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Messages - Erkka

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General Discussion / Re: Lifetijme members cut off forever?
« on: October 06, 2022, 08:35:15 AM »
I emailed support, but they won't answer.

Sending an e-mail to Sami is the way to activate old lifetime memberships. Every request is handled manually, and sometimes there might be several days of delay in reply. So, either send another mail, or wait for a few days more.

Bug reports / Re: Forum having issues?
« on: July 14, 2022, 07:42:10 AM »
OK, the https works on my browser now. So I hope the issue is resolved for everyone else too, is it?

Bug reports / Re: Forum having issues?
« on: July 13, 2022, 03:49:03 PM »
For this interesting no-issue case, there must be a reason which applies to that particular browser (or computer); the most usual suspects I have seen are cache-related and browser configuration-directive-related.

Hmm, I'd guess the reason is rather simple; on my desktop browser bookmarks I have the forum url starting with http:// so no wonder it doesn't bother with certificates. If I manually change it to https:// then firefox complains as well.

Bug reports / Re: Forum having issues?
« on: July 12, 2022, 09:51:19 PM »
Yes, it is persisting for me as well as of this post.

My desktop version of Firefox doesn't complain, but Chrome on Android does. Well, but as ineedcords reasons, this is a service provider level issue. We will try to sort this out sooner instead of later.

Bug reports / Re: Forum having issues?
« on: July 12, 2022, 02:33:56 PM »
I think I noticed this at some point, too. But now it seems to be gone. Anyone else still experiencing this?

General Discussion / Re: Windows install problems
« on: July 10, 2022, 10:39:47 AM »
Well this is probably a bug as it is not possible to install urw on windows 7 or earlier

To me it seems that this is something like a borderline case; if Microsoft no longer supports win7, then is it our bug if it is not easy to install all the required dlls?

But what comes to your savefile, if you have trouble installing the Nights character editor, then could you ask the community if there is someone with the editor installed who could fix the savefile for you?

General Discussion / Re: How to complete "Adventurer's (Item)" Quest?
« on: June 09, 2022, 04:53:57 PM »
Any more bot like behavior and their posting rights will be restricted. 

That didn't take long... The account did another reply by merely copy-pasting a clip from an earlier post in the thread. I restricted the posting rights by the one sure method; deleting the account.

General Discussion / Re: Regarding squirrel's hides
« on: June 05, 2022, 10:01:52 AM »
In addition to what PALU said there is also this alternative:

Suggestions / Re: Processing carcass in winter
« on: April 29, 2022, 10:21:57 PM »
In real life large carcasses need to be hung for a week or more to relax (from rigor mortis), and to age the meat. 

That is true, although I think that the need to do so is based more on taste, not the absolute necessity of it. Proper hanging makes the meat more tender, but it is also perfectly possible just to prepare the meat right after butchering.

Been there, done that. I think YouTube also has a video of Sami and me preparing a freshly butchered lamb, but the method we used to cook it made the meat super tender despite the meat hanging barely for a few hours. And with less time-consuming methods an okayish result can be achieved with roasting birds on embers and such. So, personally, I'd say that a need to hang meat would not add that much to the game.

Off-topic / Re: UnReal World Mobile Controller app for Android Devices
« on: April 17, 2022, 08:30:41 AM »
I can't say that I really enjoyed using it rather than the keyboard.

Hehe, well - absolutely no problem with that! For, if you feel comfortable with using the keyboard, then you really don't need this app. The core idea of this app is to offer an alternative for those players who, for a reason or another, find the physical keyboard somewhat difficult to use.

General Discussion / Re: Combat Tips
« on: April 13, 2022, 08:07:54 AM »
Using blunt weapons against animals is preferable only in the case you wish not to harm the fur. But if survival / killing for food is your main objective, then use the most lethal weapon available.

Regarding melee combat, remember that NPCs have weapons skills like you, so they aren't always the same.

And remember to pay attention to the ratio of "my weapon vs. the opponent weapon". Although an axe in itself might be very deadly weapon, an age guy has a lower hand against a spear guy, for the spear has longer range. The combatant using a spear can easily keep the opponent just a little bit father away. Or, more generally; different weapons have attack and defense bonus factors to them, and their ratio matters.

And, just like PALU said, remember that there are no invincible heroes in this game. Fighting is always about killing and getting killed.

Off-topic / Ancient Savo private beta available for UrW players
« on: April 01, 2022, 06:02:58 PM »

Hello! As some of you might already know, here at Enormous Elk we have a small side-project in the works. It is a family-scale survival game, with point-and-click gameplay, designed to be mod-friendly. Since the start of this year a private beta version has been available to some long-term UnReal World supporters. I just released beta version 6, and decided that it is time to widen the private beta audience.

If you are interested in testing the game and / or supporting the development, take a look here:

This is still a private beta version, so please don't post the url anywhere for a wider audience. But if you happen to know a friend who might be interested, it is okay to share the link in a private message.

The game development has been a little bit slower than I was hoping for. This has been for two reasons; my plans growing more ambitious, and me having to spend time at my main work to pay the monthly bills. OK OK, so the game graphics and UI are still far from finished. But they will be the next main focus of the development.

At the moment the game is verified to run on windows and linux, mac testing has been unreliable (and, again, slowed down because I don't have a mac to test with myself). But a mac version will happen. If everything goes well, Android and hopefully iPhone versions will follow later on down the line.

The good old 2D tile-graphics:

But there is also an option for a 3D map: (And it is possible to switch mid-game)

If you delete globweather.dat and reload the save it sorts it out. 

yes, that is a work-around. Thanks for the save, I'll take a look into it, trying to figure out if something went wrong with the weather simulation.

OK, feel free to e-mail zipped character folder to info at

Are you playing version 3.70? On what OS?

Doesn't sound like a bug to me. I'd assume the ice will be gone in a week or two. But if that doesn't happen post again and be prepared to send the character save folder.

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