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Messages - Kouvostoliitto

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1
Bug reports / Re: Arrows from island to another do not fly.
« on: February 16, 2024, 09:57:50 PM »
Can you post a screenshot about the situation?
At first I'd think there's some elevation in between that causes the confusion.

Too late. I forgot that prt scr. Death came, and i didn't have save version. Next time i try to remember.

2
Bug reports / Arrows from island to another do not fly.
« on: February 08, 2024, 05:21:02 PM »
The arrows do not fly from one island to another, but fall into the water. Also rocks.
And there's only 2-4 m to fly.

3
General Discussion / Re: What's Going On In Your Unreal World?
« on: December 29, 2023, 11:42:12 AM »
Just conquered a Njerp village (5x warrior, a peasant, two craftsmen, a maiden, a woman, a housewife and a child) and carried away my spoils on Conquest, Victory, Triumph, Honour, Glory and Pride, which are the two bulls and four cows those dead Njerpez certainly need no longer.

I encountered a Vagabond hunter in the forest. The man was probably hunting a bird, because - i decided to continue my journey when suddenly I noticed a bird that took off. It had probably been the target of a hunter, because in his anger he attacked me from behind and struck me dead with an axe. =L

4
Okay, so now we have found and fixed an issue here that might have caused the blacksmith order failures mentioned in some other reports as well.

The thing is that in this case the blacksmith failed to carry the ordered finished item because he was carrying too much load in his inventory.
The excess inventory then is a result of the fact that blacksmiths don't seem to restock the items they receive in trades - at least not in a swift manner.
It's fixed now so that blacksmiths will restock their carried inventory before attempting to carry the finished ordered item.

This is probably an inadvertent oversight - when you tear down the building and rebuild it, the notches on the logs are gone, so you have to re-notch the logs.
If you want to help the blacksmith to ease their burden before the next version is out then the solutions are to wait for a long time and hope that they'll eventually drop the excess items, or to trade the heavy items back from them.

Fixed - persists in 3.80.

I went to a small settlement (owned by a family). I put a northern bow and a broadhead arrow ready in hand (to shoot). I saved. When I started the game again, a cliff had appeared around the village (arund like in fortified villages), which you couldn't climb down.
I killed the old man wandering around to get out of the village (enter), and when I zoomed south of the village to see if the cliff was still there, the plants were gone, but the cliff and the village on it remained. Part of the forest remained elsewhere.

It has sometimes happened that an adventurer wounded by a beast does not need help. I think it might be because you go into the tent and leave without asking anything?
Once in the case of the blacksmith "Something happened"... he had put the arrowheads in the tent. This is probably not a bug?
But if the 2 kids don't run away, but attack and defeat the 96% Grandmaster swordsman... not a bug, but have to reprogrammed.

And when you tear down the building and rebuild it, the notches on the logs are gone, so you have to re-notch the logs.

5
General Discussion / Re: What's Going On In Your Unreal World?
« on: July 13, 2023, 10:34:31 PM »
Following a fairly peaceful first two years in the URW, my Finn decided to spice things up a little and wreak genocide upon the Njerps.  This had been going splendidly, until the last camp I hit turned out to be filled with Njerp archers, who turned out to be rather good shots.  I took over 20 arrows, nine of which penetrated my armour.  I was 60% wounded and unable to move, with the last remaining Njerp (who was not having a good day either) at under 20 yards away.  We spent a hilarious ten minutes exchanging arrows, which we loosed off in all directions due to our wounds and fatigue.  Finally I got the bugger in the neck, and the job was done.  My hands were still shaking for a while after!

Now I can look forward to a couple of weeks making stakes and withes while I heal up.  Still, only three Njerp camps left to deal with, two of which are close to Reemi villages.  Hopefully I can recruit some likely lads from them to help me out with the battles.  I've never got this close to removing the Reds before, wish me luck!
I destroyed almost all the Reemi villages, because I want to see if Njerp will come to live in the area, or what will happen. At least a few villages have been repopulated by vagabonds.

6
Bug reports / Re: Too much cold
« on: March 21, 2023, 05:57:38 PM »
Quote
I was fighting against the enemies, and I saw: the branch flying in the air, the enemy had shot it with his bow. Possible bug?

