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Messages - Ara D.

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General Discussion / Re: What's Going On In Your Unreal World?
« on: November 11, 2020, 12:01:08 AM »
Less of what's happening in my unreal world and more UrW happening in my world.

So my wife just gave birth to our first child on Monday. Through the process of the induction and waiting for her to dilate UrW has been there during the down times, at least for us there was plenty of hurry up and wait. UrW has been great with it ability to quickly save anytime. It's allows me to pick it up and put it down as needed to attend to my wife and babies needs. Thanks to all the UrW team for being my emotional support person.

Gameplay questions / Re: Forest maid clothing
« on: October 29, 2020, 02:51:50 PM »
Perhaps damage to clothes from falling or fighting is different than wear form activities of daily living. I know shoes and boots now wear out from walking, so maybe if you receive shoes from forest maids they won't wear out.

I would like to add the command to stay close to fight. Like a simple shield wall or line. As skyleaf mentioned many of time I watched a companion charge to there doom while I stand there thinking we would have much better odd fighting side by side.

General Discussion / Re: Pack removal
« on: October 26, 2020, 01:19:19 AM »
They just ransacked the near by village. Killed 5 cows 3 villagers, and about ripped off my right arm as I rushed to help. Ambushed me from the side of small ridge. Villagers killed two. Also unless I'm missing it companions can skin animals but they can't independently tan said hides, and neither can I do so one handed. Sadness at loosing two wolf hides

General Discussion / Re: Pack removal
« on: October 23, 2020, 02:56:32 AM »
Well I was I bit surprised that pack moved the two tiles down while I was setting my next traps I gambled and ignored the wolves while I finished the two deadfalls. Killed the wolf from the original trap reset and build another dead fall. One down at least 4 to go I see them hanging out a tile away from my south traps. So we will see.

General Discussion / Re: Pack removal
« on: October 22, 2020, 08:21:37 PM »
Ya exact reasons I gathered the trap materials beforehand the only thing I think I could have done differently would have been to not bait the one trap and come back later to finish. As it stands I have one trapped and 3to4 free. oddly throwing things, rocks, generally causes them to flee, albeit temporarily. Maybe set some traps two tiles away, then circle to the opposite side and try and scatter them to the traps

To the trapping of birds I like either trap working if you're going to nerf something make birds in flight impossible to trap. And you must consider the price per pound of fur, pine marten and the like is valuable it's just that it's oz vrs about ten pounds of reindeer fur

General Discussion / Pack removal
« on: October 22, 2020, 06:14:04 PM »
I so I spotted a wolf pack in small stand of spruce mires surrounded by pine mire. I gather enough material for 4 big deadfall traps and go about 5 squares away from where I last saw them and start to assemble traps. I get one built and working on a second trap when the pack appears. My intention was to trap multiple wolves. However I bait my trap and run away. The wolves acted hungry and interested in my bulls. My questions are if you spotted the wolves how would you go about targeting the pack. And how would you handle the  the wolves showing up before your ready

Suggestions / Re: Finding my arrows
« on: October 12, 2020, 04:04:49 PM »
My only grumble about lost arrows is related to large open areas and the top down view. I wish there was some way to get a clue as to how far it flew which I feel is reasonable when in the more treeless maps.

Suggestions / Re: Torch Holder
« on: October 10, 2020, 10:26:52 PM »
When I say auto loading I mean that it is implied that the PC is manually switching the pare. Similar to how bait and or lure selection is implied when using a fishing rod

Suggestions / Re: Torch Holder
« on: October 09, 2020, 08:57:12 PM »
I would like to see a loading feature. You have the holder and you can add pare to it. The more pare the longer the burn time. I know nothing about code but maybe some variation on how ovens work with the ability to extinguish it at will. But the short answer no I don't want to have to micro manage lighting a new pare ever 15 min

Suggestions / Additional spell.
« on: October 09, 2020, 07:54:46 PM »
I would like to see more buried in a bog style spell. In particular some little message when I burry animal bones in a bog

Suggestions / Re: Torch Holder
« on: October 09, 2020, 07:51:57 PM »
The short burn time is offset by ease of use and ease of manufacture, to allow you to burn as many as needed in a row. Continental europe had rush lights to fill a similar function. I've mentioned it before and will continue to do so. What about a fat or tallow burning lamp.

Bug reports / Re: 25 stones quest
« on: October 06, 2020, 03:04:23 PM »
Must be and update change. I've definitely used village stones in the previous update.

Gameplay questions / Re: Spawning and Edge of Local Map Questions
« on: October 06, 2020, 03:01:29 PM »
I've often built shelters on the edge of local maps with no negative consequences other than losing auto zoom from the world map in wa months, the shelter was on a sea tile, I'm willing to bet the worst effect would be a cabin icon on both world map tiles

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