Recent Posts

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91
Gameplay questions / Can i die of old age?
« Last post by Vitowns on May 30, 2019, 09:34:17 PM »
Ofc that's if bandits, wildlife, starvation, cold harshness of winter, swimming...etc don't get me first...
92
Modding / Re: Modding Tutorial and Help
« Last post by Vitowns on May 30, 2019, 08:21:09 PM »
Hello i made items like weapons etc easily but for some reason this anvil i'm trying to add to the BUILDING menu doesn't show up at all, I even made an anvil graphic for it, here is my code thingy from the build readme txt:

.Anvil. "Bench" -Z- [effort:4] *BUILDING*  [phys:arms,stance,one-armed]   [GFX_X:10] [GFX_Y:2]    /90/         %50%         
{Log} (1) [remove] [ground]
{Raw Ore} (4) [remove] [ground]
{Stone-Hammer}
[TILEGFX:mod-anvil]

Edit: Ilu Privateer you rock i took your bird coop and studied it closely + your tutorial, I finally managed to make an anvil cheers!
93
Off-topic / Iron age shield made from bark discovered in England
« Last post by irontide on May 30, 2019, 07:14:46 PM »
There has been a very significant find of martial a shield made from bark, rather than metal or timber as previously known examples from the period. The find is dated to the early iron age (~350-250BC) in England, used by Celtic warriors. This is especially rare and significant because a material like bark doesn't normally survive the centuries. I have no idea whether something like this would have been used in Finland, but of interest to people here nonetheless I'm sure.

https://www.independent.co.uk/news/science/archaeology/celtic-shield-leicestershire-archaeologist-ancient-warfare-a8927871.html?fbclid=IwAR0zkdCru1nancic6sPzg9It1IGhlK6Z--up-zTVrgQzFb-0PMvdF9j6aYU

Quote
The discovery reveals that the ancient Britons used the same lightweight shield-making material used at least in more recent centuries by Aboriginal Australian warriors.

It is likely that the Leicestershire shield was actually used in at least one battle. It has two probable spear impact marks and two probable blade marks, potentially made by metal swords.

Each blade impact mark gives a fascinating clue as to the defensive properties of bark shields.

Read more
 
Crusades fighters ‘had families with locals and recruited offspring’
Bark is more resilient than metal or wood – so sword blows (and arrows) tend to fully or partially rebound off them.

In the case of the blows which caused the blade impact marks on the Leicestershire shield, the blade had quite literally bounced off and back onto the surface, thus producing parallel five centimetre long repeat impact marks, just a few millimetres apart.

It demonstrates the almost rubber-like deflective nature of the shield’s bark composition.

But to make the bark behave in that extremely effective way, the shield’s Iron Age makers had to employ some very sophisticated manufacturing techniques, researchers have discovered.

First, they had dried the bark in such a way as to give it an inbuilt rubber-like weapon-deflecting “bounce” capacity.

They achieved this by inducing tension in the bark, as it dried, by deliberately bending it in the opposite direction to its natural tree-surface curve.

This enabled the inner face of the bark to become the outer impact-absorbing “business” face of the shield.

It is this deliberate curve-reversal-induced tension which gave the shield its protective qualities – and it was the ultra-lightweight nature of bark (as opposed to metal or ordinary timber) which would almost certainly have allowed the warriors to fight more agilely and for longer.
94
Development News / Re: Bark stuff, birch-bark stuff
« Last post by koteko on May 30, 2019, 04:27:17 PM »
You are on a roll :D pretty cool stuff, looking forward to play.
95
Gameplay questions / Re: Rye and Barley are not good crop?
« Last post by PALU on May 29, 2019, 07:03:12 PM »
Yes, the long shelf life of grain and vegetables is an important reason to produce them as backups (although dried/smoked meat works well too).
In most cases there's not much point in trying to alternate with other food stuff to use up meat slower, as the meat tends to spoil before it's all used up anyway (and then be used as dog food).

