URW EXPANDEDThis mod was not meant to be 100% faithful to the historical reenactment, however I searched various sources about Iron Age foods in Finland, such as rose hips, wild apple trees, juniper, as well as sour milk and fermented beverages.
In this mode I've used some tiles from vanilla game, is forbidden to use them outside URW. about my own graphic and code, feel free to use it for your own projects and mods.
This mod contain also the Bird Coop code and graphic by Privateer.
THIS MOD IS OUTDATED!!! At the moment, work properly on version 3.72 (I use on 3.72.2, probably work on any past version and up to 3.8.0 )
HOW TO INSTALLSimply copy and paste all files in the URW directory
Make a diy_glossary and diy_cookery backup first!
ABOUT THE MODMining
Pottery
Forging
Smithing
Gathering
Jewelry
Rites
Farming
Fishing (improved)
Cooking (improved)
NEW PLANTS - Bugs: Bees and Snail
- Wild fruit trees: Hazelnut and wild apple
- plants and berries: Rose hip, lentils and ramsons.
NEW SEA FAUNA (now living in the in islands will be much more easier and the sea will have a lot of food to give now, and exploring those rocks in the sea will give you a lot of mussels and clams, if you have the right climbing skill...)
- Clams
- Mussels
- Crayfish
- Prawns
MINING- Look for open mire to dig ferrous stones
- Look for caves to dig various ore like copper, silver and gold
FORGING- Smelt bog ferrous stones into impure iron, smelt again for rough iron block and forge them into pure steel bars!
- Smelt and forge precious metal ores for jewelry making, to barter on your trading routes
SMITHING- Forge and shape rough blades, then bury them in a swamp to increase the carbon inside the steel and wait for some months.
- Dig out your blades and forge them into valuable tools or weapons.
- Craftable items: Knife, Seax (skramaseax), Handaxe, Carving Axe, Woodsman's axe, Battleaxe, Battlesword, Spear, Carving Knife, Small pot, Pot, Cauldron, Roundhield, Shovel.
JEWELRY- Make rings, brooches, sun\moon symbol pendant and brachelet with copper, silver or gold metals.
- Find and refine precious gems and put them on your ring, barter them to be a rich man, or give as a gift for your future wife\husband (if marriage will back one day

)
POTTERY- Dig on the river\lake for clay, shape it and make your clay containers! Avaiable to craft: clay cup, clay bowl, clay pot, small clay pot and the huge amphora
- Small pot and cauldron, a smaller and lighter version of the pot for your wandered characters, and a huge pot to cook great meals for your log-house guests.
GATHERING- Harvest pine tar to varnish punts and rafts
- Make Charcoal for pottery, smithing and jewelry crafting.
- Look for baltic amber on the seashore and put them on your own jewelry
- Dig for worms to use as baits
- Build and place bird-houses for harvesting eggs after a while
- Look for shells and baltic amber on the seashore
- Dig for stones and rocks
- Crush bones into powder to fertilize the soil
TEXTILECRAFT- Craftable simple yarn clothes
RITUALS (all this stuff is still very rough, and is meant more for roleplay than other stuff, but make a nice ritual will give you some reward at this moment)
- Burial ritual
- Cremation rite
- Midsommer ritual
- Midwinter ritual
- Shaman-drum (will be used as part of ritual recipe)
COOKERY- Dry mushrooms
- Seal your berries making Berries Jam
- Make butter and two kind of long lasting cheese
- Huge meals to cook in the new outstanding cauldron
- Harvest bee hives to get honey (extremely carb nutritional) or to get beeswax to seal food like Berry Jam, Cheese, and more to come, or use it as a tanning material
- Harvest snails, a new bug food to find around. Purge them, and taste this delicious stew!
- Harvest new plant like hazelnut (hight fats!), wild apple, rose hip, lentils and ramsons garlic.
- Boil bones for marrow
- Make beverage like Mead, fermented berries wine and sour milk to entertain your guests or to get drunk!
- Modified fish soups to include also shellfishes, dedicated sea soup and freshwater soup!
- Make sourdough for a lot of bread
FISHING- Make net
- Make and set crayfish\prawn traps (meaby I will remove the shrimp trap or modify a bit)
BUILDINGS (codes take from fandom wiki, Idrk who writed them)
- Dig a primitive well
- Make roads
FARMING- Bird coop (code and graphicby privateer)
- Scarecrow (will be used for training recipes on future versions)
GRAPHIC INCLUDED FOR:
- All water fauna (crabs, crayfish, shrimps, clams, etc..)
