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Focus on Endgame Content
Once players supersede the struggles for survival, the game starts to lack depth. The progression of "quality of life" in game seems to end when players amass food, masterwork tools, and construct a settlement. I would like to suggest more focus on the endgame content, such as marriages, starting your own "family", and acquiring higher-tier valuables. I know that this has already been stashed on the huge backlog of developer goals, but I would like to emphasize on the importance of endgame content. May 23, 2017, 07:34:22 PM |
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Re: Focus on Endgame Content
Thank you for your post, Lopo772. As Lopo772 said, URW is what each player makes it out to be. But much depth lies in player objectives and motives, beyond the mere continuation of the game. May 23, 2017, 11:38:03 PM |
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Re: Treasure not spawning in a "Pit"
Although I am not sure, that may have been the case. After knowing about the treasure and actually digging up the treasure, I think I did perform a map maintenance. June 01, 2017, 09:07:49 PM |
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Re: Adding marriage - poll about how you find its priority
I doubt there was much slavery in iron age Finland, as slavery implies a social structure both where some people are wealthy enough to have slaves, and there being labor to apply those slaves to. Where did you get a masterwork maul? December 22, 2018, 07:17:19 AM |
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