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Bug reports / [3.60 stable linux] path-finding
« Last post by Plotinus on November 14, 2019, 07:22:04 PM »
This is Tobejas. He wants to go home.



Tobejas' home is to the south-east, where I have an active quest



To get home, Tobejas needs to go North-west, wade through a tiny bit of water, and then go mostly south, then follow the lake counter-clockwise (west) until he's below it, then he can go east and north to his village. But the hardest part for Tobejas is these 10 metres of wading. He is not sure whether the 8 metres of wading are more risk to him than swimming south-east but they both seem really risky so he is just hanging out by the shore for days. He could zoom out and use the wilderness map, no wading needed, but he doesn't know how. I left him alone for some days and came back for him, he's still here.



When Tobejas told me he was leaving, he first tried to go south-east but he saw there was a lot of water, too much for him to swim. So he followed the coast line northeast for a while. He didn't get stuck in the trees; I've cleared a single ring around the edge of my property. but before he was all the way to the northeast edge of my tile, he changed his mind and headed southeast again. He never got as far as the 5 tiles of water he'd have to wade through.

I can provide a save if you like it.
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Mod Releases / Re: [3.60] URWCharacterMenu
« Last post by Tinker on November 14, 2019, 10:25:27 AM »
Just to point out mono on linux is regarded by most hardcore linux users as not being linux anymore. I for one have no intention of installing mono. If you have a git repository, not on github, then I could look at converting the code, sometime. (tm)
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It is a hard find, but there are cliffs and mountains near mires + bogs.  Just takes adequate searching, much as it must have been hard to find native bog iron.  If it's too hard, you can always edit the files to make it gatherable in any mountain

I have a different question - I am trying to make fibre to create cordage, the mod seems to be telling me "Sheet of alder bark doesn't work as willow or alder bark!"
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Mod Releases / Re: [3.60] URWCharacterMenu
« Last post by aat on November 14, 2019, 02:21:58 AM »
Any plan for a cross platform version? (Linux)

This is probably possible with mono, but I'd have to do my research on it as I've never used it, and probably learn a bit of linux which I'm not too familiar with. So probably not in the near future, at least by me. I might dabble in it at some point, since you asked, but no promises ;)

Sure I understand. When you setup the git repository I can help with that if you'd like, as I have experience with Linux programming
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Mod Releases / Re: [3.60] URWCharacterMenu
« Last post by Night on November 13, 2019, 09:36:01 PM »
Any plan for a cross platform version? (Linux)

This is probably possible with mono, but I'd have to do my research on it as I've never used it, and probably learn a bit of linux which I'm not too familiar with. So probably not in the near future, at least by me. I might dabble in it at some point, since you asked, but no promises ;)
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Dip net:
When trying to make a dip get I get the message '(1) you need dip net can scoop ores or fish' canceled
Lake ore:
dip net not working so no.

Bog iron?
in 'Mining and more' I have
1 scoop lake ore
2 harvest mountain bog ore
3 harvest cliff bog ore

Allthe mountains I find are surrounded by heathland or conifer forest :(

Winter is arriving, navigating is becoming harder....
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Mod Releases / Re: [3.60] URWCharacterMenu
« Last post by aat on November 13, 2019, 11:01:52 AM »
Any plan for a cross platform version? (Linux)
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I have managed to reproduce this with a new character, Oskari. I can provide a save of one sleep after the crops were planted and the freshly-planted image is gone
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Mod Releases / Re: [3.60] URWCharacterMenu
« Last post by Privateer on November 12, 2019, 09:07:09 PM »


Bravo!
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That's spooky, and bugged as well - since I know there is no spiritworld involved in this kind of activity.
I'd like to have a look at the save, thanks.
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