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No problem at all, Sami.
Thanks for finding out and fixing the bug.
Lutung lost his best (and only) knife to this bug, so it was sort of a personal issue for me.. grrr.. >:(
Oh well.. he'll have to make do with a stone knife for now.. :'(

Cheers!
McKwack
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Bug reports / Re: Wolf opening door? (3.87 stable)
« Last post by Kreivos on March 14, 2026, 08:26:48 PM »
Btw. I've had numerous instances of spawning inside the cave wall when arriving to this map square, but given that I was already zoomed in and quite the while passed lying awake inside, so it's probably unlikely that a wolf would've entered the cabin that way.

Down the rabbit hole. I recreated this and it appears that the spawning inside the cave wall is a result of the games tendency to place the character one square southeast of the square where he left the home settlement upon re-entering. This appears to only happen on homestead squares, not villages or unbuilt caves where the player enters from the side he's looking, nor any other tile where's there's no automatic zooming in. If I left my janky cavebin northwest of a cave wall tile, this results the player being spawned of top of the cave wall upon re-entering. Solid walls and closed doors only push the character one square south upon re-entering, but apparently the cave being a high cliff it's considered a valid square to stand on.
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Bug reports / Re: Wolf opening door? (3.87 stable)
« Last post by Kreivos on March 14, 2026, 07:27:05 PM »
Wait – do wolves and other animals have restrictions on climbing high cliffs (since cave walls are made of those)?
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Bug reports / Re: Wolf opening door? (3.87 stable)
« Last post by Kreivos on March 14, 2026, 07:18:29 PM »
Had to do a double check and go through the msglog (https://tinyurl.com/2xbmpj48). The last mention of the door was indeed me closing it after seeing a wolf through the window for the first time near my cavebin. I was standing in front of the oven most likely making a fire, and to my best recall canceled the action after seeing the wolf to go close the door. Given where I was standing no other wolf should have gotten past me unnoticed to the cave part.

Previous to this incident I had been sleeping in the bed with the door closed, woke up and kept lying down waiting for the sun to rise, then got up, opened the door but didn't go outside but instead started to make the said fire. It's not out of the realms of possibilities though that I had been sleeping with a wolf inside the cave as when I entered the settlement last the cabin door had been open and I closed it when going inside to sleep ;D The altercation with the wolves did however take quite some time before coming to an abrupt end.

For the past couple of days they had been milling about square of two away from the settlement. This had been my plan to test their reaction and the possibilities of sheltered hunting if the pack I'd followed on and off for weeks came close enough to my cabin.

Btw. I've had numerous instances of spawning inside the cave wall when arriving to this map square, but given that I was already zoomed in and quite the while passed lying awake inside, so it's probably unlikely that a wolf would've entered the cabin that way.






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Bug reports / Re: Null-issue while trading (3.87 stable)
« Last post by Sami on March 13, 2026, 05:42:14 PM »
It seems the reward compensation calculations weren't updated at all when unpaid items were returned, but only if new items were offered.
This was a rather tricky thing, but got it fixed now.

Fixed - persists in 3.87
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Bug reports / Re: Nerf swimming animals
« Last post by Sami on March 13, 2026, 04:15:45 PM »
Moved this topic here from suggestions, as it really shouldn't be like that. Will be checking the swimming animal attack possibilities.
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Bug reports / Re: Wolf opening door? (3.87 stable)
« Last post by Sami on March 13, 2026, 04:11:20 PM »
You're correct, wolves shouldn't be able to open doors, so there's something hazy here.
I'll try to figure out what might have happened.
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Bug reports / Re: Poop deliveries to villagers
« Last post by Sami on March 13, 2026, 04:07:31 PM »
Hehe. This can be indeed thought from many perspectives.
However, it's now made so that NPCs aren't that happy to received droppings anymore.

Fixed - persists in current version 3.87
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Development News / Re: Woven clothing prices and weights
« Last post by Sami on March 13, 2026, 03:34:02 PM »
I'd say giving protection from cold and tear attacks (the most common attack type player to encounter while hunting etc.) is enough reason to keep regular clothing attractive for player. Reasoning being that a sharpened metal blade is quite different thing from claws and teeth. If plant fiber clothing gives some protection against proper weapons, if anything I'd prefer it to give some blunt protection (which linen nettle don't actually give currently), another type player is more likely to encounter in their day to day activities (falling damage and hoof attacks).

The changes have been made so that both edge and tear are reduced, and point protection removed.
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Development News / Re: Valuable hides make more valuable fur clothes
« Last post by Sami on March 13, 2026, 03:31:31 PM »
I have three questions:

1: Will clothing from luxury furs be more useful. I can kinda undertsand the concept of bear fur being more protective than squirrel fur (it's thicker for one). But at the same time if you make 13.5lb fur coat from squirrel fur then it's logically just as thick as 13.5lb coat from bear fur, implication being that the squirrel fur coat is made of multiple layers of fur. In other words, will stats of luxury furs be brought closer to furs from large game or will the clothing from luxury furs be made lighter to balance out the thinner hide/worse stats?

The change is only in their price, no other factors involved.
The weight based material consumption we've got in use is complicated in many ways, but for now it is what it is.

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2: Will winter fur clothing be warmer?

Not yet, but this is likely to be added somewhere in the near future.

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3: Will foregin traders accept fur clothing in trades? I belive at present they only refuse to sell it if they spawn with some, but they won't buy it.

No. Foreign traders still only want furs, whole furs, and nothing but the furs.
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