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Modding / Re: Romance/Husband/Wife Quest Mod Idea
« on: July 07, 2025, 08:13:39 AM »i mean it would certinly help with getting lost in the Finnish woodsThey say, "If you get lost, then you just have to go home."
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i mean it would certinly help with getting lost in the Finnish woodsThey say, "If you get lost, then you just have to go home."
I have done it, though it was many years ago. I traded poisoned bread with the villagers, then after a couple of weeks they were dead.If I do that, the reason is valid: the target is any blacksmith who doesn't make good or best quality tools.
I think if you leave the poisoned food lying around on their stockpiles, they will eventually pick some up and eat it, though I'm not sure. I also suspect that some things happen in the game only when your are in the area, so you may have to visit a village every few days to make them eat things. Much the same as dogs only eat when you can see them.This is all just suspicion though, I've not done any testing.
I think how much you can carry depends on how much you weigh, nothing to do with strength. Yeah, it is a little odd.
You can make poison. Use sand mushrooms in a stew or bread or something, then gift it to your victim et voila!
I would like to see sages training herblore.
Tailors to buy custom made clothes from would also be nice.
The game is designed to be hard. Re-rolling stats is allowed, but not encouraged!
Hmm. So it's a crash related teleport. At first I'd thought the crash was a result of some overflow, which then corrupted the character coordinates as well.I managed to die in the game. It is okay. I will try to repeat the same if possible.
In cases like this is always best to .zip up the character folder after the incident, so that it can be checked out.
Now I don't know how long you've played after this incident, but in any case if your character happens to be nearby the said village could you .zip up the folder an e-mail it over to me?QuoteI have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.Actually, and really, of course it is a game.
Game, be it electronic or physical, is often defined as an activity described by a set of rules, especially for the purpose of entertainment. Winning is optional in many games. And well, a computer game is then a game played using a computer.
Now in the new game I took 2 old owl men on a hunting trip. I shot another with a bow, but the men did not react. I shot again, and one attacked the other, and they continued to fight each other, even though I shot both (they didn't attack me), until they died.
These actions may seem cruel, but deviant actions are one way to find out strange problems.
I would have thought that everyone in the game simply speaks Finnish (translated to English for the convenience of us players). CMIIW?Another new idea: clothes and wisdom.
Hmm. So it's a crash related teleport. At first I'd thought the crash was a result of some overflow, which then corrupted the character coordinates as well.I managed to die in the game. It is okay. I will try to repeat the same if possible.
In cases like this is always best to .zip up the character folder after the incident, so that it can be checked out.
Now I don't know how long you've played after this incident, but in any case if your character happens to be nearby the said village could you .zip up the folder an e-mail it over to me?QuoteI have been "playing" that game for over 20 years. Actually, it's a tutorial, not a game, because in the game you have to get some kind of win, etc.Actually, and really, of course it is a game.
Game, be it electronic or physical, is often defined as an activity described by a set of rules, especially for the purpose of entertainment. Winning is optional in many games. And well, a computer game is then a game played using a computer.
True, there’s some quirky behavior when it comes to passed NPCs belongings. Sometimes even slender logs are ‘village property’ yet at other times they’re “free for the taking”What I would like is to start as Njerpez, or have the opportunity to switch to their side. If they come, they might ask if you've hunted here. They wouldn't tolerate being hunted by outsiders. But this is not programmed.
I tend to pick up things, then drop, tab unpaid, to see if the villagers believe I owe something. Or alternatively chat with villager and choose trade. If they tell you that they don’t have anything to barter, or they want you to pay for the goods picked up; is good choice too.
Since last few versions, the villagers tend to prowl several hundred yards/meters from their village, if they drop anything, you pick it up and bee line to the village: the villagers will get livid and call you out on “do not dare to try to leave with those goods”… when you’re returning them to the village.
Thankless bastards.