Topic: Strenght 0 problem  (Read 38543 times)


Kouvostoliitto

« on: June 07, 2025, 03:16:19 PM »
Strength 0 can carry a load of about 160 lbs. Needs some tweaking.
I suggest adjusting it to be able to carry 10 kg.

Also, making poison would be an interesting ability. It could go under the physician skill. It would be able to poison enemies' food to either death or serious illness.
I suggest that a sage etc. teach. But at what cost? For example, ordering a bird to hunt, to tell the spell to a good intention is a good idea. Teaching poisoning is another matter.
It could be like this: Sage goes to the healers in neighboring villages to ask about the reputation of the player character. If that's ok, he can teach for free, or if he or the village needs something, he can ask to get it?

Another suggestion for a new character:
Female healers.
Master craftsmen/-women who you can ask for new clothes - same as with a blacksmith.

Expert swimming skill allows for diving skills? So the ability to protect yourself from arrows and rocks?

The most frustrating problem in the game is finding a suitable physical profile. If the skills menu can be adjusted reasonably, it would be nice to be able to adjust physical information as well. Pressing the N key for over 10 minutes... it's not worth it.
« Last Edit: June 07, 2025, 05:23:07 PM by Kouvostoliitto »

Bert Preast

« Reply #1 on: June 07, 2025, 09:48:50 PM »
I think how much you can carry depends on how much you weigh, nothing to do with strength.  Yeah, it is a little odd.

You can make poison.  Use sand mushrooms in a stew or bread or something, then gift it to your victim et voila!

I would like to see sages training herblore.

Tailors to buy custom made clothes from would also be nice.

The game is designed to be hard.  Re-rolling stats is allowed, but not encouraged!

Plotinus

« Reply #2 on: June 08, 2025, 12:53:41 PM »
Bert's correct, you can always carry 1.5 times what you weigh.

Kouvostoliitto

« Reply #3 on: June 13, 2025, 04:40:16 PM »
"The game is designed to be hard."

Maybe not hard, but just... so realistic that it feels difficult, even if the character is strong and knows things at a master level.
The difficulty will increase if the person gets married, and it will be time to feed the children too. Then you can't live as an adventurer, but you have to know how to take responsibility.
However, this game is exceptional and good, even though it is a primitive old game.

Kouvostoliitto

« Reply #4 on: June 13, 2025, 04:56:31 PM »
I think how much you can carry depends on how much you weigh, nothing to do with strength.  Yeah, it is a little odd.

You can make poison.  Use sand mushrooms in a stew or bread or something, then gift it to your victim et voila!

I would like to see sages training herblore.

Tailors to buy custom made clothes from would also be nice.

The game is designed to be hard.  Re-rolling stats is allowed, but not encouraged!

"You can make poison. Use sand mushrooms in a stew or bread or something, then gift it to your victim et voila!"

Have you done it? I haven't tried it myself. On the other hand, I don't know how to poison enemies, for example. Should I leave the poisoned food in their storage? You could imagine them wondering who brought the food.
It would be easier to make poisoned food through a separate teaching received from a shaman - the principle is the same as when making food, or as when performing a ritual.

Hard to say. As you know, it requires programming, and everything is done by Sami and through the hands of his friends.

Bert Preast

« Reply #5 on: June 13, 2025, 09:42:23 PM »
I have done it, though it was many years ago.  I traded poisoned bread with the villagers, then after a couple of weeks they were dead.

I think if you leave the poisoned food lying around on their stockpiles, they will eventually pick some up and eat it, though I'm not sure.  I also suspect that some things happen in the game only when your are in the area, so you may have to visit a village every few days to make them eat things.  Much the same as dogs only eat when you can see them.This is all just suspicion though, I've not done any testing.

Kouvostoliitto

« Reply #6 on: June 19, 2025, 06:20:47 PM »
I have done it, though it was many years ago.  I traded poisoned bread with the villagers, then after a couple of weeks they were dead.

I think if you leave the poisoned food lying around on their stockpiles, they will eventually pick some up and eat it, though I'm not sure.  I also suspect that some things happen in the game only when your are in the area, so you may have to visit a village every few days to make them eat things.  Much the same as dogs only eat when you can see them.This is all just suspicion though, I've not done any testing.
If I do that, the reason is valid: the target is any blacksmith who doesn't make good or best quality tools.
Thanks for the tip.

JP_Finn

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« Reply #7 on: June 19, 2025, 07:04:32 PM »
Moonless night in Dead MOnth, Njerpez camp, dozen cups of "meat stew", left behind. Just don't bring a dog with you...  ;D

Kouvostoliitto

« Reply #8 on: September 12, 2025, 03:19:41 PM »
Moonless night in Dead MOnth, Njerpez camp, dozen cups of "meat stew", left behind. Just don't bring a dog with you...  ;D
It doesn't seem to work. I made the blacksmith a mixed black-eared mushroom soup, but it's still alive after over a month. Am I mistaken, or is this a bug?

JP_Finn

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« Reply #9 on: September 12, 2025, 11:24:39 PM »
If you “l”ook at the smith, is he carrying the soup still, or is it in any building?

 

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