See likes

See likes given/taken


Your posts liked by others

Pages: [1]
Post info No. of Likes
Re: regular crash to desktop I did find an old post of a similar problem here, which suggests a problem with sdl, I did once get a message that sdl.config might be to old, but it was updated last 2 months ago and there is no newer version.

Just to be sure I reinstalled sdl and have been running urw with debug logs for 4 hours without problem, I will need to test longer before saying that was the problem.

April 07, 2019, 12:51:44 PM
1
Re: regular crash to desktop After a marathon of 14 hours playing I got another ctd. Looking at the debug logs there was not anything standout as an error in urw, apart from the odd mix of Norwegian and English in most entries.  ;)

The logs were by this time several hundred Mb, not practical for me to post with my 3rd world internet. I does however seem to be a system fault with my Linux, I will carry on testing after investigating my sdl setup.

April 08, 2019, 11:23:54 AM
1
Re: [Partly solved]regular crash to desktop Tok a bit of tracking down, but I did find there had been a firmware upgrade for the audio chip. It may have been due to support for very old audio systems getting dropped from Linux kernel or from sdl, in ant case there was an updated firmware in AUR which solved the problem of intermittent crashes after 5 hours, so urw is now playable.

There is still a small problem, when exiting urw there is an audio buffer underrun every time, but this does not seem to affect anything though it does seem to be a urw problem. I also have a different audio problem with widelands not exiting cleanly, it does not report the buffer underrun but does kill the unresponsive audio after 5 seconds, again it does not affect playing and currently there is a sdl audio code review occuring in widelands which may solve the solution.

April 13, 2019, 04:10:35 PM
1
Re: What's Going On In Your Unreal World? As a new player, new to urw that is, I made some rookie mistakes. First was not reading anything much before I started.

Just seeing permadeath and wilderness survival was enough to hook me. I started as an Islander as they sounded interesting and fit my mood at the time, and I started in the home culture as that sounds as if it might make life easier to learn. I started with the Unreal World as that sounded most like a tutorial.

I found what looked like a good site to start, on the banks of a lake with lots of conifer trees around and some heathland nearby with other trees. I quickly learnt to collect firewood, built a shelter and learnt to fish. I tried to do anything I could using skills lists, I made a cup and bowl and some planks and as my fishing skill increased I built a cellar for food storage, nothing I made was very good quality as I only had poor tools to use and was getting fed up with eating fish so I spent a few days exploring where I lived, it was moving into summer and ice was melting when I found I had chosen to live on a small island, the lake I had been using as a water source was in fact sea water, the only other fauna on the island was a grouse who could spot me hiding from 20 squares away, even the javelins I had made fell short if I could throw them straight. I did spot a village at the limit of my sight once, on the far side of an ever widening sea, but until I find a way to make ropes I might be stuck here until winter, eating fish and drinking sea water.

April 14, 2019, 10:50:08 AM
3
Re: Measurements for terrain map and wilderness. Unless I have totally misunderstood your question, the size of each tile is shown under the map, last line of the text box.
Terrain tiles are 2m and wilderness tiles are 100m.

On another subject why are measurements like distance in metric and other things not metric? It would make sense for all to be metric or all some other system.

September 30, 2019, 09:34:51 AM
1
Re: "The Challenge" I find this a very interesting way to play, and difficult, I can see why some people might give up after a couple of tries.

My first attempt caused a dilemma I started with a masterwork knife and several pieces of clothing that were masterwork, I was very tempted not to discard them all. My injuries were quite bad, lots of small cuts and bruises and a deep wound on my hip, I role played this by not climbing, running or even walking to far without resting. Just to my north there was a hill which would give me a chance to get some bearings, to the north were mountains and everywhere else was thick forest.

Water was going to be my problem, I needed to find some fast. I headed south as that seemed more downhill, I collected several sorts of berries and other plants as I went and some rocks and fallen branches. Around midday I stopped to rest my hip, lit a fire and ate some of the berries that I recognised. The berries filled my stomach and decreased some of my thirst but I was sure I could not live on berries all winter. I eventually found my way around a steep cliff, through a narrow gap in the trees, there was an ideal spot to spend the night, it looked as if should have a pond but it did not.

At the bottom of the cliff there was a trunk, nearby were several trees to collect more firewood from. I decided to rest there for the night, I dropped all my goods in a pile, pushed some branches onto the trunk, that might keep me warm all night. While waiting for night to fall I could make myself a stone knife, examine the plants I had collected and collect some branches to keep the fire going.

At this point RL got in the way and I had to do other things for an hour or so, when I got back I decided to save the game until the next day. When I loaded the game again I was back at the place where I had started, not at my camp, all my goods were probably at the campsite, including my food. It was however evening, I was cold and hungry and all the plants near me had been picked. I tried to find my camp but died before I got there.

My second attempt went better, I lasted almost a week but died of a stupid mistake. I had found some water after travelling a few Km, I set some traps, collected firewood and started building a shelter. This was where my stupid mistake came in, rather than light a fire to keep warm while working I persisted in building the shelter until I was to cold and weak to light a fire.

I now play this using BAC mod as there is more choice of actions while not being easier, you can spend most of the day making birch shoes which do very little to keep you warm.

April 04, 2020, 11:24:35 AM
2
Re: Multiplayer - what are your opinions? Even if it did work in some way I would never play it, I do not entrust my pleasure to some others persons schedule.
May 15, 2020, 10:05:50 AM
1
Re: Does BAC reduce realism? My 2 cents. BAC is the single best improvement to URW, it makes many thing more 'real', I never play without it.

Admittedly I have never got into metal production so cannot comment on the balance/realism of this part. You do have the option of not using any bits you do not think are accurate enough.

It is possible that the first working on iron was done by a single guy trying to make iron better than bronze. Making a steel arrow head could be done by one person, making lots of them would need more people.

May 20, 2020, 10:40:01 AM
1
anything