Recent Posts

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Modding / Re: Piggy's Portraits (W.I.P.)
« Last post by Bert Preast on December 13, 2025, 01:02:14 PM »
Good stuff, similar to what I've been doing here:

https://www.unrealworld.fi/forums/index.php?topic=7566.0

Feel free to nick some of my creations if you want, though I went for a more gritty than quirky look!

If you want to post your mod, then message @Erkka and prove to him that you're a human.  A dickpic should work, or just slip him a tenner as a bribe  :)

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Modding / Re: Piggy's Portraits (W.I.P.)
« Last post by Bedlam on December 13, 2025, 09:52:10 AM »
Just a heads up, if you want you can use a site like WorkUpload.com to package your pics onto a zip and share them as a link.
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Modding / Piggy's Portraits (W.I.P.)
« Last post by piggywiggy on December 13, 2025, 05:23:51 AM »
Hi all,

For the past few days I've been playing around with an image generation model called Juggernaut XL, creating prompts in ComfyUI that contain wildcards so that the AI can generate a large variety of character portraits for each of the 8 character groups. My goal for this project was to make the aesthetic of the portraits feel similar to the original, quirky and charming portraits packaged with the game. They're not perfect - some of the photos have odd-looking weapons, for instance, and I can spot a few things that can be improved for next time. I randomized the prompt values to be mostly statistically accurate while being balanced and having lots of variety so that the game has plenty of different options to pull from.

There are 250 images per group, 2,000 images in total (the current maximum that the game supports).

Unfortunately I'm not able to post a download link to the completed 1.0 package as I have insufficient permissions, and it's too large to attach here directly. :-\
The mod still needs some tweaking, but I feel that it's good enough to post. I'd be happy for others to try it out and give feedback.
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Modding / Re: Editing the URW save files
« Last post by Bert Preast on December 12, 2025, 11:49:33 AM »
AFAIK you won't get any blacksmiths in already visited villages. I assume resetting the map would solve this, but if you reset all the villages then of course you'll lose any reputation you've built up with them.

The trapping system was changed a few years back; in the old days, building traps would spawn animals to fall into them, but I think now you just have to wait and hope.  Also, traps only seem to function when you're checking them regularly - I often leave my area for a couple of weeks at a time, and there's never anything in my traps when I get home.

Wildlife should respawn every quarter, I think.  If animal populations seem low, bear in mind that in modern versions, you're not the only hunter out there.  Bandits, vagabonds, foreign traders, hunters, woodsmen, bears, lynxes, wolves, gluttons, are all competing with you, and will take prey when they find it.

I thought snakes were always very rare - one of my late game challenges is to get enough snake leather to make Finland's most fashionable pair of shoes!

For resetting maps and villages, you'd need the Ubermodder.  Your only hope is that @Night might take pity on you and help out.  I'd suggest sending him a message and offering your wristwatch and/or bottom, and he could either sort it or at the least tell you if it's something that's possible to do!

 
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Modding / Editing the URW save files
« Last post by Bedlam on December 11, 2025, 08:22:04 AM »
I am looking for a way to do a few things to the character save files, which used to be possible in prior versions but I am not very sure how do them now in URW v3.87:

- reset the animal population
- reset the zoomed-in maps, without resetting the zoomed-out map, and preserving several zoomed-in maps that contain heavily developed player bases with thousands of items
- reset the villages

I've got an important character whom I love dearly and who is 10+ real life years old; all import worked fine on URW's side, the game plays well, however I'm noticing annoying things such as not having any blacksmiths in my previously-visited coastal Driik villages (and I visited just about them all, as you can imagine), animal populations being strangely low, where I catch almost nothing but a few birds and foxes in my extensive trap fences and setups, even with grandmasterly trapper skill. Been playing for about a URW year, and have not even once seen a bear, not in the wild and not in the many bear traps I have created in past versions.

