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Messages - Plotinus

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will the random tree trunks found in the wilderness be randomised to match the tile? mostly pine in pine mire, heathland, lichenous pine forest, mostly spruce in coniferous forest, spruce mire, mostly birch in groves?

Suggestions / Re: Secrets, hidden things and mysteries
« on: July 01, 2024, 07:39:44 PM »
There are a few things of this nature already: the quests where you can find a burried, in a cave, or on a cliff. You can also sometimes find random stuff in caves that isn't a proper treasure, and there are the rituals, and some of the quests, like the forest maids quest

There's also a lot of richness in game messages: have you tried tracking in water? Asking a sage about his abilities?

I support more things of this nature being added

I haven't made a formal study of fish as trap bait but anecdotally, I didn't have any luck attracting carnivores with it to traps when trap baiting was first introduced, so I stopped using it (which means that if this was a bug which was fixed in a later version without being mentioned in the changelog, I wouldn't have noticed it. But most bug fixes are mentioned in the changelog so I think fish simply doesn't work or doesn't work very well). Cooked food also doesn't work for trap bait, but it does work pretty well for fish bait.

i should say that i started this character in 3.70 when the fishing changes were introduced and i've continued him through the version upgrades -- if there have been tweaks to fishing since then, my spreadsheet won't capture that, but I don't think there have been.

A less-skilled fisherman should get smaller results, but the proportions should be about the same: raw meat and fish best, no bait is worse, vegetation is better than nothing.

with low skilled characters, I pick whatever vegetation i can, even if it's not fully ripe, and fish with these leaves and flowers until I get roaches and perches. I use the roaches as bait raw and cook the perches because a cooked perch can be used as bait more times than a raw one. I let myself starve while I'm doing this until I have about 5kg of fish, then I start eating -- always leaving about 1kg of fish to get more fish with and continue fishing until i'm abundantly fed and have about 5kg left, then I start doing other things.

I also recommend doing some trapping early on and checking the traps each day and resetting them to gain skill points, making some pit traps with a trap fence too early on

I have a character who is a master fisher and has tested out different baits. These are the averages he experienced:

No bait: 0.03 kg/ fishing attempt (100 trials)
Berries: 0.43 kg/ fishing attempt (56 trials)
Mushroom: 0.48 kg / fishing attempt ( 100 trials)
leaves: 0.52 kg/ fishing attempt (28 trials)
flowers: 0.62 kg/ fishing attempt ( 100 trials)
roots: 0.64 kg / fishing attempt (50 trials)
raw fish: 1.48 kg / fishing attempt (100 trials)
raw meat: 1.94 kg/ fishing attempt ( 100 trials)

I plan to do more trials with him but it's winter right now.

Gameplay questions / Re: A lot of "Whoa"?! How to go on now?
« on: June 11, 2024, 09:22:17 PM »
This has happened to me before, too! It used to be that if you planted a big field like this, you'd start losing items. Now, this warning appears a while before you reach the game's limit, so probably your items will be safe but you should still take some precautions -- better safe than sorry and that's a lot of plants.

Take any loose items that you want to keep -- your spare axes and your spare clothes and all the random stuff that characters acquire and put them at least 3 world map tiles away from the edge of your giant field.

Some plants may disappear due to the limit but most of your harvest will be fine. You'll have enough food to eat for years.

When it comes time to harvest, stack the harvested plants neatly, 10000 nettles in a single pile count as one item for the sake of this limit.

In the future, if you leave two blank rows between each row of crops, you won't hit the limit. I like to do cellular automata patterns like the sierpinski triangle for my fields beause this pattern will automatically fill only a third of the space.

Mod Releases / Re: Vivi's Skill Training
« on: June 08, 2024, 06:24:18 AM »
I think this might be a bug in the game related to the pausable crafts. Mods work by pretending that the item you produce is a regular in game item, like a rock or a branch or a board. It was added recently that many of the lumber crafts can be paused and then continued later. So maybe the game is mistakenly applying this to the modded items when it shouldn't.

You should report it in the bug reports section

General Discussion / Re: Testing after technical problems
« on: June 06, 2024, 04:31:11 PM »
Glad you're back up!

Bug reports / Re: [3.84.2] crawling while skiing
« on: June 05, 2024, 06:07:58 AM »
I don't really have an opinion about whether it should be disallowed, but if it's left in the game, the speed should be reduced.

Suggestions / Re: Companions with stone axes
« on: June 05, 2024, 06:05:49 AM »
I was on the fence about where to post it. I couldn't decide whether it was a bug or a not implemented yet.

General Discussion / Re: Had a dream about Unreal World
« on: June 04, 2024, 09:16:13 PM »
It means you've been playing it a lot. It happens to me too if I do something a lot

Bug reports / [3.84.2] crawling while skiing
« on: June 04, 2024, 08:10:47 PM »
I was reading through some old news.txt entries, and saw that in 3.17 it was added

Code: [Select]
        1. Now you can remove skis also by [T]ake off command.
        2. Now you can't ski while crawling.
        3. Now you can't ski without ski stick.

But I can crawl while skiing. The picture and text shows me as skiing, the message log fills up with

You crawl.
You ski.
You crawl.
You ski.

My speed while crawl-skiing reduces fom 4km/hour to 1 km/hour. If I take off my skis, then my walking speed is 1km/hour and my crawling speed is 0 km/hour.

Suggestions / Re: Companions with stone axes
« on: June 04, 2024, 07:31:09 PM »
My companion says he is talented at timbercraft, but it seems he is a miracle working :)

Suggestions / Companions with stone axes
« on: June 04, 2024, 06:21:36 PM »
I read in news.txt that

Code: [Select]
- fixed: companions performing some tasks too fast
         Due to miscalculations in companion time counters they managed to complete some tasks, eg. felling trees, all too fast. The issue was mostly noticed in woodworking tasks, but you may find some other companion performed tasks also to appear in slower more reasonable pace now.

I gave my companion a stone axe. He felled a tree in 1 hour, and carved a trunk into a log in 1 hour. Then he made some boards for me. The boards took a couple hours I think, and he got 3 perfect boards, 15 fine boards, and 2 decent boards.

It seems that tool suitability is not yet implemented for NPCs when it comes to how long tasks take or the quality of items they produce.

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