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Messages - Erkka

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16
Solved'n'fixed bug reports / Re: steam crashes?
« on: September 12, 2023, 09:33:28 AM »
In this case, and also the case reported by Ares in another thread, I think a relevant question is also if there is anti-virus software active on the computer. (That, in addition to the usual background questions; the operating system, the game version).

17
Bug reports / Re: Weather/Ice anomaly?
« on: August 14, 2023, 09:02:57 PM »
I checked the code, twice, but couldn't find anything which would make the ice weaker while the temperature is below freezing.

But if it is early winter / early spring, then it is possible that the ice is only barely safe, and any marginally small change can make the ice unsafe. Like, daytime temperature being above freezing for a few hours, and there being either full sunlight with no clouds, or heavy rainfall - both of which wear the ice faster than usual.

I'm afraid this is all I can say, reading the weather simulation code. Once Sami has time, he can check your savefile to see if it is more about the actual ice thickness, or more about the safety measures when estimating when the ice is safe to walk on.

And, just for the sake of clarity - did you try to walk on the exact same location / body of water than 3-4 days before? And before it was safe, but now it is no more?

18
Ancient Savo beta version 20 has just been released on itch.io

I hope all the reported bugs are fixed in this version. And as a new feature there is metallurgy, which involves steps like harvesting limonite from lake bottom, using a kiln to produce charcoal, processing the limonite to get iron ingots, and finally forging those ingots to make metal tools like spear heads.


19
Ancient Savo public beta version now available!

Play as a settler family in 1200CE Eastern Finland, in a region called Savo. Build your home in pristine woodlands. Live off the land, raise a family, send your adult offspring to start homesteads of their own.

This is an open-ended resource-management game, with no combat elements. Cold, hunger and accidents are your only enemy. Both 2D and 3D graphics, you can freely switch between them.

Modding based on editing XML files.

see the beta version trailer video

The game is now available at itch.io

Join the Ancient Savo discord : https://discord.gg/6Crvp6F5dj

Currently at beta phase. Fully playable. Some bugs, some content still missing, a lot of polishing and balancing to be done. Final stable version estimated at the end of 2023, on itch.io and Steam (mobile platforms are planned later on)




20
Development News / Re: Blacksmith orders viewed on the map
« on: May 19, 2023, 08:57:51 AM »
Quote
I suspect there's some weird truncation going on here

Hehe, personally I see it the other way around - in a pre-modern world they didn't have a clock, not a digital calendar, not this constantly ticking sense of a tight schedule with booked events and deadlines. When I imagine a pre-modern artisan estimating how long it would take to produce an item, they surely won't even bother trying to calculate if it would be exactly 16 or 13 or 18 days , but just round it to "something like two weeks, plus minus a few days" which then just is expressed in the short-hand format of "two weeks", since in such a pre-modern society everyone knows that estimated times are estimated times and anything beyond two or three days can't be measured precisely, so it just normal to idle around for a few days waiting to see if that "two weeks" meant 16 or 18 days.

What is weird is our contemporary willingness to fit ourselves into such rigid timetables, and then feeling uneasy if things don't happen exactly on the minute they were announced to happen.

But, sure, I also think it might be helpful to display some rough estimate of "will be ready after a week or so". Or, just to add "It was said to take two weeks, and the order was placed 8 days ago", leaving some calculation for the player to do. Let's see how Sami decides to code it =)

21
Development News / Re: Sami, Erkka and master Lassi
« on: April 12, 2023, 07:14:08 AM »
Will smithing eventually be implemented as a player skill too?

The official list of development plans is often a good place to seek answers to this kind of questions. For example, regarding that particular question the development list has a sub-section titled "Forging" which has a list item "Introduction of blacksmith skills for the player character". So, the short answer is: yes, eventually.

22
Mod Releases / Re: Jojo's Unreal Portraits
« on: March 31, 2023, 11:55:22 AM »
Quote
Dunno why I can't post external links

Welcome to the forums!

There was a time when the forums were plagued by a constant flood of spambots. To stop that we needed to apply strict security measures, including restrictions on posting links for new users. So, just keep on participating in the conversation, and after a few posts you'll automatically get rights to post external links.

23
Bug reports / Re: Too much cold
« on: March 15, 2023, 03:13:14 PM »
Quote
I was fighting against the enemies, and I saw: the branch flying in the air, the enemy had shot it with his bow. Possible bug?

This has been reported and should be fixed already, but I'd guess the fix is not yet in the latest version, but will be in the next release.