This has been reported and should be fixed already, but I'd guess the fix is not yet in the latest version, but will be in the next release.
Okay, thanks! (Well...stones and boards flying too)

I dreamed: the number of fallen big tree trunks could double, as well as the number of ant nests.
But then: Assasin skills... Destroying the Njerpezies in the dark would be more comfortable. The skill requires you to be able to sneak silently. Then, when approaching from behind, you know where to strike, and the victim dies silently. When you are behind the victim, there could be an opportunity to drag the body into the forest after killing...
And of course the ability to start as an enemy.

I dreamed of combining the graphics of red dead Redemption and especially Stalker (especially the evening skies) with a future URW game.
https://www.youtube.com/watch?v=CamRFKPwNrQ&t=711s

7
Bug reports / Re: Too much cold
« on: March 21, 2023, 05:56:46 PM »

The third problem is, that the villagers don't know how to throw anything. I'd be in trouble if they know how to throw rocks. Instead, they try to hit with a rock.

Another problems:

- You can fill (partly) a drinking vessel with dried meat.
- Salt spoils.

NPCs using throwing weapons is not a thing yet.  You are right, it would increase the challenge if they did.  I would think twice before chucking a javelin at that Vagabond woodsman if I thought he might chuck it back!

Containers are always treated as if they are filled with liquid, it seems to work okay though it is a little odd keeping your milk in a birch bark basket!

Do you mean that a bag of salt spoiled (which I don't think it is meant to), or that some salted meat spoiled (which it is meant to)?
Yes, "bag of salt spoiled"

8
Bug reports / Re: Too much cold
« on: March 15, 2023, 12:22:40 PM »
Uh... I'm sleeping in a village house steps away from the fire, waking up shivering from the coldness. Not great protection from the cold, but I'm in a heated room....

Something isn't quite right here.

Errr... another problem... I was fighting against the enemies, and I saw: the branch flying in the air, the enemy had shot it with his bow. Possible bug?
"His branch flies past you" =D

9
Gameplay questions / Re: Unworthy trade items
« on: November 08, 2022, 10:55:32 AM »
A bag of salt is also one of the more expensive things you buy in game. It must be worth dozens of squirrel furs.
One disadvantage is that the salt spoils...
One villager was ready to sell his handaxe, and another the broadhead arrows, but wanted to keep his shortbow.
Ownership should be: (these are not for sale)

Fur shirt
Fur leggings
Fur shoes
Fur hood
Fur mittens
Fur cap
Woollen undershirt
Woollen leggings / trousers
Woollen mittens
Woollen socks

Villagers:
Knife
Axe

With hunters also:
Bow and arrows
Loopsnare
Net
Fishingrod

This should be:
- A worse substance is agreed to be exchanged for a better one.
- The villagers give the surplus to whoever needs it, or take it to the house among the others for sale.

- If you let a villager suggest an item to exchange, he might choose the clothes you're wearing. Therefore, it should be possible to mark the clothes and equipment that you don't give in the barter.

- Moving by pointing with the mouse. (no need to always keep pressing the key)
- The small knife does not seem to have a significant place, so decoration and carving work back, and the value of wooden objects increases if they are decorated. At the same time, spending free time becomes more meaningful. (shaping the bone into a fishing hook was already a good idea)

And those enemies... You can't go to the village because they will attack. It would be good if there were more enemy tribes, and if there were more land.

Although there are flaws, the game is still one of the best I've played.

10
Gameplay questions / Re: Unworthy trade items
« on: November 08, 2022, 10:33:09 AM »
A bag of salt is also one of the more expensive things you buy in game. It must be worth dozens of squirrel furs.
One disadvantage is that the salt spoils...

11
Bug reports / Too much cold
« on: November 04, 2022, 10:31:59 AM »
In winter, it may be so cold that a person dies in frost after only a few hundred meters of skiing. This happens even though he is wearing woolen clothes and furs.
It happened to me after he left the campfire feeling "hot".
It would be good to know how much it's freezing outside. It seems to be more like -80?

Another problem is the villagers who go after the criminal in waist-deep snow and fight against sword with knife. Women don't tire as quickly as a hunter.
The third problem is, that the villagers don't know how to throw anything. I'd be in trouble if they know how to throw rocks. Instead, they try to hit with a rock.

