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Njerpez Cookery Mod v2.0 - Dec 2025 Update! NJERPEZ COOKERY MOD - Dec 2025 Update! by Bedlam v2.0
for URW 3.87+ Steam and Free-versions

Cook like Picasso, eat like a steppe chieftain. A fascinating variety of new Njerpez-culture inspired cookery recipes to play with.
 


The mod features dozens of new dishes and reworked old favorites, carefully balanced for gameplay purposes. There are no "filler" recipes, everything here has its proper use and a strategic importance in the life of the nomad warrior. No longer will you cringe when opening your cookery menu, to just give up and "stick to my smoked cuts", with this mod you always have a wide variety of synergistic and exciting new options to work with. Most have some kind of real-life link to the prototypical Njerpez culture.

What's new at a glance:


   
  • Wholesome and filling recipes that last longer than vanilla, both in terms of calories and with regard to spoilage. The cookery menu is now your gateway to superior food, as it should be, yet is not too overpowered and invites roleplay depth. All recipes in this mod are tuned to use the whole pot capacity as a concession to gameplay flow, so the days of making 1.4lbs of porridge over and over again are finally behind you. Here you make 6lbs at once, and it will be more rich, manly porridge too, because water use in this mod is more abstract than vanilla. But everything else is kept realistic, after all this is URW - and nutrition is never created out of thin air, it always comes solely from your ingredients used.
  • New concepts for URW, like legit small-game shishkebabs (with makeable "shampur" sticks and all), traditional loaves of oven bread that can be twice-baked and made into salty Njerpez "traveller biscuits" for preservation and the sustenance of a warrior on the move, Njerpezit kvass (a truly delicious, tangy fermented non-alcoholic drink made with rye bread) and salo (salt-cured animal fat with berries and condiments)!
  • All-new uses for flour, salt, milk, many vegetables, grains & herbs. Now you can make easy and quick roast-turnip in the embers of a fire, and enjoy them like that. OR, take the roast turnips and mash them in a bowl sprinkled with minced smoked meats... Delectable!
  • The ability to use one recipe to enhance another, e.g. make mashed turnips and some roast pike, then use these as stuffing for your own oven-buns (Njerpez pierogi). Fingerlicking good.
  • New tile-graphics for many of the recipes, thoughtful balancing to make your cookery options expand meaningfully and satisfyingly the more variety of ingredients you possess. Flour and milk are the key advantage of a well-settled character, as they will allow you to make previously unimaginable delicacies. But even if you don't have those luxuries at hand, the potted dishes, whole cooked fish, unique Njerp soups like Hunter's Borsch and Okroshka, will encourage you in the exploration of the traditional culinary arts.

Basically, the only thing we're not going to be cooking in this mod is Njerpez cuts. So sorry, our cannibal brothers and sisters, this is not the mod for you despite the misleading title. If however, your interest is piqued to try some of these steppe goodies, then I am hopeful you will enjoy it at least as much as I do in my games. Njerpez cooking has many interesting "strategies" in it to discover, and I will dedicate a whole post below to offer a guide to both enlighten you to some new possibilities and give a little historical context. Meanwhile... grab it below.

What changed in version 2.0:
- the famous cookery overhaul got an overhaul itself, many recipes adjusted for latest URW version
- spoilage rates on some dishes reasoned down to somewhat "more realistic' levels where appropriate based on extensive research I did on perplexity.AI, repeatedly demanding to know how long it would take for a bean taco to spoil in an iron age Finnish cellar in summer, assuming it's not snowing too hard on that day.
- Three all-new bonus recipes included!
- Updated visual recipe guide is finally back in action, with some new pics & descriptions.
- Mod will now come with a visual PDF recipe guide included so you can refer to it even offline if you ever forget what "Pelmeni" was, just look it up, takes one second. It's doughy Njerpez dumplings, buddy.
- All new ability to make Aspic with animal bones!
- All the fixes and improvements I made to the original mod with community help (thanks everyone who reported and fixed bugs!). V2.0 of the mod is the version I'm playing with myself at the moment extensively, and I am quite enjoying it, so I wanted everyone to have it available as well in their games.


Installation:


if you want v2.0, then download two files: 
NjerpezCookery 2.0 - for URW v3.87 and newer.zip
NjerpezCookery 2.0 - for URW v3.87 and newer.z01

for the old version, you only need to download: NjerpezCookery Mod 1.01 for URW.zip


Installing NjerpCookery 2.0 - for URW 3.87+  [RECOMMENDED]

To install this mod properly, you need to follow two steps now:

1) Copy the included files and "truetile" folder to your URW folder (confirm overwrite when asked).

