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Messages - Erkka

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16
Gameplay questions / Re: Active hunting tips?
« on: March 16, 2021, 05:50:09 PM »
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If i shoot a animal or human that's at south-east, north-west the range is doubled? Like if the diagonal tile be 4m instead of 2m when it's a horizontal or vertical tile?

I just checked the code. Range is not doubled, yet it varies based on the angle you are aiming at. For example, if your target is 6 tiles to the south and 2 tiles to the east, the actual distance is about 6.32 tiles.

17
Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: March 05, 2021, 09:19:07 AM »
Hello, again !

I was contacted by a person who wasn't actively reading the forums in January when this thread was active - asking if there still is a way to support the project. So I decided to open a second crowdfunding round, with pretty much the same idea as in January. If you missed the January campaign but still would like to support the project, you can find more info here.

After this post there won't be so much active campaign promotion or extra visibility for a few months, for the main focus is on the game development.

18
Gameplay questions / Re: Does killing dogs have consequences?
« on: February 22, 2021, 03:13:37 PM »
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But there is a river ://

Hehe, well, but this is Finland  :D

Historically it has been rather common that a house on the one side of a river owns lands on the opposite side of that river as well. River is not seen as an obstacle, but more like an ancient equivalent of A-road, allowing easy travelling of short and long distances.

19
Gameplay questions / Re: Does killing dogs have consequences?
« on: February 22, 2021, 02:51:59 PM »
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  Because I did not have any penalties for stealing all of their crops

Lucky you  :D

20
Gameplay questions / Re: Does killing dogs have consequences?
« on: February 22, 2021, 02:35:01 PM »
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If we say village is on coordinates 0, 0 and a tile is equal to one, then my camp is on position 1, -2

Are there any fields around the village? Consider the village as a single farm house with an extended family living in it. From their point of view their ownership extends to lands around their home.

To be safe, I'd have three tiles between my camp and the village, ie. moving at least to 1, - 4

21
General Discussion / Re: Noob Questions
« on: February 10, 2021, 07:53:36 PM »
These questions have already been answered six years ago in Reddit. I'm afraid I have to judge the OP to have some spammy intentions.

22
Suggestions / Re: Straw
« on: February 01, 2021, 09:47:48 PM »
I've certainly seen my horses willingly chewing straw, also when plenty of timothy hay was available. And I'm under the impression that the old local breeds of horses and cows have a rather efficient digestion.

I don't know about other countries, but in Finland the idea of growing hay on fields is a rather modern thing. Traditionally people just gathered wild hay, dried and stored that for animal winter fodder. Layers of peat were collected for bedding. Now, I'm not expert in the details, but I wouldn't be surprised if most of the straw was given to the animals to eat, together with hay and dried branches of young broadleafs. I have no reason to believe that the old local breeds of goats, sheep, cow and horses all could extract at least some nutrition by chewing straw.

23
Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: January 29, 2021, 03:09:39 PM »
Hello, again  :D

Just a humble notice that it is the last weekend of the crowdfunding campaign. After 31st of January new followers can't join the project Discord, and "donate to become a backer"-option won't be promoted in public. So, in case you are curious about this project but haven't already joined the Discord, now is the time to do so.

Followers (ie. those who have joined the Discord, but haven't placed a donation) can upgrade to backer status at any time, even when the official campaign time is over. So if you'd wish to donate but can't do it in January, then just join the Discord and do the donate stuff when the time is right for you.

What we have now is a small world where you can scroll around, slash and burn patches of forest, sow rye, barley or turnip, watch your fields grow and ripen, and collect the harvest. And more features get added on weekly basis.

24
General Discussion / Re: Old Versions of Unreal World
« on: January 21, 2021, 08:22:48 PM »
Our no-more-maintained IndieDB page still hosts downloads for versions 3.17 - 3.30 (from years 2013 - 2016)

25
General Discussion / Re: How often do villages renew their inventory?
« on: January 18, 2021, 10:03:56 PM »
Yes, I didn't ban / delete the user account right away, leaving open the possibility that this indeed is a real person asking a valid question. Although, that doesn't seem very likely to me. In Reddit the OP says: "Well found the answer. From the developer.", and I find it somewhat hard to imagine why the same person would come here 24 days later with a different username to post the exact same question which they said to be already answered by the game developer.

26
General Discussion / Re: How often do villages renew their inventory?
« on: January 18, 2021, 09:47:20 PM »
Sigh. This one is a direct copypaste from a reddit post. Smells like spam.

27
Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: January 18, 2021, 08:05:29 PM »
At Discord on channel "Development" I posted on 7th of January:

"
5. A lot of stuff (like UI texts, and terrain type information) are stored in XML-formatted text files. Easy to localize. Easy to mod. Although, the early development versions won't support reading data from custom files, so the full modding potential will be unlocked later on.
"

If possible, I try to put almost everything (tasks, actions, accidents etc) in XML files so that the project could double as an "homesteading-survival-game-engine". But in case some of the modding features seem to slow to implement, that is something I might consider sacrificing for the sake of having the project finished in a reasonable time.

So, if unsure, the safest option is just to calmly follow the development news on Discord, and then make a decision to donate if it really starts to feel like that. Or just wait until the project reaches early-access stage.

28
Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: January 18, 2021, 06:11:03 PM »
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Joined the discord, but there's no way for me to post anywhere. Is there something I need to do to "become a Follower"?

Joining the Discord is essentially the same as becoming a Follower - ie. you can read the posts to follow the development. To gain write rights one needs to become a Backer. I'm sorry if my explanation has been too vague!

29
Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: January 18, 2021, 06:04:09 PM »
Just a mid-campaign visibility boost =)

The campaign start has been fine, and we see steadily growing content at the project Discord channels. There's already a download available for the project backers; at this point it is not so much, but provides an insight for those who wish to witness the development as it happens.

If you are not sure if you wish or can donate to become a backer, it won't hurt to join the Discord server to become a Follower. For Followers can become Backers later on, even after the campaign is over (31st of January).

For more info see the campaign page

30
General Discussion / Re: A spambot thread
« on: January 18, 2021, 03:49:02 PM »
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It seems odd to have a sweat shop for breaking through defenses on a case by case basis 

Yes. I could imagine there being a huge database of text-based captcha questions, and then someone paying other people to answer those questions. For each correct reply could be re-used just than many times.

But passing through complicated image-based captcha? That makes me wonder. Although, brute force could be used to eventually pass any captcha =)

Oh well. But this is all just guesses, trying to figure out the logic how spammers get through the captcha.

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