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Development News / Re: NPC hunters gone wild
« Last post by PALU on Today at 06:50:32 PM »
For a difference in access time between the free version and the paid version to make sense with regards to donation incentives, donating users ought to be treated on par with third party platform purchasers, at least when the donations are above some threshold (probably around when the developers get about the same amount). That can be achieved either by introducing a new tier between free and Lifetime Member, or by lowering the threshold for the latter, possibly discarding perks that aren't sustainable in the process.

It can be noted that the Lifetime Member category is in a somewhat uneasy position currently, because releases are supposed to be discussed in the members only section before they become available as freely downloaded, but as far as I know the third party platform purchasers aren't given access to that section, which means those who have payed for a license to use UrW and want to discuss the game in its own forum end up doing so in the open section.
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Development News / Re: NPC hunters gone wild
« Last post by Sami on Today at 10:49:05 AM »
I've been playing Unreal World for a very long time through the standalone edition so I was just curious to ask will it continue receiving the updates such as if you decided to update hunters logic. Its a worthy investment if not but it would be very generous as I am on very tight funds currently. But I personally love the game. I've died from so many things and I've created many amazing profiles just to see them disappear in the blink of an eye over falling through ice, causing catastrophic damage to limbs from falling off cliffs, or getting killed by a wild arrow to the head from a companion, etc. I love the game and put numerous hours into my many adventures. Keep up the great work and Id love to hear back from you.

Firstly, thanks for the compliments. Then, it's interesting you that you asked since during the past years I've found myself considering future of the (donation-based) free of charge version because donations have dried out pretty much completely. The original deal (since 2013) has been to keep free of charge version available for everyone if there's sufficient amount of support. But there really isn't, and the standalone version seems to be considered more "free" rather than "donation based". It used to be in fair balance for some years, but nowadays it's (unjustly) only a fistful of people handing out some support whereas there are loads of freeloaders.

So, I really have to consider things, and when there's consensus - or changes to current policy - it will be properly announced. It may be likely that the interval between paid version and free-of-charge version will be lengthened to greater extent, paid version comes way first and the free follows later on - so that the incentive for support is more concrete.
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Gameplay questions / Re: Meaning of [roast], [boil] and [bake] tags?
« Last post by PALU on May 25, 2019, 12:29:45 AM »
The UrW nutrition model is a bit simplistic, so nutrients are neither gained nor lost by (poor) processing, but some (drying and smoking in particular) concentrate those nutrients in a smaller package, allowing characters to eat more nutrients before the belly gets full.
Water, naturally, doesn't contain any nutrients at all, and so is merely a filler. However, some foods need to be processed in various ways, and all kinds of processing are not available to all foods (you can't roast grain, for instance).
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Gameplay questions / Re: Meaning of [roast], [boil] and [bake] tags?
« Last post by Mati256 on May 25, 2019, 12:27:48 AM »
Don't know about nutrients, but in the base game boiling and baking let you combine more ingredients than roast.
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I think I see the issue - the pliers recipe asks for "iron nails", but I think the game may be case-sensitive, and will only recognize "Iron nails" with a capital I.  I'm not sure though.  You could also change it to *nails
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Gameplay questions / Meaning of [roast], [boil] and [bake] tags?
« Last post by Dungeon Smash on May 24, 2019, 10:02:38 PM »
Apologies if this has been asked before.  I understand that these represent different cooking methods (roast needs only fire, boil requires pot, and bake requires stove) but are there benefits besides these, in terms of nutrition and such?  For example, since baking is harder than roasting, does it impart more nutrients to the food?  Or are properties of certain foods only unlocked through boiling or baking?
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First of all, really good mod. Thanks for the hard work.

I have an issue with crafting.
I can´t seem to make pliers since i need "nails for pivot" but Iron nails are not identified as such.

Don´t know if this is a bug or i just don´t find the right item in the menu.
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Suggestions / Re: Fix Robbers
« Last post by Ares on May 24, 2019, 11:36:37 AM »
This will be taken care of in the next release.

The fights which deal with special consequences for the player character's party upon defeat will continue on their own until the true result is resolved for all the participants.
This includes both fighting the robbers, as well as some village fights where villagers choose to deal with the nuisances with non-fatal manners.

Awesome, I'm so glad to hear this! Thanks Sami, very much appreciated, and now I can't wait for this next update!
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Development News / Re: NPC hunters gone wild
« Last post by Jerm on May 24, 2019, 08:21:18 AM »
I've been playing Unreal World for a very long time through the standalone edition so I was just curious to ask will it continue receiving the updates such as if you decided to update hunters logic. Its a worthy investment if not but it would be very generous as I am on very tight funds currently. But I personally love the game. I've died from so many things and I've created many amazing profiles just to see them disappear in the blink of an eye over falling through ice, causing catastrophic damage to limbs from falling off cliffs, or getting killed by a wild arrow to the head from a companion, etc. I love the game and put numerous hours into my many adventures. Keep up the great work and Id love to hear back from you.
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Development News / Re: NPC hunters gone wild
« Last post by PALU on May 24, 2019, 12:12:38 AM »
Sounds like a nice piece of ownership logic.
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