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Topics - Kouvostoliitto

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Bug reports / 210 northern bows in Reemi village
« on: November 06, 2025, 02:44:34 PM »
I destroyed several Reem villages, and in the process of destroying this village, I replaced the string on my bow. Some of the villagers were wounded on the ground, and with my masterwork battlesword in hand, I went to a building where there were items, and "210 northern bows". When I pressed " , " ("take"), the program said that I had them in my 1st hand.

2
Bug reports / [Fixed - persists in 3.86.1] Merchants started selling cows
« on: October 30, 2025, 08:11:18 AM »
I destroyed the village, and also the cow pen, letting the cows go. When I came back a few days later to destroy the houses, some traders had come. I asked if there was an animal to sell, and the trader was ready to make a deal for the cow, like a villager.
There is also a concrete problem in the game - there is no smoke; the neighboring village does not receive information about a burning house, and no one goes to see what's happening, and smoke from the camp is not visible.
This may be one reason why it is difficult to find villains in the forest. If smoke is made, you could put "You see smoke. Judging by the size, it's not a forest fire, so it's pointing to people", etc.
A forest fire ignited by lightning. But how large an area would it cover, and how fast would it spread, which again depends on the wind?
Fog would also be good, especially in the fall when the air gets colder near water areas. Its working principle would be the same as twilight, and seeing spirits would have a concrete equivalent.

3
Suggestions / Possibility for one special skill?
« on: July 13, 2025, 11:49:56 AM »
https://rpgcodex.net/gallery/17795.jpg
https://www.worldanvil.com/w/astora-hamilcarbarca/a/character-skills-article

Reminded me of the game Avernum.
For example, if a character could disguise himself in an enemy group, assassinations would be easier.
The option to collect was removed at one time. However, it would have saved time when searching for a specific plant.

Then the idea came that since there are so many different foods, it would be easier to find them among others if the name of the food was in a different color. Berries in red, plants in green, fish in blue...

4
Bug reports / The fortified village wasn't fortified.
« on: June 14, 2025, 12:12:03 PM »
Just a house and a sauna.

5
Suggestions / Strenght 0 problem
« on: June 07, 2025, 03:16:19 PM »
Strength 0 can carry a load of about 160 lbs. Needs some tweaking.
I suggest adjusting it to be able to carry 10 kg.

Also, making poison would be an interesting ability. It could go under the physician skill. It would be able to poison enemies' food to either death or serious illness.
I suggest that a sage etc. teach. But at what cost? For example, ordering a bird to hunt, to tell the spell to a good intention is a good idea. Teaching poisoning is another matter.
It could be like this: Sage goes to the healers in neighboring villages to ask about the reputation of the player character. If that's ok, he can teach for free, or if he or the village needs something, he can ask to get it?

Another suggestion for a new character:
Female healers.
Master craftsmen/-women who you can ask for new clothes - same as with a blacksmith.

Expert swimming skill allows for diving skills? So the ability to protect yourself from arrows and rocks?

The most frustrating problem in the game is finding a suitable physical profile. If the skills menu can be adjusted reasonably, it would be nice to be able to adjust physical information as well. Pressing the N key for over 10 minutes... it's not worth it.

6
Bug reports / Free grains if you build on the border
« on: May 07, 2025, 02:00:22 PM »
As the topic goes, if you build a house etc. in the village boundary, you get some free grains.
Either a bug, or it's a gift from the village?
Secondly, the villagers will start storing their own grains in the house, and if you take them and leave the house outside the boundary, the villagers, of course, will accuse you of stealing.

7
Bug reports / the site does not work in links
« on: May 03, 2025, 03:06:16 PM »
Thoth's UrW Page not working. Maybe deleted.

8
Bug reports / he ate whole trout or salmon
« on: December 25, 2024, 04:45:46 PM »
The first time a character ate a whole trout (or was it salmon?) was when I bought a lot of dogs and was traveling with them. I was surprised that it takes about 40 minutes to eat.
Now, while traveling north (in a new game without dogs), the same thing happened again - a man ate a whole smoked trout.

9
Suggestions / Ability to know language?
« on: June 04, 2024, 02:52:01 PM »
I got an idea. Ability to know the language. I think there are 4 cultures with different languages ​​in the area: merchants, Sámi, Finns, and Njerpez. Everyone knows sign language, but to have better contact would it be good to know a foreign language?

10
I took the two clothes of the boy who fell into the trap and died. The woman noticed it, and demanded that I come back with the things I took. I started walking towards the southern border of the village, where there was a trap, because the others had been triggered, and there was no time to start fixing them.
When stepping past the trap, the villager man following me, stepped into the trap, causing the program to "crash". The other half of the field of vision turned into empty terrain, and soon the program teleported me to a field, on the east side of the village. After this, the game seemed to work normally. 0_o

11
Solved'n'fixed bug reports / Arrows from island to another do not fly.
« on: February 08, 2024, 05:21:02 PM »
The arrows do not fly from one island to another, but fall into the water. Also rocks.
And there's only 2-4 m to fly.

12
Not bugs / Too much cold
« on: November 04, 2022, 10:31:59 AM »
In winter, it may be so cold that a person dies in frost after only a few hundred meters of skiing. This happens even though he is wearing woolen clothes and furs.
It happened to me after he left the campfire feeling "hot".
It would be good to know how much it's freezing outside. It seems to be more like -80?

Another problem is the villagers who go after the criminal in waist-deep snow and fight against sword with knife. Women don't tire as quickly as a hunter.
The third problem is, that the villagers don't know how to throw anything. I'd be in trouble if they know how to throw rocks. Instead, they try to hit with a rock.

Another problems:

- You can fill (partly) a drinking vessel with dried meat.
- Salt spoils.

13
Not bugs / [Not a bug] Digging problem
« on: October 28, 2021, 06:37:01 PM »
Cannot dig, if there's blood or tracks?

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anything