- Clay pot and amphora
- Altar and grave
- All flora (snail, beehive, wild fruit trees etc) - apple and hazelnut have still a very raw graphic, I will work on it soon as I can
- Shellfish trap
- Amber
I hope I din't forget anythink

Changelog
Changelog_v0.7 - Expanded Plasmator mod URW
- Creation of dedicated sub-menus for cookery craftings
- Removed seacrab and freshwater crabs, since in finland there where no native species of crabs
- cratfish can be found in both river and lake, but can be fished by trapping only in lakes
- Changed graphics for shrimps and changed name to prawn (baltic brawn)
- Added Rockpool Prawn, can occasionaly found in summer season to add some variety on the coast after crabs removal
- Fixed some mining and forging recipes, setted up noquality for all mining process
- Edited cooking recipes to adapt new sea fauna
- Added lentil soup
- Edited and fixed brass jewelry
- Added Stone cooking plate (atm is useless, will be update on some planned cookery recipes)
- Stone pot weight and capacity changed from 10-2.5 to 12-3 for balance
- Removed waxed cheese
- Added beewax requirement for fermented beverage like mead and fermented berries drinks
- Added flora_ore.txt - Baltic amber now spawn as mushroom. Removed possibility to find baltic amber by crafting from "Gathering"
- Fixed "shrimp" graphic
- Added "polish amber" option in jewelry to actually make baltic amber gems to put on rings
- Added hammer and goldsmith's hammer option in smithing menu
- Removed seacrab trap and fixed shellfish traps
- Added lentils soup
- Added bird coop (graphic and code by Privateer). Building the coop and feeding animals require now also some straws
- Changed related skill of forging from common to weatherlore, changed related skill of smithing from common to carpentery
- Changed name of the menù "Rituals" to "Rites"
- Added Cremation rite, where you can get ashes to fill on a container, and then you can bury the ashes inside an amphora
- Changed related skill for rites from common to ritual
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Changelog_v0.8 - Expanded Plasmator mod URW
- Created dedicated sub-menus for Armorsmith, weaponsmith and toolsmith crafting recipes
- Added Rus lamellar, lamellar with shoulders, Lamellar with tassets, lamellar tessets and lamellar shoulders (for now the recipes are empty, only graphics are implemented for now. Next release will add forging option for steel lamellae to build lamellar armours)
- Added Broadhead arrow crafting option.
Changed requirment for arrow and broadhead arrow from rock to iron block.
Is not so easy to make your own arrow now
- Removed dedicated cooking recipes and ported again to diy_cookery.txt since was not showing the recipes
- Added Baltic sword, Vikingr Sword, Rus Saber, Langseax, Braided shield, Rus shield, Norman sword
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Changelog_v0.9 - Expanded Plasmator mod URW
- Added smoked meat soup and dried fish soup
- Added beer production with 3 steps ---> malting barley -> malt -> beer
- All cultivated crops like barley and rye, now, when trashed, give also straw
- Added straw hat
- Added compost for manure with straw and raw food (90d to be ready)
- Added extraction of seeds and grains oil (very low output, but with a huge fat value)
- Added fried eggs, fried meat and fried fish (require oil and a stone cooking plate)
- Added smithing option to make iron fish hooks
- Added many rituals (Midsommer ritual, Midwinter ritual, Animal honouring, Spring fisherman rite)
- Added Shaman drum and bone flute for rituals
- Added Reindeer totem and bear totem (with no
- Added crafting option to make Hemp, Nettle or Linen clothes from yarn (tunic, trousers and cloak)
- Added clay bottle (3lb capacity, perfect to keep your fermented berries wine or beer inside)
- Added option to cut fish cuts
- Added Oat cultivable crops
- Added white bread, berries bread and yellow bread
- Pickaxe require now a Rough Axe Head to be made (to balance the fact that you can start in early game to craft expensive jewelry)
- Balanced jewelry prices for feather, bones and antler necklaces, bone rings.
Plasmator URW Expanded v1.0 Changelog
NEW FEATURES
- Overhaul of the rites submenu: 5 new unique seasonal festival (solstices, harvest fest,etc), new ritual mask and kantele. Removed many non-historical and un-practical rituals, adjusted some recipes.
- Finished the armorsmith menu. Now you can actually make lamellar armours and splinted vanbraces\shin guards. (need some balancing and adjustments)
- Added Cabbage plant
- Added quartz. Spawn on mountain tiles, can be polished to get a gem, and putted on a ring. Added to make more variety with the Baltic Amber.
- Added Mugworth (Artemisia), usable for many rites.
- Added straw-wrapped cheese
- Added Suonetar Grass, an unique plant that have ALL the healing attributes (acquirable only by doing certain rites) - bear in mind that have a chance of spawning of 1% so there is a possibility that spawn in open_mires
FIX & ADJUSTMENTS
- Reduced from 0.4 to 0.1 salt requirement for pit cheese
- Reduced stone requirement for burial rite from 15 to 10
- Removed bear totem, spring fisherman rites and other generic midsommer and midwinter rites
- Adjusted output nutrition value for pit cheese
- Reduced beewax required to make berry jams
- Swapped spoilage time of cheeses and oils to 0 (never spoils)
- Adjusted some drink spoilage time to last longer (mead, beer)
- Added 0.1 lb flour for fried meat recipe
- Added seasoning for the sour milk recipe
- Reduce requirement of steel bars for cauldron from 38 to 33
- Changed name of "rough blade" to "rough sword blade" to be more intuitive
- Removed "gather birch young leaves" craft recipe
- Adjusted "look for seashells" to actually work only when you are on the seashore