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Re: Psychic enemies No, you probably didn't actually follow my advice (or at least not my tactic). If the enemy is gaining ground, don't allow them to gain extra ground by firing at them: firing should almost always be reserved for when they're so slowed down that you can both fire and back away without them reaching you. If civilian reach you, DON'T switch weapons and start swinging, as that will definitely allow the rest of them to catch up. Instead, continue to back away, even if they get a few feeble hits in. Fighting is quite exhausting and running saps stamina, so they'll eventually become slow enough to allow you to both fire and back off, at which time they're easy pickings. They will either swing, run, or recover sufficient breath to do one of those. The slower your character is the harder it is to succeed with this tactic, of course (which is one reason why you shouldn't overload the armor, while the other is that you'll tire too fast). Don't expect to do any substantial attacks until you've backed for two or three world tiles. Don't attack unless you're at zero exhaustion. If have any exhaustion, back away and recover, even if you have a clear shot (if they're sufficiently tired you can stand in place and recover rather than back away).
The mistake I think I did with my character was that when he suffered the second injury that caused everything to be harder, I continued to try to back away even though he could hardly move at that stage: I should have switched to melee to try to kill/incapacitate them (they were almost completely exhausted as well) and then try to flee, but I'm not sure if that would have been possible.

December 04, 2017, 05:17:13 PM
Re: Psychic enemies People approach this game in extremely different ways and this is fine. However, in my humble opinion the design flaw in the described situation is that an individual on foot can attack a whole village by himself and live to tell the tale (and thus encourage others to try similar feats). Any improvement to the game should make this harder and remove exploits (come to me one by one tree forts) enabling it. How cool would it be if villagers just pile firewood around the house where the maniac hides and smoke him out or pelt him with stones in his tree fort like a player would do to a squirrel?
December 04, 2017, 05:34:02 PM
Adding marriage - poll about how you find its priority Let's have a poll, just for the sake of poll.
December 18, 2017, 09:28:04 PM
Re: Is the Ango still powerful? You can check the bonus yourself by examining the weapon :)
January 04, 2018, 10:05:37 AM
Drinking from bowls, tubs on the floor I'm new here so apologies if this has been covered before but I think it would be cool to be able to drink/quaff automatically when there's a bowl/tub of water on the ground where you're standing.

Unless I'm missing something, you have to pick up the bowl first, drink, then set it down.

It's not unrealistic as it is but it does get a bit tedious :)

January 06, 2018, 02:36:44 AM
Re: What stat determines... I suspect it's endurance. I had a character with a low starting endurance and an endurance of about 50% after both game courses. Apart from a significantly slow fatigue recovery than normal (which improved after the courses), that character also fainted a lot, basically every time taking a wound (mostly friendly fire while fighting robbers), which also resulted in the final demise (a bite in the arm by a wolf, fainted, never woke up. The dog apparently did nothing). It can be noted that that character was as small as you can get them and with a middling strength, which might be factors.

My other characters have had good or very good endurance and have rarely fainted from pain (they all faint eventually from a combination of fatigue and abuse when robbed and resisting, of course).

The first rule when it comes to combat on life and death is that there is no such thing as poor sportsmanship. Back out if you're unsure about the outcome (and are able to), as living to fight another day beats a career as a carcass. Attack from hiding and from range. Use hit & run tactics. Gang up on the enemy...

January 20, 2018, 01:53:44 PM
Re: Which one is the best flour? I'm the one who just went and updated the flour page on the wiki.  I did some testing with an object inspector to look at nutrition and such.  Grinding flour from grains, seeds, or roots keeps the same nutrition values as the original, as well as the same weight.  The carb, fat, and protein values given are percentages of the weight that is each nutrient (i.e., grams of nutrient per 100g weight). 

Barley gives the most nutritious flour, at ~1370 calories per pound.  Rye, clayweed, and lake reed flours are all above 1,000 calories per pound, while hemp (seed), marsh calla, and bogbean flours are all just below 1,000 calories per pound.  You can make flour from nettle, turnip, sorrel, and yarrow seeds, but it's much much less nutritious than the other kinds of flour. 

If you want to figure out what to plant for the most calories, then you need to account for the number of plants that can grow in each tile and the total number of calories produced by each plant.  Note too that you've got it backwards:  rye produces three fistfuls of grains, and barley produces two, not the other way around.  On a per-plant basis:

  • Rye produces 412 calories per plant (~1/3 pound of grains)
  • Broad beans produce 378 calories per plant (~3/4 pound of beans)
  • Barley produces 302 calories per plant (~1/5 pound of grains)
  • Hemp produces 218 calories per plant (~1/5 pound of seeds, ~1/7 pound of leaves)
  • Clayweed produces 143 calories per plant (~1/7 pound of seeds, ~1/13 pound of leaves)
  • Turnips produce 97 calories per plant (~2/3 pound root, negligible size seeds)
  • Peas produce 57 calories per plant (~1/7 pound of peas)
  • Nettle produces 23 calories per plant (~1/10 pound of leaves, negligible size seeds)
  • Sorrel and yarrow produce negligible calories per plant

But for planting, this ordering gets shifted again because you can plant many more turnips and grains in a single tile than beans:

  • Rye produces at most 10,288 calories per tile
  • Barley 7,560
  • Hemp 2,529
  • Turnip 1,944
  • Broad bean 1,892
  • Clayweed 711
  • Pea 284
  • Nettle 227
  • Sorrel and yarrow negligible

So:  grow barley if you want the best flour (most nutritious breads, porridges, and stews).  Grow rye if you want the most total calories of flour. 

February 07, 2018, 06:09:06 PM
Re: "The Challenge" I'm 0/1 on this challenge, injuries to hands prevented making stone tools, found water on day 3 but had no means to break ice. Fell through ice to get a drink and froze to death..
February 20, 2018, 07:58:31 PM
Robbers ruin my early game I dont know how to deal with the robbers, who come in groups of 3 and you cant shoot before the stupid conversation the player character just stands there until they introduce themselves. Then they stab me, take my stuff and stab my dog and Ive spent hours of gameplay and its a sudden end.
Problem is you cant run away before they are right next to the PC.

February 25, 2018, 11:21:04 AM
Re: Robbers ruin my early game Robbers come in groups of 3 to 6. I usually manage to get away (I never walk up to an "adventurer" on the overland map, but rather zoom in and walk towards the location, so I usually see them as the appear in the distance, and can zoom out and leave).
I haven't had any problem with shooting them first (which I do on robber quests once I have located them and gathered a posse [nobody but my character may use a missile weapon]). You may be able to run, but they're fast runners. Once they've got you, the best thing is to yield, in which case they steal your good stuff, but won't hurt you or your dog (and I think it may be possible to cheat by dropping your good stuff on the ground and pick it up after they've told you to run). If you fight (and don't have backup) they typically manage to beat you into unconsciousness (and sometimes death), steal your good stuff, kill your dog (unless it somehow managed to flee) and dump you half dead somewhere.
It's possible to kill robbers with hit and run tactics, but it's extremely hard without a fast character (and very hard with one).
If you run into them in hyperspace and are yanked out of hyper warp yes, they'll be right on top of you as you're zoomed in.

February 25, 2018, 12:56:53 PM