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Messages - PALU

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Suggestions / Re: The UrW Anti-RSI Campaign group. ARSI, for short.
« on: January 28, 2023, 09:58:23 AM »
As far as I understand the game courses aren't intended to be crammed through, but rather intended as activity guides. Yes, that means that it may take quite a long time before the archery skill is increased through normal game play, but there's a whole life to get through the courses.

General Discussion / Re: That's how you think the weather will be like
« on: January 22, 2023, 09:12:55 AM »
I've used it for some purposes:
- When traveling: Do I have to stop early and build a shelter, or can I just continue and sleep under the stars?
- Is it going to be so deadly cold that I have to stay at my homestead near a fire, or can I travel (in particular when the winter gear is lacking)?
- I spring, is there a risk that ice that is safe in the morning would be unsafe in the evening, potentially making it risky to return back to the homestead? Testing the ice by trying to go out onto it while carrying a maximum load is a better test, but a weather forecast is a complement (if you can go out onto the ice safely, you should be able to return if you reduce your load, and crawling can increase the margin further [at least assuming you don't have skis]).

Gameplay questions / Re: How long can i keep seeds?
« on: October 06, 2022, 10:06:58 AM »
As mentioned, UrW seeds do not expire.

It can also be noted that autumn planting works in UrW, and as far as I've seen it works with all plants, not only those that are typically considered suitable for that usage (such as e.g. rye). Autumn planting means that you plant your crops in the autumn while the soil is still warm enough, have the plants germinate and grow, then have the above ground parts wither and die as the cold sets in. In spring these plants then have a head start and matures faster than spring planted crops (they basically start to grow immediately, even if the soil is too cold for planting).

General Discussion / Re: Most effective weapon to pair with a shield?
« on: October 05, 2022, 09:03:21 AM »
The weapon class you're most skilled with...

Personally I always use a bow (and thus no shield) when I can because that's the safe way to engage enemies when you're not forced into melee.

Apart from that, I typically use spears because they can be both thrown (effectively) and used for melee. As mentioned, when caught with a javelin in the hand it can still be used as a decent melee weapon. It's also common for cultures to have a fairly decent starting skill with spears.
Rocks can be used to (occasionally succeed with) hitting birds and can be used to safely deal with exhausted enemies that don't have any missile weapons.

Shields have the advantage of providing some passive protection against missiles, but in melee it seems to be possible to use dodge instead of block where, again, the better option is the one in which you are the most skilled. And a shield adds encumbrance as well as blocking the usage of two handed weapons.

Gameplay questions / Re: Are the animals getting tired too quickly?
« on: August 21, 2022, 09:24:47 AM »
Walking in deep snow is very tiring, unless there's a crust strong enough to support the PC. The change made non PC creatures (i.e. other humans as well as animals) affected, and the PC more affected than before. Skis, however, improves the situation significantly. Unfortunately, NPC don't yet know how to ski...

Gameplay questions / Re: Are the animals getting tired too quickly?
« on: August 20, 2022, 08:47:35 AM »
It's very dependent on your character. A fast character has a much easier time chasing down an elk than a slow one, since the fast character gives the elk much less time to recover between bouts of fleeing. It also depends heavily on the terrain and character tracking skills, as open terrain with clear footprints allows the character to chase the elk a lot easier than in spruce infested forests where you have to get very close to the elk before it notices you and flees (and so it has a lot more time to recover), in particular if you can't always follow the footprints, as trees are in the way of the ones you could see.

However, something that HAS changed is that snow now affects others than the PC, in particular deep snow with a crust strong enough to carry the PC, but not strong enough to carry the elk. That situation is drastically different from before the change.

Bug reports / Re: Branches appearing in inventory after fishing
« on: August 10, 2022, 09:53:22 AM »
The issue has been reported before (and I've encountered it as well).
I don't think it's related to the hook snapping message, though: you just sometimes get branches.

General Discussion / Re: Rattle of death
« on: July 16, 2022, 08:28:18 PM »
I've made use of death rattles and thuds with fresh characters where I've used it to put something into an empty belly. Needless to say, such characters aren't equipped to deal with anything that isn't scared away.

I was sure about the thud from bird vs bird, but less so when a bird targets a mammal, but it may well be true that bird attacker => thud regardless of what the target is.

General Discussion / Re: Rattle of death
« on: July 16, 2022, 09:42:00 AM »
It's been present for years. Caused by something getting killed by another animal, so if you're desperate for meat you may want to try to find it to steal the leftovers (but you should probably reconsider is the killer is a large predator rather than a bird or fox...).

Solved'n'fixed bug reports / Re: Forum having issues?
« on: July 14, 2022, 11:56:45 AM »
As a reply to Erkka, I can now reach the forum without complaints, after staying away for a few days due to the issue.

General Discussion / Re: A few question and suggestions about game.
« on: July 02, 2022, 10:04:32 AM »
A. The game has the game courses and in game help.
B. No. The game isn't meant to be played with save scumming. It's possible to do manually, and I do recommend regularly backing up your save in case of the rare crash.

Have you looked at the development page Many of your points can be found there.

Destroying this unique turn based single player game to create a multi player shooter is a horrible idea. If you want a multi player shooter then create one of those. You can even use a similar setting but in a different location.

General Discussion / Re: How to complete "Adventurer's (Item)" Quest?
« on: June 08, 2022, 06:06:29 PM »
The description isn't mixed up in English, as far as I can tell. However, the wording is such that you can easily get tricked into mentally think it's reversed.

General Discussion / Re: Regarding squirrel's hides
« on: June 05, 2022, 09:51:02 AM »
Sorry, but I'm not sure I understand what you're asking (and so guess it might be difficult for others as well).

My main interpretation is that it's about donation, in which case the official page is here Since it would involve money, I'd recommend just looking at the link and then locate the page yourself from UrW's top page to avoid a potential scam risk. There's a "How and why to Support UrW development button both on the top page and on the linked page that should lead you to the details.

General Discussion / Re: Everything about Njerpezit?
« on: June 03, 2022, 09:04:49 AM »
All Njerps are rabid. They'll all attack you on sight, and that includes children. Like (other) animals they can get scared and run away, but they'll eventually turn back and attack you again until either you or they are dead.

According to what I remember from my single Njerp purge attempt (PC died after extermination of about a third of the territory), civilians seem to carry the same kind of stuff civilians elsewhere tend to carry. Warriors carry varying kinds of weapons and armor, including Njerp weapons. I don't know if I've encountered Njerps with culture specific weapons of other cultures, though (as you might expect raiders to do).

If I remember correctly their villages looked like villages elsewhere in the non northern parts (i.e. wooden buildings, not kotas). I've never seen a war camp that wasn't a starting scenario one.

Suggestions / Re: Merge the axe and club skills
« on: May 31, 2022, 11:07:18 AM »
Without any personal experience, I believe there are a number of things that are common to all kinds of fighting, such as how to move efficiently, keep all parts of yourself away from enemy reach as much as possible, bio mechanical knowledge (i.e. what you can expect to be able to do/not do), detection of incoming threats (which can be considered part of dodge/block), etc.

However, that doesn't necessarily have to be modeled.

It can be noted that just whacking away with an axe as if it was a club is probably going to be rather useless, as an axe requires proper edge alignment to hit properly. Also, the targets suitable for a club strike are different from those suitable for an axe strike.

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