Topic: A Query on Realism in Modding  (Read 7196 times)


Felis_Citrus

« on: September 10, 2025, 12:12:40 PM »
Greetings! Lately I've been really into URW mods and making mods myself, but after looking at mods and designs in the forum, particularly in BAC, and reading the spirit of UnReal World, the question of realism appears quite a lot. So that begs the question:

Is there an explicit or implicit rule that mods and modders try to stick to realism, balance, and historical accuracy?

Galgana

« Reply #1 on: September 10, 2025, 06:25:58 PM »
Well, it's a single-player sandbox game. You can be as cheesy-cheatery versus hardcore realist versus magically-inclined as whatever mood fits the session you're playing.

We all have different approaches and play styles for our characters, and it's worth sharing the things that have in some way improved how we experience the UnReal World. There's a niche for just about anything imaginable.

Chances are, somebody else may find XYZ crafting recipes useful or such-and-such graphical edits aesthetically pleasing. And this hypothetical other person might even become inspired to do their own take - which is completely fine.
That said, certain licenses can put restrictions on the redistribution of the results of recursive modding exercises. For the sake of the community, one ought to honor the permissions provided in the documentation. (And when in doubt, please do ask :) )