2) Open the text file "diy_glossary.txt" in the URW folder, search for this entry (it's under Containers):

.Birch-bark pot. [effort:1] [phys:hands,one-armed]  *CARPENTRY*   /30/   |-2|  [patch:5]  [noquality]
{Sheet of birch-bark} [remove] [patchwise]
{Branch} [remove] [noquality] [patchwise]

.. and simply delete that entire entry there. Save with Ctrl-S, and close the file. All done.

(Why this is necessary: the mod adds its own redefinition of this entry, in order to restore this pot's capacity to 6 lb and make it work effortlessly with Njerp cooking recipes. If you don't do this step to remove the original, you'll then have a confusing dupe entry in your crafting menu).


If you need the original NjerpCookery 1.01 - old version for URW 3.30+ [LEGACY & FREE URW versions]:
Spoiler: show
Download just the "NjerpezCookery Mod 1.01 for URW.zip " file
Copy archive contents to your URW folder and overwrite when asked.
For Steam version, the URW folder is going to be in: YourSteamFolder/SteamApps/common/UnRealWorld/
(no need for any textfile editing in this version)


Have fun!

February 12, 2018, 07:53:58 AM
3
Re: Njerpez Cookery Mod v1.01 Bedlam's Dirty Visual Guide to Njerpez Recipes

Flatbread



The mod introduces many new uses for humble flatbread... It's the same trusty flatbread you love, but bigger, and you can add some seeds to make it more crunchy and nutritious. It is eaten by itself, or used to prepare bean tacos, and to ferment a special Kvass beverage (rye variety only). Can be made with a campfire.

Korovai loaf



The Loaf of Sunshine... Milk, a pot, and an oven are required. This bread has a deep ritual significance for the Njerpez people, and it can be very fancy, a work of art, usually prepared to welcome someone of importance, weddings, etc. Korovai evokes the sun, and at the same time, eternity. But with a pot and an oven, less fancy versions of the same tasty loaf can happily be produced for daily nourishment...

Salted biscuits 



Dry biscuits made from Korovai loaf. They are also known as "sukhari", "traveller's biscuit" or "rusk". Salt is required. Expensive to make, but once dried will last forever without spoiling... Archeologists these days are still finding (edible) egyptian and roman sailor-biscuits made using the same basic twice-baked bread technique.

Bean taco



Make those with broad beans and any flatbreads. No oven needed. How did the Njerpez obtain this signature recipe from the Mexicans? Answer is simple: Stealing.

Stuffed oven buns



With flour and an oven, you can treat yourself to these. Twist: Njerp pierogi-buns are stuffed with ALREADY ROASTED ingredients, this is their pecularity in real life and here in the mod too. That's what possibly makes them the most versatile recipe in the game. Very useful, and you can use up those bland or stale roast cuts, getting delicious buns back if your cooking skill serves!

Goulash stew



A very thick, meaty stew, usually dark brown.Takes a long time to stew, but steppe chieftain's nutritious favorite. Veggies and smoked cuts, and spices, stewed together. Along with Okroshka soup, it's a champ at lasting without spoiling for a long time, ten days give or take. Longer in a cool cellar. Pot and oven required.

Porridge (4 new varieties)



Now porridge is worthwhile to make, filling and convenient, but it's still the same good porridge.

Shishkebabs



Make kebab sticks from branches (Lumber menu under Make), then use any raw cuts of meat, fats, and herbs to complete your delicious kebab. Lasts the same as any other roast meat, but slightly more convenient and nutritious if enough herbs are used. According to Njerpez traditions, you're not a real man if you can't make proper "shashlyk" (kebabs) to blow your guest's minds on the weekend. Techniques for soaking the meats in the right mix of herbs and spices are a close-guarded family secret, each Njerpez family claiming theirs is the best kebab technique... In the game, these offer you the easiest and fastest way to efficiently utilize leaves from hemp, nettle, milkweed etc. in your cookery.

Hunter's Borsch



A hearty meat and root veggie soup, that gives you options on top of options in game. Based on stock made with dried meat or fish, add root vegetables, seasoning... Can be very nutrient rich, depending on ingredients used.

Pelmeni soup



Njerpez Pelmeni are doughy dumplings, filled with minced meats or fish. They are boiled and make for an excellent soup. Slightly more long-lasting than other meat soups. Requires flour...

Salo



Delicious, salt-cured animal fat, the staple of Njerpez cuisine as it's addable to most veggie soups as thickener, used in frying, and is an excellent non-perishable snack by itself. The best-made Salo tastes mildly chewy, smooth and rich in salty flavour. It melts on the tongue almost like icecream, and has a bouquet of tastes from the berries and herbal sesonings used to cure it. Lasts for well over a year properly stored in a cellar...

