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New setting to auto-hide mouse pointer (after n seconds) Hi,

Please add a new setting to "optionally auto-hide the mouse pointer (after n seconds)".
As this is a primarily keyboard-driven game, the mouse-pointer is not a requirement - on the contrary, it is mostly a distraction.
If the n value is not going to be configurable, then it could be whatever makes sense to the developers, 3/5/10 seconds perhaps.

Thanks

Edit: it is particularly bothersome for video production & streaming.

October 17, 2021, 02:03:27 AM
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Advanced game course - Archery One task of the advanced game course is to increase your archery skill.  Should your character have above average archery skill already, this is a massive pain in the arse - I have just gone through six bowstrings (so about 600 arrows loosed?) which has taken over two days in game and two hours in real time!  T + Enter + Enter, repeat 50 times then go pick up the arrows and repeat, repeat, repeat etc. 

It was not fun.

I am aware that the idea is that the player is encouraged to go bow-hunting, and the text for the task makes it seem that you need to be shooting live creatures for it to work.  However, some time ago I learned that shooting into the ground or anything really also work; and I am always impatient to get onto the Great Man of the Forest and Kaumo Furs parts of the course, which are great fun.

I think the task should be changed now that making bows is modelled better:  Make a bow and some arrows, then hit something that's alive with it.  This would still encourage the player to go bow-hunting and teach him how it works, and not leave the players with high archery skill crippled by repetitive strain injuries! 

October 24, 2021, 07:32:59 PM
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Seasonal Steam sale and Kekri customs Harvest festival sale is on at Steam and in the Far North we do celbrate Kekri.
So let the new adventurers be respected with the discount, and the ancestral spirits with our special Kekri costumes and customs...

During this festivity period you can grab the game for decent discount on Steam.

It's Kekri, not halloween, in the Far North.

Kekri is an ancient Finnish harvest festival celebrated in the fall when the annual agricultural activities were all accomplished and the harvest collected. Kekri meant the end of the crop year, which was a big turning point. It was the time when the souls and spirits of the dead wandered around and visited the living. The ancestors were respected and welcomed. Sauna was heated up for them, and meal prepared too. The living celebrated accordingly, and so do we.


Kekri Goat

Kekri time included tradition of Kekripukki (Kekri goat) figure. People would dress up as horned creatures, wearing furs or coats upside down, and went around in their disguises and were offered food and drink.
So, what does a decent developer of tradition rich game do to follow the tradition?
Yes. He dresses up as Kekripukki.



We wish you happy and haunting Kekri time, or Halloween - if that suits you better.
Celebrate and participate!



October 30, 2021, 07:02:37 PM
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Re: "Savegame needs a remedy" after BSOD After several attempts I've managed to reproduce this issue by simulating a sudden power by loss switching off the extension cord the computer is connected to.
Bad for your computer, good for bug hunting.
So I managed to witness that character data occasionally appears blank after these shutdowns. It still makes no sense at all, looking at the file handling in use, but Windows can be surprise us sometimes. And this is only Windows issue.

The good thing is that by adding additional character file backup steps along the way, I've managed to create a system where some of the character data files always stay intact and can be recovered upon loading the character again.

So we can call this fixed until (hopefully not) proven otherwise in the future. I'll also make it so that upon loading corrupted character again the game automatically tries to recover the last good character data condition from the internal backups.

November 13, 2021, 05:30:48 PM
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The 30th jubileum, 47th birthday, and sort of a year off This year, in 2022, we are celebrating the 30th Jubileum of UnReal World.
The game was first released in the summer of 1992, so the 30-year milestone will be reached this summer.
Now what will this special year of celebration bring upon us, and the game?

When it comes to coding and development, I will be taking it real easy. It is likely that we'll see some updates to the game, but mostly I'll be devoting my time for variety of other things. So I'll kind of celebrate the 30 years of development by taking a year off from the usual coding flurry. This also allows me to better contemplate on the future of the game as there some challenging overhauls in our sight. One is moving to higher resolution and modern aspect ratio. The year is early, and these thoughts are scattered, so more news on this front will follow later on. But yes, it is truly so that I will take a year off from the usual, practical, hands-on development. Planning, brainstorming and a little something easy paced remains, though.

Nevertheless, during this year of celebration we will be bringing you some recreational content from the North, out and away from the development chambers. What it will be exactly remains to be seen, but I'm sure this year off will bring along many occasions, incidents, experiments or artistic projects to share or publish.  There are some ideas bubbling under already.

On this thursday, 27th of January, it will be my 47th birthday. I started working on UnReal World at the age of 15 and two years later,  at the age of 17, the first version was released to the public. Now the 30th Jubileum, or 47th birthday, may feel like an occasion to offer me a drink or something, and for that purpose I quickly created "buy me a coffee" page.
https://www.buymeacoffee.com/SamiMaaranen
It's a simple support channel I've been asked to allow even earlier.  Now it's up and will remain so at least for this year.  I'll reserve the right to decide the drink to buy with your support :) , but big cheers anyway!
(And surely the regular donations page also works for gifting some squirrel hides.)

So these are the news to start this year with.  Feel free to comment or ask if something comes to your mind.

Yours,
Sami (UnReal World creator)


The developer is currently out the office ...
 

He's skiing in the woods following two elks...


He will be back occasionally and eventually.

January 24, 2022, 03:01:22 PM
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The best shot I'll probably never do again

I will treasure this moment forever.

January 31, 2022, 05:00:22 AM
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Animal droppings - an indicator and a fertilizer The past days have been about poop code and poop tiles... as the many different animal droppings, i.e. feces, will appear into the unreal world.

