Take the stuff, get on the boat, shoot/stone the protesters.
Take their clothes and goods, make new fur and woolen clothes, and exchange them for furs in the north. Buy weapons from the south, and take them to the njerpez. But they don't make friends in the east.

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