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How do you plan your year? So, one of my characters has lived three years and I've thought it's better to plan her activity.

At the moment her schedule looks about like this:
  • Late autumn. As soon as it's getting colder, she starts gathering berries for baiting and sets loop snares and trap fences.
  • Winter. Passive hunting, replenishment of dried meat supply, tanning hides, building, just sitting beside a fire and dreaming.
  • Summer and early autumn. As soon as the weather becomes warmer, she disassembles traps (as smoked meat doesn't lasts for too long, and it's too easy to get meat spoiled or hides rotten). Time to craft arrows for barter, travel, trade, complete quests, hunt Njerpez, go fishing, peel bark for tanning, plant and harvest rye, turnips and nettle.
  • Occasionaly she hunts (usually bears), cooks something complicated, goes to mountains for stones and rocks, and takes a sauna once a week.

What are your plans, guys?

October 27, 2020, 12:51:41 PM
Re: Punitive island winter challenge This is hardcore challenge, yet it's really fun. My first characted just had frozen to death on the seventh day.
October 27, 2020, 04:58:55 PM
Re: Crowdfunding : your thoughts? I don't really know how crowdfunding should be managed, so probably cannot give a good advice. Yet I would gladly donate as soon as I'm able to. Just because of being grateful of all the fun I have playing UnReal World. And 'cause I hope to become an indie game developer some day.
October 29, 2020, 07:36:54 PM
Re: Crowdfunding : your thoughts? @Erkka, your blog post is pretty inspiring. I do know what depression is, and it's so helpful to see someone actually overcome it.

Your game seems to be quite interesting (and have the spirit of UrW, that's cool). The description somewhat reminded me “King of Dragon Pass”, another great game. I hope you'll succeed!

November 02, 2020, 09:47:22 AM
Re: Island challenge stories ATTEMPT 13

  • Playing as Islander (I've got really tired of rerolling start location).

Spoiler: show

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DAY 1. 56% injuried
The island is huge. “Good”, Hroarr thinks. The bigger is island, the higher are chances of large game presense. He wanders here and there, climbs a stony hill and suddenly spots several reindeers at a distance of bout two hundred steps. “Thanks, Sky Father”. Hroarr grasps his knife and runs. After a long pursuit one of the reindeers is exhausted enough to be overtaken. The young man feels excited. He gently sets the first cut of meat on the ground and whispers, “Oh spirits, thank you. Horned brother, forgive me, as I need your skin and your flesh. May your spirit find its way back someday.”

DAY 2. 49% injuried
Hroarr builds a shelter, prepares some slender trunks for fire, then roasts the meat and tans the hide.

DAY 3. 45% injuried, 1% starving
He makes leggins and mittens. Not enough to feel warm, yet far better than nothing.

DAY 4. 39% injuried, 1% starving
The whole day is spent on looking for the rest of reindeer pack. No sign of them.

DAY 5. 34% injuried, 1% starving
Hroarr finally spots them and kills one. Skins, butchers, continues the search.

DAY 6. 29% injuried
Another reindeer! The young man is lucky to have swift feet and keen eye. The hardest is not to lose the track. Reindeers are fast, yet not enduring. Follow them, herd them close to water, and you'll almost certainly manage to catch at least one.

DAY 7. 24% injuried
Hroarr stores up more firewood and tans the hides. Half of the meat is hanged to dry, half is roasted. He doesn't forget to make sacrifices.

DAY 8. 19% injuried
He makes a shirt, a hood and footwear. So good to feel warm at last!

DAY 9. 14% injuried
Hroarr fells more young trees for fire. Then makes a javelin. Maybe he'll be lucky enough to catch some fish.

DAY 10. 10% injuried
He continues searching for prey and collects some berries and saplings. Spots an elk, but fails to track it down.

DAY 11. 9% injuried
Hroarr goes on preparing firewood. It's getting colder.

DAY 12. 5% injuried
Searching for big game. No success.

DAY 13. 2% injuried
Hroarr stumbles upon a reindeer pack, but it's too dark and they flee.

DAY 14. 1% injuried
The young islander comes back to look for tracks and all of a sudden spots a dead reindeer on the ice. It's probably one of that pack he had scared off yesterday. Hroarr pulls the carcass to the shore, skins and butchers it.