24
Suggestions / Re: Remove some armor and weapons.
« on: March 10, 2023, 01:31:16 PM »
Quote
  I'm a little more hesitant about shin-cops, the very first ones I've seen I found them on Byzantine finds, around the year 1000.

The game is based on roughly 800 - 1200, and the Viking trade routes down the Russian rivers took all the way down to Byzantine, so I'd guess it is withing the frame of possibility that some instances of 1000 AD Byzantine items reached the shores of Finland before 1200 ended  :)

25
Off-topic / Re: 'Asentokuusi' - simple shelter under a leaning spruce tree
« on: February 17, 2023, 01:38:37 PM »
Yes, I think I agree. My comment on me not realizing "asentokuusi" could appear as a skill instead of being self-evident was not meant to underrate anyone who is not familiar with the concept. It was meant more as me recognizing my own ignorance, how easy it is to take things self-evident when they are not.

So, yeah - I hope to post some real-life material later on this year. I just need to think a bit how to best do it without needing to fell trees on land I don't own.

26
Off-topic / Re: 'Asentokuusi' - simple shelter under a leaning spruce tree
« on: February 17, 2023, 10:35:33 AM »
The question was posted as a comment to old development news. We encourage everyone to reserve dev.news for Sami to post announcements and news about the game development, for there are other forum sections for other discussions. So I moved this to off-topic.

And then  the actual reply; I did a quick search in YouTube but couldn't find an exact match. Maybe I could try to make one myself once the snow is gone.

I'm not sure if it will work so well with a pine trees, if you need it to protect from rain. A spruce / fir tree thick with branches would do.

EDIT:

Here is an article in Finnish, with some pictures. Using the ancient concept with modern equipment.

And a winter version video.

Neither of those demonstrate a protection from rain, yet the idea is the same. And both of the links show the most simple way of doing it: just finding a spruce tree with low-reaching branches, so that you can shelter under them. As a person who grew up in the Finnish countryside all of this appears so commonplace and self-evident for me that I didn't even realize this could be seen as "a skill", hehe. Well, but the improved version of asentokuusi is just to fell another spruce tree so that is doesn't collapse to the ground but leans to another tree. For a countryside kid this feels about as intuitive as sheltering for rain in a random doorway probably is for contemporary urban people. Anyway, I try to remember this, so that I can test and try to shoot a video once we have summer conditions.

27
Modding / Re: What's on this guys back?
« on: February 11, 2023, 08:58:59 PM »
I'd guess it is a carrying frame / backpack.

Examples:



and a video

28
General Discussion / Re: Issues running Unreal World on Ubuntu
« on: January 20, 2023, 09:56:49 AM »
Quote
I did that

I think Plotinus is suggesting that in addition to running the said ldd command on your terminal, you'd also post a copypaste of the output here in the forums so that other linux users could help you to figure out how to resolve possible issues with dependencies.

29
This project is pretty much alive and progressing. Today's private beta version is 12, at the moment available only for you - the UnReal World players.

Lately the development has been mostly about improving the UI, and fixing fatal bugs found by the test players. Ah, and also implementing many of the suggestions by the test crew. Before going to public beta I'd still like to add ways to interact with your clan other families (once some of your kids get adult and you send them to start new homesteads). At the moment it is so that when they fly out of the nest they are on their own (or, optionally, you continue playing as the young family). I'd like there to be an option to visit and to exchange with your other families - and that will require some AI to determine what the other families have been up to while you have been busy playing our main family - which areas of forest they have turned to fields, have they built new buildings, what new tools they have crafted etc. Hard to say, at least two or three weeks of coding, depending on how much I'm stuck at my main work earning money.

Well, yeah - but we are approaching the first public launch, so if you wish to join the test crew, I'd guess this is a good time to do it. We have versions for Windows and Mac, and then a generic version which should run on any desktop machine which has Java 8 or higher installed.

-Erkka

30
Mod Releases / Re: ModernNorseman's Portrait Mod 1.0 (AI Portraits)
« on: December 10, 2022, 07:30:14 PM »
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however it looks like I'm unable to post external links.

We apologize for the inconvenience! There was a time when we needed to fight spambots on daily basis, otherwise they would've flooded the forums with their spam. Unfortunately, seems like to stop the bots it was necessary to make some compromises with user experience. So, any forum member needs to make a few posts - and if they don't get deleted by then, the system will automatically grant the right to post external links. Just keep on participating in the discussion and soon you can post external links too.

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