Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Plotinus

Pages: [1] 2 3 ... 6
1
update: I'm resolving this by downgrading sdl2-compat to sdl2; sdl2-compat seems to not be compatible enough with urw.

I upgraded sdl yesterday.

- sdl3 -> 3.2.2-1
- sld2 2.30.7-1 -> sdl2-compat 2.30.52-1
- sdl2_image 2.8.2-4 -> 2.8.4-1

Since then, I'm having trouble using skills with alt. pressing alt-t doesn't do tracking, it suggests throw/shoot, as if i haven't pressed alt. I have tried both alt-keys. I also have trouble zooming in and out with ctrl+ and ctrl-, it acts like I haven't pressed ctrl and gives me the make menu for + and starts waiting for -.

As a work around, I'm using s for skills and using ctrl+mouse-wheel for zooming in and out, which works fine.

I'm also noticing a minor display issue with the highlighted item in my inventory, the highlight deoesn't go all the way to the edge of the square. it is hardly worth mentioning, but it is on the sdl topic. i've attached a screenshot.


I'll look up what this sdl2 -> sdl2-compat change is about.  I'm using Manjaro but it is likely the change came from upstream (Arch Linux)

2
Suggestions / tree specific firewood
« on: January 23, 2025, 10:08:38 PM »
Firewood is currently generic. The salami I had with my dinner says it was smoked on beech wood. I don't know whether beech wood is better or worse for smoking meat, but maybe there's some traditions in Finland about which kinds of firewood are better or hotter or smells nicer.

3
Bug reports / [3.85] rock being prepared
« on: January 12, 2025, 04:45:02 PM »
Yrkki is a migrated character but he is visiting the archipelago for the first time, so this is a new village to him.

He's approaching by punt, and sees a slender trunk



But one step later it looks like a stone



If he goes back and forth, it goes back and forth between being a slender trunk and a stone

When he looks at it, it says that it's a rock (being prepared)



I have a save of Yrkki

4
Bug reports / [Not a bug - but restriction 3.85] sucmodqty and patch
« on: January 04, 2025, 05:41:44 PM »
I have this charcoal recipe with[patch:5] and [sucmodqty]. When you make the full 5 batches of charcoal, it makes about 250 (but less, because of sucmodqty), and it requires 1000 firewoods. But it doesn't use all 1000 firewoods. It uses 232 of them! Which happens to be the number of charcoals that sucmodqty randomised for me to create this time. I had exactly 1000 firewoods before and now I have 768 firewoods.

This is from BAC but I'd edited it some to make it harder.

Code: [Select]
.Charcoal.  (50) "Firewood" [effort:3] [phys:arms,hands,stance] *WEATHERLORE* /2h/ \5d\ |-1| [patch:5]   [sucmodqty]
{Slender trunk} (3)  [noquality]        [remove]                        '+for bracing a chimney hole'
{Firewood}  (200) [noquality]   [remove] [ground][patchwise]    '+to piled around it'
{Shovel}<Shovel>        [wearpct:5]                                     '+to cover it all in soil'
{Fire}                                                  '+lit nearby'
{Torch} [remove]                                                '+to transfer the flame'
[WEIGHT:1]
[TILEGFX:bc-coal]
// From Rain's Ironworking mod v0.91


I think that I'll get rid of the [patch:5] and have it make about 50 out of 200 firewoods, because amassing 1000 firewood feels a bit extreme, but I think this is a sucmodqty bug

5
Suggestions / sucmodqty and patch
« on: December 28, 2024, 05:11:09 PM »
Right now, sucmodqty works with (10), as seen in the news.txt
Code: [Select]
.Club. (10) /5h/ *COMMON* [sucmodqty]

I tried using it with [patch:10] to see what would happen:

Code: [Select]
.Harvest mountain bog ore. "Hunting Horn" [effort:2] [phys:arms,hands,stance] *WEATHERLORE* /1h/ [noquality] [patch:10] [assist:1] [sucmodqty]

When I select 10, it always produces exactly 9 (across 4 trials, so not very scientific) but my weatherlore is 35 so i would expect some more variation.

To test it further, I changed it to use the CROSSBOW skill instead, bcause I have only 12 CROSSBOW skill, but I still always get 9, across 4 more trials.


I put this as as suggestion  and not a bug report because I suspect it is just unimplemented, though it feels buggy that I get 9 instead of 10.

In the meantime I'll change it to use (10) and take /10h/ and not have patch

6
Bug reports / [Fixed - 3.15-3.85] never seen a wolf pipe
« on: December 28, 2024, 03:09:26 PM »
It's been 12 years since the new herbs were added, and I've lived in all the regions of URW since then, but I've never seen a wolf pipe.

