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Re: [Suggestion] Metric measurements
The kilometres used on the world map can't be the same as a modern kilometre though: "There is a cave in the north east, it is 10 kilometres away, about an hour's walk" 10 km/h through unmanaged forest and up a mountain? I don't think so! January 22, 2020, 05:33:59 PM |
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Too many Njerps?
I am based in the south west, between Driik and Sartola lands. I am doing the Big Elk part of the Advanced Adventures course, sallying out daily from my cabin to hunt a big elk. In 2 weeks of this, I have found and killed 4 elk and 6 Njerps. I would be fine with this if I was anywhere near Njerp lands, but it seems excessive considering how remote I am from them. I feel it's a major game balancing issue - I am a combat orientated character so for me the Njerps are easy kills and make me rich. If I were not combat orientated then each Njerp would be a deadly peril. I have also tried playing hermit type characters in the far north and a surplus of wandering Njerps made those runs either too easy or too hard as well. My suggestion is that around Njerp lands yes it should be crawling with Njerps, but in the far west and north they should be extremely rare. That way players who want easy kills or constant terror can settle near the Njerps, and those who would prefer not to slaughter more men than Genghis Khan in a play-through can settle in somewhat more peaceful lands. January 22, 2020, 05:47:46 PM |
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Re: [3.61 Windows 8.1] Dying animal disappeared while waiting and breaking ice
Save game sent!
February 19, 2020, 07:24:12 PM |
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Re: Various questions from a new player
I just had the same sort of thing happen, an apparently lone wolf came to my cabin and attacked my two dogs. I poked my head out the door to see what all the noise was about, then grabbed a javelin and chucked it at wolfie. I got him and he ran out onto the ice about 8 tiles before falling through and expiring. I got a fire going, stripped off, went prone and crawled out to him, and as expected i fell through a few times. I even ended up with a harsh skin too! I think because my dogs got a couple of bites in before I appeared. However! I didn't strip off everything - I kept a javelin and handaxe on me as I understand they help you climb back onto the ice after falling through. I remember reading that somewhere, but I can't remember where. February 22, 2020, 07:59:21 PM |
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Re: Is it viable to use a pack of dogs for taking down Njerpez and robbers?
I amassed a pack of 14 dogs with one character - he was a sailor shipwrecked on the islands, and the islanders robbed him and left him for dead. He vowed revenge and after a year he returned in full kit with the dogs, and the havoc he wreaked on the islander villages was something to see. I can highly recommend it EDIT: I lost a few dogs clearing the villages when they got injured and ran away. I have also lost dogs hunting, but mostly they seem to find their way home eventually. February 22, 2020, 11:10:41 PM |
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Re: Seasonal sales and Kekri customs
This is great, I can't wait to see the pictures of you when you put the mask on
October 30, 2020, 11:33:37 PM |
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Re: IF you could see any mod created, what would it be?
I think URW would lend itself very well to a prehistoric mod. I often play it like this anyway, restricting myself to clubs and stone axes and ignoring agriculture and metalwork etc.. What would be great would be hunting megafauna; mammoths, cave lions, auroch, giant elk etc.. As I understand it, it's not possible to mod in new creatures which is a shame. Maybe Sami could provide some creature templates which modders could use, that way I could get my megafauna and also the posters above could have their orcs and demons and so on. November 06, 2020, 04:24:54 PM |
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Re: Traps should be nerfed
I think what needs adjusting is the effect of the trapping skill. Trapping should be a lifestyle choice, and with low skills your traps should have next to no chance of catching anything, or if something is caught then it should usually escape. Invest heavily in trapping skill on the other hand, and you should expect to survive well enough on your traps alone.
November 12, 2020, 01:41:29 PM |
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Re: Point and click start location
Being able to select the month you start in rather than just the season would be great too!
November 24, 2020, 07:12:42 PM |
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Re: Runaway Slave scenario - running away success rate
I have had two tries at this, both with really fast Kaumos and both successful. The first Kaumo just legged it and picked up a couple of arrows on his way, but he made it to the treeline. The second got even luckier; he heard swearing and fighting behind him as he scarpered so he lurked in the woods for an hour or so then snurgled back. I think it was eight Njerps, all dead or dying. He finished off the survivors then looted everything. I think the internet calls that "winning". He didn't survive to enjoy his new found wealth for very long, as he was using Palu's method of lugging around unknown plants to train up herblore. One day he was feeling peckish, and confused an unknown mushroom for a nice roast fish, and that was that July 03, 2021, 06:49:03 PM |
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