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Messages - PALU

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Gameplay questions / Re: Do Plants Spoil?
« on: January 20, 2021, 10:50:33 AM »
I've never seen it happen, but that isn't a proof.

Bug reports / Re: Sauna Scoop in Game Course Quests
« on: January 19, 2021, 12:10:32 AM »
If I remember correctly, it was said in the release notes for the current release that sauna scoops were deprecated, so any ones existing in a game will still exist, but no new ones will spawn. The vasta has been introduced to basically take its place.

if i want to catch the squirrel from a tree i always gather branches and start throwing... worked everytime. Might need to collect the missed ones and throw again...
The question wasn't how to catch the squirrel, but how to use the ritual that (supposedly) makes it easier. Ritual or not, you'd still have to use some kind of missiles to get it to fall down to the ground (although I haven't tried to use the ritual and then climb the tree, but expect that not to work). I use rocks rather than branches, but you can probably use anything that can be thrown or fired.

Suggestions / Show status effects on injury screen
« on: January 18, 2021, 02:59:22 PM »
Currently there is no indication that the character is crippled apart from trying to perform some activity that's blocked or hampered by the effect. As the character heals the crippling effect goes away at some time, but the only way to find out when it has healed enough is to try something that would provide a message if it's still crippled on a daily basis.

It would be good if the injury screen showed which injuries cause crippling effects, or, list these under the injuries in the main list.

It would be an extra bonus if the game provided a message similar to the one telling you that an injury has healed fully when it's healed sufficiently for a cripple effect to be removed.

General Discussion / Re: A spambot thread
« on: January 18, 2021, 01:46:02 PM »
I definitely agree banning and deletion should be manual processes for as long as possible (there's always the risk of spammers managing to overwhelm the capacity of the human defense to deal with them).

It seems odd to have a sweat shop for breaking through defenses on a case by case basis, as the rationale for spam is that it costs almost nothing to spread, and so can have an abysmal success rate and still be profitable. Involving a human increases the cost from a small fraction of a cent to much more than that, unless the "employees" are to be kept for other reasons and the sweat shopping is just a way to recoup some of the costs of keeping them locked up.

Off-topic / Re: Sami's Bouncing arrows got revisited.
« on: January 18, 2021, 11:01:28 AM »
I believe you missed the Saami language(s) [linguists can fight forever over whether it's one, three, four or some other number of languages and how many dialects there are] when listing languages related to Finnish.

Off-topic / Re: Sami's Bouncing arrows got revisited.
« on: January 17, 2021, 10:47:49 AM »
It's not surprising that you don't understand Finnish, as it's not even an indoeuropean language, so the roots common with English (or the languages involved in the linguistic train wreck that became English) are very far back.

Sami (not Saami; that's a people) does speak English (and you can see on the forum that he writes it).

Gameplay questions / Re: Help with bird thief spell
« on: January 17, 2021, 10:36:58 AM »
You don't have to cast the spell in a sauna in the same village. Another village works, but I haven't tried the new player built one.
It takes an annoyingly long time for the bird thief to confess, so a week wouldn't surprise me, but longer than that is suspicious. After that much time I'd try to perform the spell again at another site if I had enough feathers (or could recover the ones used). I also read and re-read the casting instructions to make very sure they're performed correctly when I have to repeat it.

I'm not exactly surprised that this method doesn't work as it's not one most people think of. Still, it ought to work, so it's good it's reported (although if I saw someone moving goods into their own containers I'd assume they were trying to steal it...).

Gameplay questions / Re: Animal Movement Around Water
« on: January 15, 2021, 06:01:25 PM »
- Yes and no... An animal can't leave an island if there's no way off of it. However, animals can spawn and despawn on islands, so there's no guarantee it will remain if you return later, but they tend to stay around for a fair while.
In the above, I've excluded the obvious cases of seals, beavers and birds.

- Currently animals can't handle water. However, I don't know if regular animals movement uses zoomed in or zoomed out movement when the PC isn't in the vicinity. I'm fairly sure they can't pass trap fences if there's no way around and they're too large to pass through (they can still spawn inside, though).

Suggestions / Re: Pouring two identical containers together.
« on: January 15, 2021, 10:52:31 AM »
Another thing I'd like to see fixed. Why can't I barter my old knife/axe/whatever when trading for a better one?

I agree with this fully... Maybe I want to give him a replacement for the one that I'm taking from? ;D And it is -1 from their stock too, why don't they just accept it.
If you were to sell a good knife to someone, would you accept a worse one as part of the payment?

The NPC selling the item has a spare one that's not needed, so getting another unneeded one as a "replacement" isn't useful. NPCs aren't traders, but individuals who may have spare items that can be bartered away in exchange for things they have use for.

Suggestions / Re: Burials of deceased people.
« on: January 13, 2021, 10:07:43 AM »
Yes, you have to stay around for funeral pyres to actually incinerate the bodies, which is unfortunate.

Gameplay questions / Re: 3.63 New fire mechanics
« on: January 13, 2021, 10:01:44 AM »
I tried 32 branches per day in my 3*1 sauna and lost about 1/6 to spoilage. A later attempt with 10 firewood per day resulted in no spoilage.

Bug reports / Re: 3.63 Indoor, high flying raven
« on: January 12, 2021, 11:12:08 AM »
I completely agree that it doesn't make logical sense for a bird to fly high indoors (especially in old style buildings where the ceiling height tends to be low).

Thanks for clarifying my description.

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