1
General Discussion / Re: Exploring Unreal World as a Totally Blind Player
« on: March 12, 2026, 02:33:16 PM »
Just a short update on this;
I got a "hello world"-style test working, so that I can generate visual buttons and text labels recognized by a screen reader. And also the UI reacting to button clicks generated by the screen reader.
So, I think I have the very bare minimum basics of interacting with assistive technologies. I hope to have more time later on, to expand on this to try making a little game or a demo. That can easily take months, as it lot depends on how much I need to work for money, and how I divide my indie hours between different on-going projects.
I got a "hello world"-style test working, so that I can generate visual buttons and text labels recognized by a screen reader. And also the UI reacting to button clicks generated by the screen reader.
So, I think I have the very bare minimum basics of interacting with assistive technologies. I hope to have more time later on, to expand on this to try making a little game or a demo. That can easily take months, as it lot depends on how much I need to work for money, and how I divide my indie hours between different on-going projects.

