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Messages - Rhaikh

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Gameplay questions / Re: Short Questions/Quick Answers
« on: November 09, 2017, 06:14:50 AM »
I saw one once near one of the northern tribes.  I missed.

Suggestions / Re: Endgame economics - Money sink ideas
« on: November 07, 2017, 02:49:33 AM »
Buying all the jewelry you can get hold of and hoard it is a fairly good money sink that's available currently.

What's the point of this, besides the better weight/value ratio?

Suggestions / Endgame economics - Money sink ideas
« on: November 06, 2017, 08:15:52 PM »
I have a pile of furs stacked floor to ceiling, all of my gear is masterwork and I'm currently trying to grind Carpentry so I can make fine/superior arrows myself.

I know most of you probably just start a new character at this point, but I want to play mine out.  Eventually I'm going to die trying to wipe out the Njerpez culture, but in the meantime it might be nice if I had something to spend my fortune on.

Some money sink ideas I have:
  • Teacher NPCs that will give you a skill bonus (like current quest rewards) in exchange for goods
  • Pay Sages or Craftsmen tons for minor permanent improvements to equipment
  • Set up buy orders with a village for specific types of goods.  In other words, pay them extra to focus on gathering a specific commodity, like dried meat or something, so that they'll have more available to trade in the future

Solved'n'fixed bug reports / Re: Performance issues when issuing commands
« on: November 02, 2017, 11:48:21 PM »
Ok, I don't think this is related to URW anymore.  I tried recording these lag spikes using OBS and OBS actually freezes at the same time, so the recorded video just looks jumpy instead of lagged (using mouse over hover in the main menu)

Solved'n'fixed bug reports / Re: Performance issues when issuing commands
« on: November 01, 2017, 07:01:47 PM »
This might be due to Chrome, or some plugin thereof, slowing down my system.  I noticed it sped up quite a bit once I had closed my usual collection of 10 tabs, however the impact on URW is outsized.  The rest of my system behaves normally.

Solved'n'fixed bug reports / Performance issues when issuing commands
« on: October 31, 2017, 07:21:16 AM »
Windows 10, 3.40

I picked up the game again after some time of inactivity, and I noticed that I'm experiencing a lot of lag, maybe 200ms - 500ms between issuing a command (for example, rotate the character or move) and when it actually gets executed.  I also see the lag when doing things like moving the cursor in my inventory.  During long running commands like crafting, the game seems fine.

I tried moving away from my home tile, and I experience the lag there, too.  I also tried reinstalling and playing a new character.

In Resource Monitor, I don't see much CPU activity but occasionally I do see a lot of disk activity for URW files.

Any ideas I can try to remedy this?

Turns out my entire computer was on the brink of exploding.  Eventually I had to reinstall windows.  URW is fine!

Not bugs / [let it be] Foreign traders like me
« on: June 07, 2017, 03:27:13 AM »

Groups of foreign traders keep going through my property, now they are starting to like me (as if I were visiting them)

Gameplay questions / Re: Armor - Maximum Protection
« on: June 04, 2017, 10:25:39 PM »
Durability loss definitely worsens protection; what I was getting at is I can see it being possible (not saying I have measured this) that certain items take more damage than others, and if that's true then I'd guess it applies to weaker materials.  For sure though, if you need 20 pieces of armor to equal the same protection as 5 or 6, it's going to be more difficult to replace it after a battle if you can't simply repair them.

Gameplay questions / Re: Armor - Maximum Protection
« on: June 02, 2017, 09:47:02 PM »
60 weight is a lot, I guess, but for strong characters it's not very much.

I took down a Njerp village hunting for woollen socks last night, the protection did pretty good.  I guess the only critique I have is that maybe the durability loss is worse with this set than with metal armor?  I really don't know.  It's a shame that you can't make or repair linen/nettle/woollen stuff.


This was next to a cliff tile to the north

I'm guessing the elevation lines cut through building placement

Edit:  In fact, now that I've zoomed out, the "settlement" tile is gone and it just says "there is a kota at this location"

Suggestions / Re: using "reputation" as currency
« on: June 01, 2017, 04:38:38 AM »
I agree that not having actual currency is a good thing, however I also agree that trying to come up with a balanced trade is often an unnecessary chore.  It could use QoL improvements.  "What of what I have do you want" usually ends up in them asking for your masterwork weapon.  Maybe a feature to ask, "How many of this stack of widgets would you want," or "Among these four different items what would you want"

General Discussion / Re: Quest Frequency and Eligibility
« on: June 01, 2017, 02:39:36 AM »
All of the quests I've received (not many total) have involved using particular skills... timbercraft, herblore, tracking, ritual? .  I'm guessing having high ranks in particular skills are frequent requirements

Gameplay questions / Re: Armor - Maximum Protection
« on: June 01, 2017, 02:21:30 AM »
I did some data analysis based on this discussion... Spoiler for min/maxing:
Spoiler: show

If I did my calculations correctly, this set of clothing gives excellent protection at only 59.29 weight:

Birch-bark shoes
Fur (bear) footwear
Fur (bear) mittens
Fur (stag/reindeer) hood
Fur (stag/reindeer) leggings
Fur (stag/reindeer) shirt
Iron Kneecops
Iron coudes
Iron spectacle helm
Leather leggings
Linen footrags
Linen tunic
Linen undergarment
Linen undershirt
Mail Cowl
Mail mittens
Nettle trousers
Nettle tunic
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen undershirt
Woollen veil


Protection value per slot:

blunt=15, 9, 11, 8, 8, 8, 13, 10, 8, 8, 8, 13, 13, 9, 12, 9
edge=23, 13, 13, 13, 15, 15, 19, 12, 13, 15, 15, 23, 23, 20, 20, 13
point=16, 8, 10, 8, 8, 8, 13, 8, 9, 8, 8, 14, 14, 12, 15, 10
tear=22, 14, 13, 13, 16, 16, 19, 14, 13, 16, 16, 25, 25, 21, 20, 15
squeeze=12, 6, 9, 6, 5, 5, 10, 7, 6, 5, 5, 9, 9, 6, 10, 7
warmth=13, 19, 7, 11, 25, 25, 17, 19, 10, 25, 25, 35, 35, 30, 15, 17

Squeeze protection is for some reason the hardest to find.  I calculated this by writing a program that ranked all armor by its relative protection value vs its weight, and then went through the list adding items to the outfit if we had less than 8 protection in any given slot covered by the item.  It went through the entire list without satisfying this requirement for Squeeze.  Then I took a pass at removing extraneous items if it would result in no blunt/edge/point protection going below 8.

In trying to assemble this outfit in game, I'm finding it especially difficult to source the more rare woollen items.  Right now my character has everything except:

Iron Kneecops
Iron coudes
Linen undergarment
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen veil

I've so far managed to resist the urge to murder innocents for their woollen footrags.

Gameplay questions / Re: Armor - Maximum Protection
« on: May 26, 2017, 09:40:44 AM »
Next question:

If you're only wearing a Woollen Veil, is it the same as only wearing a Woollen Cowl? (or Linen Tunic / Linen Undergarments?)  These items have the same material thus same protection, and same coverage, but different weights

Off-topic / Bear vs Archer IRL
« on: May 26, 2017, 01:12:35 AM »

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