Recent Posts

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General Discussion / Re: lifetime registration
« Last post by gigsim on February 11, 2024, 01:20:46 PM »
Oh great thank. I will do that.
I was thinking there was a section on the main page to do that.
Development News / Re: Pausable tanning and arrowmaking
« Last post by JP_Finn on February 11, 2024, 06:34:03 AM »
Pausable crafting is amazing for modding!

Question related to the tanning change: will a rinsed skin still spoil or will Buoidda’s suggestion to remove spoilage from tanned, rinsed, yet hard skins be removed? Or will the initial softening to fur/leather remove the spoilage from skins?
General Discussion / Re: lifetime registration
« Last post by Erkka on February 10, 2024, 04:45:59 PM »

That information was on the UnReal World official home-page for several years after going to Steam back in the 2017. And I'd guess the procedure still starts the same way as in 2017: send an e-mail to Sami, tell that you have the lifetime registration, it helps if you remember which e-mail address you used for that. And ask for the Steam key, Sami will handle that manually.
General Discussion / lifetime registration
« Last post by gigsim on February 10, 2024, 01:57:15 AM »
I got my old lifetime registration. I'm searching where I can get my Steam key to get the full version. Or how on the get the full version. Thank you.
Development News / Pausable tanning and arrowmaking
« Last post by Sami on February 09, 2024, 11:17:00 AM »
For the next version we'll also proceed with adding some more pausable crafting.
The last (and most the laborous and time consuming) phase of tanning - softening the hide - now becomes a pausable task allowing you take breaks and continue at will.
Arrowmaking will also be become pausable. Start crafting your batch of arrows, and then take a break and continue at will - finishing it in parts as you please.
As we know, tipped arrowmaking is harcoded due to sake of the complexity of multi-part item composition.
But the blunt arrow, found in diy_glossary.txt, will also become a pausable craft. With this we'll test and introduce allowing pausable crafting to be extended into moddable diy_*.txt files. Once we get these things going the mechanics will be built up to make all the crafting pausable in the near future.

These are future features - not yet functional in current version 3.82.
Thanks, Sami.

It's been a long time since I've played this character and an even longer time since this character has been on this part of the map, but if I ever find this spot again, I'll create a save and send it to you as a zipped file. Thanks!
Question: Is the nettle cheese recipe in BAC 3.82 the same as this one?
Bug reports / Re: [3.82] No more fine/superior blunt arrows
« Last post by Sami on February 08, 2024, 08:18:26 PM »
Yep, there's some tweaking to do for the blunt arrows. It came out in a bit of under construction phase.
As Galgana advised [noquality] tag for the wood material allows quality blun arrows again, and we'll fix that in place for the next patch.
Arrowmaking is going to be pausable task in the next version, so the crafting time is likely to increase also.
Crafting a working blunt arrow from relatively thick one piece of wood with only cutting tools can be actually quite demanding and time consuming.
To make a fine one, is even more demanding - so mere 45 minutes is serious underestimation.
Bug reports / Re: Arrows from island to another do not fly.
« Last post by Sami on February 08, 2024, 08:11:51 PM »
Can you post a screenshot about the situation?
At first I'd think there's some elevation in between that causes the confusion.

Bug reports / Arrows from island to another do not fly.
« Last post by Kouvostoliitto on February 08, 2024, 05:21:02 PM »
The arrows do not fly from one island to another, but fall into the water. Also rocks.
And there's only 2-4 m to fly.
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