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Messages - PALU

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General Discussion / Re: RIP, Bul
« on: September 17, 2021, 10:48:05 AM »
I don't think using a punt on the ice as a safeguard would be an exploit, as it ought to work in real life. If nothing else, it distributes your weight over a larger area,and you could then put the meat etc. into it and either smash-paddle to the shore or pull the punt after you (i.e. pull to/back away repeatedly, using the game's available functionality).

General Discussion / Re: RIP, Bul
« on: September 14, 2021, 02:48:46 PM »
The problem with lighting a fire beforehand is that it would have to be a mighty big one if you crawl out and pull the carcass back one tile at a time: that takes a lot of time.

I would expect a bull to fall through if the elk did. At least it should when loaded up with the elk, but there's a reason the elk fell through...
Now the bull may or may not be safe from drowning due to PC presence magic, but I'd still consider that to be an abuse of the mechanics. I don't believe cows are particularly well known for either their ability to walk on ice or their ability to get out of holes in it when they fall through.

Suggestions / Re: Make foreign traders easier to locate
« on: September 14, 2021, 08:25:51 AM »
A way to deal with the current situation:

Mark the tile where you encounter them, and then return to that tile when you've fetched your goods. Keep track of which direction you moved in before zooming out so you can reverse it when returning, and keep track of if you zoomed out in an adjacent tile, in which case you may want to zoom in there instead to backtrack precisely.
Once you're back at the location where you encountered them you should be able to follow their footprints.

Suggestions / Re: Trading same item but different quality.
« on: September 14, 2021, 08:20:57 AM »
Would you take a worn bicycle and a used lawn mower in exchange for the brand new bicycle you received as a gift (or won in a lottery) when you have a bike you're comfortable with and have customized to your liking (and thus don't have a use for the new one) and live in an apartment?

Suggestions / Re: Trading same item but different quality.
« on: September 13, 2021, 06:08:52 PM »
It's part of the world simulation. I very much doubt you'd be willing to barter a good quality knife and take a lower quality one as part of the exchange, since you wouldn't trade away a knife you actually had a use for. There are no dedicated traders in the game, apart from the foreign trader expeditions, so you're basically asking a random person on the street to exchange goods with you.

General Discussion / Re: RIP, Bul
« on: September 10, 2021, 02:45:56 PM »
Ah well, you have the chance to learn from your experience of playing with ice, unlike poor Bul...

General Discussion / Re: RIP, Bul
« on: September 09, 2021, 10:43:02 AM »
You also made the extremely dangerous move of increasing your character's carry weight not once, but twice. If you're lazy you should at least move back to the shore and drop the pelt, before killing yourself by increasing the weight by 118 cuts.

My procedure for these cases is:
- Cut a pile of branches in case the character falls through.
- Drop everything non essential (a knife or similar item IS essential, since it helps you get out of the water: the game takes that into account) to reduce weight.
- Crawl out to the carcass (the game takes you stance into consideration, so prone is superior to standing). If you fall through, retreat back to the shore and try to light a fire on the branches, warm up, and give up the suicidal mission unless you're prepared to bring a punt and embark on an ice smashing punt ride.
- Pull it to the character and then crawl back one tile.
- Repeat until reaching shore or getting tired. If the former, retreat to the shore and rest (optionally by a fire)
- Once the character is on land, start the skinning and butchering process.

When too tired or in doubt, save the game and rest up to approach the situation with a less foggy mind.

Gameplay questions / Re: Use of a dead vagabond as bait
« on: September 06, 2021, 08:44:25 AM »
Carcasses can be used as bait for raven, but I haven't seen anything else eat carcasses (I'm excluding the half eaten carcasses left behind by the animals that originally killed them, as I haven't seen them return).

General Discussion / Re: Hunting gripe
« on: August 27, 2021, 02:12:41 PM »
A running target is harder to hit than one that is stationary or moving slowly, and I believe that applies to ranged attacks, and it's obviously a lot easier to achieve that while the target is (mostly) unaware of you.

Gameplay questions / Re: Aren't dogs die of cold?
« on: August 25, 2021, 11:33:44 PM »
Dogs don't freeze to death, but they can drown when not following a player traveling on water (beware of circling single tile lakes when the ice is unsafe, as the dog may take shortcuts and plunge through).

No idea what the dog was up to, though.

I've always assumed it means they are in the vicinity. However, I also expect the howls to carry quite far.

Interesting stuff!

I hope there is a way to see the bowstring status so you can replace it when it starts to wear out, rather than having to wait until you fail that critical shot because the string broke and you've now lost your weapon...

General Discussion / Re: Beavers. And guilt.
« on: August 23, 2021, 09:13:10 AM »
The few beavers I've encountered have been in fairly large groups.

General Discussion / Re: Beavers. And guilt.
« on: August 22, 2021, 02:46:08 PM »
If you're able to process them all into food and skin you're excused by me, but if you're letting several carcasses just rot you're not. Depending on the situation, skin might be more important than food, in which case you may allow some of the meat to go to waste. However, just processing the skin of 6 beavers will be a race against time, so I'd consider turning to drugs to keep awake.

Bug reports / Re: [3.70] metric rope shortening
« on: July 11, 2021, 11:56:53 PM »
Thanks Plotinus, I'll try that on my next bear trap.

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