Another problems:

- You can fill (partly) a drinking vessel with dried meat.
- Salt spoils.

12
I've noticed this as well, but I think it's working as intended.  Superior furs are perhaps the top 5%, fine furs the next 20%, decent the next 50%, so it is easy to drop from superior to decent but a larger drop is needed to go from fine to harsh.

I can't make superior quality fur.
Once it happened that the fortified village contained only birds and a snake. The bird was also inside the house. It seemed that the inhabitants had turned into birds.
Earlier I had attacked another fort village and shot people from the western wall.

13
HOW TO GET START?

"custom - too easy"
owl tribe
only endur, dex, agi, speed, eyesight are important

herblore, fishing, hidew., timberc. textilec., carp., swim., knife, axe, spear, bow, unarmed are important.
take minus from others, especially bulding, cookery, weatherlore, stealth, tracking...

take "unfortunate huntingtrip" (you get the goods from the dead)

Start in the north (kuikka tribe), get a fishing rod (or do it yourself), n. spear and (masterwork) n. bow.
Go south, and get a (masterw.) axe, and a (masterw.) hunting knife, and if possible, net.

I always live in the east in the Reemi area. I build a shelter next to the river rapids - fishing waters always open. I have helped the villagers with clothes and weapons by destroying the light green (Kiesse) area in winter.
I don't destroy the villages, but i move the goods to my own residential area villages.

I also destroyed the fortified villages in the Driik area. When you come from the west, to that village, the character jumps on a rock from which the villagers can easily shoot.

I was also thinking of destroying the Koivula and sartola, as well as the seal tribe areas. Then I can arm and clothe the children as well.

I hope to get rid of the constant pressing of the arrow keys, and you can use the mouse to control where the character moves.

14
General Discussion / Re: my starving dog just killed a bear single handed
« on: February 08, 2022, 01:44:01 PM »
Iron Age pups were hardier?  ???

75 bow / x-bow skill should be workable. Do you recall how much encumbrance AND Fatigue you had?

When I head out with bow, I try to keep the encumbrance below 10, usually around 7.
And I find it’s better to keep the fatigue 1-2 at most, so it only takes few rest turns to 0 it.
I also have a problem with competence. If a person is a "grand master" in archery, he should be faster than the others. He should also hit better, but the man might send an arrow to fly badly.

What about the sword? I understand it's a turn-based game ... but he won't survive against enemies, even if he's a master. He is too slow, even if he is fast and skillful.
The villagers attack even the owner of the sword, and fight the last girl and boy. The villagers should be made more fearful.
The master shoots 2 times where the enemy has time to advance 2-3 meters. You start against the sword only with a group, or armed.

One thing I miss is tying a person and kidnapping children.

15
Hi, maybe it is the lack of global warming, or just a harsh cold year but it is currently Day 5 of 3th week before Midsummer Point...

And my world is still frozen over. I cannot till any soil, I cannot plant any crops and cannot ret any nettles.

I can peel bark from birches, wild nettles and other plants are growing, the ground is green...


I had the same problem.
A few possibilities I doubt:
- Have you "run" in the game (in big map)?
- Have you used the Winamp music listener when playing the game? (I used)
- Some problem along the river, west side? Lingonberries and cloudberrys are ready, in early hay month and before that.

- I don’t know how cold it came, but I didn’t see the blue on the thermometer. Even before skiing for a mile, the man was almost frosted to death, even though he was wearing fur and woolen clothing, meaning the heat was completely green all over his body, except, of course, on his hands and face. I was "running" in the game. Could that be the reason for the whimsy of the temperature?
I warmed up and continued my journey (I didn't "run", and suddenly I noticed that it didn't get cold so fast. I don't know if "running" in the dark would have caused the temperature to change again. Well, the weather was warming up a bit.
I "ran" again, and the temperature cooled. I went for a drink on the lake, continued my journey, did not run, and suddenly the temperature bounced from about -35 to -25.
Well, in any case, the constant pressing of the keys to move forward is numb. It would be good to make some kind of itinerary and the person would go for it automatically.

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