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Messages - Erkka

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1
Gameplay questions / Re: Cursed Wolf Quest
« on: March 22, 2024, 08:15:41 AM »
Quote
PS if anyone knows how I can post 'external links',

The method to enable posting external links is to make a few more posts, so that the forum software considers your account a legitimate user instead of a possible spam-bot. As we have suffered from swarms of bot accounts posting irrelevant links, we needed to make the security settings tighter. So every user account starts with external links disabled, and if their account does not get blocked / banned / deleted after making a few posts, then posting links will get automatically enabled.

We apologize for the inconvenience.

2
Bug reports / Re: [3.83] Runaway Slave Start - Njerpez Infighting
« on: March 09, 2024, 10:19:21 PM »
There are two factors here;

1. friendly fire immediately leading to fierce infighting : yes, I agree with that, in some future version the logic could be improved somehow. Maybe the easiest would be that the first friendly hit is forgiven, but if it starts to accumulate the others would feel that this is not a chain of accidents but intentional behavior which needs to be punished.

2. should friendly fire happen in the first place : I think yes. But how often, that is a good question without absolute answer. So, when you say " it regularly seems to happen to some degree" I'd like to hear a bit more about that. What is "regularly to some degree", like out of 10 starts 2 of them lead to infighting? Or out of 20 starts one turns to infighting?

3
Bug reports / Re: [3.83] Runaway Slave Start - Njerpez Infighting
« on: March 09, 2024, 10:02:51 PM »
I think this has already been fixed in version 3.72, see this piece of dev.news

The archery checks are based on risk assessment. In certain conditions, or if the archer feels confident, they can fire and arrow despite there being friends in the potential line of fire. Or, they can consider it safe to fire, but just miss so terribly that the arrow hits a friend. And such an accident will turn to infighting.

So, I'd say this is more a feature, not a bug.

4
General Discussion / Re: lifetime registration
« on: February 10, 2024, 04:45:59 PM »
Hello!

That information was on the UnReal World official home-page for several years after going to Steam back in the 2017. And I'd guess the procedure still starts the same way as in 2017: send an e-mail to Sami, tell that you have the lifetime registration, it helps if you remember which e-mail address you used for that. And ask for the Steam key, Sami will handle that manually.

5
Development News / Re: Haft them axes, haft them spears
« on: January 12, 2024, 07:53:02 PM »
Quote from: lsauros
Will hafting a masterwork item with a lower quality shaft reduce the quality of the axe?

Quote from: Sami
The haft quality and success in hafting has significant impact on the finished axe or spear usability. Poor hafting may result in lowering the weapon quality even below the head quality itself.

6
Suggestions / Re: Make it easier to find quests + add more quests
« on: December 29, 2023, 07:54:35 AM »
Quote
that part of my feature request is to have this also be the case for nearby villages as well

OK, thanks for the clarification.

7
Suggestions / Re: Make it easier to find quests + add more quests
« on: December 28, 2023, 10:50:06 PM »
Quote
Or maybe that can just be part of the response to "how's it going?" 

This should already be the case. The news.txt file in the game installation folder mentions that for version 3.40 beta 1 this was added:



          So the general "How is it going?" chat option now serves as a way to ask if somebody in the village has a known quest
          or problem of which the other NPCs are also aware of. If there is, NPCs will hint you about it and mention who you
          should talk to. This kind of hints about quests are often quite vague and call for asking the NPC in question for more
          information. Within this sort of quest hint dialogue you can pretty much always ask where to find the NPC in question.

          Notice that NPCs may also rarely have personal problems or quests of which the other villagers are not aware of.



8
Great, thanks for the details!

9
OK, thanks for the details! And, one more clarification: You mention that when starting the game, it initially shows only a blank window, but if you switch the focus out and then back to the game again, it refreshes the window to display actual content. So, my question is: does this Alt+Tab trick work with invisible submenus, sometimes making them correctly drawn?