7
Not bugs / [Not a bug - 3.85] robbers didn't dump me somewhere else
« on: December 26, 2024, 07:07:30 PM »
Jerkko is heading home from a village and encounters some robbers. He tries to sneak away but they wake up and he winds up fighting them. The fight doesn't go well and Jerkko loses consciousness. He wakes up in the same place, the robbers are still there, everything is still going on. Jerkko continues fighting, losing consciousness again, wakes up still in the same tile as the robbers. I stop playing and save the game.

Code: [Select]
(000000):b6jn:[T]{06C1022C}      | The Owl-tribe robber tries to kick you.
(143270):b6jn:[#]{06C1022C}      | Defense Maneuver: Dodge
(000000):b6jn:[H]{06C1022C}      | He executes a skilled kick and your attempt to dodge is clumsy and late.
(000000):b6jn:[H]{06C1022C}      | His kick glances off of your thorax still hurting you.
(AB5700):b6jn:[+]{06C1022C}      | The impact doesn't penetrate your armour.
(A80000):b6jn:[!]{06C1022C}      | You've been attacked from out of sight!
(143270):b6jn:[#]{06C1022C}      | The attack properties of the woodsman's axe add a slight bonus to the success of his attack.
(000000):b6jn:[H]{06C1022C}      | His woodsman's axe strikes hard to your abdomen!
(3C5A98):b6jn:[:]{06C1022C}      | The world turns black and you fall unconscious.
(3C5A98):b6jn:[:]{06C1022C}      | You regain consciousness...
(3C5A98):b6jn:[:]{06C1022C}      | You pick up the fine northern spear.
(000000):b6jn:[T]{06C1022C}      | The Owl-tribe robber tries to kick you.
(143270):b6jn:[#]{06C1022C}      | Defense Maneuver: Dodge
(000000):b6jn:[H]{06C1022C}      | He executes a skilled kick and your attempt to dodge is clumsy and late.
(000000):b6jn:[H]{06C1022C}      | His kick glances off of your shoulder still hurting you.
(AB5700):b6jn:[+]{06C1022C}      | The impact doesn't penetrate your armour.
(A80000):b6jn:[!]{06C1022C}      | You've been attacked from out of sight!
(143270):b6jn:[#]{06C1022C}      | The attack properties of the woodsman's axe add a slight bonus to the success of his attack.
(000000):b6jn:[H]{06C1022C}      | His woodsman's axe strikes hard to your abdomen!
(A80000):b6jn:[!]{06C1022C}      | The blood pours out of your abdomen.
(3C5A98):b6jn:[:]{06C1022C}      | The world turns black and you fall unconscious.
(3C5A98):b6jn:[:]{06C1022C}      | You regain consciousness...

8
In news.txt, it says that the bandage only needs 0.5lb of cloth instead of 1lb. I made a bandage, and it only used 0.2kg of cloth but the final bandage weighed 0.5 kg. I expected the final bandage to weigh 0.2 kg too.

9
Yrkki is doing some crafting with a burning shingle lit. It says he sets a new shingle burning. He continues crafting. I notice it's taking quite a while for him to replace the new burning shingle, it stays lit for several hours:

Code: [Select]
(000000):h2jm:[O]{07CE03BE}      | Ok, you have all the necessary equipment!
(3C5A98):h2jn:[:]{07CE03BE}      | The snowing eases a bit.
(AB5700):h2jn:[+]{07CE03BE}      | Light of the shingle is fading.
(AB5700):h2jn:[+]{07CE03BE}      | Shingle has burnt out.
(575757):h2jn:[_]{07CE03BE}      | You set a new shingle burning.
(3C5A98):i2j0:[:]{07CE03BE}      | The snowing ceases.
(008000):i2j5:[=]{07CE03BE}      | Ok, you set and leave a decent expanded log hull here to prepare.

Once his crafting is complete, I look at the tile to see what is going on:

Code: [Select]
(143270):i2j5:[#]{07CE03BE}      | Things that are there:
(000000):i2j5:[c]{07CE03BE}      | clay kiln
(000000):i2j5:[7]{07CE03BE}      | 7 fine boards
(000000):i2j5:[6]{07CE03BE}      | 6 slender tree trunks
(000000):i2j5:[s]{07CE03BE}      | stone
(000000):i2j5:[4]{07CE03BE}      | 42 wooden stakes
(000000):i2j5:[1]{07CE03BE}      | 167 clay lumps
(000000):i2j5:[4]{07CE03BE}      | 439 shingles
(000000):i2j5:[1]{07CE03BE}      | 10 inferior shingles
(000000):i2j5:[6]{07CE03BE}      | 6 rocks
(000000):i2j5:[8]{07CE03BE}      | 8 blocks of wood
(000000):i2j5:[7]{07CE03BE}      | 7 blocks of pine wood
(000000):i2j5:[b]{07CE03BE}      | big female dog called Brianne (leashed)
(000000):i2j5:[3]{07CE03BE}      | 38 firewoods
(000000):i2j5:[b]{07CE03BE}      | burning fine set for gaming

He lit a different item on fire by mistake! As it happens, I don't care about the loss of this item, but it looks like a bug. I'm can provide a save of Yrkki.

