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Re: I'm currently working on an animal sprite overhaul, what do you guys think?
It's pretty good. I have a few pointers. Try to limit your palette, it will make it easier to deliberatly place colors. Often you'll have 3 colors that could easily just have been one. Try to outline the sprites with a darker color, with the highlight on the right side of the sprite. I made an example with you beaver sprite. I limited the palette to six colors. The shapes are very good! February 08, 2023, 10:07:52 PM |
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What's on this guys back?
I'm working on a 8 sided NPC sprite pack, and am wondering what you guys think is on this guys back. It might be a hood or a bag, the fallen sprite makes me think it is a bag, and the standing looks like a hood to me. What do you guys think? Also a teaser gif. February 11, 2023, 11:35:38 AM |
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Re: What's on this guys back?
Thanks for the suggestion Erkka, I think it came out quite nice.
February 14, 2023, 07:30:44 PM |
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Spirited Sprites - Graphics pack with 8-directional NPCs and animals
Spoiler: Original Post: show Description: Spirited Sprites is purely a graphical mod with focus on realism and esthetics. A large portion of the pack is adding 8 directional sprites to the game, both NPCs and animals. All animals are completely remade with 3d references, while NPCs are based on the original game sprites. Installation and Use: Unpack in truetile folder and overwrite all. Alternatively unpack somewhere else, and copy over the files you want. Copy over wanted files from Spirited Sprites Optional folder. Note the truegfx images need to be copied to the right folder. Use "a-SS-summer.bat" and "a-SS-winter.bat" to change back and forth from snowcovered graphics. Press F9 in game to update graphics. Content and old changelog: 8 directional animals preview: Changes has been made in released versions. Old Preview Changelog: ter-walls - added a few pixels length to support t-juctions. ter-prepsoil - new tilled soil sprite. ter-kotacamp - flipped to fit general lighting direction. ter-ground - new ground sprite. ter-gcmoss - new moss ground sprite. ter-cellar - changed perspective to be top down. ter-road - changed colors to fit new ground. gui-horizon - new sprite. it-skis - new sprite for 8 directional movement. cur-facedirs - reduced size, as 8 dir. sprites make facing easy to read. cur-pcdirs - same as above. ter-firepla - Changed colors and contrast. flo-heather - New sprite for heather. Shown as large patch, instead of small plant. ter-ypine - new sprite, fits the spruce trees better in style. ter-bunk - rotated to fit fallen direction east-west. Dog changed to look like an Elkhund instead of a Buhund.Recolored reindeer sprite. Started to convert animals to black outlines, as is looks a bit better when sprites are recolored in-game, and increases contrast between sprites. Not sure about this though.. Included wrong wall files. Fixed. Minor changes to several sprites. Old Changelog 1.2: All animals are now included. remofire - reused my old sprite from Wickhams G.P. embers - new sprite to fit burt out fire. suna stove - new sprite for greater difference between the two. Pine tree, same as the tall version, but shortened. Included as default. blood - new sprite, less saturated. Bird tracks made by Galgana - for black grouse, hazel grouse, capercaillie, raven, eagle owl, goshawk and mallard. Thank you! Tall spruce and completely new pine trees that fits the style better. (optional) 8 directional player characters in 8 directions. (optional) Snowcovered boulder and evergreen trees. (optional) Spirited Sprites 1.3.1: Fixed typo in .bat file. Thank you paulkorotoon! Npc - all npcs included, same ones as we know and love, now in 8 directional sprites. Included .bat files as per suggestion of Galgana, to change between snowcovered trees and bloulder + hare winter fur. Plants - Barley, nettle, sorrel and river reed - More pronounced outlines, and experimenting with multiple plants for plants where it makes sense to grow more dense. Fire - New sprite in pixel art style. tahtitaivas - Added northern lights to loading screen. (optional) logo - added Spritited Sprites logo to main screen. (optional) Terms of use: The animal sprites are created by me, and you can use them for what ever you want. Everything else (with a few exceptions) is derived from the game sprites, and can be used for what ever you want, as long as it is ONLY used to mod UnReal World. (As per the terms stated in truetile readme) Feel free to contact me if in doubt. Credits are appreciated, but not necessary. Due to forum file size limitations, I had to part the zip file in 3. Alternative downloads: Google Drive OneDrive NB, you have to be logged in on the forums to download from the underlying links. February 18, 2023, 10:26:32 PM |
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Re: Krutzel's Spirited Sprites
Thank you for the comprehensive answer and compliments. I don't think it is something I'll be planning to use, but I hope we can get more options build into the game for sprite variations in the future. Like winter, male/female, young, dead/sleeping and stuff like that. I wish we could make variations to ground tiles. All tiles really. Just like how the portraits work. I added an elk bull and capercaillie to the gifs, truetile comming soon. By the way Galgana, would you be cool with me using your waterspirit as a base for an 8 sided NPC? I like it much better than the original one February 19, 2023, 08:10:59 PM |
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Re: Krutzel's Spirited Sprites
Hmm, now that I think about it, IIRC unlike the case with the vanilla water spirit being just a slightly edited copy of npc-eman, Forest Maidens simply use npc-ewoman. I've never actually experienced the spirits in the game, but any information about the visual descriptions would be very appreciated. I'd love to see the quest dialog you are referencing. Shame about the female spirit, would be cool to have a separate sprite for that. Updated to animal preview 2, with new sprites for cow, bull, capercaillie and elk bull and dog. February 20, 2023, 08:22:17 PM |
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Re: Krutzel's Spirited Sprites
It seems I'm still very limited in what I can do for the forest spirits. Thank you very much for finding those texts. Would be cool to expand on the graphics of spirits, they have some very cool descriptions. I snuck in a tiles release containing terrain, and a few plants. It just got updated to 1.1. See the preview picture. I'm keeping a changelog in a spoiler, if anyone's interested. Feedback is welcome, I'm not sure if the ground is too dark. I like it as it is normally, but when it is further darked by the game in some areas, it gets a bit too dark maybe..? It can cause tracking to be a bit harder. + a new preview update on the animals pack February 24, 2023, 11:43:02 AM |
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Re: Krutzel's Spirited Sprites
New update to the animal preview. Didn't update the gif, but the new animals are hare, hazel grouse, lynx, pig, ram, sheep, raven, ringed seal, snake and squirrel. It is soon done, only needs rodent, swan, tufted duck and willow grouse. Hope you enjoy. I have not seen most animal sprites in game, as it is a often very difficult to test for them, but I hope there are no issues. February 28, 2023, 11:52:35 PM |
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Re: Krutzel's Spirited Sprites
These look jaw dropping, well done sir. Thank you, I appreciate it. Make sure you got the latest preview pack, it seems to all be there for me. March 01, 2023, 10:40:24 AM |
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Re: Plasmator Expanded mod
It looks very cool. I'm a graphics guy, and have a bit to point out. Your sprites seem to use alpha, which the game does not support. Heres a quote from the readme that explains how the background color works: Quote from: Truetile Readme * Background color (which appears transparent in action) is not fixed and is derived from the upper left pixel (0,0). March 07, 2023, 01:49:32 PM |
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