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Messages - Plotinus

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1
Gameplay questions / Re: Help with Cow in Forest Cover
« on: March 19, 2025, 07:14:53 AM »
The safe from beasts part means that if you get a random encounter with a carnivore, it'll go for the farm animal and you'll need to kill it or hit the carnivore until it runs away so that you can the bull can leave safely. But there's not an increased chance of that, I don't think.

2
Development News / Re: Portion based cooking
« on: March 11, 2025, 07:56:44 PM »
If you could cut a salmon into pieces, you could feed a salmon to a dog and the dog wouldn't eat the whole thing, but just the 1 lb of salmon that you cut for it

3
General Discussion / Re: Where from comes myth from the game's intro?
« on: March 05, 2025, 08:26:51 PM »
Thanks for the explanation, Erkka!

I used to wonder why the game was called unreal when it was so realistic, when the thickness of the ice was modelled to the nearest millimetre and everything was do deep and real...but then I saw one of your videos that you and Sami did some years ago, in the real world, the one outside with grass and the bright fireball in the sky...and understood that no matter how real the game was, it would always be unreal, compared to the outside place

4
Gameplay questions / Re: Possibility of Superior Furs
« on: March 05, 2025, 08:35:18 AM »
with other crafts it often tells you why: that's the best you could do given the tools and the materials, or it was your tools not your skills, or you can't make good from bad.

But I looked back through my living characters (all of whom have been alive for many versions) and all it says is

Quote
You fail to maintain the quality of the superior clean elk-skin during this step.
You fail to maintain the quality of the superior clean black grouse-skin during this step.

But among my dead characters, several of them go to the superior rinsed skin step, and only one of them fails to maintain the quality of the rinsed skin, so I'm guessing (but don't want to carefully read through these old files) the others got superior furs:
Code: [Select]
grep -aE "superior.*rinsed" */msglog.txt
0/msglog.txt:(3C5A98):hchi:[:]{02610659}      | You pick up the superior winter rinsed arctic fox-skin.
5/msglog.txt:(3C5A98):88hj:[:]{03C40682}      | You pick up the superior rinsed elk-skin.
5/msglog.txt:(A80000):98h3:[!]{03C40682}      | You fail to maintain the quality of the superior rinsed elk-skin during this step.
5/msglog.txt:(143270):4ahj:[#]{03C30683}      | You see a superior rinsed capercaillie-skin (being prepared) here.
5/msglog.txt:(3C5A98):4ahk:[:]{03C30683}      | You pick up the superior rinsed capercaillie-skin.
5/msglog.txt:(3C5A98):kchn:[:]{03C40682}      | You pick up the superior rinsed raven-skin.
5/msglog.txt:(3C5A98):kchn:[:]{03C40682}      | You drop the superior rinsed raven-skin.
5/msglog.txt:(3C5A98):kchn:[:]{03C40682}      | You pick up the superior rinsed raven-skin.
5/msglog.txt:(143270):e1ig:[#]{0292071C}      | You see a superior rinsed black grouse-skin (being prepared) here.
5/msglog.txt:(143270):e1ih:[#]{0292071C}      | You see a superior rinsed black grouse-skin here.
5/msglog.txt:(3C5A98):e1ih:[:]{0292071C}      | You pick up the superior rinsed black grouse-skin.
5/msglog.txt:(3C5A98):e1ih:[:]{0292071B}      | You drop the superior rinsed black grouse-skin.
5/msglog.txt:(3C5A98):e1ii:[:]{0292071B}      | You pick up the superior rinsed black grouse-skin.
5/msglog.txt:(3C5A98):gbjb:[:]{07A00597}      | You pick up the superior winter rinsed elk-skin.
43/msglog.txt:(143270):j7id:[#]{06060066}      | You see a superior rinsed hare-skin here.
43/msglog.txt:(3C5A98):j7id:[:]{06060066}      | You pick up the superior rinsed hare-skin.
43/msglog.txt:(3C5A98):j7id:[:]{06080061}      | You drop the superior rinsed hare-skin.
43/msglog.txt:(3C5A98):j7id:[:]{06080061}      | You pick up the superior rinsed hare-skin.
43/msglog.txt:(143270):g8i9:[#]{06070061}      | You see a superior rinsed fox-skin (being prepared) here.
43/msglog.txt:(143270):g8i9:[#]{06070061}      | You see a superior rinsed fox-skin (being prepared) here.
43/msglog.txt:(143270):g8ij:[#]{06070061}      | You see a superior rinsed fox-skin here.
43/msglog.txt:(3C5A98):g8ij:[:]{06070061}      | You pick up the superior rinsed fox-skin.

the 0 character, Dearsu, died in April 2022, the 5 character, Behtter, died in December 2022, and the 43 character, Pekka, died in August 2022, but these were all long living characters, and I can see from other files that they were migrated from 3.70, so it's impossible to say what version these results were in, except that it was definitely before 3.72, and what we really want to know is whether superior furs are possible in 3.85.