This might be an issue with the SDL2 library the game uses for graphics. If anyone else is experiencing similar symptoms please comment to this thread.

And, just to be sure - I suppose your graphics card driver is up to date?

10
And if you go to the Windows control panel, choose Device Manager, what does it list under Display Adapters ?

11
Since there has not been a flood of Windows 10 users reporting the same problem it must be something more specific. What is your graphics card?

12
Well, I have some more questions;

1. Is there something which would make it better to re-try GOG distribution right now, instead of thinking about it sometime in 2024 or 2025 or so?

2. Last time we asked, their reply was pretty much like "we have reviewed your game and we believe it won't sell enough, so listing it won't be good enough business for us". So, do you have reasons to believe that something has actually changed after that? Either their general policy has changed so that now they consider it fine to list games for smaller audiences - or that 1300+ votes at the wishlist would convince them that listing UrW would be good business for GOG? Or, are you suggesting that because of your personal contacts you could convince them that contrary to their business model it would still be a good decision for them to have UrW on their list?

13
Off-topic / Re: Ancient skis.
« on: October 10, 2023, 11:26:41 AM »
The ski design is optimal for hunting elk and wild forest reindeer. The populations of those animals collapsed near the end of 1800, so hunting them became illegal. Since there was no more that specialized need, people switched to using general-purpose skis.

I browsed through the sources of that research paper; here are some picks;

This is in Finnish as well, but has some pictures when you scroll to the bottom: https://www.kansallismuseo.fi/fi/kuukauden-esineet/2007/lyly-ja-kalhu-tornionjokilaaksosta

I don't know if any of these are accessible on-line, but I'd guess you could consult your local library:

- WEINSTOCK, John 2005; The role of skis and skiing in the settlement of early Scandinavia, The Northern Review, #25/26.

- VILKUNA, Janne 1984; Ancient Skis of Central Finland, Fennoskandia archaeologica 1.

- OVSYANNIKOV, O.V. 1989; On old Russian skis. Fennoskandia archaeologica VI

- NASKALI, Eero 1999; An Ancient Skis. , from "Dig it all, Papers dedicated to Ari Siiriäinen" The Finnish Antiquarian Society the Archaeological Society of Finland, Jyväskylä.

-KANKAANPÄÄ, Jarmo 1997; People in cold environments, from "Early in the North", University of Helsinki Department of Archaeology, No. 10. Helsinki.

- JANIK, Liliana - ROUGHLEY, Corinne - SZEZCNA, Katarzyna, 2007; Skiing on the Rocks: the Experiential Art of Fisher-gather-hunters in Prehistoric Northern Russia, Cambridge Archaeological Journal, Volume 17, Issue 03, October 2007, 297-310.

14
Off-topic / Re: Ancient skis.
« on: October 09, 2023, 02:11:34 PM »
Quote
  Is there proof that this is the kind of skis the Sami people used? 

I'm not sure what you count as "a proof", but here is a University research paper : https://www.utupub.fi/bitstream/handle/10024/147759/Korteniemi_Jaakko_opinnayte.pdf?sequence=1&isAllowed=y

It lists several pages of references, and if you scroll to the very bottom it also has a handful of related youtube links.

The research paper examines the pair of skis where the other ski is optimizied for gliding and the another for pushing / walking. The historical evidence suggests that this type of skis was invented by Sami people living around the Gulf of Botnia of the Baltic Sea, sometime around 500 BC, and was widely used until 1800 AD. The research paper describes also the experimental part where they crafted these skis to see how they perform in real usage. They found the design to be especially effective for hunting on skis.

15
Hello, and welcome to the forums!

The forum has rather strict anti-spam measures. But if you keep on participating, after a few more posts the forum software will automatically grant you rights to include links in your posts.

And, for the sake of convenience, here is a direct link to the gog wishlist entry for UrW

I think it is Sami who makes this kind of decisions, so let's wait to see what he says.

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