I basically never carry a pot around, as the contents of the pot is poured into a bowl as soon as the cooking is done, so carrying a pot is either a mistake (forgot to change the container), or because I'm going on a longer trip and have a little bit left from the first bowl (I alternate between two bowls). As soon as the bowl is empty I then pour the contents of the pot into it and let the dog carry the pot.
96
Development News / Re: Bark stuff, birch-bark stuff
« Last post by Sami on May 29, 2019, 06:18:18 PM »
Holy moly, that's actually quite big .. but now I bring the 1.000.000 dollar question - how do you stand about making cords from the birch-bark? Will that be an official thing in the game? It does seem rather unrealistic not being able to hang up meat unless it's from cloth or fur, but at the same time I guess it brings some discussion about how much easier it will be to survive a winter.

It actually crossed my mind to add vanilla birch-bark ropes along with these additions, so very probably we'll be seeing that. Actually there are so many plants that you could fashion makeshift cords quite easily - their properties and durability varies a lot though, but that's more challenging to model in the game in enjoyable fashion.

Also, cords not getting destroyed in the cooking processes is also on my personal to-do list, but we'll see how the priorities and difficulties will meet...
97
Development News / Re: Bark stuff, birch-bark stuff
« Last post by ModernNorseman on May 29, 2019, 05:35:06 PM »
Holy moly, that's actually quite big .. but now I bring the 1.000.000 dollar question - how do you stand about making cords from the birch-bark? Will that be an official thing in the game? It does seem rather unrealistic not being able to hang up meat unless it's from cloth or fur, but at the same time I guess it brings some discussion about how much easier it will be to survive a winter.
98
Gameplay questions / Re: Rye and Barley are not good crop?
« Last post by Shrimp on May 29, 2019, 04:19:09 PM »
Maybe it's just my opinion, but i think the game intends for any non-meat source of food to be secondary by nature. You should always seek meat, but other sources are there when it can't be found or to slow down your consumption of it. For example, i always have fistfuls of berries in my cellar and i eat them alternating between them and my cuts of meat, it may not be worth it but i feel it "recycles" me a couple of cuts every time i eat.

I also think it's a matter of food spoiling. Since flour lasts longer than meat, it would be good to have them stockpiled around, even if it costs more energy to do so, in case your trapping/hunting/fishing yields nothing.

I do agree that elaborated cooking is usually not worth it in vanilla though. Meat and raw vegetables usually do a better job at feeding you without the hassle of gathering ingredients, and you don't have to carry around a pot for it.
99
Development News / Bark stuff, birch-bark stuff
« Last post by Sami on May 29, 2019, 12:21:31 PM »
Many updates to peeling bark from trees, and utilizing birch-bark as well, are on their way.
Most fundamental addition of all the bark related stuff is to allow harvesting birch-bark and feature it as raw material which can be used in many different crafts.
Takes a while before we get into adding crafts, but bark harvesting changes and additions have been made already, and they can be summarized roughly as follows:

Birch-bark is peeled in long strips, which are wound to a ball for storage. (These kind of balls of birch-bark are called Sommelo  in finnish.)
Harvesting birch-bark in strips is slower compared to (already existing) ways of removing bark in sheets, but as a strip it's ready for weaving.
Moreover, time of the year now matters in harvesting any bark. It's best to be done in early summer, and gets more difficult (and eventually impossible) out of the proper period.
The bark yield (from a single tree) is also not constant but depends on the season and character's timbercraft skill.
And the biggest catch of this all that with adding birch-bark strips we'll be also adding unit of lenght to appropriate game items - that will eventually cover all the cords and ropes as well. So the requirements for birch-bark crafts are going to be eg. "16 feet of birch-bark strip" rather than some weight measure of bark. Many new possibilities open. But it's a hassle at first now to make conversions and routines understand the lenght. But that's my hassle, you just stay tuned...

These are future additions, not yet functional in current version 3.52.
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Gameplay questions / Re: Rye and Barley are not good crop?
« Last post by ModernNorseman on May 28, 2019, 04:13:02 PM »
I do get what you are saying - but I think it's a part of the charm. It's nutritious and the yield of a medium sized field should get you through a winter easily. As for the labor, I often make it a winter job grinding out flour next to a warm fire as the freezing winds and snow roam outside of the hut. As PALU said, using various mods with cooking recipes makes it more fun by far (from my perspective) by for example using crops for making beer or new sorts of bread.
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