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Player Questing by privateer v2.4  The Player Questing mod Ver. 2.4 (For URW v3.6)

Spoiler: show


This Mod utilizes the F1 key
 These quests utilize a 'token' system and the use of optional items to select 'which' quest
you want to do.

It's best to only apply one 'token' per selection else only the last selected will be given.
 Once you select a quest, go to inventory, valuables, the task item will be there.
Hit F1 on the item for quest details.

 Completing the beginner quest(s) (free token) will grant items needed to produce the quest token.
Each beginner quest 'payment' is different and you need them all to get a quest token 'questing token'

What's in this mod:
Bird coops
Signs and Markers
Arrow quiver
Bees, honey and mead brewing
Brewing barrels and wooden mugs
Butter making
Questing for skill and profit

Here's a shot of the menus I'm working on right now.
also a brief explanation of the method I'm following.
Spoiler: show
 


I've clipped a new short video that shows gameplay with this mod.. And of course my dog barking in the background >_<
https://www.youtube.com/watch?v=YQR5Z3BRSjc

//v 1.6 fixed missing menu file
//v 1.7 Switch to ownership of talisman to get quests
//v 1.8 Set initial rewards, with quest selection/item consumption resolved
//      Change beginner quests to simple gather jobs 2 at each location
//      Set original beg. quests to regular, set rewards for tasks
//v 1.9 Fixed missing removal of a beginners quest dialog 'item' on completion
//v 2.0 fixed Honey combs not being seen
//    fixed a name errors on beginners turn ins
//v 2.1 fixed egg and mushroom turn in reward naming
//v 2.2 Modified/confirmed (1) Adv. quest turn in,  quantity to assure proper completion.
//v 2.3 Fixed Sauna location typo(s), set proper 'Energy drink' turn in, Fixed skill misspelling
//v 2.4 Addition of roasting root vegetables in 2 lb. or less volumes.
//        Addition of carrot root vegetable to be implementation via quest reward.
//        Reset/verified the completion item and quest text for 'Energy drink' quest.


*Feedback appreciated*



December 28, 2020, 02:27:05 AM
1
Re: [3.80] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! Well....

Its begun.

Working on updating the BAC to 3.82.

https://www.unrealworld.fi/forums/index.php?topic=7176.0


December 05, 2023, 06:11:31 AM
1
Re: What's Going On In Your Unreal World? Now that Im updating BAC I need a non-story test character...

apparently...

he comes form the land of morons.

>>>>


December 06, 2023, 04:31:55 AM
1
Re: [3.82] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and BAC_3_82_w_2023-12-07-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:


>>>

menudef_BAC

= Added Tub cooking

>>>

cookery_glossary

= Added Tub cooking

= Porridge times split between prep and wait where there was no wait

= Added Mass of porridge for 4 servings to address making enough for one day

>>>


December 08, 2023, 05:30:07 AM
1
Re: [3.82] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and BAC_3_82_w_2023-12-08-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:

>>>

truetile

= jp_seed added, adapted by JP Finn with Graphic by Enormous Elk, originally sorrel seeds


>>>

menudef_BAC

= added "Cutting and bait" under cookery

>>>

diy_BAC_Fishing

= Clean fish moved to the new "Cutting and bait"

>>>

cookery_glossary

= Added JP Finn's bait in the new "Cutting and bait"

= JP Finn's build hot smoker moved to a cooking submenu

= Kebab stick crafing moved to cooking submen

>>>

diy_BAC_Utility

= JP Finn's build hot smoker moved to a cooking submenu

= Kebab stick crafing moved to cooking submen

>>>


December 09, 2023, 01:02:45 AM
1
Re: [3.82] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and With permission JP_finn's bait making, using smaller pieces added. While doing this discovered adding regular build items to the cookery menu. Moved some things over like Privateer's fish cuts, making JP_finn's hot smoker and the kebab stick making from the Nerjpez cooking (from another community member). These are also easier to find as the 2 builds are now in the same general menus where they get used.

Those moves freed up some menu space which is an important part of managing such a large mode.

December 09, 2023, 01:05:13 AM
1