So, what's coming up is that certain animals will start to leave visible droppings that can be found in the terrain.
We're adding droppings for the commonly noticeable and relevant animals; hare, fox, lynx, wolf, reindeer, elk, bear, and so on.
The droppings of different species look a bit different, and upon looking at them you will be told which animal's droppings it is - and also if it's a fresh one.
Some domestic animal droppings are being considered as well, but we'll have to experiment a bit more to see how/if to implement it.

What is to featured as well, and would be in favour with domestic animal droppings, is that the droppings can be also used as fertilizer on your fields.
It will be possible, but not necessary, as the slash-and-burn cultivation already includes fertilization with the ash from the burned wood.
However, we could see fertilizing with the animal droppings increasing the yields slightly.

Here's some screenshots with different kind of droppings indicating the animal presence at these areas.




These are future additions - not yet functional in the current version 3.72.2

February 21, 2023, 06:39:58 PM
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Re: Be ready Indeed, JP_Finn, I guess if one sticks around a forum for long enough, some personal info will be known out there :) Born, raised and schooled in Ukraine, family moved to Toronto in 1996 and I've been actively living and working in both countries from late 2000s or thereabouts.
April 12, 2024, 06:37:33 AM
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Fen of Seal-Tribe - my most successful character so far I've gotten back into this game after years of being away, I was on the old forum under the name "Fen of Seal-Tribe" and it felt appropriate to name a character after that once I was back into the Unreal World. It turned out more successfully than I could have ever imagined. This is her story.

Fen of Seal-Tribe was rejected by her community; bad luck, they said. Her uncle was the start of it, blaming her for poor fishing harvests. Isolated, alone, she felt like a stranger in her own home, an outcast who never brought anything good to the world. She wanted to be on the waters, and she wanted to be helpful, and she wanted to be accepted, but these things never came. Bad luck, the spirits didn't want her around. Some of the crueler folk even whispered about 'dead weight,' as though a real, living, person was a burden to bear.

She was sixteen when she ran away. Stealing some nets, an old rod, she ran. Deep, deep, into the South of the Unreal World, until she couldn't run anymore, until she was almost out of supplies. It was almost spring and there was hope for her yet, but she was cold, and hungry, and scared. She found open water, some rapids, in a coniferous forest to the North of the Driik's lands. This would do, at least for now.

She fished every day, and her 'bad luck' seemed to melt away. Salmon and roaches and pike seemed to jump into her rod, and when she lashed together a crude raft of birchbark rope and pine logs, her nets were soon full. The rumors still ate at her, though, and she was diligent, sacrificing the largest fish she caught each day, asking the spirits to forgive her transgressions - whatever they had been so long ago - and allow her to live. With a handaxe, she felled dozens of trees over the course of a few months, and she even managed to build a trap-fence between two narrow passages. A cabin began to form, and then a fenced off area, and she even got elk and reindeer in the fence from time to time, supplementing her diet of fish and foraged berries and leaves.

Sometimes, she went down to the Driik lands, and hired people to help with her cabin. A hunter, wounded from an encounter with a bear, begged her to help him find his father's spear. An adventurer, lost in the woods, found safety with her and was brought to the nearby Driik to recover his strength before he went home. Whatever she could do to help, to earn favour, she did.

By winter, she had enough food to feel at least...somewhat secure. Enough warm clothing that she wouldn't freeze to death. But winter was still hard. Frostbite ate at her hands, and food was scarce towards the end, but she made it out. Using her leftover furs, her smoked salmon, whatever valuable goods she had found or made, she bought seeds and set to work clearing land, until she had a few plots set up. Broad beans, barley, the basics. She bought a dog, even, a companion for her in this cold world.

One day, while she was checking the traps, robbers approached her. She refused to back down. Tipa, her loyal companion, rushed the robbers and took an axe to the neck. Fen rushed, trying to save her animal, but the men overpowered her, stole everything from her, left her dumped alone and cold in the middle of the woods. She crawled, tending her wounds and washing them as best she could, and cried. Her dog was gone, her clothes were stolen off her back. Gathering her things, she went to the Driik village and traded for new linen to wear, but the injuries were intense and the pain made fishing, hunting, everything difficult. The world couldn't let her have too much luck, it seemed, and over a year of successes on her own were too good to be true.

But maybe she could recover. A reindeer in the traps was good luck. Salmon in the nets were good food. She started to recover. It was still summer, she had time. She could survive.

A few days later, at the end of Seedmonth, a bear and her crossed paths. A bear that was aggressive, and charged her. She had no chance, though she fought, slamming her handaxe into the bear as it descended upon her. But she had no chance.

Her last thoughts weren't of home, or of the spirits, or of luck. Her last thoughts were terror, primal human fear of a predator far larger than her, far bigger than her, teeth and claw tearing her flesh like butter. She died alone, far from civilization. The Driik villagers she had befriended would wonder where she went, and maybe went to her cabin, finding only an abandoned place, the nets still in the water, the fields overgrown, projects never to be finished.

Fen of Seal-Tribe lived 419 days alone, travelled nearly 4000 kilometers. All in all, she had a life that defied her home's cruelty. She did so much alone, did so much on her own merit, achieved so much. She was not unlucky, nor disdained by the spirits. She was simply a victim of circumstance, and more often than not, made things work for her. If she was truly a source of bad luck, she would have died months ago, alone and starving in the cold.

But she didn't. She survived far longer than she should have, alone, with only her own knowledge and her best guesses to guide her. She rests now, and may the world be kinder to the next character brought into the Unreal World.

April 23, 2024, 12:20:09 AM
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anything