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General Discussion / Re: What's Going On In Your Unreal World?
« Last post by JEB Davis on Today at 02:32:40 AM »
Unusual Njerpezit encounter... saw one on the zoom-map and went after him.
In the middle of a spruce forest. He was an easy kill, with no missile weapon.

As I was looting the body, another Njerpezit suddently attacked me, charging
out from the spruces only about 6 meters away!
Luckily he was not an expert fighter and I vanquished him, taking only one wound.

Not the typical encounter in Driik territory.
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Bug reports / Re: Arrow disappears
« Last post by PALU on October 23, 2017, 10:46:51 AM »
The more I think about it, the more I suspect it's a case of the arrow breaking (without a notification) and disappearing rather than leaving a broken arrow behind (i.e. neither carried nor dropped on the ground), as indicated by JEB Davis.
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Stories / Re: Poems of the Fallen
« Last post by Silenia on October 23, 2017, 12:01:25 AM »
'course it doesn't get things sidetracked, Sami. If anything, it gets more eyes on it and means yet more folks may join in. :) I'm very happy to hear you love it, too! Sadly, I'm no composer, musician or singer. :( If any are around, though: Feel free to use my poems here as text, as long as you credit me for it somewhere. :)

As to more poetry, though for once not of people fallen but of a live saved:

Spirits guide me

As snow kept falling from the skies
And water covered by thick ice
The spirits did send me a dream
So vivid I woke with a scream

The spirits warned of coming death:
My blood on the ground--running red
if I stayed well past snow and ice
For death would with coming spring rise

I left as spring melted the ice
as snow stopped falling from grey skies;
'fore life made green and young the lands
left I with my axe in my hand

I followed the river to the south
Until I reached its widening mouth
Where seagulls did in distance sound
Where sea replaced the frozen ground

As rain replaced the falling snow
The fear in my heart did but grow
Was I yet far enough from home
Were these lands safe for me to roam?

So I went from shore to sea
Upon a raft I built from trees
The seagulls squawked and screeched loud
As I rowed then yet further south

As summer then came upon me
Of fear was my heart finally free
And as the air around me felt warm
I looked for new lands I could farm

But no longer could I row south
The spirits' warning clear and loud
As further south I was not meant
to go, instead I westwards went

In sweltering heat I fell asleep
Above the waves so very deep
A dream the spirits did me give
Of islands where I'd happily live

I rowed and rowed then to the west
Found but small islands I could rest
on for a day and roast my catch
but nothing that my dreams did match

Eventually I found a shore
That was a sight for my eyes sore
A huge island in ocean wide
A green jewel in the sunlight

For the spirits had guided me
Across frozen lands and wavy sea
For the spirits had told me to flee
From danger into safety.


The spirits warned me.
I listened/I obeyed/I was rewarded.
May the spirits guide me forevermore.
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Bug reports / Re: Arrow disappears
« Last post by JEB Davis on October 22, 2017, 11:44:05 PM »
I've seen arrows disappear routinely when they hit animals such as reindeer. The arrow does not visibly travel past the animal and a wound is announced. Looking at the animal, it will not be carrying the arrow. There is no broken arrow visible.

Some arrows that hit the animal will show as being carried, of course, and can be recovered.

Never thinking this was a "bug" I never mentioned it, assuming the arrow was stuck in the animal and was no longer a useable arrow, so it was simply "gone" and not mentioned in the messages.

Arrows that miss visibly travel past the animal and can be found, either broken or in good condition.
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Stories / Re: Mik
« Last post by JEB Davis on October 22, 2017, 11:37:05 PM »
His scraped elbow still not fully back to normal, he spends his time practicing with weapons and making fowling arrows.

Mik decides to check all the traps on the penninsula and finds he has caught two willow grouse and a small hare, which has already died in a loop snare but was still fresh.

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Bug reports / Re: Arrow disappears
« Last post by PALU on October 22, 2017, 10:43:20 PM »
I wouldn't waste time trying to reproduce the bug unless saves fail to yield any answers, and even then I'd probably rather try additional logging than grinding. It's a fairly rare thing in my experience (less frequent than e.g. fires that fail to leave ashes behind, for instance, although that one is just a minor nuisance).
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Bug reports / Re: Arrow disappears
« Last post by Sami on October 22, 2017, 08:28:34 PM »
I'm completely sure I've killed e.g. birds with an arrow and collected only the bird from where it fell (straight down), with no arrow (whole or broken) to be found even when searching, so something is bound to be there.
However, I'll keep my eyes open with my next character (who'll be created with the next UrW version). After all, tracking down oddities is a lot easier when they're reproducible, or at least logged.

Okay, good, eyes open, and savegames ahead if the oddity seems to strike.
When time allows I might try some bird shooting myself as well.
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Bug reports / Re: Arrow disappears
« Last post by PALU on October 22, 2017, 11:36:14 AM »
I'm completely sure I've killed e.g. birds with an arrow and collected only the bird from where it fell (straight down), with no arrow (whole or broken) to be found even when searching, so something is bound to be there.
However, I'll keep my eyes open with my next character (who'll be created with the next UrW version). After all, tracking down oddities is a lot easier when they're reproducible, or at least logged.
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Development News / Re: Wounded or starving dogs refusing to attack on command
« Last post by Sami on October 22, 2017, 11:00:14 AM »
@makute :
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You've been already asked about this, but can't resist: with the new cubs and baby animals, how far is animal husbandry? And more important, human husbandry

and

@codyo :
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From all the times I've asked, "human husbandry" is remaining a very low priority (despite how badly I want it too). So that feature will be a long ways off.

How far it is depends on the level of desired detail. Having domestic animals give birth and their young ones to grow isn't that tricky to do anymore now that we've got it for wild animals. However, with the many player tactics of hoarding dozens of animals huge farms would soon arise. Characters who would live a full year could sit still and be secured with all of their easily "re-generating" animals. I'd like to make having domestic animals far more laborous than it currently is, having to feed them, having them to get sick every now and them - sometimes lethally, not being able to drag a pack of cows with you across the whole map everytime you want, and so on. This sort of improvements feel more important than a sloppy and quick animal husbandry. But it's coming up eventually, we're now more certain of it than ever before ;)

@caius :
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Did this comment contribute to this addition?  ;)  https://www.unrealworld.fi/forums/index.php?topic=134.0

With all the stuff bubbling around it's hard to say what contributes to which  ::) but making dogs less of a war dogs has been on my mind for a loooong time.

@Mati256 :

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but now a way to treat wounded dogs feels more important than ever... and if you can heal dogs, why not companions too?

Mmm..that is a long awaited functionality but like said many times before it's made so that dogs (and all the pets) usually heal faster on their own than what would happen if low or mediocre physician skills were applied. So these pet healing thingies currently play for character's advantage in a sense.


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Bug reports / Re: [grain] type plant always produce the same weight of grains
« Last post by Sami on October 22, 2017, 10:40:59 AM »
True indeed. Checked out the code and grain type plant's fistful size is hardcoded for some reason.
I can't remember why that sort of decision has been made, especially as flora files have seed_size defined for grains...although it's defined as Small, which is a bit off for the grains in the game. Gotta reason my reasoning regarding this at some point.
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