Recent Posts

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If you think about it, one of the harder aspects of survival is finding freshwater. Just watch any Bear Grylls documentary.

I think finding water should be much more difficult. You should have to trek long distances up river to the original mountain stream (the game doesn't have such a feature yet), dig a well, use the well water in villages, boil rainwater, or boil fresh snow.

If you drink mire or sea or river water, you should get a stomach ache and diarrhoea. Do you know how much moss, bacteria or animal waste there is in there?
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Off-topic / Re: Creator of DF compliments Sami & Co. and UrW
« Last post by Mati256 on March 25, 2019, 10:43:25 PM »
What a coincidence, I redownloaded DF just yesterday! I was pretty deep into Dwarf Fortress a couple of months ago but then lost interest and I have pretty much forgotten every command by now.
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You can use a simple script to "Exchange" menudefs so that new menus become available, but needs restart w/o modloader.
Also, you can use COOKERY as parent menu, without much trouble, except skill specific items, like shovel, northern spear and the like, but a small knife is totally doable from the cooking menu.

I've also successfully created clothing from a sub-cooking menu.
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General Discussion / Re: What your heaviest kill so far ?
« Last post by koteko on March 25, 2019, 08:01:28 PM »
Still, the most dangerous guy I fought quite recently was a Njerp, even though it was just after killing four bandits, who didn't impress me so much. The Njerp was apparently a sword master, armed only with a single sword, and no armour except some rags (like a barbarian). He killed one of my dogs in his first move, and then was striking, blocking and countering so skilfully he damaged both my northspear and his bastard sword, and it left me exhausted. I didn't even know that my weapon can be damaged without blocking (I always dodge instead).

Really cool!
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General Discussion / Re: What your heaviest kill so far ?
« Last post by Saiko Kila on March 25, 2019, 07:09:04 PM »
I whack animals with the shaft of my javelin (or northern spear if it's winter and I'm not dealing with a trapped animal), constantly aiming for the head. It takes quite some time to whack an unconscious elk on the head before it finally dies, so it provides a fair bit of training, and it seems that melee aimed hits against unconscious targets never miss. That obviously isn't the case when defending against an aggressive predator (or human), where I want the period of danger to be as short as possible. Once I reach 100% in Spear (which will take a long time) I'll switch to another weapon type for "training" combat.

Heh, my guy has 96 in Spear (in his 4th year), and the fight still can take much time. As for elks, it usually takes 1-4 hit for unconscious to die when whacked with the blunt end, in my case, though I must say that it is mostly because while it can't miss apparently, it can hit another part, like foreleg. But knife, with pointy aspect takes at most 4 hit too, so I sometimes prefer it against animal.

Most armour, and animals pelts, are really weak against point damage, while they excel against edge (metal) or blunt (pelt). This is why finishing hits with a knife are devastating, I think. My char has about 75 skill in knife, all of this only thanks to finishers and training by wounded adventurers (who can train in different skills, by knife is probably most often chosen).

Another weapon I sometimes use for training on trapped elks and other big animals is shields (blunt damage). My cow carries 25 shields, I pick it up (which prevents moving, due to weight) and throw at the elk. This sometimes raises Shield skill. It also kills the elk eventually, sometimes before all 25 shields are thrown, and leaves corpse in fair condition.


I generally engage robbers and Njerps with the bow, although robber quests involves dealing with hirelings and trying to keep them alive in the mess that's called battle, so it often starts with a kill of one robber with the bow, followed by a frantic attempt to engage the buggers with the spear, as it tends to be hard to get clear shots (and I make very sure no hirelings have any missile weapons).

It may well be that the small knife preference is indeed a mod one.

You know, I remember the robber quest from some previous version, but haven't encountered one yet with the current character. Don't know what are conditions for it to trigger. I pursue robbers on my own, because I feel the are the only challenge left at this stage. Last in-game month I went for a short trip, which lasted about sixteen days, and encountered FOUR bands of robbers! I wiped them all thanks to my animal shield and bow. My guy wasn't even injured... I have a favourite setup, hide behind a line of three trees (perpendicular to the line of sight to target), which prevents my animals from interfering, and shoot the bow.

Although arrows are far less deadly than javelins, they have much greater range. The bandits are able to shoot arrows being prone, which happens strangely often (even if they have 12+ arrow wounds, like happened in one last case, though unable to walk, for some reason they are still able to shoot).

I don't hire hirerlings, because they annoy me. There is a guy in one village who still demands payment for a job done three years later, even though he can barely walk from all the stuff I gave him. Can you imagine?

Ad for Njerp, I have a policy of attacking only ones which attack me (or the villagers, rare case). When they run, and most of them run, I either let them, or sometimes sneak or just walk behind for fun, leaving them breathless.

Still, the most dangerous guy I fought quite recently was a Njerp, even though it was just after killing four bandits, who didn't impress me so much. The Njerp was apparently a sword master, armed only with a single sword, and no armour except some rags (like a barbarian). He killed one of my dogs in his first move, and then was striking, blocking and countering so skilfully he damaged both my northspear and his bastard sword, and it left me exhausted. I didn't even know that my weapon can be damaged without blocking (I always dodge instead).

But overall, I consider bandits the worst threat, all other being negligible, as long as I have animals to help distract them.
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Off-topic / Creator of DF compliments Sami & Co. and UrW
« Last post by JEB Davis on March 25, 2019, 04:25:46 AM »
This interview happened 5 year ago, but is new to me because I'm just learning Dwarf Fortress.

Tarn Adams seems like a pretty cool guy and has a life goal similar to Sami's, so it was neat to hear him acknowledge UnReal World and Sami & his helpers in this interview... listen to the first 2 1/2 minutes at least:

https://www.youtube.com/watch?v=Lnc5YU-qIWk

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Congratulations, Aphrael!  "You've taken your first step into a wider world", as Obi-Wan said.  Once you've mastered the basic modding infrastructure there's no limit to the customizing you can do :)
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Off-topic / Check out the game I made ;)
« Last post by Privateer on March 22, 2019, 06:41:09 PM »
Lately I've been tinkering with different game engines and I've come up with this quick game.
Check it out and let me know your impressions


Also available to download here:
https://privateer-games.itch.io/save-leroy

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Hey Brygun,

Thanks for clarifying. This is actually super useful and, while I'm not *quite* a modder, lol...I am pretty sure I can make this work based on  what you're saying here. In at least a minimally-functional way. Right now I'm using Caethan's mod with the Shaman integration, but I can't resist the attraction of more items and such :) Thanks again!

ETA: Woo hoo! I made it work with some finagling. Feeling self-proud at the moment, haha.
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Bug reports / Re: Dog releases itself?
« Last post by Sami on March 21, 2019, 04:03:00 PM »
This is a bug. And I believe it's been remedied few times down the road, but not all the instances where it happens have been found out. It is rare thing, and for that reason a super hard to fix, as there hasn't been a single instance to reliable reproduce it. I believe it may have something to do with how the area is entered or left when character goes exploring and returns. All kind of details, or savegames where reproducing it could be tried, are welcome.
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