How important you find adding marriage feature to the game?

Very important, high priority.
34 (22.1%)
Would be nice but I'd like to see some other big features given time first.
72 (46.8%)
No opinion really, when devs feel like it.
26 (16.9%)
Not that important, low priority.
15 (9.7%)
I wouldn't care about it all.
7 (4.5%)

Total Members Voted: 154

Topic: Adding marriage - poll about how you find its priority  (Read 11875 times)


« Reply #30 on: December 18, 2018, 01:58:42 PM »
I haven't read all posts here but still please let me know: what will wife be used for in game? Will wife have own attributes and skills? She will need this if we order her to go cooking, hideworking etc.


« Reply #31 on: December 20, 2018, 07:45:59 PM »
Sounds good, but the game world would have to be/feel more organic for it to be pulled off successfully, IMO. Social interactions, NPCs hunting and trading with each other, etc are probably more relevant for immersion than marriage at this point. Then it'll be easier to implement a semi-autonomous spouse/partner that fits the game world.

I believe a spouse should be like a companion who can do more things at your request but can also do their own things (like cooking something available when starving) on their own. This must be a pain to program, and to manage if you don't want them to eat stuff you're saving for later.

I would be willing to sacrifice "historical realism" and have it work similarly for both men and women. It's not a big deal, but maybe there would be different advantages: men/hunters usually have different skills than women/housewives. Which is more useful to you would depend on your character, I guess.

This would be hard to balance, though. On the other hand, if you don't protect your home your spouse could easily get killed, and it shouldn't be easy to replace at all.


« Reply #32 on: December 22, 2018, 07:15:18 AM »
Adding a spouse is extremely important, and should be your next update.

Why? There is absolutely nothing else to do in the end game.
Sleep, eat, sleep, eat, is all about life amounts to in this game.

You should be careful how much of a drain on resources a spouse is, though.
It would be a tragedy for them to "use up" my masterwork resources.


« Reply #33 on: December 22, 2018, 07:17:19 AM »
I doubt there was much slavery in iron age Finland, as slavery implies a social structure both where some people are wealthy enough to have slaves, and there being labor to apply those slaves to.

Vikings crossed the thrall sea to Finland and the Baltic countries to catch thralls and secondary wives, but being the victims in not the same.

Regardless, the question was about marriage, not slavery, although I guess this can be considered an "other important features first" post for a feature that I doubt will be included.

Thanks for your input. I do agree that full scale slavery does not seem to be practice in Iron age Finland.

As for capturing female for spouse, I do have succesfully lock up the last of Nperz Maiden. If she died, the entire Nperz cultural would be elimanated from the map.  :'(

Where did you get a masterwork maul?

Bard of Prey

« Reply #34 on: July 04, 2019, 11:20:27 PM »
Apologies for the necromancy, but I just thought of a simple way to implement the second part of multi-generational families...

A single new starting scenario, called 'Legacy' or something like that.  Selecting it requires also selecting a previous character who (probably) died, while having one or more living children.  (The save folder would obviously need to be kept).

The story is that, while the family has prospered in the meantime, as the child of a parent of some renown, you have chosen to honour that parent by striking off on your own at age 16 the way they did.  Your starting bonus could consist of say 1-3 of that previous character's better items.  The map would be randomly generated as normal, thus abstracting concerns about elapsed time.

[Edit:  On the one hand, your buildings, the villages and terrain you know, etc. are all reset on starting the new character.  On the other hand, with some luck/restarts, specific heirlooms could be passed down through multiple generations... assuming they all survive to have families of their own.]
« Last Edit: July 05, 2019, 12:22:27 AM by Bard of Prey »