I tried kicking them down and resetting, but the problem appears to be bear populations in my game now (maybe they all mistakenly went into perma-hibernation on me due to import processes, I don't know). I also used to see many snakes, and nowadays not a single one is seen anywhere in my game.

Grateful for any ideas from those more experienced with save files in the character folder and how they can be utilized.
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Modding / Re: Hex editing stats
« Last post by Bedlam on December 11, 2025, 08:12:18 AM »
Are these still correct? I’m trying to edit my characters stats with cheat engine but can’t seem to get it to work :(

There's now a much easier way to edit your stats without breaking them:  URWME, which you can find posted in the mods section is a tool written by a fellow URW player here that lets you change some stuff on the fly, teleport character, get unlimited carry and such. I've used it to successfully adjust my bugged stats, the reason they were a bit bugged was that I previously hex-edited them in a prior version and went beyond the checksum. URWME lets you disable the stat checksum too if you want.
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Mod Releases / Re: Njerpez Cookery Mod v2.0 - Dec 2025 Update!
« Last post by Bedlam on December 11, 2025, 05:03:39 AM »
Today's small update "NjerpCooking v2.04" introduces fixes, a better PDF guide, and a new recipe: "Villain Stew"



It's a very nice new recipe, as useful as the ubiquitous "Hunter's Borsch", as long as your character has some salted cuts or fish. What makes it unique is that you can make a sour, astringent salty stew in the wilderness (without an oven) from just about anything you had at hand. It can take flowers, leaves, edible wild plants, roots, veggies, berries, mushroom, even normally inedible nutrient rich seeds like clayweed or hemp, and of course extra meat or fish, or leftover fats, if desired. Everything is stewed for 3 hours in the salty stock, and gives you a uniquely flavorful stew to salivate over, with nutrition effects depending on your custom ingredients as always.

I'm enjoying how the recipe has made my character actually bring salted cuts or a small cup-ful of salt on hunting expeditions. It's easier to access Villain Stew via the "Fish" cookery menu, but it is also there under the "Meat" section too (both function the same, it's just there for convenience). Hope you like it!

There are also useful tweaks n' fixes, so definitely worth updating when you get the chance.
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Modding / Re: Hex editing stats
« Last post by Zachh on December 11, 2025, 02:54:19 AM »
Hello,

I am from the future.
The patch now is 3.86.
New skills were added, positions for hex editing changed.
It is now 01.06.2025 and wiki is still stuck at version 3.30.

Here are skills now:

2AA - Dodge
2AB - Agriculture
2AC - Shield
2AD - Knife
2AE - Sword
2AF - Club
2B0 - Axe
2B1 - Spear
2B2 - Bow
2B3 - Crossbow
2B4 - Unarmed
2B5 - Physician
2B6 - Climbing
2B7 - Stealth
2B8 - Cookery
2B9 - Skiing
2BA - Swimming
2BB - Timbercraft
2BC - Fishing
2BD - Netmaking
2BE - Weatherlore
2BF - Carpentry
2C0 - Herblore
2C1 - Hideworking
2C2 - Tracking
2C3 - Trapping
2C4 - Building
2C5 - Textilemaking
2C6 - Bowyer skill


Are these still correct? I’m trying to edit my characters stats with cheat engine but can’t seem to get it to work :(
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Development News / Re: Making of making of clothes
« Last post by favomancer on December 10, 2025, 05:56:41 AM »
I do quite a lot of weaving and spinning because of my training in costume production, so if you want some of my insight into the matter (tedious as heck, somehow very enjoyable) I'm up to chatting about it.
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Gameplay questions / Re: A lot of "Whoa"?! How to go on now?
« Last post by Bedlam on December 09, 2025, 07:33:23 AM »
I'm guessing the problem mainly comes not from a lack of memory on a modern PC, but it's more from not wanting to make the savegame files become really big, and possibly slow for some to load/access.

I too would love if the item limit was gone or increased, don't get me wrong! Constantly wrangling with it.
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