Topic: No further updates planned  (Read 17150 times)


Brygun

« on: December 05, 2023, 06:13:33 AM »
No further updating is planned at this time.

As a community mod it has always had agreements for others to continue it. Its time for someone else to do the work.

GO AHEAD.

There has been a unacceptable aggression from the staff with phrases like "battle" and "little" over a suggestion to have a separate make menu that would allow both large mods and game development work. It was very childish of them and I'm going to support those acting like that. Honestly, at one point I was looking for someone else to take over the significant work but no one has and honestly I don't blame them with the staff's attitudes of late.

Had a good run for hundreds of users of a small niche game.

>>>>

BAC was a community mega mod for Unreal World. It contains work from many contributors across many versions of Unreal World gong all the way back to Rain's amazing iron mod. There have been multiple caretakers and may be others in the future. Text files list various contributors.

>>>
« Last Edit: June 19, 2024, 05:38:30 AM by Brygun »

Brygun

« Reply #1 on: December 05, 2023, 06:14:22 AM »
redacted

« Last Edit: June 19, 2024, 05:38:42 AM by Brygun »

Brygun

« Reply #2 on: December 05, 2023, 06:14:37 AM »
reserved 1

Brygun

« Reply #3 on: December 05, 2023, 06:14:48 AM »
reserved 2

Brygun

« Reply #4 on: December 05, 2023, 06:15:49 AM »
Playing again and Calle finally came up to something relating to needing an update. So I've started the process of 3.82 update.

You can assist the process by helping to identify recipes or menus that need updating.

New item suggestions are possible, all depending on whether we can find menu space.


Brygun

« Reply #5 on: December 05, 2023, 07:25:00 AM »
Post #1 now has the first 3.82 BAC version.

Im considering some other things and checking if other modder work can be included.

If you have suggestions now is a possible time bearing in mind that menu space is real limiter.


Brygun

« Reply #6 on: December 05, 2023, 08:52:07 AM »
BAC_3_82_w_2023-06-09-A


Changes made this time:

>>>

Menu definitions



>>>

cookery_glossary.txt


>>>


>>>

diy_BAC_Fletching_and_Bowying

= Antler-tipped blunt arrow now uses arrow shaft not stake


>>>

diy_Fishing

= BAC net discontinued for hardcoded vanilla net

= Lippo added from vanilla

= Netting Needle added from vanilla

>>>

diy_BAC_Transport

= Removed menu line entry going to the fishing menu as space needed there







« Last Edit: June 18, 2024, 03:30:51 AM by Brygun »

Brygun

« Reply #7 on: December 05, 2023, 08:53:06 AM »
BAC_3_82_w_2023-06-09-B

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:

>>>

Changes made this time:


>>>

diy_BAC_Armor_Iron_Wood

= Using menu space here for a few more leather pieces

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diy_BAC_Armor_Leather_Fur

= Leather elbow cup, leather knee cup added

« Last Edit: June 18, 2024, 03:31:01 AM by Brygun »

Brygun

« Reply #8 on: December 06, 2023, 07:39:58 AM »
BAC_3_82_w_2023-12-06-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:


>>>

diy_BAC_Transport

= updated notes on hoped for floatation command in general at raft and on some build stages to help calculate finals

= Container capacity of dug out logs added BUT with mandator limit of 25 as higher creates glitches

= Partial dug out logs changed to use JP Finn trough graphic

>>>

cookery_glossary

= JP Finn hot smoker 1.2 added
== "*tub*" used instead of trough, allows use of block tub and proper tub



>>>

Truetile

= JP Finn smoker and trough added.

= Trough suitable for use with partial dug out logs


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menudef_BAC

= JP Finn's hotsmoke added

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diy_BAC_Utility

= Smoker added for JP Finn's smoker


« Last Edit: June 18, 2024, 03:31:12 AM by Brygun »

Brygun

« Reply #9 on: December 06, 2023, 07:45:06 AM »
Happy to now include with permission JP Finn's hot smoker.

https://www.unrealworld.fi/forums/index.php?topic=7044.0

This is based on the practice of a building field smokers for a moderate duration preservation of food. The vanilla smoking system is much longer, requires a house while given extreme duration to the food. For hunters on the move catching large game is now more viable to use this method to get the food to market. I was able to test this as making food which should have the improved duration. One pit caught reindeer I was able to skin, butcher, roast some of the meat, deliver some of the meat to trade in village, come back and smoke it. Smoker was already built. Smoker build time is only a couple of hours though its more on gathering the materials. It is portable enough you could sail with one.


I was also happy to find the smoking stand is portable. Though it is heavy you can still walk with moderate gear. Even better is to put it on a watercraft and sail your system as you go on your adventures.

JP Finn system also has a similar moderate duration salting brine method. To save on menu space Finn's use of a trough was changed to a *tub* as BAC has both the vanilla wooden tub and a block tub. All being things to hold moderate volumes of water, salt and meat or fish. My test character doesn't have salt so I wasn't able to test it. Let me know if it needs a fix.



« Last Edit: December 06, 2023, 08:01:57 AM by Brygun »

JP_Finn

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« Reply #10 on: December 08, 2023, 02:28:56 AM »
Glad to support the community!

Brygun, for testing purposes;

.Salt. /1/ [noquality]
{Knife}

Makes testing less tedious, cheaters never win anyway  ;)

Brygun

« Reply #11 on: December 08, 2023, 05:30:07 AM »
BAC_3_82_w_2023-12-07-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:


>>>

menudef_BAC

= Added Tub cooking

>>>

cookery_glossary

= Added Tub cooking

= Porridge times split between prep and wait where there was no wait

= Added Mass of porridge for 4 servings to address making enough for one day

>>>

« Last Edit: June 18, 2024, 03:31:24 AM by Brygun »

Brygun

« Reply #12 on: December 09, 2023, 01:02:45 AM »
BAC_3_82_w_2023-12-08-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:

>>>

truetile

= jp_seed added, adapted by JP Finn with Graphic by Enormous Elk, originally sorrel seeds


>>>

menudef_BAC

= added "Cutting and bait" under cookery

>>>

diy_BAC_Fishing

= Clean fish moved to the new "Cutting and bait"

>>>

cookery_glossary

= Added JP Finn's bait in the new "Cutting and bait"

= JP Finn's build hot smoker moved to a cooking submenu

= Kebab stick crafing moved to cooking submen

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diy_BAC_Utility

= JP Finn's build hot smoker moved to a cooking submenu

= Kebab stick crafing moved to cooking submen

>>>

« Last Edit: June 18, 2024, 03:31:36 AM by Brygun »

Brygun

« Reply #13 on: December 09, 2023, 01:05:13 AM »
With permission JP_finn's bait making, using smaller pieces added. While doing this discovered adding regular build items to the cookery menu. Moved some things over like Privateer's fish cuts, making JP_finn's hot smoker and the kebab stick making from the Nerjpez cooking (from another community member). These are also easier to find as the 2 builds are now in the same general menus where they get used.

Those moves freed up some menu space which is an important part of managing such a large mode.
« Last Edit: December 09, 2023, 01:11:52 AM by Brygun »

Brygun

« Reply #14 on: December 09, 2023, 01:07:33 AM »
Kebab stick making not displaying as intended though the hot smoker does. Looking into it.

Resolved and updated the 2023-12-08-A download

Apparently object building can go in user made submenus of cookery but the original ones like "meat recipes" don't like it.

Thus kebab now shows up in cooking -> utility submenu
« Last Edit: December 09, 2023, 01:13:08 AM by Brygun »