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Messages - koteko

Pages: [1] 2 3 ... 14
1
Gameplay questions / Re: How could I change the weight of log?
« on: April 07, 2019, 01:42:11 PM »
You don't need to push them, you can drag them. Type m when you are on top of one log - you will be able to move around as if you had picked it up.

Another tip: get a bull if you can. Then you can push one log onto the bull and drag the other one.

2
Suggestions / Re: Weather and Sight
« on: March 30, 2019, 12:52:09 AM »
Lovely suggestions, some of those are probably in the TODO list. I also proposed a "wetness" modifier a long time ago :P it does break my immersion having all clothes perfectly waterproof :P

3
Stories / Re: A bear-hunting trip gone wrong...
« on: March 27, 2019, 11:43:08 AM »
Beautiful story :D

4
I think that was just a "dirty" joke  ;D

5
General Discussion / Re: What your heaviest kill so far ?
« on: March 25, 2019, 08:01:28 PM »
Still, the most dangerous guy I fought quite recently was a Njerp, even though it was just after killing four bandits, who didn't impress me so much. The Njerp was apparently a sword master, armed only with a single sword, and no armour except some rags (like a barbarian). He killed one of my dogs in his first move, and then was striking, blocking and countering so skilfully he damaged both my northspear and his bastard sword, and it left me exhausted. I didn't even know that my weapon can be damaged without blocking (I always dodge instead).

Really cool!

6
I couldn’t get this to work anymore. The villagers say “no thanks, we don’t need any boards”. Help please! I’ve always found it very hard to get barter items early game. What else could I make? Is the board method dead?

I was indeed fixed, finally :)

What about carving those boards in fox traps? A bit more energy expenditure, but the same value as the boards.

7
Gameplay questions / Re: Wall with shutter?, and other questions...
« on: October 05, 2018, 01:16:43 AM »
- Just build the floor adjacent to the wall-with-shutter and it will line up correctly ;)

- no permanent damage for any injury (on animals or people alike)

8
Gameplay questions / Re: Dont understand how trapping fence works
« on: September 25, 2018, 12:23:18 PM »
I love that one, @tedomedo :D

9
Bug reports / Re: not installing on Ubuntu
« on: September 21, 2018, 05:09:29 PM »
Right, then forget about antivirus and enjoy the lighter Linux experience :)

If you have trouble with running urw on 18.04, you might need my modified package, see here:

https://www.unrealworld.fi/forums/index.php?topic=1981.msg5943#msg5943

10
Bug reports / Re: not installing on Ubuntu
« on: September 18, 2018, 10:35:35 AM »
For a normal user, I believe it's counterproductive on Linux to install an antivirus (as shown in this case..). Just have a decent password and don't install stuff from dodgy websites, use the repositories instead :)

Clam antivirus is mostly used to scan Windows partitions for viruses, or in special cases. Luckily we have even less malware than MacOS around, and that's almost non-existent.

My suggestion: uninstall clam antivirus, uninstall urw, reboot and reinstall urw. Let me know the outcome, we'll take it from there.

11
Suggestions / Re: Log message for skill training
« on: September 15, 2018, 11:25:39 AM »
Indeed it would! :)

12
@Sami can you please update the package to make either libcurl3 or libcurl4 acceptable requirements, as outlined above?

13
It's very simple, give it a try :)

Code: [Select]
# unpack the deb within the urw/ directory
sudo dpkg-deb -R urw_3.51_amd64.deb urw

# now we edit the control file, any text editor will do (change the line as I wrote in previous post)
gedit urw/DEBIAN/control

# save and close that file when you are done

# let's create the new deb, ready to be installed
sudo dpkg-deb -b urw/ urw_3.51a_amd64.deb

14
Mod Releases / Re: Finnish Cheese Mod v1.0
« on: September 08, 2018, 01:24:49 AM »
Very nice! I have a cheese mod, but mine is generic. This is very characteristic, well done :)

15
General Discussion / Re: Nutrition system
« on: September 06, 2018, 07:14:30 PM »
I don't think you really got what I wrote, or maybe I'm misunderstanding you :)

Quote
The amount you can fit in your stomach per day doesn't change much in real life. If you're eating under your nutritional needs, even if you're physically filling your belly you'd still accumulate "starvation" as the game has. Trying to replicate this in game would probably make the system more obtuse than it already is. The simplified system makes being under nutritional requirement a real pain, which makes it worthwhile to starve rather than to eat bad foods from a player's convenience point of view.

In URW it already works like this, as I mentioned in my previous reply.

The HUNGER meter limits in how many lb of food you can ingest in a certain amount of time. It has a few other effects, eg it can wake you up at night, and the hunger meter rises faster when you are Starving rather than when you are Abundant. But mostly it's the limiting factor.

I don't get your last sentence: how is it worthwhile to starve rather than eat bad foods? It's actually the opposite. It's better to eat spoiled foods than starve in URW - you will be more hungry but retain some of the nutrition. I never need it though, so I'd have to test this.

Quote
I think the big reason that confused my nooby self is that there's no real good foods in the early months other than meat. Starting in spring or summer, your options are all not really worth eating with how the game represents nutrition (basically since we ignore vitamins). This gets compounded when villagers start selling turnips, which are a food basically in game for immersion and no real mechanical reason. It makes sense people like myself throw their hands up when even village vegetables suck. Faced with those stumbling blocks, I can see why I got frustrated and so do others even though good plant foods do exist in some instances.

Villages should have plenty of other veggies. Turnip is really the worst.. there are plants that can give you enough nutrition to keep you going. Barley, rye, nettle, hemp, broad beans, peas, and also the great lake reed root that can be found around. Some can be eaten straight, some can be ground into flour and then made into flatbread, some must be threshed to get something useful out of them, and the products can be used either as vegetables or as seasoning in the cooking recipes.

The turnip is a great bait for herbivores, from the rabbit to the elk. So I always get some for traps. I also usually buy turnip seeds and plant them, just a few, and then thresh the grown turnips to get new baits, and turnip seeds to be used in recipes as seasoning.

Quote
There's also the issue that our cooking options don't really help us here. Soups make things less calorie dense, but because filling our hunger bar depends basically on how calorie dense our food is it's counterproductive.

Just to make sure it's clear, I'll reiterate. It's not the "hunger" you are filling, but your calorie storage. I believe in URW the maximum you can accumulate is 5000 kcal, while Abundant appears when you are at about 3500 kcal. If you eat anything when you are at the maximum, you are wasting food. So I try not to eat when "Abundant", but only at the level below.

Now, it's true that soups are really not that helpful unless you have very little stuff to eat. I believe stews, instead, are better than roasted meat for example, because the stew lasts longer and should have less water content, so it should have higher nutritional density. I'd need to double check this though.

Quote
I think if our cooking options allowed us to make more calorie dense foods out of our low density vegetables it might help, but we'd quickly hit another roadblock of it being hilariously difficult to gather enough of those foods to actually make something out of them.

Some of the plants I mentioned before are very caloric. If you don't want to use meat, you should to subsist on high-nutritional vegetables. Barley flour porridge with hemp seeds is crazy nutritious and my no-meat preferred option, but I've built a log cabin substisting only on raw lake reed roots and the occasional trapped bird.

Nettle is great: seeds and leaves are nutrition enough to make better stews/soups, and the leaves have also great medicinal use. I try to always cultivate a bit of nettle (I have a mod that allows me to make nettle clothing, and cords from nettle, so that's how I use it too)

Some berries are also worthwhile to eat, most notably Cloudberries but also a few others are not too bad.

You can see a lot of info here: https://www.unrealworld.fi/wiki/index.php?title=Plants

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