Whole-cooked fish



This is a method of prepping raw fish on a campfire, without gutting the fish first. The fish is wrapped in herbs so it will not burn, and then left on top of the smoldering coals to slowly boil in its own juices. The result is scary tasty... In URW the herbs add to nutritousness and the recipe is faster than generic roast fish. Lasts the same as any roasted fish. Tip: Use for large fish like salmon, pike - and try to put other fish away from your inventory temporarily when making this - due to how the game works, it will use the first fish it finds in your inventory and you may not want to bother whole-cooking tiny roach-fishes!

Fish soup ("Uha")



Called "Uha" by the Njerpez, it's a basic fisherman's soup. Good for preparing many smaller fish. The soup lasts about a day longer than generic roasted fish.

Roasted turnip



Njerpez people often say "oh that's simpler than roast turnip" when they want to say that something is stupidly easy. In recognition that you don't have to be an Owl Tribe scientist to enjoy turnips roasted in the embers, we have this recipe. It's simple but actually quite good! More nutrient-rich per pound than uncooked turnip, worth making for sure. Also more convenient to eat than individual turnips. Lasts for 4 days or so, once cooked.

Mash-turnip



Using milk, roast turnips, and optionally smoked cuts and herbs, you can make this delicious filling. Eaten by itself or used as stuffing for oven buns. Lasts a whole 2 days longer than roast turnip before going stale. Can be incredibly nutritious with the right ingredients.

Kvass drink



Gives a whole new life to Rye bread. Why do people plant rye, if barley is 20% more nutritious? Now you know why - because KVASS! This drink is made by fermenting rye flatbreads with herbs and berries. Nutritious, delicious, lasts for a very long time, and is the keystone ingredient for Okroshka soup. It has a fizzy, tangy taste that is very refreshing and helps with thirst reduction. Despite looking like beer from a distance, it tastes nothing like it, apart from perhaps being just as addictive... A Njerpez warrior's highest pleasure: to come back home alive from that Kaumo village raid, sit with the wife on the steps of the house and sip cold, fresh-from-cellar Kvass... Interestingly, in real life the best kvass requires STALE rye bread. I left this out of the mod, but if you're hardcore, you can edit it back in. Then you can set out rye breads in the summer and eagerly check up on them to see if they went stale yet...

Okroshka soup



Unique "summertime" cold soup, Njerpez version of the Green Soup, but uses Kvass instead of water, making it more refreshing, tasty, and longer lasting than most soups you can make. Also incredibly fast to prepare if you already have ingredients ready. Add salty toppings to taste... Try adding salty biscuit crumbs or salt meats for max authenticity and nourishment. As to how it tastes, the soup's closest relation outside the game is perhaps japanese Miso-soup, though Okroshka is more fresh and green-tasting, and of course it's always served ice-cold!

Pea soup



Good old pea soup, optimized for more nutrition, and optionally you can add some Salo to thicken it. Lasts about 5 days, like most soups in the mod.

Veggie soup



A light vegetable soup, except this version is more flexible than others you tried. Make sure to utilize those milkweed roots and lakereeds (counts as veggie). One Njerp trick is starting the soup with 1 bear pipe root, then adding all the other vegetables you want, like turnip or beans, or roots. The resulting soup will refresh you (tiredness) and nourish you (hunger) at the same time.

Mushroom soup

Provides decent nutrition now, no longer useless like it was in vanilla incarnations of itself. Soup will be poisonous if the mushrooms were poisonous. You can boil the mushrooms first and then make soup to get rid of the poison for most mushrooms.

Dried mushrooms, Dried berries

You can sun-dry these now in the summer for preservation in large batches, with a board and some patience. Lasts more than a year in a cellar. Careful with poisonous mushrooms, they will still be poisonous after you dry them. For most mushrooms the solution is to boil them first to remove the poison, then you can dry them for preservation. Extremely poisonous ones like the Sand Mushroom will be deadly even when boiled, you best know what mushrooms you're using!

Bonus New Recipes now included in V2.0 of the mod  (needs URW 3.87+)


Toasted seeds



Latest versions of URW introduce a whole new cooking method, ember-roasting where you first make those glowing embers after a big fire burns out, and then you can cook some unique things. This is the first recipe in the mod that uses the new method, so now you can utilize hemp, clayweed,and other nutrient-rich seeds that normally require an oven to cook, even without having one in the wilderness. You do have to micromanage big fires and ensure the embers glow for long enough, so an oven is still way more convenient. The toasty seeds are a great travel snack, and are not going to spoil too. You can even toast Turnip Seeds, though those are tiny, annoying and barely give any nutrition when eaten.

