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Re: Suggested forum modifications
When you sign up for the forum, you don't have to validate your email address to prove that you are the owner of your email address.

I found a setting for that, and changed it to require e-mail verification. I hope someone who registers after this change can confirm this works now.


Marquees are annoying (anything that moves is annoying) and should be removed.

Found that, too. It is now disabled, along with 'flash'.


Spoiler boxes
Hmmm, so let's see!
Spoiler: show
I installed a mod for it, now I have SP-button in the bb-code toolbar, and here I'm testing if it does what we would like it to do!


As Sami noted elsewhere, the like feature doesn't work yet.

... aaand that seems to be fixed, too. Feel free to test around, everybody!

April 23, 2017, 04:21:05 PM
Re: Migration? Since the old forums are hosted on a site funded by advertisements, I think they will remain there for archival reasons, so no old contet will be lost in the foreseeable future.

We've been thinking about what would need to be migrated, and how to best handle it. And settled for the most simple solution: A fresh start  :)

Selected posts, like guides and tutorials, can be manually copypasted to the new forums.

April 25, 2017, 08:41:38 AM
Re: Suggested forum modifications The forum is missing favicon. The main site uses as such.
April 25, 2017, 06:57:48 PM
Re: What do you like to cook in real life? i like to eat.... Mostly, and i am not fan of cooking, but when the family is in the mood, i like to make the bread for pizza or the dough for the nut-bits cookies, i like the feel of the "dough" transforming and then becoming almost shiny.

May 06, 2017, 01:10:29 AM
Re: What do you like to cook in real life? Normaly i eat nearly anything at least if it tasts good. ^-^Lately i have a weakness about fried tofu or better say the so called "inari sushi"

The only few things i dont really like is intestines, speciality liver my grandma overfed me and my cousins with it. :-\

@Brygun: Reads nice your "honey fried steak". *droll*

May 06, 2017, 03:34:26 PM
Short list of unresolved reported bugs A list of recent bugs(starting from 2016) still confirmed in 3.40 stable
rare bugs that lack info to reproduce are not include in this list

Double log with companion
[EDIT by Sami: Fixed - persists in 3.52[/EDIT]

Bad kota building system

Filling hole of trap pit

Force swimming in shallow water and stuck after 100% fatigue

[EDIT by Sami: Fixed - persists in 3.52[/EDIT]
related, wade on land due to swim in shore
[EDIT by Sami: Fixed - persists in 3.52[/EDIT]

Inside of building don't display correctly on rocky terrain during snowing

birds flying in house

quick burn of tree/wall with small fire

resuming doesn't keep hiding

Transport stuck in middle of thin ice in early winter
related,pick transport on thin ice
related,zoom out at thin ford and stuck in river

Threshing weight

Naming of unidentified flour

Often reported 'issues'
   snake in winter
[EDIT by Sami: Fixed - persists in 3.52[/EDIT]
   inaccessible cave
   shutter alignment
   emptying container in attempt to take item out

May 22, 2017, 12:26:10 PM
Re: Full screen resolution Yes again, but what I'm talking about is landscape resolution to fit modern monitors. Maybe it was not clear in my original post.
May 31, 2017, 11:45:35 PM
Re: Armor - Maximum Protection I did some data analysis based on this discussion... Spoiler for min/maxing:
Spoiler: show

If I did my calculations correctly, this set of clothing gives excellent protection at only 59.29 weight:

Birch-bark shoes
Fur (bear) footwear
Fur (bear) mittens
Fur (stag/reindeer) hood
Fur (stag/reindeer) leggings
Fur (stag/reindeer) shirt
Iron Kneecops
Iron coudes
Iron spectacle helm
Leather leggings
Linen footrags
Linen tunic
Linen undergarment
Linen undershirt
Mail Cowl
Mail mittens
Nettle trousers
Nettle tunic
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen undershirt
Woollen veil


Protection value per slot:

blunt=15, 9, 11, 8, 8, 8, 13, 10, 8, 8, 8, 13, 13, 9, 12, 9
edge=23, 13, 13, 13, 15, 15, 19, 12, 13, 15, 15, 23, 23, 20, 20, 13
point=16, 8, 10, 8, 8, 8, 13, 8, 9, 8, 8, 14, 14, 12, 15, 10
tear=22, 14, 13, 13, 16, 16, 19, 14, 13, 16, 16, 25, 25, 21, 20, 15
squeeze=12, 6, 9, 6, 5, 5, 10, 7, 6, 5, 5, 9, 9, 6, 10, 7
warmth=13, 19, 7, 11, 25, 25, 17, 19, 10, 25, 25, 35, 35, 30, 15, 17

Squeeze protection is for some reason the hardest to find.  I calculated this by writing a program that ranked all armor by its relative protection value vs its weight, and then went through the list adding items to the outfit if we had less than 8 protection in any given slot covered by the item.  It went through the entire list without satisfying this requirement for Squeeze.  Then I took a pass at removing extraneous items if it would result in no blunt/edge/point protection going below 8.