5
The reason I opened this as a bug report is that the trigger happy distros like Arch and Manjaro have already made the switch. On the real SDL2 release pages, they're telling people to make the switch already: https://github.com/libsdl-org/SDL/releases/tag/release-2.32.0.

Quote
The SDL development team is focusing efforts on SDL3 and making sdl2-compat a drop-in replacement for SDL2. If you run into issues with SDL2, please consider upgrading to SDL3 or trying out sdl2-compat. We have made significant improvements across all platforms and your issue may already be resolved.

To me, this means, that it'd be worth trying to target sdl2-compat in the build process for 3.87 or 3.88 (not 3.86, it's not worth delaying a release over.) As such, I think in hindsights suggestions might be a better place than bug reports but we should wait to see where the devs prefer this post to be.

At the time I opened it, I didn't know whether downgraded to sdl2 would be possible or would break something -- so far it looks okay though everytime I upgrade or install something, I'll have to tell it to not make the switch again.

I think probably this should be a bug report in sdl2-compat, not in urw, but I'm not sure I have enough information to write a good bug report for sdl2-compat. I guess I could try to reproduce in the free version of urw and then let them figure it out.

6
I think I'm going to just switch my system back to real sdl2.

7
Also the cultural regions aren't showing up on the F6 map of known areas. When I press C, the Cultural Regions legend grows dark or light again, but nothing happens on the map itself.

And I've noticed a couple crashes, one of which was while loading a zoomed in map (either while zooming in or while crossing a map boundary, i don't remember):

Code: [Select]
Feb 26 17:28:19 kebla kernel: urw3-bin[14632]: segfault at 8 ip 00007c710d05073b sp 00007fffd3845de0 error 4 in libSDL3.so.0.2.2[5073b,7c710d015000+1d5000] likely on CPU 1 (core 1, socket 0)
Feb 26 17:28:19 kebla kernel: Code: d3 66 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 f3 0f 1e fa 45 31 c9 e9 24 fa ff ff 0f 1f 40 00 f3 0f 1e fa 55 48 89 e5 41 54 53 <48> 83 7f 08 00 48 89 fb 74 4b 48 89 df e8 e3 c5 ff ff 41 89 c4 84
Feb 26 17:28:19 kebla systemd-coredump[15596]: Process 14632 (urw3-bin) of user 1000 terminated abnormally with signal 11/SEGV, processing...
Feb 26 17:28:19 kebla systemd[1]: Started Process Core Dump (PID 15596/UID 0).
Feb 26 17:28:45 kebla (sd-parse-elf)[15605]: Could not parse core file, dwfl_core_file_report() failed: (null)
Feb 26 17:28:45 kebla (sd-parse-elf)[15605]: Failed to inspect core file: Invalid argument
Feb 26 17:28:45 kebla systemd-coredump[15597]: [🡕] Process 14632 (urw3-bin) of user 1000 dumped core.

Feb 27 19:00:02 kebla kernel: urw3-bin[8471]: segfault at 8 ip 000073e78185073b sp 00007ffddc3e6340 error 4 in libSDL3.so.0.2.2[5073b,73e781815000+1d5000] likely on CPU 0 (core 0, socket 0)
Feb 27 19:00:02 kebla kernel: Code: d3 66 66 2e 0f 1f 84 00 00 00 00 00 0f 1f 00 f3 0f 1e fa 45 31 c9 e9 24 fa ff ff 0f 1f 40 00 f3 0f 1e fa 55 48 89 e5 41 54 53 <48> 83 7f 08 00 48 89 fb 74 4b 48 89 df e8 e3 c5 ff ff 41 89 c4 84
Feb 27 19:00:03 kebla systemd-coredump[15348]: Process 8471 (urw3-bin) of user 1000 terminated abnormally with signal 11/SEGV, processing...

8
I looked through the open issues in sdl2-compat repo as well but I didn't find any that matched my issue. The closest was someone who couldn't type anything on a Russian keyboard layout. I have a Hungarian keyboard layout and I can type ö and ä in the game without issue, and I think trouble with ctrl and alt is pretty different from trouble with not-ascii characters.

9
Bug reports / Re: [3.85] Linux sdl keyboard (and minor display) issues
« on: February 26, 2025, 06:44:28 PM »
I wouldn't mind opening an sdl bug about this but i feel like i don't have enough information to make a good bug report: ideally what sdl functions are involved in getting the keyboard input and what it erroneously thinks the keyboard state is. For example, I see a recent keyboard bug report https://github.com/libsdl-org/SDL/issues/12265 and I think it could be related since it is also about mod keys but I'm experiencing it constantly, not randomly, and I don't know if SDL_PollEvent or SDL_GetModState are involved, and I don't know if the problem is an erroneous KEY_UP or something else, and also that bug was reported for sdl2 and the original poster hasn't even replied whether it's applicable to sdl2-compat or sdl3.