Meat Aspic



Aspic is tasty meat jelli, made from animal bones by cooking them for a very long time, optionally with actual meat also cooked into it, so the jello has some nice "substance" to it too when you enjoy it. You know how your URW dogs love to gnaw on those bones and seem to get nutrients out of them? Well! I did tests on it for the mod, and the bones do actually have proper nutrients in them. URW is truly an amazing universe of possibilities, now we can actually have this traditional recipe work in-game in a very natural way with close to the same proportions of ingredients as would be required in real life. It's a moderately filling dish, that tends to spoil rather quickly, a couple days and it's rancid, so be sure to enjoy it before that happens. Bet you never thought you'd be eating bones in URW, like Belka & Strelka!

Crates Monsieur



Morish freshly made wooden crates under natural pine sap sauce.... I kid, of course, cheftains. Not edible, these are just utility containers that I'm using in my game a lot to be able to grind flour into. Decided to include them for you, you'll find them in the Make menu as usual, and it's up to you if you need/want to use them. Purely for convenience, the crate stays put near your flour grinding spot and gets used for weeks until full. Each of the crates can potentially hold a massive amount (120lbs) of flour for you, getting rid of the need to hunt all over your base for "where the heck did I drop those empty grain bags yesterday?" and organizing your vast flour stores neatly. 

Pro tip: Any time your recipe includes the option to add "Seasoning", not only can you add leaves and flowers, but you can also press "TAB", to switch the selector to your beverages section. From there, select your pre-made Bear Pipe beverage or something like that, which adds a small amount of it to the dish as liquid seasoning. Now the soup you're making will give Bear Pipe buffs when consumed. Cool hidden trick that wouldn't be obvious unless you know this is possible. Beverages are made by simply boiling any plants you want to use in a pot and can be stored in cups or bowls.


February 12, 2018, 07:54:17 AM
2
Re: Old mods Njerpez cookery is back in action, just posted an updated 1.01 version in the mod release section:

https://www.unrealworld.fi/forums/index.php?topic=1106.msg3363#msg3363

It's a minor update including a small bugfix for Linux and a salo improvement that PALU came up with in the old NjerpezCookery thread. Enjoy guys!   8)

February 12, 2018, 08:57:14 AM
3
Re: Harvest field near village I often go and plant my own stuff on village fields - both using their plots and making my own next to theirs. In my experience the key is to not get caught, you can't let people see you picking stuff up. They don't seem to mind you extending their fields. So you harvest during the night, so those annoying maidens wandering around don't spot you in the act of pulling some turnips out. Another thing is, when harvest time comes, I'm pretty sure the villagers will harvest your plots for themselves along with theirs, but they can't harvest all of them at once and there will still be plenty of unharvested ones for a while after harvest season starts.

Pretty sure they make no distinction between their plots and the ones you made next to theirs, they're all considered to be theirs and you'll get a warning and then a good beating if spotted.

After harvesting just pile the goods in some safe spot nearby, recently there was a feature added where villagers get suspicious if they see you hauling a lot of veggies in the village that look like they're from their field... Later on when everyone's gone to sleep, I'm loading the pile onto my bull and heading home with a self-satified feel of a job well done.

The stuff they harvested "for me" will be in their shops and stores, which is useful to me because in late game you usually have plenty of stuff to trade with. Piles of turnips and wheat can be had for cheap, those piles would've taken a lot of time and back-breaking effort to harvest on a private field.

February 12, 2018, 12:39:37 PM
1
Re: Best Trap Fence Setup? You have the right idea there, it's kinda hard to say what is the optimum because fences work on a few interacting factors (as far as I know):

  • Are there animals nearby on the zoomed out worldmap? They seem to be individually tracked out there and will wander about, preferring the types of terrain that's appropriate to the animal to hang out.
  • For each trap on the map, is the trapping skill good enough to attract one of those? How about the bait, is it right for the animal?How about how long the trap has been live (needs a certain base amount of time, a day or two)? There seems to be a max of 2-3 animals that can be attracted no matter how many traps you placed in a location, so multiplying traps is not effective. About 3-5 big traps per map is plenty. I had good luck with long chains of hare traps and loopsnares, so maybe the cap does not apply to smaller animals or they have a different cap.
  • If those conditions check out, then the animal is placed on the map at a random spot and is given some "head start"
  • It starts bumbling around and doing its thing, if hungry it makes a beeline for any food, including food in the traps you laid
  • During this bumbling it is influenced by the fences, it actually bumps into them and tries to walk around, it sees trapped holes in the fence as walkable holes. This means that a single baited trap surrounded by trapfence encirclements with trapped routes to reach the baited spot might be an effective idea to try out - catch everybody and optionally save on bait if you're short
  • Rituals and higher trapping skills seem to attract animals to traps more as they bumble

I've also tried building vast multi-map trap fences that close the gap between major bodies of water, thinking that will help me funnel lots of reindeer into my trapline. It was effective but not as effective as I thought it would be - pretty sure the vast multi-map funnel between bodies of water didn't make a difference, it just treated each map with a trap fence as a singular thing.