In trying to assemble this outfit in game, I'm finding it especially difficult to source the more rare woollen items.  Right now my character has everything except:

Iron Kneecops
Iron coudes
Linen undergarment
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen veil

I've so far managed to resist the urge to murder innocents for their woollen footrags.

June 01, 2017, 02:21:30 AM
Summery summary 2017 So, the new forums are up and running, some content popping up here and there - and all seems to be quite well at this new discussions settlement of ours. Nice!

Thought of posting a little summary about some upcoming new features, and when to expect them. This is something that's been probably originally posted at the old forums, but we'll hereby bring the completely new forum members on track as well.

So summer it is, and we've been steadily trucking towards yet another version. Once it's wrapped up it's gonna be summer holidays for me, and new features in UnReal World for you. Summer it is, despite of the current weather in Finland including little snow and sleet every now and then, chilly days and almost frosty nights. But the weather engine still isn't bugged ;) I'm hopeful that maybe in July we could have a new release out. Like always, we're adding new features on many different fronts but let's highlight some of the probably most widely interesting here:

* Bones and antlers

Antlers and bones can be now harvested from carcassess.
They have only little usage on their own but do serve as trophies and new raw materials to be utilized via modding if you like.

* Skulls and teeth

Skulls can be now harvested from a few species of dead animals whose skulls (or teeth) have meaningful ritual or magical usage. Skulls can be furthermore applied to pick teeth from them. Bear teeth for example are well-known for their magical powers.

Screenshot: By the sacred bear memorial rite tree Panu takes a look at the sturdy bones after hanging the bear skull in place.

* New spells, more spells, spells screen overhaul

We're giving up the old ritual system for good, and now focusing on the new kind of spells and spells system first showcased in version 3.40. This means removal of some of the old spells, but also featuring more and more new spells.

Ritual screen will be known as "Spells and magic means" screen and all the new spells are listed there as well. "New spells" refers to spells featured in version 3.40, which are learned within quests and performed by following the instructions given in spell description by using the common game mechanics and actions.

Currently you can view new spell descriptions only in the quest journal, but now it all will be available within the spells screen. Whenever a new spell is learned it will also appear in this new list of spells.

Bringing the selector on a any spell in the list displays its information dialog. If necessary, a selection is then made by mouse click or enter. In addition, there are also hotkeys for quick spell selection.
In case of the new manually and mechanically performed spells the spell selection merely shows the spell description and instructions to follow in order to perform the spell.
The old spells (eg. blood-stanching incantation) are colored differently and automatically put to action upon selection.

Screenshot: The new spells screen with quite a bit of spells known. Hovering the selector over the first spell shows the description.

* Cubs and calves - rise of the young animals

Cubs and calves have been added for relevant wild animal species eg. elks, bears, reindeer, hares etc.
In case of large species ie. elks and bears, the young ones usually follow their mothers in the wild for a full year after the birth. So, now you may occasionally encounter an elk mother wandering together with her calf, or a bear mother followed by her cub. Mother animals may act more unexpectedly or aggressively than usual when they're still taking care of their young ones -- and that's especially true in case of bears.

Few screenshots - the adventures of fghfg among cubs and calves :)
Bear mother with its cub. Careful now. You don't want to position yourself in between those two.

Ooo.. isn't that sweet... not a hunting day today.

* Ant nests

   For some this is a mere curiosity, for some an absolute necessity. Anyhow, ant nests can be now found in the forest. They are needed in performing certain spells but have no other use to the player character currently.

Screenshot: It's raining - and it's ant nest!

And finally, something to highlight about upcoming Steam goodies...

UnReal World Steam Trading Cards

Trading Cards for UnReal World are coming this summer. Yet again we like to do things with deep thought, love, ambition and talent and that's why the card artwork is drawn by Finnish comic artist Tuuli Hypén. (Some of you may remember her classic "conflict in the woods" drawing based on the old title screen.)
We've cherished and talked about the card themes and plots during the spring, the creation is in progress, and below you can find a sneak preview collage consisting of drafts, sketches and semi-finished artwork.

Trading Cards are likely to be launched even before the actual next version is finished. We'll start with six cards, and most likely expand the pack in the future. Prepare yourselves, foreign and domestic card traders!

This is upcoming stuff, not yet featured in the current version 3.40

June 03, 2017, 07:16:33 PM
Midsummer greetings and pictures Almost equally bright days and nights go by as we're approaching the midsummer day, Juhannus, 24th.
I'm travelling from Kiesse to Kaumo (in the real world, but with unreal world region names) to welcome and celebrate the midsummer.
This post is to wish you all happy midsummer time, or best of the season, wherever you are.
And this is how the nature looked around here yesterday during the darkest hour of the night.

I'll be offline for a good few days, see you around next week,

June 22, 2017, 10:53:24 AM