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Messages - Plotinus

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General Discussion / Re: New fire mechanics?
« on: September 24, 2020, 08:21:21 AM »
The challenge is much harder, but it's still possible to complete it (I've done so) -- you just need to light an entire log on fire when you find one if you're getting chilly. Before, the challenge was too easy, you could light 27 branches on fire (in a 3 by 3 pattern with 3 branches in each pile) and stay sweaty for 3 days, which was unrealistic.

Bug reports / Re: [3.63] Birch sapling appears as " Sapling"
« on: September 22, 2020, 09:27:54 PM »
I'm sending a savegame, standing next to a " Sapling". I've seen it with all my characters in this version, though, with every birch sapling, so maybe it's a Linux only bug?

Gameplay questions / Re: Jinxing traps
« on: September 21, 2020, 11:10:13 AM »
I have, rarely, seen an animal enter a trap while i was watching it, but you may be right that it is more likely if you are not watching, maybe the animal is less wary if you are not looking at it. One thing I like about this game is that the world is so deep that with things like this it is hard to say whether it is a superstition or whether the developers have thoughtfully added this behaviour for animals. They've thought of so much.

General Discussion / Re: Third party programs?
« on: September 11, 2020, 08:24:58 AM »
If you've already seen an item in the game, you can search for it msglog.txt, which is in your character directory.

searching for the string salt:
(000000):c4h9:[2]{03880609}      | 2 bags of salt

Then you take that code 0388 and 0609 and compare it to your current location. 0388 tells you how far east the item is and 0609 tells you how far south the item is (these coordinates here are in Driik).

The very last line of msglog.txt tells you where you are in right now:

(008000):r8hb:[=]{01F103A0}      | Your character has been saved.

I am 01F1 east and 03A0 south, so I am northwest of this salt by a lot (in Sartola, to be exact). The numbers are in hexadecimal so: my current location is 1*256 + 15*16 + 1 east, and I want to get to 3*256 + 8*16 + 8 east, so I subtract my location from the destination and learn I need to go 407 steps east

And the south part, destination - location: (6*256 + 9) - (3*256 + 10*16) = 617 so i need to go 617 steps south.

So 407 steps southeast and 210 more steps south.

But it is more practical to do these exact calculations once you get closer to your destination, to go "i need to go somewhere in driik" and figure out where exactly in driik once you're already there.

Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: September 09, 2020, 11:42:59 AM »
Thank you!

Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: September 08, 2020, 01:21:42 PM »
Looks like I was wrong about the forest reindeer, thanks for the information. I wonder if quality affects it and forest reindeer is on the edge of acceptable? It has been a long time since I tried a forest reindeer so maybe I got a harsh or ragged skin and didn't realise I needed to do better.

Do you remember what quality the skin was when you skinned it? Alternatively, what month of the year is it? Winter furs are thicker, warmer, more valuable.

Bug reports / Re: [3.63] Ghost-Spruces in the forest
« on: September 08, 2020, 01:11:43 PM »
Also, about "Honorary Lifetime Supporter", it just means we paid a certain amount of money for the game. It doesn't mean we're better or worse members of the community than anybody else, just that at one point in time we were able to afford to support the game financially.

It used to be that the game had a free demo version where your character would always die after 10 days, or you could purchase a single version for a small amount of money, or you could purchase all future versions for a larger amount of money. Those of us who purchased all future versions were called "Lifetime supporters". Later, the game switched to a different pricing model and it came out on Steam and your characters don't die at 10 days old even if you never pay anything, so "Lifetime supporter" doesn't really exist anymore and the word "honorary" was added to show that "if lifetime supporters still existed, this person would be considered one of them".

The label means nothing about the quality of our postings or our value to the community, though I suppose you can say that those of us who care a lot about this game -- in my case it is the only game I have ever paid for -- have spent a lot of time caring about it and learning about it and finding out about how its mechanics work. We view bughunting as a community activity, we try to pin down the mechanism of the bug and see if we can reproduce it ourselves. Bugs that can be reproduced are easier to fix.

