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Bear vs Archer IRL https://www.youtube.com/watch?v=PsCqmotxyME

This is basically every bear encounter I have.  (except he's fine)

Full story:
http://www.nola.com/outdoors/index.ssf/2017/05/black_bear_attacks_canadian_ar.html

May 26, 2017, 01:12:35 AM
2
Re: Armor - Maximum Protection I did some data analysis based on this discussion... Spoiler for min/maxing:
Spoiler: show


If I did my calculations correctly, this set of clothing gives excellent protection at only 59.29 weight:

Birch-bark shoes
Fur (bear) footwear
Fur (bear) mittens
Fur (stag/reindeer) hood
Fur (stag/reindeer) leggings
Fur (stag/reindeer) shirt
Iron Kneecops
Iron coudes
Iron spectacle helm
Leather leggings
Linen footrags
Linen tunic
Linen undergarment
Linen undershirt
Mail Cowl
Mail mittens
Nettle trousers
Nettle tunic
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen undershirt
Woollen veil

value=3064

Protection value per slot:

blunt=15, 9, 11, 8, 8, 8, 13, 10, 8, 8, 8, 13, 13, 9, 12, 9
edge=23, 13, 13, 13, 15, 15, 19, 12, 13, 15, 15, 23, 23, 20, 20, 13
point=16, 8, 10, 8, 8, 8, 13, 8, 9, 8, 8, 14, 14, 12, 15, 10
tear=22, 14, 13, 13, 16, 16, 19, 14, 13, 16, 16, 25, 25, 21, 20, 15
squeeze=12, 6, 9, 6, 5, 5, 10, 7, 6, 5, 5, 9, 9, 6, 10, 7
warmth=13, 19, 7, 11, 25, 25, 17, 19, 10, 25, 25, 35, 35, 30, 15, 17

Squeeze protection is for some reason the hardest to find.  I calculated this by writing a program that ranked all armor by its relative protection value vs its weight, and then went through the list adding items to the outfit if we had less than 8 protection in any given slot covered by the item.  It went through the entire list without satisfying this requirement for Squeeze.  Then I took a pass at removing extraneous items if it would result in no blunt/edge/point protection going below 8.


In trying to assemble this outfit in game, I'm finding it especially difficult to source the more rare woollen items.  Right now my character has everything except:

Iron Kneecops
Iron coudes
Linen undergarment
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen veil

I've so far managed to resist the urge to murder innocents for their woollen footrags.







June 01, 2017, 02:21:30 AM
3
Re: using "reputation" as currency I agree that not having actual currency is a good thing, however I also agree that trying to come up with a balanced trade is often an unnecessary chore.  It could use QoL improvements.  "What of what I have do you want" usually ends up in them asking for your masterwork weapon.  Maybe a feature to ask, "How many of this stack of widgets would you want," or "Among these four different items what would you want"
June 01, 2017, 04:38:38 AM
3
[let it be] Foreign traders like me

Groups of foreign traders keep going through my property, now they are starting to like me (as if I were visiting them)

June 07, 2017, 03:27:13 AM
1
Endgame economics - Money sink ideas I have a pile of furs stacked floor to ceiling, all of my gear is masterwork and I'm currently trying to grind Carpentry so I can make fine/superior arrows myself.

I know most of you probably just start a new character at this point, but I want to play mine out.  Eventually I'm going to die trying to wipe out the Njerpez culture, but in the meantime it might be nice if I had something to spend my fortune on.

Some money sink ideas I have:
  • Teacher NPCs that will give you a skill bonus (like current quest rewards) in exchange for goods
  • Pay Sages or Craftsmen tons for minor permanent improvements to equipment
  • Set up buy orders with a village for specific types of goods.  In other words, pay them extra to focus on gathering a specific commodity, like dried meat or something, so that they'll have more available to trade in the future

November 06, 2017, 08:15:52 PM
1
Re: "The Challenge" I tried this challenge twice, and I think I'm giving up.

First try I had severe arm injuries, but I managed to pull through.  Caught some birds and even actively hunted one down, but eventually I ran out of berries to pick within freezing distance of my traps and I was forced to make a second camp.  Despite nearly a dozen traps my luck ran out and I died simultaneously starving, freezing and being ready to drop.

My second try I realized the only way to make it past treading water in this way was to actually take down a game animal.  I tread water for a bit until I was relatively satiated, then I ran around until I found an elk.  I guess my character's speed was too low to really catch up with the elk.  I managed to get close enough for a few plausible javelin throws but they all missed, and being hopelessly lost from my camp and freezing I let the cold take me.

I'm convinced that the only way to win this challenge is with an abundance of luck & time... Too many avenues for subsistence are closed due to the lack of cord.  If I missed some obvious solution, please nudge me back to it

I'm going to try my own variant:  The same hurt & naked start in winter.  You can zoom out, but you're required to be hostile to all people - so no settlement help.  I think the zooming out is enough of a benefit to actually have a chance at active hunting

April 03, 2020, 10:28:47 PM
1
anything