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Lucky Event... (sorry by size)
May 19, 2018, 06:29:48 PM |
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Lighting torches off of other torches?
Currently, torches can only be lit from open fires. This gets a little annoying if you are conducting protracted activities in caves. I would think you should be able to light torches off other torches.
May 26, 2018, 12:12:59 AM |
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Re: Any way to find lost items?
If you for whatever reason unable to use msglog method (e.g. deleted msglog.txt), cannot find the items in the spruce maze or for whatever reason trying to dig out a specific item, you can use this complicated method (which require some knowledge of course) to get the exact location of a item in local map: Spoiler: show happy digging May 26, 2018, 06:50:25 PM |
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First Mod: Seafood
Hey all, I'm having a blast modding this game for myself. (Also I'm new to the forums in case I do something dumb.) I have a question and thought I'd share something I'm working on: adding seafood to the coasts. This was inspired by the bee hive mod that made me realize I could simulate a bunch of stuff as 'plants.' The thing I'm most proud of is realizing that the mussel symbiosis of rocky on sea terrain looks pretty cool: mussels litter the rocks along the coast. Question: Does anyone know if there are different times of the year that ice freezes and unfreezes depending on whether you're in the northern, western, or southern/eastern part of the map? I don't want the seafood to pop up on ice, so I need to make sure most of them only 'sprout' once the ice melts. I tested it today in the north: month 5 was ice-free, month 4 was not. But is that how it works everywhere and each year? Here's my mod so far: Code: [Select]
May 29, 2018, 07:20:12 AM |
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Re: Wolves! Help!
a) How do I keep a companion from suiciding with wolves around? No. b) Is there any way to keep a reindeer safe with wolves on the map? Kill the wolves fast enough c) Does fire scare wolves? Can they be scared away at all? Before wounding most or all of them that is... No. Generally Wolves won't attack well equipped unwounded character but the present of livestock = effective wolf magnets d) Can dogs attack (or at least defend themselves) when they are on the leash? They didn't seem to do anything when I told them to attack without unleashing them. Yes but the idea of letting them fight with the leash is bad. They cannot leave you and will get exhausted fast if you leave them in aggressive state. Just don't mess with the wolves, smaller packs (~4) are as dangerous as robbers and traders and larger packs (~8) are more deadly than the equal amount of robbers. The strength of the wolves is not just in numbers but also the tactics. They are the master of hit-and-run combat and there are no other npc/predators using this tactics as well as the wolves can. The best way to deal with the wolves is to zoomout asap. June 04, 2018, 08:51:11 PM |
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Re: Rauko
Today the temperature is hovering around freezing and the ice is not melting. Rauko gives one of the 11 perch back to the lake spirits, feeds one to Badgerbane, then boils some bearpaw mushrooms to eat, knowing they are poison when raw. He then makes perch soup and roasts the 5 remaining fish. He's set for food now for a couple of days, so he decides to do a bit of exploring. Since he's not planning to hunt, it's a good time to wear the mail hauberk and get used to how it feels. After walking a while, one thing becomes clear... he needs a belt to hold some of it's weight at the hips and take the burden off his shoulders. Having walked around to the far side of the lake and back by evening, he's ready to turn in for the night. For the first time in a while, his sleep is disturbed by that old dream of the bear killing his father. He jumps up in the middle of the night in a cold sweat to find not a bear, but his dog looming over him in the darkness. Grateful, he falls back to sleep. June 05, 2018, 11:40:42 PM |
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Balanced that spirit, fixed them sacrifices
Two important things to help us get along better with the spirits in the upcoming patch: - balanced: forest spirit's attitude in regards to hunted animals - size and significance matters When an animal is felled the forest spirit's mood change and need for compensation by sacrifices now depends on the size and significance of the animal. Previously almost all the killed animals were valued equally by the spirits which resulted in small game hunters often receiving unreasonable disgrace. Now it is far more tolerable to hunt smaller game and get along with only casual sacrifices every now and then. - fixed: only one sacrifice allowed per day If any kind of sacrifice to any spirit was performed even the different kind of sacrifices during the same day were considered excess. This was not intentional, and is now fixed back to normal: You can perform multiple sacrifices on daily basis as long as they are targeted at different spirits, ie. forest or water spirit, or if the act of sacrificing is a part of unique spell. These are future additions not yet functional in current version 3.50 (stable). June 07, 2018, 01:59:14 PM |
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Re: Vagabonds
I was just joking in the first place. I think sometimes my style of humor doesn't translate well to message boardsWell, it is harsh, but I think it's rather hypocritical to justify murdering everyone with desperate starvation. If you want to play as a mass murderer, go ahead, but don't justify it with a need for survival. See: "I usually murder them too. Usually I just ask if they have a quest, and if not, it's murder time.". If it was truly a matter of survival the victim should be murdered regardless of whether a quest could be had or not, as those quests typically result in inedible rewards of information.Yeah, I usually murder them too. Usually I just ask if they have a quest, and if not, it's murder time. I do feel slightly guilty, but then again, if you were starving to death in the woods... perhaps you'd do the sameYou must be a poor player indeed, if you're character is constantly starving so you have to murder everyone you encounter to get something to eat... June 10, 2018, 02:00:01 PM |
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Re: A few noob questions
As to a home site, for me, I like to be away from towns as human activity diminishes animal activity. I like to be near water, generally building at 11:00 of the lake for some reason. I spread shelters around my hunting and trapping areas, some containing remote cellars. I usually build at around 10 or 11 o'clock to a big lake myself; gives the best view of the sunrise over the lake, and you get the most sunlight through your windows in that position of course, with neither of those things factoring into the game it's all just role play for me lol June 11, 2018, 10:05:42 PM |
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Re: Balanced that spirit, fixed them sacrifices
I'm curious, depending on "size and significance" of the animal, would the appropriate sacrifice ever exceed one cut? According to folklore it seems that for the finnish spirits it is the gesture that matters the most - not the actual value of the offerings. Exception to this rule are sacrificial specific spells where a specific thing is needed for a specific result. Concept of greater sacrifice for a greater service/result is a bit alien for us. So we continue to emphasize on the gesture rather than the required amount. And when it comes to sacrifices with spoiled food items, that's going to be fixed. June 12, 2018, 12:33:14 PM |
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