Topic: BAC 3.86  (Read 41645 times)


McKwack

« Reply #15 on: May 19, 2025, 04:26:17 AM »

yes, and if you see any bug please tell me.

Not exactly a bug, more like an oversight due to the recent changes to wood type.

When I loaded some pine trunks/logs onto the sledwagon (or whatever it's called), the trunks/logs lost their unique wood type and became generic tree trunks/logs. Unloading the trunks/logs from the wagon obviously produces the same generic tree trunks/logs.

Not exactly game breaking, just need to remember to break the pine trunks into pine wood blocks on the spot if I want to craft some shingles instead of loading them onto the wagon and bringing them back to base. :(
« Last Edit: May 19, 2025, 04:27:51 AM by McKwack »

Mr.Ocd

« Reply #16 on: May 28, 2025, 09:08:06 PM »
I can't find gather pine tar in any of the menus.

critterdust

« Reply #17 on: May 31, 2025, 08:34:59 PM »
Im noticing still that a number of important vanilla recipes are removed by the overflow. two offenders I'm aware of is that all the boat options added to the fishing menu push off Lipo at the very least, and all the linen/nettle clothing options push off the option to repair clothes. Honestly- one issue I've always had with BAC (despite loving it) is the way it crowds almost everything off the vanilla craft lists, perhaps we could put almost all the modded craft options into "Modded Handcraft" submenus, with exceptions made intentionally and sparingly?

less important, but I think it would be really nice to have these crafts using the new pause and pick up again functionality present

Bert Preast

« Reply #18 on: June 19, 2025, 12:10:25 AM »
A very minor point, the "spindle" appears twice in the Textiles menu.

McKwack

« Reply #19 on: June 19, 2025, 04:06:29 AM »
A very minor point, the "spindle" appears twice in the Textiles menu.

Just mark off one of the "spindle" recipe, either from the vanilla one or the modded one. I marked off the one from vanilla because it's easier to find (although potentially would return when the next update arrive..  :( )

Stoner

« Reply #20 on: June 22, 2025, 10:55:05 PM »
fyi

the non-vanilla cookery submenus dont show up.

I put some of the recipes i needed in other submenus

Mazan

« Reply #21 on: July 19, 2025, 07:43:42 PM »
I see above a long list of necessary changes to recipes, if someone managed to fix those issues, could you please share the "patched" files?

Mazan

« Reply #22 on: July 31, 2025, 07:57:37 PM »
I had some free time and I tried to fix mentioned issues. Please see the attachment.

Changes and fixes:

1) Clothes (repairing etc) - modded recipes moved to modded submenu "Nettle and Linen Garments"
2) Fishing - Punts moved to modded submenu "Punts"
3) Fixed typo for a tall roll of birch bark recipe (capitalized "trunk") in lumber
4) Removed recipes already present in vanilla; spindle, wooden cup, bowl and shovel.
5) Gather pine should be visible in the base utility submenu
6) I couldn't fix non-vanillla cookery submenus, so I moved the recipes around, trying to fit them in matching categories. Cheese is in vegetable submenu.
7) I've added [masterwoodtype] to transport recipes, it seems to work now.
« Last Edit: August 01, 2025, 11:31:35 AM by Mazan »

Bert Preast

« Reply #23 on: August 08, 2025, 04:12:04 PM »

1) Clothes (repairing etc) - modded recipes moved to modded submenu "Nettle and Linen Garments"


I see the menu, but there is no option to repair clothing in it.  Am I doing it wrong, or is it somewhere else?

Mazan

« Reply #24 on: September 04, 2025, 06:02:19 PM »
I see the menu, but there is no option to repair clothing in it.  Am I doing it wrong, or is it somewhere else?

Are you checking "Clothes" menu from the basic game (+C) or modded "Nettle and Linen Garments" (++G) I mentioned in the post? The option to repair clothes is only under "Clothes" menu, under R - you should see the list of clothes from 1 to H and then R for repair.
I double checked in the files, but I don't see any option for a repair in modded "Nettle and Linen Garments", but all options present in the mod should be visible in UI.

I tested it on both an existing and freshly created character.
 

Bert Preast

« Reply #25 on: September 12, 2025, 11:59:21 AM »
My (+C) clothing menu goes from 1 to letter O, not from 1 to H, so it seems I have some extra items on it that are pushing the repair clothing option off the bottom of the menu.  The last two items on mine are:

N Leather belt
O Leather cap

Above them are all the nettle and linen options.

I have only the BAC and a portrait mod installed, and have tried re-installation.  I've also tried running the game via Steam rather than my usual running it directly from the directory, and it's the same. 

When I have time, I will try deleting some items from the menus to see if I can get the repair option to reappear.  Should I be deleting from diy_BAC_Clothing.txt, from mod_diy_BAC_Clothing.txt, or from both?  Or is having both files what's messing me up, and I should only have one of them?

Any help would be gratefully received!

EDIT:  Solved this by commenting out all the fur, leather, and birch bark clothing items that are duplicated in the mod's relevant menus.
« Last Edit: October 30, 2025, 07:47:24 PM by Bert Preast »

reminded

« Reply #26 on: October 05, 2025, 01:06:14 AM »
I have lost the options for wooden buildings. using M - B - W, the only option, until I used '//' to block it, was barrier fence. Now I have nothing to choose from.

Where might I find the options to build a wooden building, or even just a wall?

Using BAC 3.86

Bert Preast

« Reply #27 on: October 30, 2025, 07:50:00 PM »
I'm making a fishing rod, and the option to make an iron fishing hook was removed to make space a couple of years back.  It would be nice if it was added again, as there is room in the menu now.

EDIT:  Just to add that I decided to use the "salvage iron from an axe" function on a crude handaxe head I had.  First I had to haft it before it was recognised as an axe - I understand that this is because the BAC recipe predates the addition of hafting to the base game.  I made a fine haft, and stuck the head on it, resulting in a decent handaxe.  I then did the salvage, which returned 6 iron billets.  What surprised me though, was that when I removed the haft from what was left of the axe, the crude axehead was still complete, and the haft was all used up.  So I got 6 iron billets from a birch axe haft, and I still have my crappy axehead  :D
« Last Edit: November 03, 2025, 02:06:13 AM by Bert Preast »