Spoiler: screenshot • show

DAY 15. 1% injuried
The hide is tanned, the meat is drying, and Hroarr decides to explore the shoreline, hoping there are more drowned reindeers. However, he finds nothing. Later he meets an adventurer and asks him to help Hroarr leave the island, but the man refuses.

DAY 16
Finally, an overcoat. And a squirrel caught. Time to get leather, so as to make an axe and set heavy traps.

DAY 17
He goes on exploring the shoreline, now looking not only for a big game, but for a watercraft of that adventurer. No luck. Two more squirrels caught.

DAY 18
In the evening Hroarr puts up with a thought he's unlikely to find neither a drowned reindeer nor a watercraft. He starts setting light lever traps.

DAY 19
It starts to show hard, and soon the ground becomes all white. More light lever traps set.

DAY 20
Hroarr goes back to shelter after setting several traps and spots an elk. This time he must catch it! It takes a while, but finally he herds the animal on ice. Of couse, ice breaks. Hroarr waits until the elk is breathless and pulls it to the ground. He is tired and happy.

Spoiler: screenshot • show

November 03, 2020, 01:12:49 PM
Re: Island challenge stories @Buoidda, yep, he's so stubborn that even death cannot stop him!
November 03, 2020, 04:04:53 PM
Re: Island challenge stories
@paulkorotoon How did you put a description on the spoiler tag?
[spoiler=your_description_here. Case doesn't matter, the text will be uppercased.

November 03, 2020, 04:32:11 PM
Re: Island challenge stories DAY 21 – DAY 22
He spends two days tanning hides and preparing firewood.

DAY 23
Hroarr makes a fur coat. Now that full set of clothes is obtained, he's calm about upcoming frosts.

DAY 24 – DAY 26
The young man continues setting light lever traps and processing birds carcasses.

DAY 27
Hroarr tans enough leather to make a rope. He crafts a stone-axe and sets first heavy deadfall trap. Hopefully there are animals big enough to get into it.

DAY 28 – DAY 29
Four birds and two squirrels. “The spirits are gracious to me”, Hroarr thinks, making another sacrifice.

DAY 30
He hunts down one more reindeer. Seems Hroarr learned their habit a little.

DAY 31 – DAY 33
The young islander tans the hides and looks for a game. Spots a reindeer pack twice, both times fails to catch anything.

DAY 34
Hroarr comes across that pack again, and this time manages to pull down three reindeers in a row! An hour later he catches the fourth one. Hroarr is so heated that he kills the beast with bare hands. The fifth reindeer flees.

Spoiler: screenshot • show

DAY 35 – DAY 41. 8%..4% injuried
One of deers had quite badly hit Hroarr in the left arm. It aches. He tans the hides, occasionally checks traps, and rests. Tries to fish with a javelin a couple times, catches nothing.

DAY 42. 3% injuried
More fishing, two burbots are not dexterous enough to avoid the javelin.

DAY 43 – DAY 47. 1%..0% injuried
The reindeer hides are finally tanned, and Hroarr makes a set of clothes and armour of leather. And a fair supply of ropes.

DAY 48
Hroarr wanders around thinking what to do next. He's got clothes, he's got a pretty good amount of food, he's got some tools. Now he needs a plan. Hroarr comes back at his shelter, lights a fire and sits by it for a quite long time, asking the spirits to guide his mind.

November 03, 2020, 05:03:57 PM
Re: Island challenge stories DAY 49
Patience. That's what he needs, Hroarr decided. He wanders in the forest, looking for reindeer tracks, and suddenly spots a small elk. Chasing him, Hroarr also notices a lynx. The elk manages to flee.

DAY 50
The young man continues tracing the elk and finally finds it. The chase takes a long time, and both are so exhausted that they barely can move. Finally the animal is killed, and Hroarr falls prone. It takes an hour to recuperate enough to skin and buther the carcass.

DAY 51
He tans the skin and rests.

DAY 52
Hroarr spots the lynx again and decides to set several bing deadfall traps.

DAY 53 – DAY 58
He resets light lever traps and sets them in another part of the island. Five birds and a fox caught.

DAY 59
The lynx gets into the trap! It manages to tear Hroarr's left shoulder.

DAY 60. 10% injured
The young warrior rests and tries fishing, yet no success.

DAY 61. 10% injured
Foreign traders! Hroarr asks them to let him travel with them, but they refuse. However, that doesn't makes him upset because he barter a handaxe. For the first time Hroarr feels really happy. It must be the spirits who guided the traders exactly here.

