Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
I guess leaving a village without asking how is it going is bad?
If you miss the quest it will never appear again?
22
Off-topic / Re: Be ready
« Last post by Dark Art on April 12, 2024, 06:37:33 AM »
Indeed, JP_Finn, I guess if one sticks around a forum for long enough, some personal info will be known out there :) Born, raised and schooled in Ukraine, family moved to Toronto in 1996 and I've been actively living and working in both countries from late 2000s or thereabouts.
23
Off-topic / Re: Be ready
« Last post by JP_Finn on April 10, 2024, 08:44:52 PM »
From other posts, I recall Dark Arts mentioned Ontario, Canada. That doesn’t exclude his ancestry being Ukrainian.
Heck, I’m American-Finnish. (1st generation migrant) Doesn’t mean I’m not interested how things are going at old frozen North.
24
Development News / Re: Pausable weapon crafting
« Last post by JP_Finn on April 10, 2024, 05:21:49 PM »
I hope the pausable crafts are “loose” i.e. can be picked up. Net making makes sense to be a fixed location task. But weapon (and other small item) crafting I feel one should be able to put the half tillered bow stave in one’s pack and work on it at any location. Same with last phase of tanning really.
25
Development News / Re: Spring things, pausable things, future things
« Last post by Kouvostoliitto on April 10, 2024, 07:10:31 AM »
I suggest a new ability "assassin", which could be attached to the same menu as the strikes. This would be most effective against a target that has not yet noticed the attacker, or has turned its back. It could also include the art of poisoning. But since it is a relatively rare activity, I suggest that you can go and study it. And that reminded me that wandering merchants have a base somewhere in the middle of the world, from where it is a short distance to everywhere.
I have attacked the enemy with his back to me with the best sword, but I have only wounded him.
The possibility of killing the target at once is only possible for animals to be slaughtered, although understandably it is not always possible even in those cases.
I suggest changing the physical characteristics that can be searched with Random to be self-selectable - up to the length.
Hopefully ww3 won't start before these are done...
26
Off-topic / Re: Be ready
« Last post by kirfkin on April 09, 2024, 08:42:16 PM »
I'm assuming you're Ukrainian from the context of your posts, and it's really bizarre to me that someone thought you shouldn't focus on the war that's actively ravaging your presumable home. It's just a "distraction" I guess.

Though they appeared to register just to make that comment, so it's not really that surprising.
27
Development News / Re: Pausable weapon crafting
« Last post by kirfkin on April 09, 2024, 08:21:28 PM »
Shortbows for example will get an average production time of 12 hours or so. A skilled character with quality tools may still be able to craft a shortbow in a day, but with mediocre skill and tools it's a process of several workdays.
I like this a lot. It also gives a much stronger use case to the quick-bow, I think.

Stone-axe will get the greatest production time increase - we'll be talking about 50 hours or so. It really is a slow process to get the stone blade knapped and grinded out to shape that is efficient for felling trees. Thus, stone-axe will become a survival option which you won't take up too lightly.
For other weapons the changes won't be that dramatic, but changes are still to be expected.
Makes a lot of sense too.

But what if I get really lucky and find a nice, sharp rock? :P
28
Bug reports / Re: [3.83] NPCs wandering farther from village
« Last post by Plotinus on April 09, 2024, 06:49:22 PM »
update: actually the new character is experiencing it, so it's not about migration-- the village he's in is near some thin ice, so that constrained where the villagers wandered, but there are more of them in the woods, farther north than i'd expect
29
Bug reports / [3.83] NPCs wandering farther from village
« Last post by Plotinus on April 09, 2024, 06:44:39 PM »
"He's around here somewhere, but I'm not sure where exactly"

When I visit a village lately, most of the villagers are not home at first -- they're 2-3 tiles away, but they start coming home as I spend more time in the village, and if I wander around the perimeter of the village, I'll usually see them coming back and can run into somebody who can tell me where the quest giver is.

I don't know if this is a bug, it could be that they're out tending their fields or pursuing their own interests, and they do come back eventually -- and it probably makes attacking peaceful villages harder., though I don't play that way.


I'm mostly noticing this with migrated characters, and these characters are all over a year old. I just tried it with a new character from 3.83 who is 17 days old and just tried taking him back to a village he'd previously visited, and update at first i thought it wasn't happening but actually the blacksmith is almost a full tile away and there's a lot of footprints much farther afield than i'd expect. So probably it's not about migration after all.

I recently sent you a character for a different bug; if you take him to a previously visited village (there are map markers, and a small trap near each village to track how long it's been since last visit), you might be able to reproduce it with him. otherwise i could save the game the next time i notice it happening.

It isn't happening all the time, but most of the time. i could provide a save of this newer character if needed
30
Development News / Re: Pausable weapon crafting
« Last post by Plotinus on April 09, 2024, 07:33:02 AM »
That sounds great!
Pages: 1 2 [3] 4 5 ... 10
anything