Here is the code for the set for gaming that is burning, and for the things it is made of:

Code: [Select]
.Set for gaming. "Sesta" [effort:0] [phys:arms,one-armed]  *CARPENTRY*  /240/   %-10%  |0|
{Small whittled block} (2) [remove]
{Knife} <Small knife>
[TYPE:valuable]
[MATERIAL:wood]
[WEIGHT:0.6]
[PRICE:1.5]
[TILEGFX:bc-antpieces]

.Whittle a block. "Sesta" [effort:1] [phys:arms,one-armed]  *CARPENTRY*   /60/  %-10% |-1|
{Small wooden block} [remove] [noquality]
{Axe}<Carving axe>   [wearpct:70]
{Knife}
[NAME:Small whittled block]
[TYPE:tool]
[MATERIAL:wood]
[WEIGHT:2]
[PRICE:0]

.Small wooden block. (8) "Firewood"     [effort:2] [phys:arms,stance] *TIMBERCRAFT*      [noquality]    /20/
{Block of wood} [remove] [noquality]
{Axe} <Handaxe>    [wearpct:70] '+as an axe for rough cutting'
{Axe} <Carving axe>    [wearpct:30] '+as an axe for finishing the shape'
[WEIGHT:5]

10
Bug reports / [3.85] Sleep walking tribesman
« on: November 24, 2024, 12:50:23 PM »
It's small hours and raining and Jerkko is on the outskirts of a village and this guy Eaddji is moving around sleep.

"You see sleeping Eaddji the Owl-tribe tribesman there."

I can provide a save, though you should know that after creating the tarball, when I reloaded Jerkko, Eaddji wakes up a turn or two later as soon as he enters the village proper, so you'll want to analyse it without any turns passing.

11
Bug reports / [Fixed - 3.85] can't find missing farm animal
« on: November 23, 2024, 03:48:57 PM »
I've successfully completed this quest many times, but the last 4-5 times I've gotten it, spanning a few versions now I think, definitely 3.84 but possibly earlier, I haven't been able to find the animal, in spite of spending the full 15 days looking in the zoomed in map, scanning the entire circle from east to west and then scanning it again from north to south -- at least 10-20 real life hours per quest. I've been waiting to report it because if it was just once or twice then maybe I got unlucky and didn't see it or the tracks faded before I could get to them but I think there might be a bug here.

I can provide a save of Aaro, who has a bit more than a day left of the quest, and has explored the whole area pretty thoroughly, and maybe you can tell me if he somehow missed that square or if something is wrong.

12
When I try to make blunt arrows, if all my items are dropped, it prompts me to select an Axe or sturdy carving knife from my inventory.

If I pick them up my knives and axes, it wants me to decide which one to use.


When I try to make a javelin, it automatically selects my masterwork handaxe from the ground.

Javelin:
Code: [Select]
{Axe or carving knife} [wearpct:30]

Blunt arrows:
Code: [Select]
{Axe or carving knife}  '+(for rough shaping)' [wearpct:20]

13
Not bugs / [Not a bug] Falling asleep on a burning shingle
« on: November 02, 2024, 12:53:25 PM »
Not sure if bug, but it seems dangerous...



Code: [Select]
(143270):k1hm:[#]{038B0655}      | Things that are there:
(000000):k1hm:[1]{038B0655}      | 126 shingles
(000000):k1hm:[s]{038B0655}      | sleeping Driikil�is Housewife
(000000):k1hm:[b]{038B0655}      | burning shingle

14
Carving a tree trunk into a log is not yet pausable, so I can do it while Ready to Drop

15
Bug reports / [3.85] Not All Who Wander Are Lost - burnt-out-fire and flora
« on: November 01, 2024, 01:40:52 PM »
This is probably not new, I just noticed it now.

The Not All Who Wander Are Lost site generates a bunch of tiles that are on fire or were recently on fire. Tiles that were recently on fire can have plants growing on them:

Quote
Things that are here:
2 lingonberry shrubs
burnt-out fire with glowing embers


Pages: [1] 2 3 ... 6
anything