DAY 62. 10% injured
Hroarr decides to fish until reindeers' meat dries. Three pikes this time.

DAY 63. 9% injured
A pike and a burbot! The spirits are kind to him. That's enough for several days.

DAY 64. 9% injured
It's getting much colder.

DAY 65. 15% injured
No catch gain, and Hroarr gets his left foot frostbitten.

DAY 66. 12% injured
Fish seems to avoid his javelin, and he stops fishing. Time to prepare for escape.

DAY 67 – DAY 69. 11%..10% injured
Hroarr disarms all the traps, makes a paddle and a raft, loads his few belongins on it and leaves the island. Farewell, the spirits of this place, and thank you for all your help.

DAY 70. 9% injured
It's hard to find a way through the ice, and his path is tortuous and slow.

DAY 71. 17% injured
Hroarr's feet get frotbitten, but he doesn't care. And finally he reaches the mainland, climbs a hill... and spots a fortified village. So, he is in Driik. Hroarr falls on his knees and cries loudly, “I'm safe!” The struggle against the island is over. Yet there will be, of course, more struggle. But Hroarr isn't afraid.

Spoiler: screenshot • show

November 10, 2020, 05:40:17 AM
Re: Fjara the Huntress of Owl-tribe. A Quest for Mother DAY 1186

She had survived. Travelled all over Driik, working first for food, then for gear. She had come back to the Owl-tribe land. The pain of the loss did not go away, it only passed into the background. Her parents would have wanted her to go on.

And now Fjara stands, looking round the homestead built by her. She's achieved what her father and mother had dreamed of. This small estate is a tribute to the memory of them.
She finishes loading up the bulls and deers and sets out. It's time to go to Driik, to trade. The weather is hot and sunny, and walking is a pleasure.

Hearing a merry singing, Fiara stops and suddenly, surprisingly for herself, decides to turn off to meet the owner of such a charming voice. He turns out to be a stately woodsman, busy with carving a trunk. He is so involved in work that he doesn't hear Fоara approaching with her little caravan. For some time, she just stands there and listens.

“You sing good,” at last says the girl. “It seems, we've never met before.”

The man turns around, a big smile breaks over his face. “I am new here. Who are you, young maiden?”

“A young maiden, like you said. Fjara is my name.” She steps closer.

“Mine is Frodr.” He puts aside an axe and sits down on the trunk.

Fjara stares at his face, and suddenly she feels her throat tighten. Can it be?.. He has njerpez ritual scars on the face. The ones they mark slaves with.

“You... you had escaped from slavery, right?” The thrill makes her dizzy.

“Yes, that is true,” he answers in a grim voice. “Two years, four months and eighteen days I had been a captive of those scum.”

“And was there... was there a woman named Eeva? Brown hair, blue eyes, a head taller than me, thirty one winters old?”

Frodr looks into her eyes attentively and says the words that make Fjara's heart pause and then beat faster, “Your mother?.. Yes, I did know her.”

The girl feels tears begin to flow down her cheeks. Legs fail her, and she falls on her knees, and stares at the ground blankly. “For all these years... mother was alive! I could have saved her!”, a thought occurs to her. But than another, calm, as if not her own, inner voice retorts, “No, you could have not. You were not ready. But now you are. There's a time for all things, and Sky Father assigns a proper role to everyone.”
Frodr agreed to help her. It will be a great joy for him to take revenge on slavers. He told that there was just a dozen warriors in that small outpost where he had been captured. Fjara exchanges all her valuable belongins for weapons, and hires almost forty men in Owl-tribe settlements. There's even more people willing to fight njerpez then she expected.
They attack at night and kill almost all slavers in their sleep. No mercy, even on women and kids. They find three slaves... and one of them is Fjara's mother.

Eeva looks senile, yet seeing the daughter makes her look twenty winters younger. They stand in the middle of the outpost, hugging and crying, and whispering words of love to each other disconnectedly, with no attention to the warriors who, having paused gathering the loot, look at them. At this moment, the mother and the daughter forget the world exists.
The three of them come back home. Eeva looks around, turns to her daughter and asks, “Have you really built all this by yourself?”

“Yes, mom,” Fjara chuckles, “All as we had wanted back then.”

Frodr stands in a distance, looking at her. “I guess, twenty-nine months of slavery were worth a girl like her,” he thinks and smiles.


November 14, 2020, 12:59:13 PM