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Re: Hello world, hello forums Hello and nice to see you again! Good luck with the new place!
May 21, 2017, 07:54:09 PM
1
Re: Bear vs Archer IRL https://www.youtube.com/watch?v=doiFDlS6zHI survival tactics :P
May 29, 2017, 08:11:56 PM
1
Re: UnReal World Mod Experiment I know MO, used it for quite a while. Easier to manage mods.
June 03, 2017, 01:14:14 PM
1
Now this is Unreal World happening! So guys, if you want a bit of Unreal World in your life, there is an arctic marathon of 300kms or so:
https://arcticultra.de/live-tracking-2020/
A guy from my city is trailing in second place sadly, he won the marathon 2-3 times if I recall right. He is 47 now :/ I am 39 and can't see myself running with a sledge attached to me at -30 Celsius for 5 kms, let alone 300 :))

Let's all pray to the Unreal World spirits that a bear eats the leader of the race so my guy wins again!
Kalabunga!!

February 04, 2020, 10:39:45 PM
2
Re: Greetings Enjoy it mate, I still play the game after many years, but there are people here on the forum that played it since the world begun.
February 09, 2020, 08:36:09 PM
1
Full screen map with toggleable information on it - remove classic info boxes Hey guys

Nowadays many people use large displays, even 30+ inches. Also some people are getting old(er) and our eyes aren't as we used to be back when we could see the mouse 10 miles away with our eyes closed. Unreal World uses a cluttered screen wasting a lot of space that can be used for seeing the map. Maybe it's time to have a map like in the first attachement or the link below? With on screen information and boxes you can toggle on and off?

https://prnt.sc/r1srjz

This excellent mod does it to an extent, but you need dual screens as I have to use it properly, else you can just visualize full screen: https://www.unrealworld.fi/forums/index.php?topic=5357

February 13, 2020, 02:42:32 PM
1
Re: Robbers quest - any new ways to find them?
Quote
Sven Today at 4:34 AM
Good idea for the robbers quest is to zoom in every third tile or so with a couple dogs leashed and wait 30 minutes or so. They can detect you from 2 or 3 tiles away, so let them come to you and just have your dogs alert you to their presence
If you don't find them in a tile, mark it as checked in F6 and repeat in a grid pattern until you've covered the entire search area
It'll save you a lot of tile checking in the long run. Just be systematic and let the ai do your job for you

February 19, 2020, 11:41:06 AM
1
Creating negative weight items to simulate sledges or transport vehicles Here is a cheat to make "sledges" and "transport vehicles" until companion and animal hauling is developed more. I have read on the forum in an older post that it's on a todo list, but time will tell when it's done. And hauling logs piece by piece becomes really annoying at some point.

Quick sample
Quote
.Bull harness. "Branch" [effort:1]  [phys:hands,one-armed] [assist:1] *CARPENTRY*  /1m/ [assist:2]         
{branch}   (1)   [remove]
{Knife}
[WEIGHT:-3000]          -  if you use more than -1000, when you drop the item you still end up with negative weight for some reason.

Elaborate sample:
Quote
.Bull harness. "Branch" [effort:4]  [phys:hands,one-armed] [assist:1] *CARPENTRY*  /3h/ [assist:2]         
{log}   (1)   [remove]
{Rope} #5# [remove]
{Slender trunk} (2) [remove]
{Axe} <Carving axe>
{Knife}
[WEIGHT:-1000] 

Notes
1. These work on animals only, because if you have negative weight you will tire EXTREMELY fast whatever you do. So you can use harnesses, sledges, whatever for your bulls, dogs (would be cool to have 6 dogs pulling a sledge :D), etc.
2. If you use -3000 weight on an item and wear it, when you drop it your weight will still remain negative. So even if you create the items for your bulls, use -1000 at maximum, and if you want more, create 3 items, one at a time, moving each item on the bull as you create it.

Enjoy! I really do, my bulls can carry logs now in my forestry business :D

February 22, 2020, 12:32:46 AM
1
Traps setup Hey guys

How far from you can the traps be setup so they work? I understand that traps don't get anything unless in an active area where the character is present. Planning to surround my cabin at some point with traps, but I don't know how many tiles from it should I do it since I don't want them right near me.

Also, will the adventurers I hire get trapped in them? Or can I make something for humans.

Thank you

February 22, 2020, 09:53:14 AM
1
Re: Bird thief quest - do I search for a right tiles? If you get annoyed at a point, as I did in the robbers quest, you can use @Night Editor Xray, and you will see through trees. But not through elevation.
Link https://www.unrealworld.fi/forums/index.php?topic=5255.0

February 26, 2020, 01:09:20 AM
1
anything