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91
Gameplay questions / Broad Knife vrs Hunting Knife
« Last post by Labtop 215 on April 05, 2019, 06:18:11 AM »
Small question...  I know I've been playing this forever, but I'm wondering.  Which knife is better for getting more cuts of meat vrs which one is better for getting hides?

I've always thought that the hunting knife is better for getting more meat while the broad knife is better for getting higher quality hide.  Yet, if I have an equal quality hunting knife and a broad knife, I always use the broad knife.  If butcher an animal for meat, I use a broad knife.  If I skin the animal for hide, I use a broad knife.  If I do any hide work, I use a broad knife.  What is the point of the hunting knife if it isn't good at anything specific?
92
Gameplay questions / How can I remove a wall?
« Last post by xxxwxl on April 05, 2019, 05:10:40 AM »
I built a tiny house for first winter,now I want to make it bigger,how can I just remove the NE SE E Wall?And replace the fireplace?
93
Spoiler: show

Not armed.  Good luck finding them.  In the past, I've found the disarmed snares in the same tile (not scattered across different terrain tiles) and in a relatively close area.  You want to make sure you get the feathers from around the traps.
94
So, I'm now going through the incredibly annoying bird thief quest trying to find the relevant snares. Which leads to my question: Do they spawn armed? Or just the item on the ground? Because if they are armed, they at least are a bit more visible and I don't have to strain my eye as much to actually search for them.
95
General Discussion / Re: Sheep killed a glutton?
« Last post by PALU on April 04, 2019, 03:54:21 PM »
I know you can train combat skills by throwing (except dodge...), but I don't do that (nor do I fire arrows at the ground as training, using Nerps as pin cushions instead, and blunt arrows at captured animals), because it's a self imposed restriction. On the other hand I set and reset a snare trap while waiting for fatigue to go away before skinning an animal (I've never claimed to be consistent...).

I don't train against wolves and bears because they're simply too dangerous. I assume it would be possible to use Njerps if you checked that they didn't have too dangerous weapons beforehand, though.

I suspect the distance at which you can zoom out depends on whether you're in the same world tile or not.

I don't expect a released elk to be more or less prone to attack than one you've chased to exhaustion: most of the time will be spent trying to get away. but if you build a fence around the trap so the only way out is through you, once you release it it will probably attack reasonably often.
96
Bug reports / Re: regular crash to desktop
« Last post by Tinker on April 04, 2019, 03:32:38 PM »
After some further testing I have found that I also lose some inventory items when I restart.

It would be appriciated if someone could suggest a method to track the cause of the ctd.
97
Suggestions / Musical Instruments
« Last post by caius on April 04, 2019, 02:48:11 PM »
I am working through the tedium of a long winter and was thinking on music in the game.  I thought I had a wonderful idea to suggest player craft-able musical instruments.  I went to the development list (http://www.unrealworld.fi/urw_development.html), and lo and behold, they were there as a future goal.

I do know that modding can add in instruments right now as objects.  I love the idea of making drums, flutes, various stringed instruments, etc.. 

But I'm talking more about craftable instruments having some function above just a craftable object.  They would have some effect in the world in addition to a sound effect.  That got me thinking to the Shaman Duel video (http://www.enormouselk.com/?q=media/video) or other Enormous Elk videos and how instruments might affect a player's use of magic or spells in the world, friendliness of villagers, traders, etc..

Got to say, I still love this game and where EE is taking it.
98
Bug reports / Re: Robber corpses transmogrified into boxes with hemp seeds.
« Last post by PALU on April 04, 2019, 10:57:31 AM »
Without knowing, I suspect the corruption is localized to that stack of items. It doesn't seem like your items are particularly important, while in my case it was my entire set of provisions for the journey that was destryoed.
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Bug reports / Re: Robber corpses transmogrified into boxes with hemp seeds.
« Last post by Saiko Kila on April 04, 2019, 10:00:06 AM »
Containers too? I'll keep looking for strange containers, maybe they are default state when something is corrupted.


I looked at the mysterious "8" objects, before they changed into baskets, and their sprites look like broadswords (i.e. swords with red handle). As if there were several broadswords lying on the map, but glued to the forest. I'll admit than when I've found them first, I thought about reverting a save, because it looked like a corruption, but then decided that too I would have to go in time too far, maybe even over a year (bandits were killed in April of 3rd year, and the full transformation occurred in 4th year).
100
General Discussion / Re: I swear by shutters!
« Last post by Saiko Kila on April 04, 2019, 09:35:28 AM »
You have much luck to get robbers on your home turf. Never happened to me, though I had robbers in the same region. There are never robbers when you need them. Recently I had a robber quest, and couldn't find any during a month...

I highly doubt they would take items when you are not home, unless you are present in nearby tiles (like to two tiles away), when they are simulated more thoroughly. But since it never happened to me I cannot be sure.
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