10
Bug reports / Re: [3.85] Linux sdl keyboard (and minor display) issues
« on: February 26, 2025, 06:34:40 PM »
Quote
   An SDL2 compatibility layer that uses SDL3 behind the scenes
   

https://github.com/libsdl-org/sdl2-compat


Looking at https://github.com/libsdl-org/SDL/releases, it seems that they are trying to provide a painless transition between sdl2 and sdl3 with sdl2-compat. And I'd have to say this is pretty painless, the game is entirely playable with sdl2-compat even considering this keyboard issue. I guess my distro switched a little sooner than optimal, but maybe future urw builds on arch should target sdl2-compat instead of sdl2? or maybe there's even an navigable pathway to sdl3?

11
update: I'm resolving this by downgrading sdl2-compat to sdl2; sdl2-compat seems to not be compatible enough with urw.

I upgraded sdl yesterday.

- sdl3 -> 3.2.2-1
- sld2 2.30.7-1 -> sdl2-compat 2.30.52-1
- sdl2_image 2.8.2-4 -> 2.8.4-1

Since then, I'm having trouble using skills with alt. pressing alt-t doesn't do tracking, it suggests throw/shoot, as if i haven't pressed alt. I have tried both alt-keys. I also have trouble zooming in and out with ctrl+ and ctrl-, it acts like I haven't pressed ctrl and gives me the make menu for + and starts waiting for -.

As a work around, I'm using s for skills and using ctrl+mouse-wheel for zooming in and out, which works fine.

I'm also noticing a minor display issue with the highlighted item in my inventory, the highlight deoesn't go all the way to the edge of the square. it is hardly worth mentioning, but it is on the sdl topic. i've attached a screenshot.


I'll look up what this sdl2 -> sdl2-compat change is about.  I'm using Manjaro but it is likely the change came from upstream (Arch Linux)

12
The water in mires is also safe to drink, and in the latest version there are now springs, too, which are also safe.

It's good that you looked up the salinity in the Baltic sea. In general, "would this work in real life" is a good guideline for if something will work in the game. You can die of thirst in a few days but it does take some weeks to starve to death. Definitely finish the tutorial course, it'll give you a good intro to stuff you'll need to know. Try all the things you can think of to try and get a feel for which things you find the most fun. Hopefully you'll enjoy at least one way of feeding yourself.


Before hunting, drop most of your stuff at your campsite -- or even just on the wilderness map, and use F6 to make a marker of where that is. You'll get less fatigued running if you're not carrying too much.

If you have a house, you can smoke meat in summer. If you don't have a house, you can borrow the fireplace of a village. You can also use salt to preserve a lot of meat but that is more expensive. In winter, you can hang meat to dry next to a shelter.

Big game don't spawn on very small islands, but you may get some in winter if the ice forms a bridge to a larger island.

Many plants don't provide enough nutrition to keep you from starving, but some of them are better when cooked. Uncooked, only cloudberries and lake reeds are worth it. Ember-roasted turnips are also better than nothing. Barley and rye are very nutritious once cooked into bread or porridge. Other plants may have medicinal properties or they may be useful as baits for fishing. You always want to use a bait while fishing with a rod, even if it's just some leaves. With the leaves, you will be able to catch some small fish, and the small fish can be used as baits for catching big fish.


It is very cold in winter, and you can die of hypothermia very quickly if you fall into water or if you are away from a fire for too long without adequate clothing. If you fall through the ice, wield a sharp weapon in each hand, it'll make it easier to climb back onto the ice, and then stay on your belly and crawl off the ice. The ice can support you better while lying down.

13
I have a vegetarian character who is several years old at this point. It's really hard to get started because if you start in summer there's no food yet and if you start in autumn you don't have enough time to gather food to last all winter but he managed to survive by starving for a while and then buying ember-roasted turnips from a village as soon as they became available and then doing lots of harvesting of lake reeds as soon as they became available. He is willing to trade for furs, but doesn't skin animals himself, even if they die of natural causes, and he doesn't fish. If he gets some meat as part of a quest reward, for example the wounded adventure quest, he gives the meat away for free to the villagers. At this point, he has a giant field and more grain than he'll ever need.

I play trappers a lot because I prefer to have my food come to me and none of my characters do much fighting.

On these forums, there's a few challenges that players have made over the years, for example starting hurt, helpless, and afraid in winter and never zooming out -- except when you find a mountain -- until you find a village. I've played that one a bunch of times and it's pretty fun.


What do your characters usually die of? Do you want advice or do you want to figure things out on your own?

14
Yes, the character is always 16 at the start, but I'm interested in the idea of an older character. Maybe you could work out some voluntary challenges that an older player might deal with -- maybe rerolling until certain stats are below a certain level, maybe being more sensitive to temperatures and stopping to make a fire whenever you're chilly and taking off extra clothes whenever you're feeling hot (in game, sweating a lot currently has no effect and you won't get frostbite until you're cold, but an older person might have an old injury that bothers them in the cold or might feel unwell in the heat). Maybe the character is retired from fighting and gets food from trapping and farming.

15
Bug reports / Re: Crash using fullscreen
« on: February 23, 2025, 02:36:21 PM »
As a workaround so that you can play again, look for a file called urw_ini.txt in your installation directory, and set [FULLSCREEN:NO]

There's also a file winpos.dat that you could try deleting

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