When we engage like this with you, you feel attacked.

Bug reports / Re: [3.63] Ghost-Spruces in the forest
« on: September 08, 2020, 12:49:26 PM »
Spruce saplings can be invisible if there's a pine tree in front of them, so you wouldn't see it was there unless you tried to gathered branches from the tile or [l]ooked at it with the l key. And I've just tested it: if i throw rocks a a spruce sapling, it says "young spruce" instead of spruce sapling.

I also went and found an invisible spruce sapling in my own game:

But it's really there, if I chop down the pine just south of it, it'll be revealed.

You did find a real bug though, the message should be that it hits a spruce sapling, and the dog should eat it.

Bug reports / Re: [3.63] Ghost-Spruces in the forest
« on: September 07, 2020, 06:51:46 AM »
maybe there is a spruce sapling there, you can share a tile with those. what happens if you walk into it and press :? What happens if you try to chop it down?

Suggestions / Re: Let salt be salt, not preservative
« on: September 05, 2020, 07:46:10 AM »
You can mod thee recipes to ask for dried meat.

That’s quadrupling the recipes. Raw, salted, smoked and dried. And same for fish.

You put it like this:
Code: [Select]
{* cut} then it accepts raw, salted, smoked or dried meat cuts.

Alas there is not a similar workaround for fish.

Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: August 30, 2020, 10:09:12 PM »
I have and elks and forest reindeer don't work.

I think you are right that it does have to be tanned in Kaumo as well. At least, I never want to risk it so I always stay in kaumo to do the tanning.

Gameplay questions / Re: Why are my pets fighting each others?
« on: August 30, 2020, 03:15:31 PM »
Yes it uses a little bit of time, but not enough time for the sow to run away from you, especially if it's already breathless, but maybe even if it not's fatigued.

Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: August 30, 2020, 03:13:59 PM »
I've never gotten it to complete with an elk or forest reindeer fur. I always just wander around until I find a squirrel because they're easy and I know they work.

General Discussion / Re: "The Challenge"
« on: August 30, 2020, 03:09:33 PM »
Day 101 14% injured, 0% starved

Checking out a new village in case they have any silver.

Day 102 14% injured, 0% starved

Checked another village, this one had the robber's quest. I accepted it but I am probably going to let it lapse. Returned home, found a glutton in my traps.

Day 114 13% injured, 0% starved

Finished my 1x2 sauna.

Day 119 10% injured, 0% starved

Visited some villages in driik, didn't find any silver but did get a travelling companion quest. Luckily, my character is actually is Sartolanian so it's going to be easy to take him to a village.

Day 123 7% injured, 0% starved

Traded 10 lb of superior elk fur for a perfect shovel. I'm going to go find the island where the reward from the travelling companion quest is, though I can't dig it yet of course.

Day 141 0% injured, 0% starved

Visited a new village, got the branches quest, bought some rye grains and flax seeds. The flax does rely on a mod but winter will be over by the time i plant them, and the OP says that's okay after winter. It's late soil month right now so I'm almost there. I still have 7 cloudberries left from way back at the beginning. I've been using them to bait my traps slowly and replacing them as they get eaten but soon it will be swidden and they'll go stale and I'll eat the rest of them.

Day 153 0% injured, 0% starved

It's Swidden (April) now. I have been building a little cabin just a few steps away from the sauna, mostly for lack of other things to do. The snow is thigh deep still and I'm checking everyday [alt-a s] to see if I can start preparing a little field yet or not, but it's not yet. I guess I should gather up my furs and wander around looking for travelling traders to get some silver, or failing that, explore the driik villages until I find one.  The robbers quest did expire, I never went looking for them.

General Discussion / Re: "The Challenge"
« on: August 30, 2020, 03:04:36 PM »
Yeah, I got really lucky there.

You can sometimes find angos in the archipelago, being carried by an islander adventurer or an islander hunter, almost never lying around for sale in their shops. Finding masterwork ones is pretty incredible.

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