So in conclusion my thinking about this is, the most effective trap fence is having multiple trap fences quite a long way apart in every cardinal direction and based in varied types of terrain, with your main camp or base being in the middle between all the traps spread out radially. Maybe half a day of walking or more (more non-overlapping zoomed out area to "gather" animals for each one trap-map), and using basic fence builds like you're already doing, plus the right bait. Elk and reindeer are attracted to berries. Hares like turnips, reindeer too but probably not as much as berries. Wolf traps are good because they catch smaller/medium animals such as wild pigs, pinemartens,lynxes. Pit traps with both berry/meat baits on each one seem effective too. Birds also go for the berries. No animal seems to care about leaves, seeds, or beans (might be Sami's oversight?).

If you're having bad luck and not catching anything for weeks, kick the trap down and re-set it, might improve your odds.

Another effective measure is having a secondary camp (with secondary trap spots etc) where you go to live for a few weeks, once in a while. Living far away from home for a time lets the main area refresh and repopulate with animals if you've been catching them all and it's running low.

February 12, 2018, 01:32:38 PM
1
Re: Catching a glutton - advice? Very exciting.

Try re-setting the traps (by kicking them) and putting only fresh raw meat cuts (or fresh small fish) on them. Spoiled bait is not useful, it seems to make them avoid traps.

The right trap for the glutton is the small and the big deadfall trap. One lower from the bear one.  It's supposed to be the smaller one, but I'm very sure I've caught gluttons with the bigger version too, same one that catches wolves.

It's probably small enough to squeeze through the trap fences and is ignoring your delicious traps because the meat in them is spoiled!

February 12, 2018, 02:31:47 PM
1
Re: Catching a glutton - advice? The character's looking well satisfied. :D
February 14, 2018, 01:18:44 AM
1
Re: 6 for 6 Bear trapping That's a very effective "in range" strategy for trapping, if you have the foresight to bring everything needed. You can catch elk and reindeer the same way if you bring a couple turnips for bait.  The bear trap or trap-pit will catch those big elks for you too.  Berries if you're catching birds.

I caught some runaway foxes this way with no trap at all, by setting up a piece of meat when I thought I was in range of the hiding fox, and then hiding myself a good distance away with a loaded crossbow. With some luck and patience (passing time with the "." key held down till you see movement)  the foxes do come to sniff the meat after they calm down from the chase you gave them before, so you can get that perfect straight line shot.

Btw if you ever wondered like me, what happens to animals when you leave the area - I can confirm that they don't just despawn. I went seal hunting recently near the sea area and been peppering this one poor seal with arrows over 4 days in roughly the same neighbourhood where I first found him. I felt like giving up several times, thinking for sure he just despawned and it's fruitless. After many days, it was a triumph to finally down him with a lucky shot - I got a seal that had 8 different arrows in him, so for sure it was the same one!  Each time I'd hit him, he would dive and then I could only rarely find him the same day a secodn time, but I'd go back to camp and sleep, then return when it was bright morningtime again and start looking for him all over again. I was finding that seal on zoomed-in map mode, even though a lot of the time he could not be seen when zoomed out.

So my theory is that animals won't just de-spawn, they may wander off though. But they're still there on the global map, and there's a chance you might find your wounded elk some day still even if they get away on you in the chase the first time.

November 12, 2018, 05:55:47 PM
1
Re: Defense of Cattle? Oh yeah, it's a rare occurence but the wolves and lynxes will kill cows if they're hungry. This happens especially in spring. You can reduce this by building traps around the cow pens, so that hopefully the predators will be distracted and get caught in the trap. That's not a 100% solution but sometimes it works. I also leash some dogs so that they are in range of the cows, if a predator shows up the dogs will aggro on them and hopefully scare them away.
November 12, 2018, 06:51:33 PM
1
Re: Secret Female Quests And what's with the Driik women never baking any bread? These females getting out of control.
November 14, 2018, 06:21:13 PM
1